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norab7

Alpha Tester
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Everything posted by norab7

  1. I'm going to say no to the supports, thought don't quote me as i don't know. I'm judging my answer off the actions of planets when you dig out a block that is not connected to the planet anymore, it doesn't just fall the to ground it stays where it is, if it's part of the planet it is always part of the planet. Also it has been confirmed that if you dig a tunnel without any supports in the planet the roof will not cave in on you. So both these points lead me to believe that you can build whatever you like and you will not need to support it, however i don't know how gravity will interact with player constructs that are build on the planet then cut in the middle. Like you single block to the moon idea, i don't think you will need supports, but i don't know what will happen if you decide to take out a chunk of blocks in the middle of it as it is player made and not a planet. As the game relies on voxels too, i don't think there will be any structural integrity, think about all the different voxels and computations that would be needed to be done on dynamic shapes in or to figure out its strengths. I worked as a engineer doing stress analysis on purpose build software and that took ages to do, given that it was real life stresses i was calculating, but i would imagine the same idea is placed around calculating structural integrity on voxels. nora,.
  2. We don't know what will be in the kickstarter, but i do wonder what the different tiers of the kickstarter will offer to the players who back the game. There is a post about merchandise, maybe there is something in there that could help you with the curiosity, it has some idea of what is planned for the game in the lines of real life items but gained from a in real life shop so i don't know how much of it will apply to the kickstarter. Link: https://board.dualthegame.com/index.php?/topic/488-merchandise/ nora,
  3. Welcome to the wonderful world of DU. Unfortunately it has been confirmed that there will be no swords or shield as it requires a extra method of collision above simplistic player on player collision. I know that Planet Explorers has a way to do melee combat and create your own weapons but that game has a smaller scope that DU, and DU has a potentially infinite universe to contend with also. The first weapon that you will have in the game will be the morpher that is attached to your arm, the basic building and mining tool, it will allow basic ranged combat. So starting off with a ranged weapon i see little point in having a melee style gameplay. Would be nice as a aesthetic choice to use melee weapons where they do no damage but look awesome. But i think the actual game play use of any melee weapons is a confirmed no for now. But yeah, welcome. Please enjoy your stay nora,
  4. I think i recall this post that was made. I'm sure it was stating that you can do whatever you like, you can be a master slaver or a business tycoon, but if it involves other people in the game you would have to have them willingly participate. The participation was pointed directly at the slavery aspect of the post too, so i don't think it is in the plans to have any actions that would restrict a players ability to play by another i.e. handcuffs or tying someone up ect. Me personally i would hate the idea of being captured and forced to either sit in a jail or to just wait until someone killed me so i could respawn and continue playing. What am i supposed to do in the mean time, i want to play this game but this other person has captured me (for no reason) and won't let me play. I'm sorry but i hope they don't put this in as i can see this being used to greif people and annoy them to the point of quitting. If there was a system in place or a system that you can think of to get rid of the potential for abusing the whole capturing system, like acceptance popup that you either click yes/no to to agree to be captured or something, i may think differently, but currently looking at other games that have this i disagree with the idea of it. nora,
  5. There has been confirmed some survival aspects of the game, but we don't know what they are yet. It could be simply don't remove your helmet in space (confirmed to not be healthy) or it could be that you need to eat three meals a day and have exercise. At this point we don't know very much about the very fine tuning of the game and know more about the overall fundamentals of it, like we can build ships out of voxels, there will be thrusters, that kind of information. I do believe that i read about farming, but i can't remember if it was player written or Nyz written. But for a game this size it would be nice to have farming as a way of making both money and sustaining your ship and your crew
  6. I thought about wheels and rails a while back and I still don't know what my thoughts are. Yes looking at it now i think that wheels will be great and making trains will be great, but will they actually be used other than for RP purposes ?, If you want a train line that carries cargo from one position to another there is the option of the lua scripting and making a train line that way using the latest of the technologies available. The thing that makes me question the need for this is 'why use lesser tech' ? .. If we can lua script everything easily and setting up a connection from point A to point B, would there even be a need for anything to do with trains or wheels? When everything has the ability to fly, would you really use wheels? even the player character has a jetpack. Don't take this post as negative, i'm on the fence about wheels and rails, i'm just trying to establish the purpose of putting them in other than to be tools for RP. nora,
  7. Welcome to the wonderful world of the DU forums The game will be as difficult as you want to make it, don't worry about how hard things are going to be or how simple it will be, if you only desire to mine on the starter planet of Alioth you are more than welcome, but you are also capable of building a fully working and multi crew death star if you desire. The buildingas far as i believe is based around simple tools that you will be able to understand: Line, Circle, Square ect. so making shapes will not be difficult and the main parts of any ship are the elements that are predesigned by the devs so there is no complication there either. The subscription i think is the best choice for this game, yes people sometimes don't like to spend money on a game each month which i can empathise with, but to have a long lasting game and a game that has countless updates making it better and better require funding. The more funding they get the better they can make DU . There will be options like 'Plex' if you play the game enough that you can use in exchange for game time and i think other alternatives like free trials too. The alpha will be available when the kickstarter is out, the current alpha team the you are probably seeing are selected people who have shown great participation in the forums and generating ideas from the very start. If you notice I don't have the alpha tag yet i have the most post, as it is not just about post count but about content and how well you do and how nice you are. The current folks in the alpha team are the ones that joined almost at the day the forums opened. However that being said, you are always welcome to join the alpha through kickstarter, i don't think there will be any restrictions on who joins the alpha through kickstarter. But yeah, Welcome to the forums, I hope you enjoy your stay nora,
