So, recently, I thought that there are a lot of organizations who aren't really what we would call "future countries". There are plenty of them, such as companies, political parties, institutions... that are focused on certain game aspects rather than being an actual community of players with a common purpose. It is pretty obvious, that most of those orgs, in their search of protection, profit or greater good, will tend to align with bigger orgs, being part of them, but at the same time, being somewhat "independent".
It is curious that there is no actual game mechanic to handle this. Say, if a company wants to be registered within a certain country, there is no official way to prove they are part of them, so here is where the Sub-Organizations make their appearance. Basically, it would be a very simple system, which would allow little orgs to be integrated into bigger ones, with the approval of both of them. They would appear as a sub-org in the main organization entry, and their players would automatically be added into the main org. This would allow a better management of all the companies, satellites, parties and institutions within a certain nation, giving each of them specific permissions or privileges depending on their status.
A very simple example would be this: Imagine that Silverlight Industries (which is a company), wanted to be part of Terran Union (which is a nation), but also wanted to mantain their status, their page... everything. They would just make an agreement with them, they would become a sub-org, their page would appear inside TU's page and TU would have 200 more members.
I obviously understand that this mechanic may be very complex to implement, and that I am missing a lot of little details, but anyways, what do you think? Would it be useful? Give me your opinions.
Thank you very much.