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Posts posted by TheBlender
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I think there should be a thread in regards to what ship makers use as a standard for naming particular classes of their ships.
(ie what should the smallest ship be labeled as? how large is that class? what about the next size up? etc)
I for one like the naming from StarDrive as follows, for me its easily understandable and not overly complicated.
Fighter, Corvette, Frigate, Cruiser, Capital/carrier, Titan
What do you guys think?
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17 hours ago, [ĦΞЯΘŻ]-TMR said:
Yeah I know but I was just asking for your opinion in fac ! But thank you anyway for your answer !
Hey I can answer your question more directly now. Check out the recent dev diary
My ship is no longer under NDA apparently! ... It's at 2:28-2:29 about, and it's on the left hand side of the screen. You'll also see my name. So if this is what you mean by forcefield , it should answer the question.
- Shockeray and [ĦΞЯΘŻ]-TMR
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Just so you know, anyone with current access will likely not answer this question here due to potential violation of the NDA.
As such, I will direct you to watch the youtube released videos, especially the new tutorials they put up.
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"Don't distress, call wayward express"
Have you lost your way?
Perhaps you simply overshot your destination, perhaps you flipped your fighter, or perhaps you got caught in cross fire of some battle - no matter. Whatever you reasons, we'll get you where you have to go.
Where do you fly?
We fly everywhere permitted, all public stations and cities, or as close as permitted, for a fee. We cater to your needs, and attempt to give everyone a cheap and affordable method of space travel should you be unable to purchase/build a ship, or simply lack the desire.
How do you handle politics and safety?
Wayward Express is intended to be a fully neutral transportation business and will not get involved in any conflicts. Since WE fully intends to provide indiscriminate services to everyone regardless of their ideology or political affiliation, there is little incentive attack WE. We will very obviously benefit all those locations we travel to, with bringing tourists and their money to your locations, pay taxes to cities and stations, and indiscriminate employment and travel options.
Its very easy to remove such boons and benefits if and where need be
Are you hiring?
Wayward Express offers employment to everyone seeking to make extra income, regardless of their ideology or political affiliation. It matters not what org you're apart of, so long as you intend to follow our policies and not endanger any of our travelers.
What are your requirements?
For travelers:
- Listen to all safety instructions.
- Pay your tickets prior to boarding.
- Find your seat, and do not disturb or otherwise interrupt the flight
- Do not attempt using our services as a way to ambush or attack travelers or other Noveans at destinations. (you will be blacklisted along with other possible consequences...)
For pilots:
- Know your destinations and how to get there safely.
- Get there in a timely fashion, reporting any problems to your superiors.
- Do not make any changes to your flight plan mid-flight, unless you are in immediate danger, this can greatly inconvenience other travelers.
- Return your WE shuttle at the end of your shift. (stealing WE shuttles will result in blacklisting and other consequences)
For Gatekeepers:
- Process payments and board travelers.
- Actively check blacklist.
- Report problems to superiors.
Interesed in other services and employment opportunities?
Other employment opportunities such as security, construction/maintenance of shuttles, etc will be provided by FEC, and IAI.
Wayward Express is a joint venture by FEC, and IAI
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Unless you're a masochist, I don't think that's a feature you want!
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Welcome kama!
All founders are important. In my opinión at least ?
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FEC is growing and still recruiting those interested in exploration and development.
Are you interested in pushing the limits?
Smiles inbound -
*Peeks in thread*
Ohhhh....
It all makes sense now -
2 hours ago, yamamushi said:
Whoa there, I don't know where you've been for the past several years, but NQ has done more than spectacularly on the openness and transparency front. If you think that them having to describe the personal situations of people who may have had issues with their pledges is what is going to define their transparency, I think you're sadly mistaken here.
Sorry, I didn't mean to come off as though they weren't. Not my intentions. I'm the small details kind of guy, and I'm usually surfing the site via my mobile, which forces me to the landing page when I first open the browser. And so, I noticed the count changing. Wondered what was up.
