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DarkHorizon

Alpha Team Vanguard
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Everything posted by DarkHorizon

  1. When you start speaking this, or any new language, please leave a new post and I'll update you accordingly. Thank you everyone else for your contributions this far.
  2. Ahhhh thank you! This is all more than I would have asked for when I had originally posted. I'll be sure to download these and stick them somewhere safe! ? Definitely keeping an eye on this in the future to see what other interesting logos pop out!
  3. Can I get a URL just in case more than one Tranquility ever pops up? ?
  4. Ooof, wow I was not expecting this! I can't really pick a favorite because I love them all, but if I had to pick one... I think it's a toss between the first and forth!
  5. Looks awesome, can't wait to see the second render. Do I get some HTML code too? :o
  6. Because he mixes it with love and makes the trash smell goooooood. Not much to go off of here so I'll assume you're in the business of recycling wrecked constructs?
  7. Been watching from the side to see some more works come out, I think I'll throw my hat into the ring here. These logos wouldn't happen to be what you're doing when I see you standing idle during tests is it? ?
  8. If your willing to put in more details, I might consider this a future space-based launch point for my own organizations heavier space focused rescue craft unless something else comes along. What else can you do to differentiate yourself? Until then I think I'll sit on the sidelines, good luck though! c:
  9. This can be made irrelevant as planetary GPS coordinates are more or less accurate to the point you are at. The only discrepancy being the lack of a visual connecting identifier such as a line between the two or more points. This, of course, can be overcome by tunneling in straight lines from point to point. Essentially with only a few basic adjustments, no such feature needs to exist since it technically already exists and this nullifies any abject 'skill'.
  10. My current r9 390x plays DU just fine so not really. I am however interested in the 7nm cpu process, whenever that's slated to come out.
  11. Are you sure this is correct? I am not finding it through the provided URL or name.
  12. Greetings everyone! As we all know Dual Universe will attract people from all over the world, not all of whom can speak English or French. Recently with the French localization of the game and website, I thought it would be a good idea to make a directory of all organizations that can speak a language other than English. Feel free to leave a post below with your organization name, a link to your organization page on the community website, and the language(s) that can be spoken and understood by some or even all of its members. Your organization can be listed under multiple languages just so long as the requirement they be spoken and understood is met. Google Translate assisted me with turning the English into the languages name in that specific language. If you're a native and I made a mistake, please correct me! ------------------------------------------ Czech / Čeština: Sector Protectorate Danish / Dansk: The Federation Alpha Sector Protectorate Dutch / Nederlands: Science Of Acquisition DutchSpaceGroup Tranquility French / Français: Penrose Laboratories French Space Industry The Federation Alpha Sector Protectorate FrogSwarm The Old Guard Of Gaia Les Scorpions du Désert Tranquility Raid Unity Deimos Corporation Tetractys German / Deutsch: Hyperion The Federation Alpha Sector Protectorate Science Of Acquisition Bruderschaft der Alten Luxemburgish / Lëtzebuerg: The Federation Alpha Norwegian / Norsk: The Federation Alpha Spanish / Español: Sector Protectorate Les Scorpions du Désert Tranquility Swedish / Svenska: Tranquility Russian / Pусский: The Federation Alpha  THE FIRST MINING COMPANY (FMC) Fundamental Constructions Space Expeditionary Force Megalodon Industry Corporation
  13. Funny but that might not earn you a lot of friends. Is this... -le gasp- In all fairness to everything said so far I will point to something said recently by the dalai lama, "germany for the germans". If people want to form organizations for the purpose of simply understanding what the other is saying, I say let em.
  14. In reference to some of the above comments to which I don't know the context of, lmao, I love this community and digress the day many of us are lost among the smorgasbord of masses. That said, I think the wonders of DU won't be anything players can build per say, even though the wonders we refer to were all built by human hand. The arkship will be the first great wonder. The avatar and location of the first non-alioth landing will be the second. Perhaps the first alien secret will be the third? Kickstarter products the fourth? From there, who knows...
  15. discordauth:yK9Er4Y_KuDIzznAu2fH-Cjp6nXbBIculnv-Fnv6v20=

  16. I like sand castles, they're easily destroyed come high tide. ? I can already imagine checkerboard ships. Blast a hole in one and a few voxels disappear while a few remain, just hovering there. If you want to make an actual hole, you'd have to hit them with another weapon, essentially requiring two hits on one spot if your weapons are single purpose.
  17. An off topic idea, but I imagine larger capital class transport ships moving smaller non-ftl ships around, especially in the early days when it might be only available to the groups that can put in the funding and resources, etc, since I feel that the first version of such tech will be quite large and not fit for players personal ships. Only after the tech has been expanded upon and potentially shrunk down (if that's the case, only my minds conjecture) would it be more readily available for one man armies. A fun thought to ponder, carry on.
  18. Much of it probably came from previous tests or the creative testing from as early as September of last year. If not that, then a day or two mining. Once you learn the basics, you can get quite a bit done in a short timeframe. Of course, that's also if you know what valuable ores to look for. Hint hint, they're deeper down, and even more valued ores are not on Alioth. Welcome to DU, I'm sure you'll find plenty of gamer gals to fit in with. Heck, you never know, there might even be an org already... ?
  19. *standing ovation* In all seriousness though, I didn't sign up to play a space simulator. Maybe if you want to include food for buffs and that sort of thing, sure, but actual survival mechanics... I want my 500 back if that's the case.
  20. DarkHorizon

    Music?

