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Anasasi

Alpha Team Vanguard
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  1. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    18th of November, 2016.
     
    With another drop off in joins, it gets quiet again. 
    Makes small talk about this hard. Charts will hopefully pick up with the addition of the new funding and pledge page here: https://community.dualthegame.com/pledge
     
    Charts below!
     

     

     

     

  2. Like
    Anasasi reacted to Zorac in Organisation Top Ten Chart   
    Will be interesting to monitor the charts now with the new crowdfunding site opened. Keep em coming, i really appreciate your effort.
  3. Like
    Anasasi reacted to Xplosiv in Organisation Top Ten Chart   
    solar empire color - clear
  4. Like
    Anasasi got a reaction from Lord_Void in Stupid question   
    Hi mate,
    They are still working on the email and all that! 
    It's soon to come, but they are also working on the new pledge site and etc. 
    So, it should be this month some time, last I heard.
  5. Like
    Anasasi got a reaction from Xplosiv in Stupid question   
    Hi mate,
    They are still working on the email and all that! 
    It's soon to come, but they are also working on the new pledge site and etc. 
    So, it should be this month some time, last I heard.
  6. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    13th of November, 2016.
     
    After another day of feeling ill, I decided I would try to avoid staying up late, so yesterdays post has been posted today instead! 

    As for whats happening, it seems that the amount of joining and leaving members seems to be trending towards the negative, oddly enough, as I thought that it would stay fairly stable and a reasonable number (current or otherwise).
     
    I am still trying to find a way to pull all the numbers of all orgs to compile a weekly list, though, struggling with automation. Looking harder into it, stay tuned for that. 
     
    Anyway,
    today's charts are to be seen below. 
     

     

     

     

  7. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    13th of November, 2016.
     
    Back post, fill in in next post. 
     

     

     

     

  8. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    14th of November, 2016.
     
    Todays and yesterdays charts updated.
     
    A low growth week is ahead I believe. 
    So far not much movement, but it seems to have stabilized at this point, which is positive!
     
    Anyway, with not much going on, there isn't much to say.
    Charts!
     

     

     

     

     
  9. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    15th of November, 2016.
     
    Another double up, I messed up and got a day behind. Silly me.
     

     

     

     

  10. Like
    Anasasi got a reaction from Zorac in Organisation Top Ten Chart   
    16th of November, 2016.
     
    Well, I realized today I was a day behind, luckily I had my data recorded and nothing had really changed, so it ended up being the same. However, there was a small spike in todays member count, which has me intrigued as to whether someone was taking a break and waiting so now they have come back or whether they just had a flood of applicants, either way, good to see.
     
    Have a good day, as always, 
    Charts below!
     

     

     

     

  11. Like
    Anasasi reacted to NQ-Nyzaltar in Novawrimo Contest 2016: Rules to participate   
    What is Novawrimo?   Novawrimo is a contest inspired from "Nanowrimo" (National Novel Writing Month, in short) that happens during the month of November (from the 1st November to the 30th of November). The goal of NanoWrimo is to write a 50,000 word story in 30 days. http://nanowrimo.org/   Novawrimo is a contest slightly different: - It's not tied to the month of November (meaning there might be more than one contest of this kind in a year). - To be accessible to a broader range of participants, the minimum size of the text is lowered to 5,000 words (which is already a significant). The ideal would between 5,000 and 10,000 words. But if you are really inspired, There is no real hard limit.      The rules:   - The current Novawrimo contest starts today, Tuesday, the 15th of November, at 9.30 PM PST Hour. - It will end Thursday, the 15th of December, at 9.30 PM PST Hour.  - The story should be compatible with what is known from the Dual Universe backstory so far. For reference: The Official Dual Universe Lore Bible The short story written by Alain Damasio The Backstory Page of the official website (Should you spot an inconsistency between the different sources, consider always the Official Lore Bible as the reference) - The story must happen between 2436 and 12477. (one century prior to the Arkship launch from Earth and before the Arkship "Novark" lands on Alioth) - No alien creature should be involved. - Physical violence should be limited (No gore or similar things).  - Verbal violence and cursing is tolerated but must stay limited. - Explicit sexual content isn't allowed. - Hate speeches toward specific people, ethnic group, or religion from the real life isn't allowed. - You must submit your text under the form of a PDF file and you must attach it to a dedicated topic (with the tag [Novawrimo] in the title) you created in the "Novaquark Archives" forum section. The PDF file must not exceed 500 ko in size. - By submitting a fan fiction with the tag [Novawrimo] in the topic title, the poster will explicitly cede author rights to Novaquark. While these texts won't be sold under any form, they might be used (fully or partially) as promotional materials in marketing campaign for the game Dual Universe. For more information on this part, read the "Terms of Use" PDF file attached to this topic.   Rules Update (17/11/2016):
    - The fan fiction submitted must be written in English.
    -  A non-native English writer can seek help from a native English speaker to polish the text in English. - The native English speaker must be aware that it can help only on a volunteer basis: he won't be eligible for any reward. - If a non-native English writer seek help from a native English speaker, he must submit the complete text before proofreading. Once his text is proofread, he will have to keep both pre-proofread and post-proofread versions of the text available. - On a similar topic, we prefer to precise that if several participants write a text together, only the one submitting the text on the forum will be eligible, as there will be only one prize per text.   Special Thanks to Yamamushi:   As the one who helped us to shape this event and helped on the rewards side of the contest, we thank him deeply for his involvement! As he plans to participate to the contest as well, in order to avoid any conflict of interest, he agreed for not being eligible for any reward.     The rewards:   1st Prize:  - 1 Digital Gold Founder Pack - 1 key for Osiris: New Dawn - 1 key for Space Engineers - 1 key for Empyrion   2nd Prize: - 1 Digital Silver Pack - 1 key for Space Engineers - 1 key for Empyrion   3rd Prize: - 1 Bronze Pack  - 1 Closed Beta Key - 1 key for Empyrion   Community Prize: - Unique in-game title: "Famous Writer"     How the winners will be selected:   - For the 1st, 2nd and 3rd Prizes, the winners will be selected by the Novaquark team. - For the Community Prize, the community members will vote for their favorite fan fiction.     If you have any question, just let us know! Good luck everyone!   Best regards, The Novaquark Team. Terms-of-Use-DU-Forum.pdf
  12. Like
    Anasasi got a reaction from Anonymous in I haven't missed out the name reservation thing yet have I?   
    Hey Volkier, 
    You haven't missed out on it yet! 

