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SirJohn85

Alpha Team Vanguard
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Posts posted by SirJohn85

  1. 8 hours ago, Jake Arver said:

     

    JC is still CEO there (he is not even with NQ anymore as far as we've been informed) and the announcement of the Montreal studio is featured (which happened well over two years ago). So much for being current and accurate ..

     

    Ikr? It just seems strange when you have this information on one side and read this on the other. As a potential new employee, it would irritate me why it is not updated, even though they are looking for new employees. But the disillusionment comes 2-3 months later when you are employed.

  2. 46 minutes ago, Jake Arver said:

    NQ shows 64 employees on LinkedIN, the vast majority of those have nothing to do with actual development and many are in "management". There's also quite a few who seem "loosely" attached to NQ. So yeah.. I'd be surprised of there are even 10 people actually/actively writing code and working on the game in that way.

     

    Having 10 quality devs can result in a lot of progress in a relatively short time but I would not be surprised if their management and tasking is severely lacking as well in the case of DU.

     

    Go on the official website https://www.dualuniverse.game/ and scroll down to jobs. 

    I count 94 employees. https://www.welcometothejungle.com/en/companies/novaquark

     

    It is constantly updated, as you can see in the job offers. So I assume that this number is correct.

  3. Even though I find your conclusion a bit too far-fetched, you have recognised the core of the issue. But this is not the problem with NQ. Well, maybe in the lack of rights management, but that is more mechanics than the social structure of the players. In the end, the product of your statement is created by the players and what they have made of it.

     

    Depending on the organisation, you can decide how you want to run it. Actually, you don't even need anything special, pen and paper is enough. At the beginning, we threw everything into a pot for our organisation so that we could make progress in building ships. When we wanted to have a more precise overview, i.e. a fairer split, we decided that someone who contributes a lot to the organisation should also get something in return. Take a kind of DKP system as an example from a mmorpg game. But I also heard that some legates demand taxes (in the form of monthly levies). I guess there are no limits.

     

    I think it's up to the players themselves to find a solution for their needs. I don't think a mechanic in the game will ever bring the desired result that satisfies everyone - that's why it's important that the players become active. At the same time, however, it is up to the player to decide how far he wants to compromise with an organisation and what his requirements are. But that is much more complex to grasp in the overall picture.

     

    It's a pity that the replies on the post discuss the person instead of the actual topic. But once again I am not surprised.

     

  4. 2 hours ago, sHuRuLuNi said:

     

     

    Might be good, don't know.
    But what I DO know is that I really don't like the voice of that woman ... she sounds like those clerks (in USA) who work at some store and always put an ARTIFICIAL SMILE and talk to you with a squeaky "sweet" voice but actually hate their job and are dead inside. Or like those hired female voiceover people for some Techno Channels on YouTube when you just FEEL that she absolutely has no idea about the subject matter and is just reading a script.
    This one here also sounds as if she is smiling the whole time while explaining to us how to obliterate each other with capital ships and fighters, lol.

     

    She is Finnish and speaks English. You can hear the accent. Check the twitch channel, she literally talks all the time this way. But sure, in the end, such videos are always scripted. :D

     

    3 hours ago, Cheith said:

    mid May, then June, now end July .... this is a familiar software pattern for problematic developments with poor management. It is actually a really bad sign, but hopefully they will figure it out as I am certainly interested in taking a look. Options are never a bad thing.

     

    As I wrote in the other post, it was originally set for the end of 2020. You can see it however you want, since they develop everything internally and don't rely on an external engine or other modules. Since I don't know their processes, I'm not going to allow myself an opinion here other than what they communicate to us, and they do that enough. These guys have been doing this for 15 years, have developed games, including Trine series, under the same CEO who was involved from the beginning in... 2005? 

  5. 1 hour ago, sHuRuLuNi said:

     

    Ah yeah, what happened to that ... didn't they all trumpet something about a 17 June release or so?

     

    Was postponed and 29 July as the new target. Is that a bummer? Yes, of course. Nobody likes postponements. But they can be forgiven for not charging and opening the game to people yet and continuing to maintain a communication. On discord and their YT channel they explain why and what is coming in the next months. They care about a first impression, you only have one of those.

     

    And watching yesterday's video, I'm extremely excited about what's coming after the early access launch.

     

     

    We are already just into the 7th month inside this year and so far no information about territorial warfare from NQ. 

  6. 30 minutes ago, Zarcata said:

    One could offer a normal subscription and a premium subscription.

    The premium subscription gets purely cosmetic upgrades, e.g. simply more cores that you can set. (Independent of an org, but related to the player).

    This could certainly be expanded with other cosmetics, but none of these should represent a real advantage in the game at any time.

     

    Cosmetic has a completely different meaning here than what you describe. I think you are confusing things here.

     

    Investing more money and gaining an advantage, in your example setting more cores than the player with the "normal" subscription, is no longer cosmetic but pay 2 win. Literally, you buy the power to claim more space with cores to place elements like industry stuff.

     

    The term "cosmetic" in its word, would basically mean that it has no influence on the game world and only the appearance, be it for elements or player skin, determines how he is seen by others. This is not the case in your example.

