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Sunrider44

Alpha Team Vanguard
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Everything posted by Sunrider44

  1. Welcome, I'm not sure to heard about Starborne before? Seems to be a 4x.
  2. Sunrider44

    Gas Giants

    Interesting idea! I didn't heard it before in DU, but I vote for it! Hoover cities/ bases and big moons with atmosphere or not.
  3. Welcome! I think you will have more answers if you introduce yourself here: https://board.dualthegame.com/index.php?/forum/7-the-arkship-pub/
  4. Welcome! You are just spoilt for choice xD.
  5. Welcome, I've backed SC and I "drifted away" too, as you say. Mainly because I'm a builder first, and because SC is darker and longer to develop than I expected. I bought Elite Dangerous and Space Engineers too. Chris Roberts has said some kind words toward DU project and I hope that the good relationship between the 2 games communities (and all other communities) will clear any previous dramas and animosity.
  6. I agree, I may have upgraded my Gold to Patron for the items, the beta keys, and...the game of course. But I will not pay 180€ or create another account.
  7. Welcome, don't forget to download the game in time!
  8. Welcome! All organisations are interested in smart builder/programmer profiles, and most of them let their members free to do what they want for now. So don't worry for that! French accent? tsss... JC Baillie gave it so much swag and sexy :D, who could say the contrary here? If you speak french, I invite you to join Communauté francophone de DU, which is an organisation I created with some other people to gather french speakers orgs and individuals in Dual Universe. Anyway, I think Alpha should be coming soon ;). cya!
  9. @Semproser There are no vaults in Dual Universe, every item looted ingame must be moved by hand (or ship ^^). So, like in real world, moving valuable is risky by nature. Moreover, IRL, well defended banks are not a main target. It's easier to attack a fund carrier or a depot in a remote area. And to answer your worries about STU and normal TU, they are items that you can buy and build ingame at anytime. But they are planned to be quite expensive, so it's a free valuable item included with some packs. Find more here: https://www.dualthegame.com/en/news/2018/03/02/more-info-on-sanctuary-territory-units/ To come back to pvp, anyway from my experience, this kind of debate has no object and is an epiphenomenon of the stereotype war between PvP gamestyle and no-PvP gamestyle. And it's easy to illustrate that with a counter example: Take a free PvP server in Space Engineers. What happens? Nothing. Really Nothing. Why? Because valorous PvP players are hidding, they are completely afraid to lose their precious assets. So, nothing happens, not even trade or RP or anything because if you give your location, you are sure to be raided sooner or later. It's a big difference between a game simulating a huge virtual space like SE or DU and a calculating game like Ogame or maybe EVE Online. Thinking like this, it's logical to create safe zones if NQ wants to bring life in its game. Not to mention the fact that DU is not only a pvp game, it's also a crafting game, and with no creative mode, there are no other choices. Doing so, everyone has a better chance to find a place and make an interesting ingame economy. Hope it's more clear now.
  10. Let's be honest, this kind of poll is far to be either representative or accurate, it's more about popularity burst. The biggest and most dedicated community wins... Hey that's the deal!
  11. Welcome, there are some SE players here, including myself...
  12. Hi and welcome @ImperatorFVV, First of all, the system currently used is a sketch, you can learn more about orgs here: Devblog But to answer your question, it's important to understand that orgs in DU do not work like "guilds" in other games. The main difference is that a membership in a DU org is not exclusive, so you can be member of as many orgs as you want. In your exemple, you can be member of "Space Industries" AND "Space Nation". So, depending on politics and diplomacy, Space Industries can be seen as a part of Space Nation because your membership is counted twice: one time in Space Nation org and one in Space Industries org. For now there are no real strong regulation in DU orgs about membership, it's more like: if an org A thinks that another org B is hostile, it asks to its members to resign membership from the hostile org B, or demands to choose between B and A membership. This way makes the whole system able to create any configurations. But, technically, it asks to manage the rights on an individual level and not on an org level.
  13. I already sent a message @yamamushi , it's a bit strange there is no information. I suppose that the PGW website is not up to date. EDIT: NQ is going to make an announcement this week about it
  14. @Meumera, as Lethys said, you forgot that you can build new gates in DU. So why take over a heavily defended gate when you can build another one to do a surprise attack? Or make the fee more competitive? It does not depend on the gate system, but on the possibility to move or build new gates. As I said, strategy is different, but don't worry, you need patrols and warefare in a dialing-gate system too. And many opportunities to be a heros x). All dépends on the strategic equilibrium. Stargate series developped a lot those dialing-gate concepts. With very funny ideas. @Cybrex I don't know this novel. I see it's quite recent: 2008. How work gates in this Sci-Fi universe?
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