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Kiklix

Alpha Team Vanguard
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Everything posted by Kiklix

  1. I don't think we have one yet. I remember this discussion coming up and I think Nyzaltar was looking into it. It would be nice to have a place to share stuff in preparation for the game.
  2. Welcome Rdav! I will definitely be hitting you up in game. I design and craft pretty extensively detailed ships in other voxel games and do my best with their "scripting" systems, but it's mostly graphical interfacing so its easy to use. I have no knoweldge of actual scripting but I know I will run into things I need made. It would be nice to pair up in game eventually to brainstorm design ideas with what could be achieved with scripting. I have a ship in another game that has faux drones for it's offense but they are static, can not move. There is no voxel movement in that game. I would love to recreate this in Dual with the drones being active and useable.
  3. I like the Los Angeles from Blade Runner! Good one. Blade runner was my first DVD when the DVD format came out. One of my favorite movies. As far as what city I would like to see...Elysium. Bespin. Tokyo 3.
  4. I have not been keeping up with no mans sky. So, you are saying they do not have an online multiplayer option? Ya, that is a huge turn off and would take me from "possible playing" to "not gonna waste my time".
  5. Well in interstellar travel, every ship would need a star map. The planets coordinates would just have to be manually entered and really only approachable (unless dumb luck) by ships with those coordinates.
  6. No mans sky looks fun, but I wonder how fast just exploring will wear out. The style of the game is kind of monotonous to me.
  7. Could be a fun thing in game. A great place for pirates and smugglers to co-habitat seeing as how just about everything would need to be ported in.
  8. I personally have never known a mac to run well in MMO's (not compared to same cost PC's) so it's tough to say. We don't know what system requirements will be yet, but a voxel mmo should need some considerable resources.
  9. I see no reason to destroy an entire planet, it's a complete waste of harvestable resources. I mean, biological resources are much more rare than metals, gas or liquids.
  10. Scale with Tech....YES! It makes no sense to me that a fighter could sustain a 3 hour warp, but a serenity/millennium falcon type ship should. If really great distances will exist, then I think larger capital ships should only be able to go that far. One thing I have noticed in games is that whenever the travel is sped up and it takes less time to get anywhere, the immersion drops, the fun drops..it becomes all to easy.
  11. It's still the same topic, but with a greater explanation for the understanding of my reasoning which means I have to go in depth. To just say I want XYZ without giving the reason for XYZ does not help understand the foundation of the topic in the discussion. The entire game will become a web of different system that interact together (like any game), its impossible to discuss one aspect without some mention of systems that are affected. All too often I see people suggesting an idea without fully understanding how that idea would affect the game overall (not necessarily on these forums, but in general).
  12. Hello fellow members. Starship designer here. I have spent the majority of my time over the past two years building spaceships in another voxel game (sadly the builds in that game can not move, so mechanical objects are for looks only). I am looking very fowards to building ships in Dual and seeing them fly. I have done some stuff in space engineers and although it's a fun, the single shard concept of Dual will bring a whole new feeling to a space/sci fi building game. The voxels in Dual being smaller and flexible with Dual Contouring should allow for us to make some really cool looking stuff! I have been a part of these forums for...well I think since the day they launched. Lots of good people around here. See you on the forums and someday, see you in game! -Kiklix
  13. I persoanlly prefer a FTL/Warp drive scenario with fictional speeds that are unrealistic in real life, but I would also like the option of warping for 3 hours to some distant galaxy that the rest of you will never vist because you do not want to sit at the PC for 3 hours of warp. I love the concept of no mans sky as far as the size of the universe. What I dislike is the liklihood of you never running into someone else. I think Dual should meet this idea in the middle. Allow for fast "local" systems travel, but with also the ability to reach a distant galaxy. I say this because I am not sure how the pvp balance will eventually work out. In space engineers its difficult to build a medium or large sized ship unless you are playing with a small group of friends. I do not want my work constantly attacked by players (I know there will be safe zones, but still). I have played mostly PVP games in my online gaming life, so it's not a matter of pvp, but more a matter of wanting to create some really cool and fun stuff for the game but have it taken away by a griefer. There has to be a balance.....soooo That being said. I would prefer to build far far away from everyone on some distant planet, even then I will make an underground base and even then it will have locks on the doors and plenty of defense systems. This is also a great way for empires to start forming and riches saved. Attacking a small ship will be fun, but sieging a city with an army will be even more fun....but there has to be some way to regain your stuff. I am just not sure how permanently lost items/resources will be. I would prefer slower combat, combat where it takes a raid a good amount of time to break through a larger ship (unless focus fired by a giant army). Think of it as a boss fight vs getting a 1 shot head kill in an FPS. Basically, there needs to be away to appeal to casuals or pacifists and a way to appeal to hard core at the same time. My solution is to get the hell away from everyone.
  14. True, but we also do not know how the economy will work. They may be able to sell their systems in the same way a good designer could sell smart and aesthetically pleasing ship designs. I imagine there might be some team ups with designers and coders. Not all designers can code and not all coders can design. Secondly, we are not sure how deep the GUI will be in what it allows.
  15. I just want FTL and space travel to work in such a way that I am able to travel for a very long amount of time (in game) to reach far far away planets. For example. I would like to fly a ship for 3-5 hours real life time at top speed and find a planet in some far distant system to inhabit. I think its limited now, but I hope that is something we can do in the future.
  16. HAIL HYDRA! Ohh wait, wrong forums. ​I am going more the route of mercenary/smuggler/pirate/bounty hunter. But I am more than ready to make alliances, as long as it's profitable.
  17. Welcome Rayzonic. Glad to have you aboard. It's good to see creative people coming around that like sci fi and minecraft.
  18. All I know is that I would like to see a system that does not punish the creativef designer. What I mean is I would like to make a ship look like the way I want it to (within reason) and not be punished by the voxels in an extreme way, of course if voxels take damage than this idea is kind of out the window...let me explain it another way. I don't want to see chairs on engines or 4 engines tied to 4 guns and a chair etc. I think a more elaborate system would force designs to be realistic, meaning if each component needs a working chain of components to function as a whole, then we would see cooler designs and cooler ships like the ones they showed in the pictures. I know its early, but I would also like to see "fluff" elements like furniture, kitchen elements, beds etc. Ideally I would like to see these have function, as in you need to eat, sleep etc. I think the hardest balance is going to be allowing people to make stuff of their dreams and be able to maintain that in a pvp enviroment. I'd hate to see large projects go bust because of griefers...and we all know the likelihood of griefers is strong. Anyway. As much as I want to fight in a ship etc, I really want to explore and make a home that resides in the stars. Space Engineers ships are cool, but too...sterile, dont feel lived in. I want to be able to make the ship have some "lived in" personality. I know if these kinds of things were to be implemented it would be later on. I guess essenitally what I am saying, is that I would like to see Role Play elements, not for hard core role playing, but just to give the universe that much more personality. IMO it's that personallity that creates a deep immersion and makes one want to keep coming back.
  19. Kiklix