     

  7. The "one child org" direction will not bear fruit here either. The infinite orgs can be solved by adding actual features that would naturally limit that. For example, like a cost and an economy that supports it. 

     

    I don't really understand that. If you want to have a restriction on how many orgs you can have as a superlegate, then please not 1... tied to the account. That is not conducive to the community after seeing this change. You don't build a community feeling that way if you don't want to bring people together. In retrospect, I'm glad I'm not running an org and putting extra effort into the community. Now I would have to run after everything and make sure that there are no problems. Imagine you are running your org and another project like DICE or Tortuga. And now they tell you after so many years that you can't do that anymore. Instead you have to pay for it with a second account. 

     

    Shame on you NQ.

     

    edit:

    This is what an advertisement on this case could look like:

    WTS > lifetime super legate spot, since I am not logging in an you don't have to fear that your org will be abolished or deleted.

    No RTM, Only ingame offers. Pm me.

  8. 17 minutes ago, ShippyLongstalking said:

    Having some voice to say "Hey JC, temper your vision. You'll never get there with this scope" isn't folly, it's wisdom. It doesn't mean they would be forced to make some boring commercial rehashing of an existing concept...you can have novelty without re-inventing every wheel.   

     

    That's what I love about Ashes of Creation:
    The guy finances his own mmorpg, but has never worked on one himself. Instead, he has filled key positions with industry vets who tell him what is feasible in his mind. And the best part: He listens. And communicate with transparency.

     

    Hrafnkell Oskarsson was hired as many gaming news sites mentioned that for DU: https://www.pcgamesn.com/dual-universe/dual-universe-recruits-eve-online-designer

     

    Just check his public linkedin profile and look for how long the guy worked for NQ.  

     

    Now we have a guy called Toni who I haven't heard from since he took over as CEO. And this is now approaching the third month.

     

  9. 1 hour ago, GraXXoR said:

    I often see quotes like this talking about some nebulous cloud of white knights.... Using super-generalistic phrases such as "the community," or "everyone" when it was likely just a couple of people with a different opinion.

     

    The rat tail goes on longer than the generalisation, as I am not a big fan of it. However, I can't elaborate on one point because I am under ATV NDA.

     

    But the point is this - if you don't get confirmation in your organisation (I'm talking about the big orgs here), on the forum, meme server, or anywhere else, and you stand alone with a handful of people, then you have the community against you - because the people who don't comment on it - but read it anyway - agree with the majority with their silence.

  10. 1 hour ago, Revelcro said:

     

    See you on Steam :)  We hope to have a good chunk of SLI/MTI and any new people who want to join us there on the 17th.  If you take off the rose glasses you realize this launch could go either way.  Might be No Man's Sky PART DEUX! or it might be the next big thing, I can honestly see it go either way and a lot of it depends on what they are not showing for release day.

     

    Originally, early access should have started last November / December. Since all tools and engines are developed in-house, I have no doubt that they know what they are doing. 

     

    They are very down to earth, have always communicated excellently. As I am in closed alpha, I have also always been pleased to be able to show things as they are in the game, as there was no NDA. 

     

    I expect there will be a big rush in June. I'll give a real conclusion after 2 weeks. But since they don't overhype things like No Man Sky, I see no reason for it to be bad. Everything they've shown in videos, as well as the weekly stress tests, have done the job. Whether the servers will last, I don't know. But the gameplay scenes shown can definitely be experienced.

     

    And if things don't go as they should, they're more likely to be forgiven in their persistently community -> thanks to their superb communication over the last 2 years.

     

  11. 25 minutes ago, Bobbie said:

    The vocal minority is currently complaining how NQ has stuck to a flawed vision, two years ago those same people were urging NQ not to stray from that vision.

     

    NQ themselves decided to turn away from the vision 2 years ago when they said they would not release AvA at launch - an argument that for an unknown number of people was the reason why they invested money in the kickstarter campaign and have enabled investors and other players to become aware of the game. The community laughed at the people who remarked that something was wrong and this is an issue. Instead, the community said that everything was fine and there was no need to get upset. Instead, you should drink your Kool Aid and put on your rose-coloured glasses.

     

    But here's the plot twist - those who drank the Kool Aid and wore the rose-coloured glasses, I see today in the Starbase Discord and that they are totally looking forward to the early access on 17 June.

     

    This vocal majority no longer plays DU and has moved on. I haven't seen any more of them in DU.

  12. 36 minutes ago, Shaman said:

    why do you want PvE in this game so much? By automatically assuming that every MMO needs PvE, you are putting a really restricting mindset on yourself. This isn't WoW. This is space engineers, but massive and on one server. I do agree we could have passive NPC's like space cows or something, but definitely nothing that fights back, it simply doesn't work on this scale and on this type of game. It might appease a certain playerbase, sure, but at the same time it would damage PvP'ers , haulers and the selling point of the game.

     

    To be fair, even Space Engineers has PvE with Wolves, Spiders and Pirate Ships.

  13. For 20 euros you can buy a subscription package for 3 months. 

     

    Whether you want to do it or not is up to you. Neither rose-coloured glasses nor arguments based on facts can take this decision away from you.

    If you have any further questions, don't hesitate to ask.

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