    You'll get an email when it comes through
  13. Like
    Anasasi got a reaction from Vyz Ejstu in Organisation Top Ten Chart   
    13th of November, 2016.
     
    After another day of feeling ill, I decided I would try to avoid staying up late, so yesterdays post has been posted today instead! 

    As for whats happening, it seems that the amount of joining and leaving members seems to be trending towards the negative, oddly enough, as I thought that it would stay fairly stable and a reasonable number (current or otherwise).
     
    I am still trying to find a way to pull all the numbers of all orgs to compile a weekly list, though, struggling with automation. Looking harder into it, stay tuned for that. 
     
    Anyway,
    today's charts are to be seen below. 
     

     

     

     

  14. Like
    Anasasi got a reaction from DarkTemplar in Organisation Top Ten Chart   
    8th of November, 2016.
     
    Today, the organization charts once again show no growth, but I have to keep them updated. 

    However, the forums have now hit 30,000 posts! 

    And if you aren't on twitter, NQ decide to say thanks to us all, so I figured I'd post it here too!  


     
    So, keep posting your ideas, requests and hopes! The more active the community, the more people stick around. I know there really isn't too much going on, but that shouldn't stop us from posting! 

    Anyway, charts for the organizations are below as per usual! 
     

     

     

     

  15. Like
    Anasasi got a reaction from Infinitworld in Dev's troubling silence   
    They have always had proper communication and etiquette with the community they have had, they are just extremely busy with multiple things including setting up the new post-kickstarter funding and a few different events, etc. 
     
    This is nothing new in terms of a game developer though, sometimes they go silent because nothing significant has really happened - i.e, no major changes to what they've already shown. When they get the time and have something interesting to talk about, they will. 
     
    As for your theory about the external crowdfunding, that's wrong, they want to set up this external site so that those who couldn't pledge, missed a pledge or wanted to use paypal can - they got to their funding point and even added the character customization stretch goal in the end, so they are happy, they just want to allow the people who didn't get a chance to pledge. 
     

  16. Like
    Anasasi got a reaction from Vyz Ejstu in Organisation Top Ten Chart   
    8th of November, 2016.
     
    Today, the organization charts once again show no growth, but I have to keep them updated. 

    However, the forums have now hit 30,000 posts! 

    And if you aren't on twitter, NQ decide to say thanks to us all, so I figured I'd post it here too!  


     
    So, keep posting your ideas, requests and hopes! The more active the community, the more people stick around. I know there really isn't too much going on, but that shouldn't stop us from posting! 

    Anyway, charts for the organizations are below as per usual! 
     

