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Anopheles

Alpha Tester
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Everything posted by Anopheles

  1. Make a grid like this, one voxel thick in a 3 x 5 sheet. Remove alternate voxels until it looks like the pattern below. V = Voxel G = Gap (no voxel) V-G-V-G-V G-V-G-V-G V-G-V-G-V Copy paste (and copy increasing sizes until max) Et voila, cover large floors with this grid to save half your building material. Nothing, yet, can fall through 1 voxel holes. May cause a performance hit on weaker machines though. This may need testing.
  2. The asteroid is still there and radar shows a wide distance. Work a little.
  3. I don't want any kind of "hand of God/NQ" solution. Randomize the exit points and we're all good.
  4. I manually make the polyc. I misses chem off the kust by accident, though it is on the map. Will edit. You only need the chem, though I went with 2 refiners total in the end. Will also edit that.
  5. Before I start, this is just an example to get people going. It's not meant to be the most min max example. It's not as profitable as just mining, but mining gets old quickly and is time consuming while this gives you some free time to do other stuff. It uses only t1 ores and only small industry. 4 x this set up will set up a 800 unit run every 280 minutes (with talents up, but not at 5) which you can sell to bots for 2mill. About 12 million every 24 hours. Provided you've got the ore, this will run itself. Since you are likely to be new and cash poor, get these in stages. For 1 set of 4 you will need 5 Small containers 5 Small Industries (small basic atmosphere eng s) 4 Metalworks (basic reinforced frames s, basic burner s, basic screws, basic pipes) 3 3D Printers (basic injectors) 2 smelter (steel, silumin) 1 chemical industry (polycarbonate plastic) 2 refiner (ore to pure) 2 Transfer unit (screws and pipes) This keeps max connections under 10. Below us a rough flow chart on it's set up. Once you are sure you understand the process you can go on to more complicated set ups. Edit: I keep thinking injectors were called connectors, so the C in the containers that says f,b,c,s,p should be f,b,I,s,p. .
  6. Once again I have to point out the safe zone is to be safe from CvC and AvA combat, not safe from any thing that makes you a ickle bit sad.
  7. If you don't see the problem with one group of players getting preferential treatment from the devs, well, I don't know what to tell you.
  8. Tried to compact an xs craft with a warp engine on it. Got the container message, so I repaired and removed them Got the atmosphere engine message, so repaired them and removed Got the space engine message..so Must be ok now, right? Got the "ship is too heavy". ? could we not get them all at once? Or at least the weight one first?
  9. Although I agree with everything you say I was distracted by my ironimeter exploding.
  10. I can't fly over a market or even a much changed landscape without crashing.
  11. I wouldn't mind a "main org" tag either, but that's an omega stretch, I know.
  12. It's going to hit someone somewhere and tech people are engineers and engineers like regularity. My preference would be about 8am UTC, which misses the Americans completely, inconveniences the Europeans and Russians marginally and and affects the smallest market (sorry) of the Far East and Australasia the worst, if we take the worst time to be at dinner/tea (The Northern English in me).
  13. Please forgive the impertinent question but is English your first language? I only ask because there have been cases of warnings given because nuances in meaning and tone have, in the forum Moderator's own words, been missed by them not having English, in an English language Forum, as their primary language. (Though, it goes without saying, their English seems technically excellent).
  14. "and because I was too dim to bring scrap to repair the damage, or post the coords of said traps to help others, and just left the wreck there and expected it to just be there in a living and dynamic universe because people must care about my fee-fees and NQ has to help me by changing the game because I don't ever want to have to ever help myself", they added silently, before throwing their face into a pillow.
  15. Sellimg mining rights on my hexes. Alioth 500k per hex for Alioth, 1.5 million for Thades. Other planets: Pending How it works: I've made an org. You'll join an org and the hex will be shared with org members. You will not be asked to share your construct's rights. You will be given org access to the hex. After 1 month, from date of permission, your permission will be ended. DM me. Obviously, you could get your own hexes but they could be played out. So this is a smart, long term decision. Edit: my Alioth Territory is just 17km from M6, the main market of Aliith, saving you travel time.
  16. Popin is bad at even 66kph.... But if you see it as the alpha it actually is... And trees. They used to have collision. Much sanity was lost. Though I wish they'd bring them back.
  17. Well, that screws up a lot of salvaging and allows ship litter to build up. Both are not great.
  18. All I see is pve'ers intimating that pvpers just want to destroy things without challenge. Edit (Some Pve'ers are) Refusing to see any nuance, refusing to help themselves, refusing to cooperate in any burgeoning civilisation and trying to get NQ to make a different game.
  19. Thanks for this, but for the love of God please use the hide or spoiler function. Scrolling on a phone takes all day.
  20. Complaining about pvp now is like complaining about the colour of a wall that's not been painted yet.
  21. Here's my one paragraph mining tutorial. Walk in the surface until the line of your ore is at its lowest. Dig straight down until the line flattens again. Press L for light and elevation. Dig in any cardinal direction (NESW) at 0 degrees of inclination. If the line stays flat, turn 90 degrees. If it rises, turn 180 degrees, it if falls then bingo. If it appears flat in 4 cardinal directions then it's above or below you. Repeat until you hit ore. Use the detector (4) when you are about 30m away. Move slowly looking for it. You can also hit alt plus mousewheel to toggle a smaller scale scanner (40m instead of 400m). More: Get in the habit of back filling dead tunnels (dig with "collect non valuable ore" toggled) by alt+ dig to fill. It's quicker, at the beginning, to leave the way you came in. When your digging hole is big enough its trivial to get out if a t1 or t2 hole. Don't neglect vigor, cardio (it makes getting out of a hole easier), nanopack limit and container link distance talents.
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