    Not hardly, I do know that I'll have a google play playlist running in the background. Separate playlists for high energy, chillax, etc. As for the OP, I'm certain while this would be awesome in concept, in practice the devs would probably have to go through the soundtrack to make sure it doesn't contain things that they don't like. While I'd love for a custom alarm sound, the amount of content that would be submitted for review would become just too much at some point as more players join the game.
  21. Seeing how this is your first post, welcome to the community! If you're into racing, might I suggest checking out DICE? They were originally founded on the premise of racing but have expanded to gaming in general. That image, might I also add that it reminded me of something similar to this? ?
  22. Today, Lord JC hosted an Ask Me Anything event in the official community discord. Below is a transcript of the questions and answers for those of you that missed it. ? ----- NQ-SophonToday at 11:01 AM hi guys! This is JC, the creative director of Dual Universe! Just wanted to come here and spend a moment with you, to celebrate the fact we now have an official discord! NQ-SophonToday at 11:03 AM hey, no big announcement today, but a chance to chat, so let's go! I met some of you guys at Gamescom but I wanted to have the opportunity to talk to all of you guys online NQ-SophonToday at 11:05 AM a huge thank you to the community and the discord moderators too, by the way! This discord is just amazing! [N.C.] ZerroxToday at 11:05 AM What about Alpha 1 starting in november, will you be able to stick to the roadmap? Timing wise? NQ-SophonToday at 11:06 AM @[N.C.] Zerrox so far, we are on track for the alpha in the second half of November, as planned DreamcatcherToday at 11:04 AM Well always bugged me, how long did it take for you guys to build that giant space station above alioth ? NQ-SophonToday at 11:06 AM @Dreamcatcher a long time! ZetamanToday at 11:07 AM can you tell us if it will be along the same format as pre alpha or will the sessions be longer? NQ-SophonToday at 11:09 AM @Zetaman no big changes in the access times so far, expect still the usual weekly access vonboyToday at 11:07 AM What's some random bug that's made you laugh out loud the most at it happening? NQ-SophonToday at 11:10 AM @vonboy no bug makes me laugh ? [N.C.] ZerroxToday at 11:08 AM Short question: What happened to the group picture we took at the gamescom meetup? I really wanna have a copy of that! NQ-SophonToday at 11:12 AM @[N.C.] Zerrox we... lost the camera in the train. Sorry about that, no pic! [HYP] z0KngToday at 11:10 AM Are Astreoids planned in deep space? And if so will they have ressources? NQ-SophonToday at 11:14 AM @[HYP] z0Kng too soon for the asteroids in Nov, but definitely will be a thing at some point. Well actually, there are some asteroids already around Thades, but nothing to mine yet. Masc™ of AvacynToday at 11:12 AM @NQ-Sophon Hey JC, is there any plans for collision physics in space? (ships colliding with each other and causing voxel destruction, etc) NQ-SophonToday at 11:16 AM @Masc™ of Avacyn no destructive collision is planned. This would lead to problematic gameplay side effects. AgecomToday at 11:12 AM Is it going to be possible to create his own currency? NQ-SophonToday at 11:17 AM @Agecom no, there is only one official currency (quanta). Stabilizing a currency that would work for commerce would be to slow a process otherwise, and we need a fully functional economy right from the start. NQ-SophonToday at 11:20 AM about PvP: it's a bit too soon to go into details, we are working on the precise game mechanics. [HYP] SkeletmasterToday at 11:18 AM what can you say about that we get in the near future except from crafting NQ-SophonToday at 11:22 AM @[HYP] Skeletmaster the crafting will most likely come as a first iteration that "gets the job done", but it still far from the integrated gameplay we have in mind. hdparmToday at 11:19 AM @JC some players are investigating atmospheric drag. Does DU use this equation https://www.grc.nasa.gov/www/k-12/airplane/drageq.html , or some other? NQ-SophonToday at 11:23 AM @hdparm we use both quadratic and linear drag, but otherwise yes, it's based on this equation (for the quadratic side at least) Einu VeiToday at 11:19 AM @NQ-Sophon Will market units be synchronised with a central system/cache of resources, or will each one have an individual storage limit and market forces dictated by that storage limit? NQ-SophonToday at 11:24 AM @Einu Vei markets will have their own containers attached, so how much you can trade on them will depend on the aggregated size of these containers wakamaToday at 11:21 AM Is ground combat actually going to be a thing to for example take over zones on planets? NQ-SophonToday at 11:25 AM @wakama yes, territory units will be attackable, if they are not deployed at a safe zone/sanctuary moon. [N.C] Infinite GamerToday at 11:17 AM so what are the main goals you are hoping to achieve by Alpha 1? NQ-SophonToday at 11:28 AM @[N.C] Infinite Gamer so far, the development is on check, but we can NEVER be sure there will be no unforeseen problem, because we are doing very innovative stuffs. ChronoToday at 11:25 AM will be there tool for mining that help to find ores over 400m ? or tool crafting for mining ? NQ-SophonToday at 11:28 AM @Chrono yes, there will be more tools for mining added, at least ways to inform you better about what's in a given region. Einu VeiToday at 11:26 AM @NQ-Sophon Does that mean the prices of those items will vary from market unit to market unit, depending on how much is stored in the containers, or will the market price system be centralised while the inventory system is distributed, aka a hybrid system?