  8. That's four questions... a few is usually considered three .. naughty... haha But to try and answer your questions: 1) PC is the priority at the moment, consoles i don't think are planned and other OS's like linux and mac are a wait to see situation because i don't think we know. 2) Camera will be locked for the most part in first person to help immersion in the game. There will be cameras though so you can view outside your ship while flying using them so if you want to have a external view of something you can set up a camera where you would like it. Third person i think is only planned depending on kickstarter goals and general community opinions. 3) Multicrew systems we don't 100% know, but we all assume that the roles you play in multicrew ships will be down to your own choosing. If you want a ship with 6 engine rooms, build 6 engine rooms where you can have 6 people working. We don't know the indepths of the elements yet so we don't know what the true story behind any multicrew actions would be. It has been stated though that there will be advantages to having multiperson crews. EDIT: I did have a quick spy around and found this link: https://devblog.dualthegame.com/2015/01/30/multiplayer-ship-crew/ 4) There is a whole section of the internet dedicated to DevBlogs Link: https://devblog.dualthegame.com/2016/06/10/dual-universe-at-e3-pc-gaming-show/ nora,
  9. I like the Pay2Play model, so your whole argument fails under the first 6 words you said. However i understand peoples concerns with pay to play and that a recurring payment to game can be a turn off, but i think that only applies to games that are not very good. Like someone said, you may pay for netflix or some other subscription based service because you enjoy them, same applies here. If you like the game, you'll be willing to pay the subscription. Also, i'm going to have to join astro as one of the Devils Advocates here and mention League of Legends. I've racked up a stupid amount of hours on that and that's F2P with cash shop. Still play it occasionally now. But that's more because the game is a exception to the rule of F2P games and is really good. I do agree that the majority of F2P cash shop games i've played have been rubbish though. nora,
  10. I don't know if you've seen it or not, but there was a thread with very similar ideas as to you have proposed. I will link it anyway just in case .. Link: https://board.dualthegame.com/index.php?/topic/571-the-internet-in-game/ I like the idea of there being a internet in the game that either us players can manipulate or the devs. Way of getting communication around the game while still retaining the immersiveness of it.. nora,
  11. I understand this idea for the beginning of the game when currency is not very abundant, but i don't understand it in the long run. Why not just use normal game currency ? When people have the money to buy a ship off you, or the materials to build the ship anyway, I don't think that currency will be an issue and then you can just sell your services normally like any trade in the game. If people can't afford to buy/ build a ship themselves why would they have the required currency/materials for your services? In my opinion, doing this would limit your market to people that you know/trust or just guild members. I would choose to go with another person over yourself if they gave me the construct of equal value to the currency i gave them rather than a token that has a 'supposed' value when i hand it back into you. It's a interesting idea, but i feel that it's an idea that's trying to get around the early problems of the game (lack of currency/materials) where everyone will be in the same boat and will be unable to purchase this token regardless and buy the time they are able to purchase it the alternative of just using normal currency will be available without the need for a 'trust' system. nora,
  12. I'd have to go with the original Cybertron from the 1986 Transformers movie. Then you can have unicron coming out of nowhere and devouring it up
  13. Just going to point out that this is a exact duplication (same time and date) of another thread. If you could be so kind as to use the first one one that was responded to and leave this one to fall into the depths of the forums where it belongs, that would be good. Saves having two identical threads knocking about. Link: https://board.dualthegame.com/index.php?/topic/574-procedural-generation/
  14. Welcome to the Forums of DU, If i understand your post correctly you are asking whether or not there is a single player section to the game. The answer is almost 100% no, there will be no singleplayer in the sense that you are the only person in the game at any time. There is sections on the game that will have no contact to the other people playing, such as the virtual construct environment where you design and plan out constructs. But any normal gameplay that you will be expecting to do will be online and with other people completely MMO based. I understand that good ideas can come from being a single player (when you can spawn in anything) but there is nothing stopping you building anything in game whilst other people are playing also, the only limiting factor is time. I myself would prefer to build something great knowing that i had to work for it. Mods on the other hand, I'm not 100% sure, I'm sure someone else will have the answer to that, but as i can't recall anything to do with mods i'm going to to assume either there are not going to be any or it's not been asked. But like i say someone else will have to answer that question for you. But yeah, Welcome to the DU forums, i hope you enjoy your stay nora,
