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Maxim Kammerer

Alpha Tester
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Posts posted by Maxim Kammerer

  1. 1 hour ago, CptLoRes said:

    So NQ is basically holding your content hostage and saying you better play the game, or else there might be some "accident" you know.. nudge, nudge, wink, wink.

    The obvious reaction is moving all assets to Sanctuary and build temporary mining outposts on other planets and moons only. Than NQ will be once more surprised that we don't play the game as intended and come up with the next crazy idea.

  2. 7 hours ago, CptLoRes said:

    A flat time based tax will only hurt the small orgs and specialized solo players, and at the same time allow big orgs to cheaply acquire large amounts of tiles

    DU was always advertised as a civilization building game and it seems NQ still has this agenda. They don't want solo players or small orgs. Large orgs get favoured and those who doesn't join them get punished.

  3. 57 minutes ago, sHuRuLuNi said:

     

    Nah, they could have the very small ones for the very small hovercrafts etc.

    And than stuck with XS ships? Either it is to long ago for you to remember how to start this game and to work your way up to the first AGG ship or you just want to defend your endgame position from newcomers. You should keep in mind that there will be no endgame without a game and that there will be no game without new players.

  4. 1 hour ago, Atmosph3rik said:

    Elements already take damage.  and we already spend ore, in the form of scrap, to repair them.  What would be the point in requiring us to actually remove an element and replace it with a new one?

    You can repair T5 elements with T1 scrap. Replacing elements requires the corresponding recources and if you make them yourself the corresponding industries, schematics and skills. That's a difference light day and night.

  5. 16 hours ago, Jake Arver said:

    Personally, I'd agree that wear and tear would add to the game, having repair actions build up wear over time and eventually no longer being possible  and requiring replacement woudl also be a good thing IMO.

    We actually have something like that for element recovery. But after some rage in the forum it has been limited to PvP damage. It is very unlikely that NQ brings it back to PvE damage or even implement additional penalties.

  6. 2 hours ago, Zeddrick said:

    But even the pre-0.23 game would also have ended up with an overstocked market priced so you need all-5 talents to make a small profit.

    But it was at least possible to build and run large factories just for fun - to optimize it for maximum efficiency, speed or flexibility and than to see everything running as planned. NQ killed that kind of gameplay because it doesn't fit to a vision of their game that will never become reality.

  7. 5 hours ago, Zarcata said:

    You need a subscription at any time, if you don't have one, you lose your territory/constructs after 4 weeks. Done. No taxes necessary.

    Territory and constructs on Sanctuary should remain in order to encourage players to return. Otherwise they will leave forever. In order to save resources these tiles might load clean (without terraforming or constructs) as long as the subscription is suspended.

  8. 32 minutes ago, LeeRoyINC said:

    With the games current state being a load more stable and detailed than at launch. It might be a good time for NQ to start another advertising push. Showcase the current games improvements since launch. 

    In order to prevent a new wave of disappointment such an advertising push would need to be honest. That includes that the game must be advertised as what it currently is - an alpha version. But that will not happen.

  9. 20 hours ago, RugesV said:

    You get rid of all the tunnels that are on every planet.

    It's not as easy as it sounds like. There are static constructs placed undergound, surface flattened for runways and so on. Imagine the rage if all that gets lost in the dirt.

     

    20 hours ago, RugesV said:

    I would not be surprised if we are no longer allowed to dig on planets in the future.

    Terraforming is one of the basic features that make DU what it is. Removing it would be a very bad idea.

     

    A possible compromise could be a limitation of terraforming to the building grid of static constructs, together with sufficient communuication in advance in order to give players a chance to stabalize existing terraforming by placing cores (as long as they didn't reached their core limit).

  10. 1 hour ago, Feriniya said:

    cose industry not erase

    It stopped working. That's pretty much the same.

     

    1 hour ago, Feriniya said:

    only what need, just buy schematic and put them inside and run again

    Given the prices of schematics that's even worse than erasing all industries and buying it again.

     

    1 hour ago, Feriniya said:

    Also if they have huge fabric they must be have quanta for it

    The quanta required to run the industries is not anywhere near enough to buy the schematics. It was sufficient to make a small fraction of the industries running and that's it. It was not possible to use them to make money for the rest because the markets collapsed due to schematics. Everybody just sold ores to bots and nobody was buying. For the same reason it was not even possible to get quanta by selling most of the factories because everybody tried to do that and the markets have been flooded with industries.

     

    1 hour ago, Feriniya said:

    All who i know industry guys after 1 week already push them industry work the same with before 0.23.. only 1 week.

    The industry guys who didn't horde enough money to do that left the game. Which ever way you look at it - "wanted a freebie and everything at once" is an insult. They just didn't want to lose everthing at once.

     

  11. 4 hours ago, Knight-Sevy said:

    It is a passive system, once you have installed your machine and your diagram you will NEVER need to open your factory again. Just drop ore in and take the items out.

     

    That's intended. JC's last vision of industrial gameplay was mass production of a single product. There is no reason to open the factory again if it just turns ore into screws. Complex factories that can be adjusted to changing demands have been mostly hit by schematics. That's why many industrial players left after 0.23

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