I won't make anything more of it though. -
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1 hour ago, yamamushi said:
If you had problems come up with your payment, family issues, inability to pay, whatever, would you really want that announced to the whole world? (Even if they're not calling you out by name).
Well the issue was that there was an increase and sudden decrease in the number of backers, during a period of time when the founder packs were closed (supposedly) . Yeah, from a company claiming transparency I think a general comment on what is going on isn't out of line or asking for personal information.
One staff member could simply say there were two founders who were promised ability to receive access and no longer desired or qualified to access.
They could even be more vague than that if they desired. Or it could have been a simple glitch.
No comment at all regarding a change in founder count during a period it was closed is a bit weird. I should have taken screens but I didn't think anything of it until it decreased.
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1 hour ago, Shockeray said:
Several people disappeared during last Saturday's end-of-the-world.
Wait what?
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Thought experiment:
What if skills are done skyrim style?
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So... I'm not sure if anyone else has noticed this but over the last couple of weeks (while the founder packs have been closed) the number of backers have shifted from 10,219 to 10,217
Has anything been announced regarding this? Are these credit payments that didn't go through, family accounts, change is participating staff?
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I'm not sure how I feel about this... I don't feel that I would mind ground mechs for surface combat, but gundam style and flying I feel would be completely out of place and there wouldn't be a "ship melee" combat.
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2 hours ago, wizardoftrash said:
If someone is running a democratic org, then I guess the org could get Trumped (where someone tricks people into voting for them, and then actively erodes the org from the top).
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ATMLVE covered basically all that needed covering here. However, I do hope that the "we built it because we could" doesn't go too far, like second life nonsense that we could ruin immersion too much.
I don't mind a good laugh, or a troll once in a while, etc but I hope it doesn't get out of hand. Like, I hope there aren't pink dildo ships, butt crack taverns, or flying scribbles... ?
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I was of the same mind, wondering how things went. But wasn't going to ask, as I didn't want to be "that guy".
It's sounding good though! I can't wait for this weekend.
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*Activates quiet blend*
But in all seriousness I'm glad I've worked in the Intel field, else I'd feel like I'm walking into a meta & espionage nightmare.
I fully suspect that there will be a "great filter" for organisations because of this meta
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It was confirmed somewhere that the supporter packs would be available Q4 2017 (don't remember where and I'm not searching for it), so I'm assuming the fully alpha will be around that time or Q1 2018.
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On 22/09/2017 at 12:44 PM, Vorengard said:
EVE Online is a perfect example of why strong asset protection can be bad in an open-world single-shard game. In EVE there are rather robust systems in place that prevent people from quickly destroying other people's things (the reinforce and timer systems for player structures in particular). This is necessary in EVE because entire organizations can exist in high-security space where their assets are untouchable. However, huge segments of the community abuse this system and spend hours grinding down other people's structures just to piss them off, and they can get away with being this nasty and petty because there's fundamentally nothing anyone can do to stop them. This behavior would not exist if everyone was vulnerable to destruction at any time, because the community would gang up on and annihilate bad actors.
I agree with this assessment. While we can have automated defenses, construct to construct (even if Anti Air), should require to be manned to keep with the intended balance.
And strong community support to a degree should be pushed, we're rebuilding society, not isolated secret societies or everyone's personal cult. But strategy should play the most important role ultimately. If you know that you are going to be up against heavy AA, perhaps you should change how you approach the job. Go for a land assault, sabotage the AA, perhaps use EMP or electrical counter measures etc. Let's not dare dumb the game down because we see some obstacles.
Ship Class naming standards?
in Idea Box
Posted
@Dorlas Yeah, we're pretty much on the same page of thought.
@vertex Well it is in the idea section, because its an idea of having some sort of uniform and agreed naming standards. I feel your list are more "types" than classes of ships with purposes. While it does make sense, we're speaking of different context here.
@Vellnn Very true, I feel that's how it'll go if no one is inclined to go by anyone's standards. There will be a sort of... dare I say... "natural selection"? lol