Thank you NQ for the posts recently. There are several items in there that I am looking forward to.
Mining: So I am not a miner in this game, I am a builder. I didn't really mind the way mining works in this game, but after you get your talents up, that's it, it is still mining. I have always liked Minecraft's progression with mining (in certain mods) where you dig to get resources, build faster and more efficient tools to dig, then automate mining so you can concentrate on building your empire. That process always felt good to me, so I look forward to see how the mining units work. My hope is that they stay balanced and don't get to an end-game level of resources too quick. Also, searching for asteroids in empty space seems like a good expansion for folks who scan hexes, although they have to be somewhat quick about securing it/mining it if it becomes public knowledge after a bit.
Missions: I have been looking forward to missions so players can create jobs, but hearing that there may be some NQ missions is even more exciting. I am curious as to what kind of specialized missions we can expect.
Territory Control: I am a little concerned about how the territory control in space is going to work. I hope that when it gets implemented that, the "pipes" between planets don't instantly get clogged with territory control. Maybe that is intended, but I hope there is a balance there.
Adding some "fun" into the game is definitely desired, but also performance enhancements is what is most needed. I hope the new screen adjustments do that for everyone.