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norab7

Alpha Tester
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  1. Like
    norab7 got a reaction from Azrael in Greetings from Austria   
    Welcome.... I don't speak any of that language so I'm forced to greet you in good old English
     
    So yeah. Welcome to DU, hope you enjoy your stay and good luck forming a group of people who speak the same language. I can't promise everyone else will interact if you do speak it though,, but it's not in the rules to speak English so best of luck ...
     
     
    Also, 'I do know a little german.. he's over there'... 
     
    If anyone gets that reference they get a +1...
  2. Like
    norab7 got a reaction from Zen001 in HTC - Vive, Compatibility   
    I'm not going to give you a reasons upon reasons why which ever one is better because that's your choice to make, but I will tell you why I bought the Vive though, and it was because I wanted it to track the room so I could walk around and not just sit still, I wanted to use my hands and not a controller, and because it is backed by Valve. Also, when the 'touch' comes out for the oculus and added onto the price of the current headset, they will be more or less the same price, but one of them will not be as good at tracking.
     
    Anyway, yeah, I hope there is something, but if there is not it is no loss to me as i'm still going to play DU a lot regardless
  3. Like
    norab7 got a reaction from Zen001 in HTC - Vive, Compatibility   
    I have a HTC - Vive and wondering if there is any compatibility, or any planned, or anything at all to do with it, or even if it's been thought about.
     
    There has been something somewhere about Oculus compatibility and that it was tested and seemed to work. At least in testing (I think) maybe I'm making this up, but I hope not.
     
    I'm surprised I haven't asked this yet, but yeah, is there anything?.
     
    I'm not doing very well with my sentences tonight, feel a bit sluggish and 'ungramatical'
  4. Like
    norab7 reacted to Astrophil in Greetings from Austria   
    Welcome to DU, Azrael! 
     
    @Nora: Top Secret
  5. Like
    norab7 got a reaction from Astrophil in Personal weapons   
    I'm perfectly happy with you bringing a gun to a spaceship fight..
  6. Like
    norab7 got a reaction from KlatuSatori in Interstellar Space   
    You are making me think of Firefly. Central core planets, and outer ring planets.
     
    This is exactly what I think will happen also. Because Alioth is the central hub for all new players it is probably going to become the capital world of the universe and be the main place for trade and commerce ect. then everything expanding away from it will be populated by fewer and fewer people giving rise to central and outer planets. Densely populated and lightly populated, it is by a players own choice to go further out than the central hub of players interacts with, and since it is 3D space and not 2D a 2D plan (i think) this gives a smaller and smaller chance of interaction the further you get away from Alioth.
     
    So if you are a hermit or explorer be prepared to lose track of all other people in the verse....
  7. Like
    norab7 got a reaction from Gerald_Deemer in secure your builds in a non safety zone   
    The whole 'need people' is what I think the direction they are going to take DU, because when they say 'you won't leave Alioth for the first few months'... it makes me think just how difficult it's going to be to make it to space, and i assume they are taking into account the amount of people that could be working together to get out into space... 
     
    But, the materials needed for the blueprint, i'm sure I read it somewhere that it would tell you if you had enough or not, i just can't seem to find it, so maybe i'm just imagining things, i have seen alot today so could be me
  8. Like
    norab7 reacted to Cavadus in Wipe server after Alpha and Beta ?   
    Alpha and beta are for TESTING. Of course there should be wipe at launch.
  9. Like
    norab7 got a reaction from Zen001 in Water World   
    Always a bigger fish... ha
     
    Anyways, from my little experience I have I beleive underwater and water related things are not difficult when the land is non-destructable.
     
    It is where you are allowed to change the world and water needs to react to it that's the issue.
    If you create a cave under a lake and then puncture the roof allowing water in.. what happens?, Does it flood from floor to roof, does it fill every sections and create air pockets, does it create pressure ?
     
    On a side note, I wonder if there is water pressure, given that there could be water and if there is water vehicles, we could require more advanced technology to get deeper into the oceans otherwise you start to take damage or your constructs deform based on pressure inside and outside (already seeing this is as a coding nightmare, but I have faith) think subnautica.
  10. Like
    norab7 got a reaction from Dreamstar in Several characters in the game   
    I read all that saffi, and I think you could do that with just one single character if you played around with some of the mechanics you have described there.
     
