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mrjacobean

Alpha Team Vanguard
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Everything posted by mrjacobean

  1. What might be a better way to implement rotating planets is that you have a hybrid the sun moving across the skybox and the planetoids rotating on their axis. This allows different planets to have different day/night cycles and reduces the compensation required to have rotating planets.
  2. But it usually does when the victim doesn't pay up/drop cargo.
  3. Just keep in mind that resources are not infinite.
  4. I guess thats why games like space engineers, fractured space, warframe, swtor (etc.) don't release on a friday? I have faith that NQ know what they are doing.
  5. April 13th. Again, late enough but not on a Friday (never release a game on Friday otherwise the devs will have no weekend and players risk not being able to get on due to server issues.
  6. Wouldn't match speed just be press button on radial menu?
  7. I propose the idea of having something similar to blueprints that allows you to paste in a shape or 'block' to a construct. These could be things like fences, walls, hallways, engine nacelles, modular structures, you name it! Think of it like the 'chisel & bits' mod from minecraft, where by using different 'bits' materials you can create templates for you own blocks. At the very least it could be implemented into the VR constructor, and maybe limited in the game world (skill rank determines max volume/dimensions, takes more time to place by hand, etc.).
  8. I imagine that everyone's first build will be a speeder bike/hover car. I plan on making mine as disposable as possible so I can scrap them so I don't need to store them. Maybe later I will build a hover base (something the size of a house) that I can ride around in and store resources in.
  9. Adding my bit into the discussion, you could attach the amount of minerals in the atmosphere to the gas giant itself as data. When a 'filtering' operation takes place, it takes away from that value rather than taking away voxels. I would say that extracting minerals from a gas giant should be a slow process, and that there could be gas pockets that have a higher percentage of a certain material and it moves around the 'surface' over time.
  10. The real question is, how do you know they are causing grief for the sake of causing grief? Their 'Griefing' may just be a by-product of their activities rather than harassment. The victims in question may just be very nice targets all the time. The Devs have admitted that there will be griefing in the game, but if it spills over into real life, it becomes unacceptable and they will then take action.
  11. Going Thargoid hunting...

  12. So if some pirate gang were to continuously attack the same convoy again and again, you would say that the devs need to get involved (rather than the local police force, who would otherwise be sitting on their asses)? This event does cause grief (in you due to lost revenue and insurance/rebuild costs), therefore they are griefing (causing grief), therefore they are harassing (unless those terms are two separate things...).
  13. Griefing != harassment. Their definitions are not the same. You can say they are, but griefing does not call for the Devs to get involved (whereas irl harassment does). You will have to place bounties ask for others to help you or you yourself must act to rid you of the pest. Also, would you forfeit real life because people are dicks there too?
  14. Do the Nexus: Jupiter Incident thing of shields must go down when spooling up or cooling down
  15. I doubt you could pull off the habit of sending millions to die, but I imagine the space ships could work(ish)
  16. Don't forget auto-update (both a gift and a curse)
  17. How about something in the realm of a Hyperspace Drive from Homeworld (where only super-capital ships can house them, but they can drag other ships along). I imagine that this would be pretty late game tech (expansion way after jumpgates?)
  18. Piracy: Co-operation that you didn't consent to.
  19. You know, this is probably the universe convincing me to do a video on economy and player interaction. ALRIGHT! I'll get on it! Jeez...
  20. That can work, especially for lone wolf type people, but for orgs they would usually try to be in control of as much of the process as possible (mining to refinery, refinery to assemblers). My recommendation is to setting it up on a frontier world (not the homeworld as there would be too much competition).
  21. Some later game orgs (and maybe some earlier ones) will have to start with mining (or exploration), and they will not likely have the facilities to refine what they mine. After they get some funds though, they will want to set up a refinery ASAP, therefore only selling refined resources for a greater markup. Later, when they have all the fancy things an experienced org has, they may stop mining their own materials and buy from the newer players so the manpower can be tasked elsewhere (such as towards their military).
  22. The real way to play a game. Get pissed, yell "Leeroy Jenkins", and somehow beat everyone else.
  23. I thought that the jumpgates were wormhole based. Either you need two to create a connection or the gate can recreate the wormhole and you can waltz back through.
  24. Corporate espionage and intrigue. 007-ing the place to pieces
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