     

     

     

  17. Like
    Anasasi reacted to NQ-Nyzaltar in DevBlog: Scanning & Mining   
    (Posted Friday 4th of November 2016 on the DevBlog)
     
     

     
    Some progress on the mining game mechanics
     
     
    In this Devblog, we aim to shed some light on a very important part of the future gameplay of Dual Universe: scanning & mining. What follows is our current thinking on these features, as we are currently implementing them. This may still evolve in the future, in particular thanks to your feedback! So, let’s have a look.   Scanning is the activity of prospecting to find new resources in the ground on planets. Resources are physically geographically located, they have a span and a size, and they are generated via our procedural algorithms together with the planet as voxel blobs. They will be spread on the planets based on rarity and how important they actually are in crafting recipes. Some rare resources will not be found on Alioth, the starting planet, so you will have to journey out into the universe to locate them.. Each biome will have a set of typical resources associated with it, so prospecting starts by “knowing your biomes” The table below presents a simple rough description of how we plan to stage the levels of difficulty for materials:           Our current plans for prospecting are focused on two scanning techniques: radial scanning and directional scanning.   Radial scanning will allow you to probe for a given class of material in a given radius: the scanner will be able to show you what percentage of the area you’re scanning is made up of the class of material you are seeking. It’s only partial information. You won’t know where it is exactly, just that 1.6% of the volume of your scanning sphere is filled with metal, for example. A scan “operation” will take some time. Longer scans will yield more precise measurements. There will be a level of imprecision in the exact size of the radius, which you will be able to improve via skills.   How does it work? Well, most of the time, the thing you are looking for will not be in the sphere you are probing. So, you’ll see a 0% signal reading. You will then move and suddenly, a signal will show up. You know that your sphere has just “hit” a vein of what you are searching for. At this moment, you will be able to deploy a sphere marker, that will basically help you to visualize the volume where your target material is likely located.. The marker will stay there while you move to another location and start again. By intersecting markers you will start to be able to pinpoint more precisely where your precious material is located. This is the general idea.   Now, the exact technique you will use will also depend on the type of veins that correspond to the material you are looking for and what kind scanner you have. Consider these two schema that illustrate different strategies depending on the relative size of the average vein compared to the radius of the scanner (the double circling of the spheres illustrate the imprecision on the radius):                 These strategies will be important to master, because mining randomly will just exhaust your time and resources and will usually return only very common and not very worthwhile materials. Mining gear will have fixed scanning ranges that correspond to their levels. You won’t be able to adjust these ranges or change the scanning radius. They’re fixed. So, no choice: you need to move!   Now, once you start to have a better idea where you material is, you might start to use the directional scanner. This is much more straightforward. The directional scanner will give you the amount of the 4 or 5  most significant materials within a cone of a few degrees in the direction you’ve pointed your scanner.. The max distance will be a level dependent parameter, but will remain relatively small so you need to use radial scanning first to narrow your search area. The signal received for a given piece of material will decrease with distance, which should give you precious “gradient” information to follow. This is roughly how this could look:           In some future expansion we will probably add some more advanced tools for prospectors as well as planetary scale global information to help you judge the potential of newly discovered planets.   Our vision for this gameplay (as well as most of the gameplay of Dual) is to make it deep. We want players to be able to develop their own very real expertise on best practice, specializations, etc. We want the activity of prospectors to remain challenging even when you master it, so that a good prospector will have a very high value as part of a team. Now, for easy and abundant materials, it will be possible to find resources much more easily (we are considering a simple local highlight of what is there, so you just “see” it). But for the more rare and uncommon materials, we want it to be rewarding and feel like a real achievement. We provide the tools, but players will have to come up with the best strategies to get to the most precious material. The way you dig for gold as a beginner, and the way you will approach it after 100 hours of being a prospector are totally different. Sure there is a skill tree, but the actual trial and error experience also makes a difference. For a MMO game that is supposed to be played for hundreds of hours, anything not challenging quickly becomes a chore. We want to prevent that.   Now, about mining: it will be done via your Nanoformer. The harder the material and the larger the volume collected, the longer it will take. We have chosen an energy-based model where each material is capable of absorbing a certain level of energy before being “mined”. So, you will be able to upgrade your Nanoformer energy throughput to improve your mining as well as various mining skills. For more advanced mining, and possibly some rare materials, dedicated tools will enter the scene, but this might not be available at release, but rather in a future expansion. We are considering the possibility of Mining Units inside your constructs, but this will be in an expansion after release and it will require some careful balancing to make sure standard mining is still an option, in particular for beginners.   Interestingly, we imagine that the “profession” of prospector/scanner and the “profession” of miner could very well be separate. Some people will specialize in finding large veins of important materials (and possibly sell the intel about the location), while some others will specialize in mining it, focusing on a mining site for several weeks or months. When you exploit a deep vein, you will need to install things like lifts, vehicles, containers, and clean wide shafts to ease material and dirt evacuation. Maybe even factories close to the vein to transform the ore into pure material. This differs from most other games where scanning and mining are usually very similar and the activity of mining and scanning alternate frequently as you jump from one asteroid to another, or one mining spot to the other.   We hope you enjoyed this short intro and, as usual, we are very excited to hear your feedback and ideas! We are developing this at the moment, so it’s a good time for the community to share your thoughts and influence what is going on!     JC Baillie, Project Lead.  
  18. Like
    Anasasi reacted to Zorac in DevBlog: Scanning & Mining   
    Finally, was really looking forward to the next devblog! Some good friday reading here.
     