    The multi-character thing could be as simple as a spy skill that gives you the option to 'select alias', giving the guise of you either logging out or logging in as a secondary character, but you are in fact just putting on a disguise.
     
    Couple of levels to it like you have depending on your spy skill:
     
    Could be 'chat disguise' you can infiltrate and pretend to be a person in another chat, but it requires 'hacking into' that chat, which other spy masters inside the chat could 'anti-hack'. If you are found out the 'anti hackers' could have the option to either remove you, which would just get rid of your ability to chat/watch much like /quiting the chat yourself but forces and without any visual indication to the guild you were spying on that it was you as the spy. Or the 'anti-hackers' could 'trace-hack' giving them the change to find out who you are, where you are and what organisation you are from ect, depending on how long you let them trace you for (could have a indication that you are being traced, depending on your level vs their level)
     
    Another one, like you pointed out, could be 'Visual Disguise'. You simply copy the appearance of a person, basically 'hack' their look and credentials (this could be ontop of the 'chat-hack' so its more believable) giving you the chance to infiltrate their base and loot chests and anything the person you 'hacked' can do, give more need to set out correct tag on people, so that spy's can't do anything they like. The 'anti-hack' for this could be security checkpoints, or scanners inside the base that indicated you are a spy but only to those who can see or hear the element (so it's got some leg room to work). Obviously if you get found 'visual hacking' the enemy has the option to shoot you, immediately removing your hack so everyone knows, or let you go about your business and trap you or watch what you do.
     
    Trapping someone you could incorporate all sorts of skills, that would let you interrogate people, or view inventory, or 'pretend' to be them on their chat to see if you could lure more people into traps, obviously traps should only last so long.. OR you could download a 'player file' if you trap them giving you access to all this, and a risk/reward factor to spying.
     
    Don't know if that makes sense, I was kind of just building upon saffi's idea.
  11. Like
    norab7 reacted to Gerald_Deemer in Building under water.   
    This game is so ambitious. Awesome.
  12. Like
    norab7 got a reaction from KlatuSatori in Interstellar Space   
    I saw a video once about the actual scale of the solar system and they had little marbles almost a kilometre apart to show it correctly. You needed something like 11 Kilometres to show the entire solar system to scale using marbles...
     
    That's a lot of empty space.. and I'd like it to be either filled with things to do, or closed down into a more manageable size. The first one more though.
     
    Things to do and places to see if better than nothing (meaning space) in my books. Asteroids fields, rouge planets and all that. Especially moving from system to system, if the FTL doesn't work instantly then you're going to be travelling through nothingness a lot without it.
  13. Like
    norab7 reacted to Dreamstar in Several characters in the game   
    I understand the desire and the draw for having alts and playing the spy game, first though Ill just talk of alts in general.
     
    If you only have one character per account allowed, you eventually hit a skill cap. Even if they allow you to unlearn and relearn new skills, some people won't be satisfied, and they will demand multiple character slots, or bypass the system with multiple accounts.
     
    If you allow people multiple characters, they have almost no sense or responsibility to the game world. Something not going your' way, no problem just log out let someone else fix it. They can also master everything in the game, which maybe that's fine after all they pay for content why get just a slice of the whole pie you pay for. Another problem with having an alt character is the way it interacts with the game, you are an extra dimensional being and break the continuance of each character when you log out to a character select and then go to a loading screen and are back in some other time or place in game.
     
     
    A partial mix of both would be a good thing to look into, using in game mechanics. You have multiple bodies, perhaps you train different knowledge into them, and this could also allow you multiple aliases.
    As it is with the spy game, its almost perfect if you have totally separate characters, e.ve. However, If all your alt characters were just clones somewhere, you could also monitor other chat systems by proxy without logging out, discretely or not, I dont know how the chat works right now so its hard to say.
     
    I know such a method would require some things be developed especially for spies. What Im thinking is spies have a skill they can unlock that allows them to display a different account name, if that is even displayed, or other nefarious things to hide their true identity. It could be either or both for their main character, or their alt clones.
     
    The best communities Ive felt that treat the game and other players with the most respect have been ones where you have just one character. The ones that seem washed up and cheap are where someone puts much time into a character, gets bored of it and abandons it. When people abandon characters and don't say anything you lose track of them sometimes they go join a different guild, they take up extra names, and so forth.
  14. Like
    norab7 reacted to Dreamstar in Water World   
    "Sir we've landed on the planet"
     
    ...."What?"
     
