Hi NQ,
The 1 million per week and ore amounts seemed like numbers plucked from thin air. Its better you review now than later. Can you please look at 3 things and provide info on if these concepts are doable:
1. Scalable tax based on what's on the tile. Empty/non productive constructs = minimal, miners = more, industry = even more.
2. Ore values derived from mining units. There seems to be too much ore. Any solution I think of to reduce yields creates a problem where you need to claim more tiles and put down more miners, something noone wants. There needs to be an ore sink to compensate alternatively and leave values?
3. The minigame, and animations noone likes it, its not fun, we all have many units and now hit start and escape. Please review.