    EDIT: After reading this i almost feel like mining will be extremely fun instead of a chore. Maybe i should get myself a alt-account for mining.
  19. Like
    Anasasi got a reaction from Alsan Teamaro in Organisation Top Ten Chart   
    31st of October, 2016.
     
    A spooky Halloween to you all or some such, I'm Australian and we don't really celebrate it, so hope you're having a swell day regardless.

    As I promised, I'd share some extra data for the month, such as average member count and etc.

    Anything in the following data referred to as 'growth' means members joining or leaving organizations.

    Total Top Ten Member Count: 957
    Total new top ten members in October: 231
    Average Growth Per Day (1st - 31st): 7.5 

    Largest Daily Growth (on average):
    1: Terran Union (3.3 p/day)
    2: Band Of Outlaws (1.2 p/day)
    3: Cinderfall Syndicate (1.0 p/day)

    And now, for the simple forum ones! 

    Forum Statistics:
    This months average post rate (per day): 167.2
    Down 82 Posts per day from September. 

    This months average join count (per day): 18.0
    Down 13 member signups per day from September.

    If you would like to see any other data, just let me know and I'll figure it out. 
    I will be adding more and more in the future, but for now, because it's so slow, this is the data I'm willing to put effort into!

    Anyway, as per usual, 
    charts below!


     

     

     

     
  20. Like
    Anasasi reacted to MasteredRed in Please Forgive This   
    Hello to all of you. I would just like to publicly apologize for the spam that resulted on the forums today.
     
    One of my members appeared to have gone and advertised the Diverse Unified Alliance without prior approval nor mention of doing so. This person had no approval nor encouragement from other members. They acted on their own and I take responsibility for what happened. 
     
    I am reaching out to contact this person directly and I hope to avoid any future problems like this.
     
    Again, please forgive us.
  21. Like
    Anasasi got a reaction from Xplosiv in :)   
    The meme wars.


  22. Like
    Anasasi got a reaction from Kurock in Organisation Top Ten Chart   
    1st of November, 2016.
     
    A new month and some new growth, having come back slightly from the member drought we have been having for the past 5 - 6 days. This probably won't last aweful long, but it's a good thing to see new flow regardless.

    Thanks for keeping up, by the way, whoever reads this.

    As per usual, 
    charts below.
     

     

     

     

  23. Like
    Anasasi reacted to Gerald_Deemer in Organisation Top Ten Chart   
    Let´s see how this will go on. I bet there will be new organisations which go on top but are not listed yet. On the other side there will be organisations go down, be taken over or be swallowed by bigger ones.
     
    Very interesting.
  24. Like
    Anasasi got a reaction from Ghoster in What kind of Community is this?   
    Personally, I prefer a more passive and sidelines approach, helping whoever is needed and such. 
    Though, I can fight when I have to. 

    But it is indeed an interesting this to have raised this question, as I believe that whilst a lot of the community may ascertain that they want to be peaceful, they won't be avoiding the fight. 
    It's a community where those who want to mark their lines in the sand will do so however they see fit. 

    It's going to be interesting to see how everyone plays their time - whether they fight out of necessity, for survival or for the fun of it, or, well, whether they fight at all! 
  25. Like
    Anasasi got a reaction from Ghoster in Dev's troubling silence   
    They have always had proper communication and etiquette with the community they have had, they are just extremely busy with multiple things including setting up the new post-kickstarter funding and a few different events, etc. 
     
    This is nothing new in terms of a game developer though, sometimes they go silent because nothing significant has really happened - i.e, no major changes to what they've already shown. When they get the time and have something interesting to talk about, they will. 
     
    As for your theory about the external crowdfunding, that's wrong, they want to set up this external site so that those who couldn't pledge, missed a pledge or wanted to use paypal can - they got to their funding point and even added the character customization stretch goal in the end, so they are happy, they just want to allow the people who didn't get a chance to pledge. 
     

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