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mrjacobean

Alpha Team Vanguard
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Everything posted by mrjacobean

  1. Space Engineers Star Wars Galaxies Stellaris XCOM 2 Warframe Act of Aggression Command & Conquer (Tiberium, Red Alert and Generals) Borderlands Elite: Dangerous Endless Space FTL: Faster Than Light Homeworld Nexus: The Jupiter Incident Planetary Annihilation Shadowrun 4th Edition Space Pirates and Zombies Starbound Supreme Commander Warhammer 40k: Dawn of War (1 and 2) Yeah, quite the science fiction library. Story to come...
  2. Hang on, what is the point of being a spy right now? What is there to gain except the ire of your target? If the answer is "there isn't", then why are people mad at you for being accused of spying?
  3. I don't think that other players can tell if two characters are from the same account (I also don't think they should), but NQ can.
  4. To clarify, NQ will treat one account as one person. If you are sharing the account, the actions of one of the users pertains to the entire account. For example, if one user breaks the terms of service (such as hacking or harassment), and the account gets banned, you can't use the excuse 'that was my friend who was sharing the account". You also cannot multibox with just one account, since only one character per account can be logged in at one time. Disclaimer: I do not condone sharing an account with someone else.
  5. Is there any way to covertly tell the people who are on the dualuniverse sub (and not on the forums) that people are being banned and they should move over to the other subreddit? Could a moderator with full permissions un-hide comments and pardon those who are banned?
  6. Thats not how that works. If it did, imagine if some companies use this to maliciously hide information that is outside the subreddit they moderate (such as a community run subreddit that shows how bad the devs are)
  7. Or put all your blueprints in a single data center surrounded by a forcefield where the people there can copy the blueprints when needed (like Scarif from Rogue One)
  8. You could have a signature that determines which org it was designed by stored in the core. It would be weird to see a TIE fighter (built solely by the Empire) with a Rebellion signature. Since you cant view the scripts of a ship unless you have authorisation, the buyer would know that the Empire ship design with a Rebellion signature would not have the same scripts that the Empire version does (since in order to bootleg a ship you would need to destroy it's core, losing all the scripts and its signature). The signature could also have the name of the master blueprinter (since those are tied to your account rather than in inventory) to give more challenge to the forgery. Edit: In addition, the signature could also contain the date at which the master blueprint was made.
  9. You could convert the ownership of anything owned by the previous org over to a new one, through whatever means available, with the person you want to mutiny against not being in said org. For a board of directors, you could have it so certain people have a tag and if a x/y majority vote to kick another one of them out, they do so.
  10. Don't newsletters go out at the same time as the devdiaries? So it should come out tomorrow?
  11. Its along the lines of java, python and big things like that. Depending on what you want to script, the amount of code could vary in size. For example, if you want an inventory sorting system (put certain items in certain cargo containers), thats going to take a while to script, whereas making a view screen display a sentence at the press of a button can be done in a few lines. If you have a decent understanding of how other game scripting works (like scrap mechanic) it should be easy to learn LUA. The only thing that will prove difficult is learning how you do certain actions (like comparisons, inputs, outputs, etc.) in LUA. But if you are not so much into scripting, you can either ask someone else to do it for you (which may include monetary exchange) or buy one off the market (which will include monetary exchange).
  12. well, you are building a dreadnought anyway... and I imagine it to be straightforward if you do it methodically
  13. A mid-ground would be that they don't consume power, but if there is no active power source (generator, battery, solarcell, etc.) then they turn off automatically.
  14. I would say a reduced grinding efficiency on enemy constructs. Gives you less resources and takes longer to do (maybe exponentially?). Maybe you have a specialist piece of equipment that stops any impact on grinding speed but returns no resources (I call it 'The Scorched Earth')
  15. I am now contemplating on learning how to create a neural network so that it can write my CV for me. I think this is why the AI will rebel...

  16. Remember that Alioth is not the only planet, right? Bigger planets would make controlling them even more of a nightmare for the wannabe space empires out there.
  17. For the planetary map, is it possible to zoom in and select a more accurate waypoint/bookmark? Would we also be able to see large vehicles such as sandcrawlers or capital ships (possibly as a mechanic involving surveillance satellites)?
  18. Hence why we are being filled in by our friendly neighbourhood Twerkmotor.
  19. I think that's mainly down to there being only a handful of players at a time rather than several thousand (except astroneer, that has no pvp, so no end-game goal).
  20. As someone who has a channel, the above suggestions are helpful. I would also suggest playing around with different genres, because games you like to play don't always match with games that you are good at recording (as an example, I don't normally play Space Engineers). Find a game/niche that synergises with your personality quirks. I would also keep away from doing more than one video per day, since it will cause an overall drop in quality and chew up your time. If you have anymore questions, feel free to ask!
  21. I think at the starting tech level, this is pretty standard stuff (we have nanobots that build the materials, it would be easy to make). Think of those materials being baseline, rather than T2
  22. Technically, you could manually activate the quantum resurrection mechanic to respawn at your RN or the Arkship.
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