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war

Alpha Tester
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Everything posted by war

  1. good point ... love that!
  2. discordauth:dJfN5oOgsHuFoj3uKF6l22zh6q9-l506Icl8oLtwE1Y=

  3. war

    Radar-system

    Lua scripting could provide this ... it could also be plugged in to some sort of ship identification module or something that provides the equivalent of a black box ident. Interestingly though pirates could abuse the system by faking the ident info just like in the real world. Or maybe this is something that NQ could offer up as an element so it can't be tampered with. I'm still curious to see how blueprinting will work ... for example if I blueprint a "radar system" then sell a radar unit to you ... how do the following things get confirmed ... I didn't writ
  4. Didn't JC already talk about this being possible in one of the dev diary posts ... but it's not something that NQ will provide ... someone is going to have to build that stuff with LUA and component parts like pistons.
  5. meh ... I'm with @Haunty ... Let them focus on the good stuff instead of pandering to our impatience
  6. At least you got in on that one day, i've been keeping an eye on NQ since before the kickstarter but apparently because i haven't been active much on the forum here I don't qualify. Just take it and be happy! I'm not too pissed about it though (jealous but only a bit) ... as @blazemonger puts it perfectly ... I suspect we should all be looking to really get stuck in some time in the new year when most of the really horrific kinks are worked out.
  7. Thanks @Shockeray ... exactly that, I could get more technical but the idea here is that any conclusion we come to it would be nice if it benefited the masses not just the few of us that understand complex algorithms like Dual Contouring. @Captain Jack It's not that I don't understand these things, maybe i'm just not explaining it well ... but given the length of my last post if that's the only mistake I made it's not all that bad surely! The fact is Voxel technology has been around for some time but has never made it in to the MMO world and for good reasons but as things like Minecraft bec
  8. dig dig dig dig dig .... oh look a floating ark ship!
  9. war

    Water ?

    They will likely have something similar to how Minecraft does water ... simple physics applied to a large mesh that represents the volume that they can distort over time. With modern GPU tech, this kind of thing isn't overly taxing and each client could handle this on their own and at various detail / quality levels based on local setting.
  10. Yeh I see the confusion now. I'm obviously (with the lack of input from NQ at least) making assumptions that may or may not be true. I also understand why NQ would not want to explain the inner workings of their tech ... they've basically got the holy grail of all things gaming going on here. But I will try to explain myself ... By this comment I meant something like (based on assumptions I was making about how "typical Voxel code i've seen works ") ... day 1: No data in the database, all planets, moons, asteriods, ect can be "procedurally generated" by client based code. Serve
  11. ... and it shall be called "Nexus" ... I love this idea ... lets make it happen!!!
  12. I'm ever hopeful
  13. I wonder if that means they can literally "rolling updates" whilst the universe on the whole stays up. Kinda cool
  14. Like a Pheonix he rises from the ashes ready to fight the holy war! Let there be light ... <insert some sort of game of thrones dragon or something in here for effect if ya like>
  15. Not just the game but the server too but you have to consider the build he has right now is basically bare of features so the final version on release day will likely be a bit slower for that reason. That said ... by then the core engine will likely get performance tweaks to help improve the speed at which the features they currently have run so it could balance out "somewhat". I can't wait ... stable or not ... it'll be interesting to pus h the tech to its limits and break it so we get a stable release version.
  16. I think NQ had it right ... you either have time or money, either way you can play in a P2P game. If you're saying you don't have time or money, then you shouldn't be making DU a priority in life, you should work on resolving that issue first so you fall in to either the "has lots of time" or "has lots of money" category. I don't think it's unfair for NQ to expect a small fee to help them run the insane amounts of infrastructure DU is going to require.
  17. If you have a family, expenses and limited gametime but can't afford 10 or 15€ per month, you shouldn't play video games. Get your life sorted first. Pure gold ...
  18. I'd like to see C# used as a scripting language too mainly because I like it and live it ... but also because it works well with C++ and the native compilation process actually uses the C++ compiler so it's workable and dam powerful
  19. To be honest ... I don't like seeing advertising anywhere but it's reality these days, and I see no reason why advertising wouldn't be a thing in the new DU universe even though the whole universe is basically being built from scratch. Given that we are all used to seeing advertising if controlled it could be a good revenue stream for NQ. Given the player led nature of the content maybe this is something players may choose to do in order to generate revenue to fund their own subscriptions. I would say ... make it possible, but not a requirement. If you don't l
  20. ooo good catch ... That means as a pirate there is more inherent risk as "being in the same boat as the person you grief puts you at risk". This online offline thing means that no-one can just take you by surprise then disappear. That could open up some interesting side effects. as is the case in Eve, I would like there to be a market for a "reputation database" ... happy to build that myself ... using LUA pushing data to and from an external web server to build that DB if it's an allowed option in the game ... that way I could "sell" a rep tracking computer
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