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decom70

Alpha Tester
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Posts posted by decom70

  1. On 5/19/2022 at 8:59 PM, Cergorach said:

    With full cargo/fuel containers? I can fit a crapton of containers (~1100 EXL containers) into an L core... And a LOT of stuff is going to fit into that. Imagine If I can start the game with 800 million liters of stuff... Even if it's just T1 ore, that's 20B quanta I can sell instantly to a NPC market buy order... Now... If I do that for 4 characters...

    No my man. Obviously empty. I am speaking of one free spawn of any 1 core Blueprint.

  2. 14 hours ago, Jomanda said:

    In three days time we need to pay 3 milion in taxes.

     

     

    Anyway, we really had a lot of fun, but right now there is no point for us to continue playing. Our small base is at ::pos{0,2,56.5535,-170.9944,32.7241} it should be free to loot in a few days.

     

    Goodbye!

     

    You have to pay in three days? Impossible. Everyone got a 14 day Tax break at the beginning. All my Units said at the beginning, that Taxes are due in 14 days. Or does this not apply to newly placed Territory Units?

     

    Besides, you can claim these Tiles as a player, and then set them as HQ Tiles. Then they will not be abandoned when you run out of money.

  3. I scanned for 2-3 hours yesterday evening before going to bed. Guess what? Its all Bauxite (and a lil Quartz). And terrible rates around 300-400 too. Wheres all the other ore, especially the other T1's? Resources on tiles seem so rare now...

  4. 9 minutes ago, Torsten said:

     

    Your first problem is that you're trying to extrapolate what is said on the forums to be the views of the general playerbase. That has never worked in any game. Ever. Have you ever herd the term "the silent majority"? That's because most players don't partake in forums they just play the game. You're behaving like the 20 to 50 people on the forums are the entire playerbase, but if that was true NQ would be bankrupt a long time ago.

     

    What the majority of the playerbase on the forum thinks, is a strong Indicator for the entire rest of the playerbase. You cannot blame anyone for going against a silent majority, if they refuse to speak up.

     

    12 minutes ago, Torsten said:

     

    The way this was originally presented, as in "Confirmed: Old scans will still be valid" makes any kind of forum discussion on the matter completely biased against that. Players who agree have no reason to come to the forums to voice their anger because they are not angry. This is the root cause. NQ should never have confirmed something this controversial that they might change. If something is controversial and require feedback it needs to be presented as such

    Yes, players who agree always have a reason to come here. As with literally every single update, there are people liking certain features, and not others. This also gets discussed on discord, which would not only be another indicator for them that this is being discussed, but it is also another place where NQ reads feedback. Same balance of opinions there, everytime I had lurked through it.

     

    16 minutes ago, Torsten said:

    I have never claimed that most people were against removal of scans. I did say that most people that were angry were angry because NQ first said one thing and then did another. But I'll give you that I don't have proof of that either, only the impression I've gathered talking to people and reading the forums. That however does not relive you of the "burden of proof" to your claim that a "MAJORITY" of players wanted the scans gone and I look forward to reading that

    You are right with that first sentence, I must have mixed your comment up with someone elses.

    People are always angry, no matter what NQ does. At this point, it is impossible for them to not get a mixed reaction, no matter what they do. And it, in parts, loops back to my second argument.

    And with the majority of players wanting it gone, well, that too, loops back to my first point. If the majority of Forum users are against it, that is a major Indicator for the Rest of the playerbase. If not? Then NQ cannot be faulted for speaking up, or listening to feedback. Only for changing their decision so late.

  5. 1 minute ago, Torsten said:

     

    Majority? You have no data to back it up. All you got is a lot of unhappy people giving feedback that they didn't like their decision. Anyone happy with keeping the old scans went on happily with their day knowing that NQ said "Confirmed: Old scans will still be valid" There was no reason to try give feedback on that since it was a "done deal". Feedback like this will always be biased towards the negative

     

    Even the mere likes on the posts in this thread, approving of the removal of scans, show that more people that peruse these spicy threads agree with the removal of scans, then disagree. Besides, you first claimed that most people disagree with this change, so the burden of proof lies on with you.

     

    There were sufficient discussions about the removal of scans here on the Forum, and that it should be done. More players wanted them gone, and also brought better arguments, at least in NQ's Opinion (and mine obviously). If you suddenly stop partaking in the forum, aka don't voice your opinion on it, and other peoples opinions, that is a you problem.

  6. 14 hours ago, Torsten said:

    This pisses me off. Not so much because of the scan wipe, I'd be happy either way. I'm pissed because less than a month ago (Oct 20th to be precise) you said that old scans would still be good. Then you turn 180 LESS THAN A MONTH LATER and say they wont

     

    If you haven't decided, let us know you haven't decided. That's fine. Some things need careful consideration and feedback before making a decision. Don't plaster a big "Confirmation: Old scans will still be valid" and then double back on it as soon as you get a bit of push-back. Stick to your decision.

