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Everything posted by Anopheles
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idea Scavenging plans are bordering on moronic
Anopheles replied to Anopheles's topic in General Discussions
Yes, thank you. -
I suppose one way to get NQs attention would be to deliberately dig mass tunnels under the planets just to increase server load. That would be one way to peaceful protest. Just saying.
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Dual Universe: What the bloody hell happened?
Anopheles replied to sHuRuLuNi's topic in General Discussions
Human nature being what it is, there will always be a "best meta" or min maxers. The only thing Devs can do to stop games from being stale is to artificially change things so there is some freshness until a new meta inevitably emerges. -
According to NQ the only way you are going to be able scavenge constructs is to purchase the tile with the wreck (so that's a 500k hole to fill) and then wait two weeks for the owner of the construct to get it. Apparently this will protect those players without the forethought to land their craft on safe turf and, effectively, reduce player responsibility for a microscopic percentage of players who may be absent for two weeks on short notice. While I'm closer to the free for all approach, (if you've not interacted with a construct on an unclaimed tile (or my tile without a prior agreement) for a week it' should be fair game), I'd be happy with the burden of payment being on the construct owner. A kind of insurance payment of 100k - 1m q (based on core size) lasting a month that prevent the construct being scavenged (in game indicated by a green bubble) while insured. This will open up some much needed gameplay, though I agree with the Ytuber that's it's just making money for money's sake, as are nearly all DU activities.
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DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Anopheles replied to NQ-Deckard's topic in General Discussions
They've employed some stupid artifcial limits to salvaging, like needing to own the tile and wait weeks for the original owner to have fully abandoned a construct. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Anopheles replied to NQ-Deckard's topic in General Discussions
Prices are already at 29 per l and that was three days ago. -
I bought more mu's on another hex to knock it under a week. Should have been clearer.
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Something something taxes something something representation. Also tax evasion should be a thing.
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Better than at first when I thought they had removed the (occasionally relaxing) mining grind for slightly less grind where you can lose your stuff if you don't do it. But .. since I found I can pay for my four hexes in 10 days of mining T1 with 9 large T1 mu's on two hexes and everything after that is industry fodder I'm a bit more relaxed. Of course, I had enough points to get all mining up to five with talents. Would be less relaxed if I was a beginner, though.
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TERRITORY UPKEEP KICKING OFF SOON - discussion thread
Anopheles replied to NQ-Wanderer's topic in General Discussions
"Constructs on abandoned territories that haven’t been claimed by a new owner can’t be requisitioned though." This is, simply, idiotic and kills salvaging dead. Well done. Edit: not sure if this was deleted (or why) or I just didn't press submit. -
Game is not stable enough for this Territory TAX system
Anopheles replied to kulkija's topic in General Discussions
Game will stabilize, (as it always does), after a patch. The problem is that everyone will try to sell ore because it's the simplest way to earn. That and missions. Every other means of making cash requires an investment into industry which for the new player or the casual builder is going to be an issue. I suppose it will hit the "I just wanted to build" element of the player base hard who have now been told to grind before that can happen. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
Anopheles replied to NQ-Deckard's topic in General Discussions
They seemed to have turned mining from what some people thought was tedious grind into what everyone thinks is tedious grind that will now lose your work and stuff if you don't do it. Well done NQ. -
Would need to pay a licence which probably puts the kybosh on it, since ads would be a severe immersion killer.
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Nothing in this about rolling back the awful changes to manoeuvre and fetch which should stay in the game until it is mostly complete or mostly bug free.
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Creative mode is coming.. Seriously NQ?
Anopheles replied to blazemonger's topic in General Discussions
Whitemeat is also a bit of a suck up, no? -
Creating New Gameplay at a Very Low Cost
Anopheles replied to Olmeca_Gold's topic in General Discussions
They'd be files editable with a primitive word processor. Made from t1 products and copiable. -
Creating New Gameplay at a Very Low Cost
Anopheles replied to Olmeca_Gold's topic in General Discussions
You could if you had in game files sellable from a container at 150q a pop. -
Creating New Gameplay at a Very Low Cost
Anopheles replied to Olmeca_Gold's topic in General Discussions
I've always thought that the introduction of "paper files" would, at minimal effort and cost bring in elements like espionage, contracts, journalism, advertising, guides, fraud, etc. -
Find a cliff and discover the joy of gravity.
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Such a "Hand of God" fix for a problem. Some pun intended. Why would a "character" accept a time out? Where does the timeout come from? Why wouldn't a character fix this artificial limitation the first chance they got? If, and it's a big if, the manoeuvre tool needed adjusting, then why not base it an actual physical limitation like weight with mass and power of tool? How? Simple. The tool is powerful enough to fling xs ships (or up to a certain weight) around with gay abandon. Moderately heavy ships between x and y weight can only be move so far in one operation and the next weight up, slightly less up to XL extra heavy ships that can barely be moved at all. That would fix the "issue" in a much less gamey way.
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For a happy little extra "screw you player", tripointing three territory scanners is now practically impossible unless you are a hotshot and very precise pilot. Play your own game devs, ffs.
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To make a destroyed element repairable you only need to have scrap in your inventory. You don't need to use scrap itself. If you do, it will use up one+ scrap of any type. Not using scrap to go from red (destroyed) to yellow (in repair) will save you some scrap, time and cash, particular if you've advanced to start using expensive scrap.
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DevBlog: Element Destruction - DUscussion thread
Anopheles replied to NQ-Naerais's topic in General Discussions
I did not read 9 pages because I want to do two things this hour so has anyone suggested that, in future, that a % of container goods be destroyed dependent on either rng or damage in total (1% of container damage hit points over container total = 1% of goods damaged) or some combination of the two? I'd also prefer if cores had ranges for weapons; Xs can fit xs and small, small fits xs small and medium, medium fits all and large fits all. Otherwise we're going to see hard to hit xs ships and powerful large ships and not much in between.