(edited) NQ-SophonToday at 11:30 AM @Einu Vei the market system is very similar to Eve Online, so no fixed prices, and local market equilibrium are possible wakamaToday at 11:26 AM Also if all players spawn at one planet how will you make sure the terrain won’t end up totally messed up. Will it respawn or something? NQ-SophonToday at 11:30 AM @wakama the areas around the Arkship spawn point will not be editable (up to a distance we are still discussing) [N.C.] ZerroxToday at 11:27 AM @NQ-Sophon , will there be renewable energy? Can you make a base self-sufficient? NQ-SophonToday at 11:31 AM @[N.C.] Zerrox too soon to talk about energy, but energy will be a thing, yes DestrinToday at 11:29 AM @NQ-Sophon any ETA on anti-grav NQ-SophonToday at 11:32 AM @Destrin antigrav for Alpha! [HYP] meigrafdToday at 11:31 AM JC when your planning to add organisations into the game itself? NQ-SophonToday at 11:33 AM @[HYP] meigrafd https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/ hdparmToday at 11:32 AM @NQ-Sophon last week's patch broke a few lua scripts (due to some functions being moved from one element to another). In the future, could changes like these be announced in advance, so that we can prepare our scripts before the test? NQ-SophonToday at 11:35 AM @hdparm sorry about the LUA change, it should not really happen again, or else we will add a retrocompatibility layer. We mostly add stuff now. CostaniusToday at 11:30 AM @NQ-Sophon JC, what tech or feature or accomplishment are You especially proud of so far? NQ-SophonToday at 11:36 AM @Costanius I'm extremely proud of our server tech and voxel tech, and especially proud of our team! [HYP] meigrafdToday at 11:36 AM JC how tall is the chance to get any kind of move-/rotate- able elements controlled over lua, after release? NQ-SophonToday at 11:38 AM @[HYP] meigrafd I would love to, but it won't happen for now, definitely not in alpha NQ-SophonToday at 11:39 AM guys, let's take a last question, as I've got to go for today! [PRF] MegadddToday at 11:40 AM @JC I've seen what happens to Minecraft servers with populations of 100-200 people where they are allowed to excavate everything. Absolutely every surface feature is decimated for kilometers from the starting area within weeks. It is conservative to say the DU launch will be orders of magnitude more populated, and mining in DU is much more powerful than in minecraft. Will you implement automatic surface restoration (erosion) algorithms? Suffice to say natural terrain that looks like it was carpet bombed everywhere would not be pleasing new player experience. NQ-SophonToday at 11:42 AM @[PRF] Megaddd it's still in discussion, but we certainly don't want "ore fountains" that are infinite sources of wealth. And damage done to the surface of the planet should be minimal as most ore are deep underground. But we need to test this, and probably come up with many ideas to make it work! NQ-SophonToday at 11:43 AM that's it guys! It was great exchanging with you today! NQ-SophonToday at 11:43 AM Thanks everyone!
  23. Glad I backed ruby during the post kickstarter round, this all sounds like a hot mess. o_o
  24. Pretty much me, the only differences were that I was swearing off kickstarter after having been duped one to many times and was taking a final look around. Just the kickstarter content alone got me hyped, throw in a bit of imagination and I wanted to back at the ruby level. Didn't have the money at the time and it was still a kickstarter thing, so I flew off with iron. Upgraded to ruby over four months or so after the post kickstarter packs went live. To answer the OP: What attracted you to Dual Universe: I wanted to get into EVE, but after hearing all the stories about turncoats, backstabbing, etc, I just lost interest. Of course, I was also a broke teenager at the time too so there was that. I've always been interested in space since I was a kid, and while destruction is my thing (reference Red Faction Guerrilla), building my own vehicles, ships, and structures seemed very intriguing. It was something I'd secretly always wanted to do but was really never given the chance to do so. What inspired you to become about of this fabulous growing community: I've never played a true MMO before so being a part of an actual gaming community where you can meet other players is a pretty new experience for me. What do you hope to accomplish in this community: I'm still trying to sort this out but reference the above answer. I guess I'm already pretty far being a moderator of the community discord so... ?‍♂️ Any sort of in game goals you have: I'd like to progress with my two rescue and monument based organizations, but those really require an actual game before much of anything can happen.
  25. Don't remind me of our lack of destruction physics. ?
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