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Alpha Tester
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About Virtesi

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    Advanced Member

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    United Kingdom
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    Game development and roleplaying
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    Iron Founder
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  1. https://community.dualthegame.com/organizations/ Sign in and click "Create your own organisation".
  2. It's not dead, everyone just keeps talking in the NDA sections. Also hello new player!
  3. Oh no, I've been saying it wrong this whole time! I've been saying "Can I have". :O *Slaps self for being so rude and dumb*
  4. Multiplayer games (especially MMOs) try to minimize the amount of data that's sent from a client to a server, so it's usually very small. I've downloaded games with most of my internet while playing multiplayer games before. You should worry more about ping (the time it takes for a packet of data to be sent to the server).
  5. If I remember correctly, hydrogen doesn't run a fusion reactor, it's supposed to get it started and the fireball within the reactor is supposed to last a very long time before it extinguishes. Right now in real life fusion reactors are experimental and need to be fed different gases to keep the fireball stable. Scientists and engineers are trying to find a way to make the fireball stable for longer and then they will be finding a way to mass produce fusion reactors, so we are not far off getting fusion power stations. So a fusion reactor would use very little hydrogen as fuel, if it was going to be a thing in the game, it would have to be hard to make in my opinion. Usually we extract hydrogen from water, so even if we were very active in space, farming hydrogen from a gas giant is extremely unsafe and would tear apart equipment that would be used to collect the gases. The wind speeds on Jupiter are extremely high and the sediment in the air would wear down metal very quickly, that's if it doesn't get dragged down by it's magnetic field, which would mess with electronics that aren't insulated from it too. So your idea isn't very realistic from an actual scientific point of view, but it is a good idea nonetheless.
  6. Hehe, you guys sound like plumbers talking about faucets and sinks. I think that a finite currency could be interesting, but wouldn't there have to be separate currencies for ingame item purchases and real life purchases like DACs? Having both kinds of purchases being tied together to one kind of currency would stress it a lot, the devs might struggle feeding money back into the economy. People would be trading DACs, eventually someone could just abuse it by spending tons of real life money on DACs and end up draining the finite currency. Lots of MMOs have separate currencies and having one for normal ingame purchases and a premium one for things that are purchased with real money has worked very well. What I'm saying is, long term players could maybe have a premium currency that can be harder to obtain and that they will spend more often, this could fix the issue of the finite currency running out too quickly. They could convert the ingame currency into the premium currency and then maybe get custom textures and DACs ingame that can also be purchased with real money, so it adds more value to them. This premium currency could be infinite while the ingame one is finite, and because the microtransactions wouldn't effect a veteran player's progress in the game it wouldn't make it pay to win either. An infinite currency is okay with me, but trade would be more fun with a finite currency in my opinion.
  7. This should be moved to the Arkship Pub.
  8. There are tutorials on youtube, Yamamushi recently linked it to someone on the discord: https://www.youtube.com/watch?v=wCpzLs4vlis&list=PLA_lhIAGheMHEw4G3PTgZBwjGITCCuH17
  9. Virtesi


    He put it in his interests as well though.
  10. Virtesi


    What's the point of this post?
  11. Shane, get back to work at JojaMart!
  12. You don't have to make them out of voxels, you can make them a singular object like the furniture in the game.
  13. From the FAQ: "Q: I heard the game has a monthly subscription, is that true? A: Yes, the game will cost around $10 - $15 per month to play. Dual Access Coupons however can pay for your subscription, if you so choose. Additionally there will be a short trial period (7-14 days) for new players to test the game before deciding if they would like to commit to a subscription. You will not need to pay for any future expansions." The trail period will be active when the game comes out I think.
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