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mrjacobean

Alpha Team Vanguard
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Everything posted by mrjacobean

  1. Be a freelancer, a gun/artisan/miner/etc. for hire. Then once you know who you like, ask to join them.
  2. As a balancing technique, I think attackers may be able to get a waypoint directly to the TU (you can run, but you cant hide)
  3. An administrative AI is something a lot of orgs would be interested in. I however like to keep things personal as whilst humans can be flawed, AI can't improvise or have heuristic thinking (aka, thinking outside the box, which is necessary for some of the more shadowy persons)
  4. Only credits will sway my vote.
  5. If that were to happen, you could easily tell who the hackers are as they would be wearing trench coats whilst simultaneously pulling off every hacker cliche in the book in local chat.
  6. Steam instance that loads the independent launcher (like Elite Dangerous). Probably at or after release.
  7. That is only to look the part. In order to fool the system, you would need a hacked ID (so you don't come up as hostile or neutral to those whom you are sneaking past).
  8. What I think OP was going for was the same ore (and the refined material) having different quality levels. You could have an iron that is more durable than another iron, but that iron is more conductive, etc.
  9. Your inventory could store the item as data with metadata of the stats. You could also force-stack two different quality ores to average the stats out.
  10. You have to start from somewhere. Build something you know (like a star destroyer) to get used to the tools available and to improve your ability to transfer drawing to construct. Then, once you have more experience, you can create ships of your own design. Otherwise we will have brick-ships everywhere.
  11. Does DU have killmail in the same fashion as EVE? Because I don't see a way that would work given the vast amount of things you can do to a construct (board and kill the crew, steal it from dock, damage it slightly, etc.).
  12. May not be related to topic, but I just thought that if people were going to complain to NQ that their ship was destroyed because someone thought it would be fun to do so, and they want their ship back, I should make an insurance company. Emergent gameplay solves the problem yet again!
  13. You could just categorise them as terrestrial planets, gas planets, asteroids/comets. Note that gas planets will not be visitable at release (can't find the quote, but I know it is there) and may not exist at all.
  14. No one will expect the Twerkish Inquisition.
  15. I thin that everyone will know that you are building one, not like it, and blow it up. A grand federation of all nations will not allow it, pirates will see it as a very nice target, enemies will never sit by whilst it is being built. How people will find out about it? Well, let's just say that is what I do.
  16. Now that makes more sense (and kind of what I was going for). Makes it possible to use the overlay, but when you want to build something massive (dreadnought) then you need additional training.
  17. The Boxship of doom is the same as the boxhouse of ergh in minecraft. They will exist. We shouldn't be getting rid of tools so that "less experienced" builders can't use them as that hurts the builders of the monuments and megatowers. As a compromise, we could have the ghost image ability locked behind a skill tree, just as you would keep knives out of reach of toddlers.
  18. Just to remind you that you could have a ghost image of it when not in the simulator. Whether you are the only one who can see it, if your friends can see it, or everyone can see it, is a matter of preference.
  19. Safe zones are there for people who want to build really cool buildings, like monuments or public works. These places do not need to be secure from intrusion, as they are supposed to be looked at/used. For trade stations, people wouldn't have access to inventories, but they will be able to wonder around. Maybe you could have low level security for things like housing, but there would be a limit on how secure you can make your facility against hackers. These rules won't apply to non-ark safe zones, as they can be disabled via blockading the area (run out of power). By using an arkification token, you effectively disable all pvp and you downgrade security levels within the hexagonal tile.
  20. Maybe have it as a ghost image? Remember, there is a 'creative mode' of sorts, but it can only used to create blueprints, and is better for ships than organic land bases.
  21. You could also have it so that approaching from or through a gravity well will reduce your chances at detection, whereas being stealthy in dark space is harder due to less interference. Though, a gravitometer will only be able to detect if something is there and it's mass, not what it is or who it belongs to (thats more of a ladar signature). You could have two different objects with identical mass and not be able to tell the difference.
  22. Might this be the inability to restrict access to non-members (lack of guns/PvP and no door locks)? It would be fine for trade ports, not so good for headquarters due to infiltration. I am sure there will be organisation embassies on Alioth and other natural safe zones that give you safe areas to interact with others and sign on to an org. In my mind, headquarters are there to be the most secure facility you own (hence why mine will be a cloaked capital ship that hangs out in the dark space between planets or on a system's outer edge). Whether the HQ is also your main munitions dump or your main shipyard/dock is up to the org themselves.
  23. I feel that the community team may have quite a bit of work on their hands with all the "HE DONE GRIEF ME" reports. Lets just hope they don't get a shoddy automated system to deal with it. In terms of the definition of certain actions (robbery at sea = piracy, killing someone is murder, etc.), none of them will be against the rules as NQ has no rules for ingame activity. It's when you start doing things whilst not in character (like verbal harassment in chat or disclosing where you live and threatening to kill you irl) is when NQ becomes involved. Yes, your character can vow revenge against their character. No, you cannot threaten/blackmail them with irl information (especially if it is personal or sensitive). As a butler once said, some people (griefers) just want to watch the world burn. As long as it does not spill into real life (or bypass ingame systems, like a bug), then NQ does not need to do anything.
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