    Piloting

    Will space flight be realistic? Or will it be more dramatic like star wars or most other space games. Meaning, will space flight use fore, aft, starboard, portside thrusters for movement, or will ships fly like in an atmosphere? (like dog fighting WWII, Star Wars etc). I can see the appeal to make it realistic, but I find the dramatic action movement as if in an atmosphere to be more engaging. I am sure this has been asked before, but not sure where the thread is at, if it exists.
  20. I was wondering about this last night as I fell to sleep. I have always liked underground bases/bunkers.
  21. Ahh...this is a tough one. I was born and raised in the USA, but my grandparents were from Poland. Welcome aboard!
  22. Looks amazing. Like I said on twitter, the screenies look crazy good for PRE-ALPHA, some games at launch do not look this nice. I really like the screenshots of the larger ship (not the giant one). The engines look stellar, I can't wait to make a large craft. I am impressed
  23. Just an update. You know I have been playing minecraft lately, so I have been building in first person. I think I almost prefer it vs the 3rd person view of landmark. The third person view has its perks, but I also love being forced into first person in MC and being able to navigate small builds. It's amazing how much larger a build gets when you are in first person. Anyhow, I do not feel that first person building is going to stifle my creativity like I originally felt it might. I am actually excited about seeing builds from 1st person view...they simply take on a much grander scale.
  24. Very exciting time! Dual is looking more and more exciting as time goes on
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