     

     

    15 hours ago, Cergorach said:

    I have no issue with it happening so much as that was stuff from the past, people will have profited from most of it (or not). The problem I have with it is, they first say one thing, then they do a 180... People have been preparing for the Demeter changes since the announcement, including scanning. They've created expectations and that is what bothers me.

     

    NQ did the one thing that we, as players, kept asking them to do. Listen to our Feedback and implement it.

     

    After the MAJORITY of players wanted them to remove old scans, they listened to our Feedback, and now you are complaining about them listening to the majority feedback of the community, and even lying that the majority did not want scans to have to be redone.

  7. 15 hours ago, Cergorach said:

    @NQ-Deckard Don't take this personally, because this is a NQ issue, not a Deckard issue. But maybe NQ should just in the future shut the hell up on the forum, Dev Blogs, Discord, Twitch, and YouTube. Because everything that is said is just worth sh!te.

     

    I just spend a LOT of the weekend on scanning AFTER it was said that scanner results would be kept.

     

    DU Players be like: "NQ, communicate more!"

    Also DU Players: "NQ, shut the hell up."

  8. 1 hour ago, Aaron Cain said:

    What you are missing is that this is the way DU is being developed, got an issue, fix it? Noo limit something else, ban something, kill a feature. Every. Single. Time. Again.

    So now we get automining and thats good, what do we loose? Building underground or partly, our owned territories, terraforming grand style, Quanta and independance as apparently NQ ownes all the land and we pay taxes to them, Mining, Mining.

    You can still perfectly build underground, nothings changed about that. You still own your Territories, you just gotta pay a little rent. You can still Terraform on large scales. You lose Independence? Not really.

    Read the change log and watch the Q&A before you type something that has already been answered/disproven.

  9. 18 hours ago, ShippyLongstalking said:

    Threads like these are so typical of DU. People have been having this debate about PvP for years and years and years now. 

     

    The design of this game is rather horrible, and that's evidenced by the fact that conversions like these have been rehashed for years with nothing new to discuss.

     

    "Sandbox builder" meets "free for all PvP" -- gee, who would've thought these two concepts are basically polar opposites that mix poorly...? Oh, right...many of the forum users for years and years and years

     

    There's an old rule in game design about not mixing genres. Of all the genres to challenge this 'rule', melding 'sandbox builder' with 'free for all PvP' is obviously a horrible idea...the popularity of the game and endless debate about what PvP should be is pretty solid evidence to me that the concept of DU itself doesn't work.

    This isn't a Problem of Dual Universe or the genre mix, its a Problem with the Players themselves. Some want maximum challenge, like the PVPers, the others want all challenge removed, like certain people in this thread. These debates have spanned over many years, over all kinds of games.

     

    Besides, no, this mix of genres works well. Just look at other games that mix those two, like Space Engineers and Empyrion.

  10. 2 minutes ago, Knight-Sevy said:

    No beacon warps will be an end game item. People will pay organizations to warp on beacons.
    This will be a big target for a certain group of players.

    Eventually when there is PvP, using a beacon will allow you to arrive in the area in relative safety before starting to travel to an asteroid or the planet.

    The game lacks a lot of end game gameplay. This is just a suggestion to create it.

    So now, people not only have to pay tons of money for warp cells, but also throw even more money down the drain to fast travel to a nearby planet, instead of slow boating there for a few hours? Hell no, that is just straight up a terrible Idea.

    Warp Beacons will be fought over strategic points eventually, WITHOUT forcing them to be the only points available for warp travel.

    Your suggestion would just be unecessary and annoying for every player that does not make profit off of these beacons.

  11. 7 minutes ago, Knight-Sevy said:


    You would use warps beacons.

    Again, than warping would be pointless. Not only are beacons extraordinarily expensive, but most people wan't to warp between Planets. Removing that ability would make warping in general nearly Pointless. And if you place warp beacons next to planets, then woohoo, removing warping to planets has become absolutely pointless ^^

  12. On 9/19/2021 at 8:00 PM, Hirnsausen said:

    PVP has nothing to do with any "right to take things away from others". I stand by my proposal: Only on armed ships it can be fired upon. If a ship is armed, that means the owner or crew wants to participate in PVP. I understand, that our strong, rough PVP "heros" are too afraid to attack armed ships only as that could mean a strong response and even loss of the own ship. But is that not what PVP is about? Destruction and loss? So, let 'em kill each other so they have their weird fun. But also, fill the Unsafe Zone with other dangerous challenges so it is not just weird PVP alone that can endanger ship and life.

    That is the dumbest thing in this thread I have read so far. May as well just remove PVP altogether, and then shut the game down fully.

     

    If you can't take a bloody nose, stay in the safezone.

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