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Lights

Alpha Team Vanguard
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Everything posted by Lights

  1. https://postimg.org/image/oikmj3woj/ https://postimg.org/image/c9tmfxcop/bb3e41fb/ I'm honestly just enjoying the show at this point.
  2. My bad was trying to edit my text on phone and misclicked. Unlike you who deliberately did it
  3. And stop recruiting players in other organizations. NOT COOL.
  4. Idk of you do this(didnt read every single pist here) but when you post the charts, you should also state any event or news that could have helped in the charts progress. If this is already being done ignore this post <3
  5. I just thought of one of the coolest things in DU. You guys came to mind <3
  6. @solar secure. I'm sorry, but you guys really need to sit back for a bit, and contemplate what you are doing, that everyone else so far seems to not be doing, and ponder,"Should I think first?"
  7. Dear Solar Secure Members, if you read this, PLEASE take recruitment advice from the Aether. They had this one recruitment page out for at least 3-4 months, and they still use it, and people still look at it, YOU DON'T NEED TO MAKE A NEW PAGE EVERY TIME YOU NEED MORE MEMBERS. On the other hand, im glad to see your organization growing Aetherios I hope you guys keep growing i really like ya guys
  8. @mmotheboss Very sad when you have to like your own post btw.
  9. wow, amazing story, my favorite so far, thanks for the read
  10. the thing is, does DU provide us with a way that the "elements" will be able to distinguish time for each planet?(no matter who sets it0
  11. Welcome to dual we'll see ya around
  12. We dont even know if this system is or ever was inhabited (seing as when we land theres a perfect world without things like pollution) i would guess beings never landed there
  13. you did good my man, you did good
  14. keep it up thats great dude! you got some cool talent for this stuff
  15. they said specifically everything BUT the arkship was playermade
  16. heres a direct quote the devs said of the switch We had been working with Unreal Engine 4, which has lots of incredible features and excellent rendering quality, but some of the things we wanted to do were more complex, or would have required us to branch the source code of Unreal to basically make our own version. Unigine 2 is much more low level and thus provides us more flexibility and computational power. Unigine 2 is perhaps less developed than Unreal regarding the game engine side (level edition, assets integration, etc, even if this is progressing rapidly and should improve in the near future), but as we generate everything procedurally those features are less relevant for us. However, the freedom in low level modification and the clear focus of Unigine 2 towards large scale open world rendering was a perfect match for us. It also gives us a great platform to develop our own PBR (Physically Based Rendering) shading framework. We have already started to work with our engineers on many other rendering technologies on top of Unigine 2 features, that will enable us to provide really cool stuffs visually.
  17. That is exactly what they are doing, they allow you to customize the cockpits HUD to where everyone can see it using LUA.
  18. they dont have to be big, just a challenging obstacle to add more depth to the terrain and what not.
  19. When you really want some music of space and cant find any you liek hit me up ill give ya some tid bits
  20. I reread my last post and realized auto-correct failed me by putting words like smart-ass into my post. Please read it now that it is correct so that you know what I meant. Sorry about that
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