  15. Welcome to the forums of DU, unfortunately the alpha is not out yet but planned for early 2017 alongside kickstarter, and that is the only access to any alpha that we are aware of at the moment. Not even the alpha team members have any access to the game till then, and getting into that team depends on good behaviour, forum participaton and basically if the devs decide to have you or not. However I'd like to point out that having your first post asking for alpha participation isn't really standing you in good stead to be placed in the alpha team. So far it's the major contributors to the forums ideas and gameplay ideas that have been noticed. So if you really want to get alpha, participate in the forums and offer constructive feedback on subjects already posted and in general be a nice person here, even if you don't get alpha, I'm sure you can make a few friends for the game in the mean time But yeah, welcome to the forums, I hope you enjoy your stay. P.s. this post also applies to any new people joining the forums purely in search of a alpha of the game, sadly at this moment there is not one. Nora,
  16. Don't worry about it, i tried the same thing when i was new and failed also. Best place to start with the information is the devblogs though, then just browse the forums all the time and you will get caught up just like the rest of us .. Just got to spend a little time, more time the better though, although that might just be me who like more time on here https://devblog.dualthegame.com/2016/06/10/dual-universe-at-e3-pc-gaming-show/ nora,
  17. I tried to watch that but both the fact that he undersold DU's single shard gameplay and that I couldn't hear the word 'Guur' instead of 'Go' again i decided to stop watching. I don't understand how people could compare this to NMS though, this is NMS but has all the point that NMS didn't have added into it and made better. Potentially infinite Universe - Check Countless Planets - Check (Same as NMS already) Countless other players in the same area - Check Limitless construction ability - Check i could list a bunch more but you get the point, i think DU will blow NMS out of the water when it comes out. nora,
  18. Yeah, I can back astro up on this, You browse the forums at your own risk.. I myself have nothing to add about the seductiveness of the forums and the information that is contained within them...
  19. They are trying to avoid having a 3rd person and having the majority of the game in First person i think, they realise that building will be easier when you are in third person, but as far as i am aware they are not trying to do anything with third person at all yet, maybe like DD says post launch or later on in the kickstarter campaign maybe. But as i know it there will only be the first person view. correct me if i'm wrong though nora,
  20. Hi i'm nora, I AM THE FORUMS and the forums are me, we are one in the same. I would say that you have the same kind of hobbies and interests as myself, programming, computers ect. so theres nothing much more for me to add, but I will add my favourite post so far though, Link: https://board.dualthegame.com/index.php?/topic/ Other than that, welcome to the wonderful world of DU, i hope you do enjoy your stay here and i hope to see you in the game nora,
  21. I'd just like to point out about the curves and such that you mention are actually possible. There is a screenshot of the tools being used inside the devblog showing a almost perfect circle being created, so lines, squares and circles, I'm unsure if you require any other shapes to make anything you require. What kinda of things would you think are impossible to make that you can't make out of the proposed tools?.. and what tools would you like to be added maybe? nora,
  22. We have a selection, but like Astro I've just had my dinner and am currently to lazy to fine the right ones so i'll just randomly pull some from my belt of forumness https://board.dualthegame.com/index.php?/topic/480-building-under-water/ https://board.dualthegame.com/index.php?/topic/501-water-world/ That being said i would go as far to say that you will be able to build underwater, as Nyz has confirmed that there will be liquid water, and water of different varieties. The only thing we don't know if how the water will be affected with physics. So if you dig a hole we don't know yet how the hole would fill back up with water, will it be like minecraft pattern based filling or will it be more realistic and flow into it from the source. The other things are things like pressure and buoyancy, will the water have these?.. we just don't know yet. Nya has said that they are currently working on water and how to implement it but there is nothing that can be confirmed or discussed outside the dev's circle at the moment, but i'm sure there will be something to do with water. They wouldn't make multiple types of water without there being a use or it https://twitter.com/dualuniverse/status/742466438619926528 nora,
  23. So far there are no known requirements available not even a speculative machine spec or anything, so it might be a while before you know if you meet the requirements or not. That being said, with a game that is going to be as big and as good as what DU is looking to become, i would imagine that you would need a powerful machine to run it. All the resources needed to walk on a planet that has every other person playing the game on it all at once would take either a big server or a big computer, or both. I wouldn't worry just yet though, there is still 6 months to the kickstarter at least, so even longer for any alpha or beta to come out to test whether you can run it or not, i hope you can though Also, Welcome to the Forums of DU, i hope you enjoy your stay nora,
  24. What i said in a different thread is that you have lua. We don't know of the limitations of Lua, but if you wanted something in orbit to travel around the planet (if the game doesn't have orbits like ksp) you can simply lua code it and have it fly around following a set of instructions instead of being in a true orbit. However that being said, like what the others said, there will be anti-grav engines allowing you to just float, so orbit mechanics might not be there for the player creations maybe, but we don't know anything about how the planets and stars will work. I hope there is orbital mechanics, but not quite as detailed as what ksp is, that's maybe pushing the boat a little bit. If it can be done i would love it, but with anti-grav it seem a little redundant. nora,
  25. Does this count ?.... I didn't even do anything and i'm being told to be quite... But yeah, Welcome to the forums, I wouldn't mind seeing some of your work if you have a development of a game similar to that of DU, would be nice to see more games like DU.. Nothing bad comes from a little healthy competition, I hope you enjoy your stay in DU nora,
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