    "Sir we landed"
     
    "This is an oceanic planet fool!!"
     
    -static-
     
    Giant whale not hungry now.
  15. Like
    norab7 reacted to Slaxx in secure your builds in a non safety zone   
    Stop. no memes allowed.
  16. Like
    norab7 got a reaction from Gerald_Deemer in Galactic Republic of Planets - Reopen for Business   
    Little bit off there with the estimated year.. You spend almost 10,000 years on the Arkship just traveling to Alioth.
     
    “You are in the hibernacle 6JKP-Sohan of the arkship Novark, built in 2536 by the United Nations. You are awakening from a cryogenic sleep that has lasted 9,854 years. Your semantic and factual memory is functioning at approximately 12% of its original capacity. The retrieval of your procedural memory is currently under way. Do you have questions?”
     
    Here's a Link if you're interested: https://devblog.dualthegame.com/2015/07/31/dual-universe-part-1/
  17. Like
    norab7 reacted to Shadow in What can Dual Universe do?   
    That's indeed pretty clear. My bad.
     
    Regards,
    Shadow
  18. Like
    norab7 reacted to Shadow in Wipe server after Alpha and Beta ?   
    That's my opinion too: developing, testing, discussing, reading guides will always gives you power (knowledge is power ), but this advantage should stay in people mind where everyone can catch up and I don't want to see buildings or other things when server starts, especially in a sandbox. Game should be new and clean.
     
    Blueprints are a bit in the middle: you can recreate them fast anyway and you are nearly the only one affected (except maybe because you can sell it, but this is just worrying for the first few days). So I don't really mind about them.
     
    So far, we know that alpha testers will have a different environnement from launch: different starter pack, skills / technologies already unlocked, and so on...
    Also, taking developments, bugs, etc., I'm pretty sure there will be wiped (probably several times) during alpha and beta.
     
    Regards,
    Shadow
  19. Like
    norab7 reacted to Zen001 in DevBlog: Monetization, player happiness and economic viability   
    As a P2P EVE player with two paying accounts, I have no problem with subscriptions. In fact I prefer it because it keeps DEVs from trying to make money via Pay to Win. Of course I wouldn't mind Buy to Play but if this game is going to be as good as I think it is, subscriptions shouldn't be a deal breaker. And it will go a long way to insure the long term health and stability of the company. 
  20. Like
    norab7 reacted to vylqun in Sub-Forum when you create guild.   
    especially as pre-beta guilds are usually short-lived, thus not worth the effort.
  21. Like
    norab7 got a reaction from Zen001 in The Black Hole of Enthusiasm   
    Very true.. and to be honest I lost interest in following star citizen a while back now, not because I thinks it's bad or anything, just bored of watching it. And when it does release I'll play it but by the time it's out its got a good chance to be old-hat. 2017/2018/2019... could come out whenever it likes for me.. I found a new game
     
    But yeah, we need hype for DU, but not to much, like you say, at the expense of the supporters.
  22. Like
    norab7 got a reaction from Zander in What can Dual Universe do?   
    I kind of hope momentum is going into the game, otherwise having a big ship hit a smaller ship will be a interesting collision.
  23. Like
    norab7 got a reaction from Zander in What can Dual Universe do?   
    I haven't seen anything to do with wheels and the small information I've seen around the forum says there might not be any (No 100% on that so do quote it)...
     
    However, I have read a DevBlog that stats engines and all 'elements' will work based on their own position and stats, so if you have 3 thrusts on the front end of a ship it will only lift the front end and the back will do nothing as there is no thrusters there. or if your in space you will spiinnn.. (right round baby right round). This will be the same for all the 'elements' that you put on.
     
    If I can find it in my travels i'll link the post to you
  24. Like
    norab7 reacted to Ripper in What can Dual Universe do?   
    Here are a couple of quotes from the LUA scripting devblog:
     
    "Engines are real (they physically push your ship where they are, with the power they have), gravity is real,"

    "The exact details of how this is done in terms of control and dynamics are beyond the range of this post, but it involves simple Newtonian physics about torques and forces."
     
    That looks VERY promising.  Would you agree they imply inertia?
  25. Like
    norab7 reacted to Shadow in Merchandise?   
    We didn't get anything yet. There was just a thread about giving titles or specific in game items for people deeply involved.
    If I remember correctly, the main idea pushing out was that people were not looking for specific reward... except an exceptional game .
     
    Regards,
    Shadow
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