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DarkHorizon

Alpha Team Vanguard
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Everything posted by DarkHorizon

  1. Weekly Update - Sept 24th No Jack isn't back in DU form, but when speed is key and you need help ASAP, Eyes & Ears is here for you 24 hours a day (in the future!). It also happens that our 24th rescue so I thought all of this tied in real well with the video. Testing started out fairly slow this go-around with me mostly working on coloring up a small construct from plain black to an assortment of red stripes, minor blue accents. All this ontop of a white base with black at the nose and tail of the construct, with a bit of a personal touch to make things hopefully recognizable to anyone familiar, yet subtlety different. My inspiration mostly came from US Coast Guard helicopters which you can view in the following images. 1 2 For those of you that have seen it in person, the layout might be a bit funky, but it's all for weight distribution purposes, trust me! Still not sure if that's an actual thing, but my pre-alpha experiences were 'fun' enough to convince me that it is such. Rear Thrust > Passengers > Fuel > Vertical Engines > Cockpit I'd love to share a picture of this very simple construct (now colored!) but unfortnuately the NDA prevents me from doing such. Perhaps you should head on over and purchase a pack from NovaQuark if you're so intent to see it in person? ---------- Enough about me, lets get on with this weeks past two rescues: Our first Novean, @Pwnst4r found himself stuck on Thades. Still relatively new, a combination of inadequate vertical engines and fuel mismanagement led to their situation. While one of our rescuers was up to the job, their four hour journey would have proven too time consuming for me to accept. With my position being closer, I flew out with a supply of fuel and after a rougher than intended landing, Pwnst4r was off. The second Novean left Alioth but forgot to put space brakes on. Faced with crashing into their destination or force re-spawning, they choose the latter. This, however, left them unable to retrieve their ship from deep space. With no alternative and no one from NovaQuark on hand to handle the situation, a member of Eyes & Ears stepped up and flew the player out to their craft which secured our 24th rescue. --------- With regards to the upcoming race I have a few things I'd just like to mention real quick. @Kurock visited my place at District Lag 1 and we advanced further discussions previously had in Discord. For starters, the race will be a double sprint from Alioth, to a checkpoint on one of it's moons where racers will verify themselves through currently undisclosed means, then back again to the starting point. I've purposed the idea of Eyes & Ears setting up a fueling station, nothing too complex, just a couple dozen decorative fuel tanks. No convenience store or canopy and pumps like modern stations so racers will have a very easy time coming and going from this checkpoint without fear of crashing or landing unevenly. I have yet to decide if this station will be comprised of dispensers or if it will have an actual "pit crew" with which racers can refuel and repair at, it's something I'll be talking with the rest of the Eyes & Ears team about.. Some ideas were thrown around DICE about prizes for the player with the least damage to their construct. You know what that means, no uncontrolled descent through the atmosphere or crashing through the finish line. Considering the numbers I've seen thrown up from various organizations, potential winners have the chance to rake in several million quanta for top prizes. A bonus for a clean finish only sweetens the deal. @Haunty has thrown their hat in the ring and will be representing Eyes & Ears in a surprise twist that I had forgotten to mention last week. While Eyes & Ears as an organization isn't seeking fame or fortune with this event, we do seek more community involvement through in-game events such as this, alongside my weekly updates here in this thread. We wish him and all the other racers the best of luck and if you ever run out of fuel or scrap, you know who to call! ---------- Finally a few brief things might be added onto the website. I'll discuss those with the team and let you all know when we're ready to present the changes. A slightly new logo might also be in the works! It's a minor addition to the current logo/banner but it's a change nonetheless. These will also be run by the team before presentation. That's all for now, until next time, fly safe everyone! - DarkHorizon
  2. Weekly Update - Sept 9th It was a quiet period this go around with no recorded rescues. While I would be tempted to say that's bad news for us, it's really good news for all of you! Our 10th member was just added to our team today, welcome @DarkTemplar to our organization as our first dispatcher! The role of a dispatcher in Eyes & Ears is much as you would expect it to be in real life. A distress call comes in, details are gathered and routed to an appropriate first responder who then moves to engage the problem. In Dual Universe, it's not much different. A distress call will come in through a 'emergency' channel in Eyes & Ears Discord, details will be gathered and passed over to one or two points. For small calls like refueling or repairing a smaller construct where only a single responder is needed, that individual is briefed then sent on their way. For more complex situations where multiple responders are needed, the details are passed off to a supervisor who will coordinate with the responders to ensure everything proceeds smoothly. Once an operation is underway, Dispatch will connect the player in need with either the supervisor or incoming rescuer so they can provide further updates should the situation change while the rescuers are in-flight. From here, Dispatch can then proceed to engage other players with their emergencies so that additional rescue teams may be dispatched in an orderly fashion with minimal time delay. Dispatch is a role where a watchful eye on Discord is more useful than one in-game alongside the ability to organize during times of high volume. As testing moves into PVP and our inflow of calls increases to the point where a dedicated dispatcher is needed, I'm sure that our dispatch staff will find the role plenty engaging. ---------- One other tidbit of info. I was in talks with Kurock earlier today about an upcoming race organized by DICE at some point during the last test of October. I'm currently seeing how Eyes & Ears can get involved but given my current hardware related problems (PSU is now RMA'ed) I'm not too entirely sure how things will play out. At a very minimum I hope to have some sort of advertising space. Further details to come. ---------- That's all for now, until next time, fly safe everyone! - DarkHorizon
  3. Yes yes- oh wait a minute... Yes yes yes, raid the cookie jar yes. IMO, there's absolutely nothing wrong with solo players. Some players just like working alone and not having to check up on another person to see how they're doing or correcting a screw up or something. In DU, haulers and direct sellers will love these types, especially in safe zones. "Here's the product, what do you need?", do the exchange, shake the hand, rinse and repeat easy come easy go every week. No big organization to sift through, no spreadsheets, no delivery times. Just a predictable face, name, and location. Will love be in the air, I dunno, but some great individual relationships between these buyers and the dedicated individuals that meet them could be had. As for me, I'm probably 4, 6, a little bit of 8, and when the events fall into place in-game, 2.
  4. Weekly Update - Sept 2nd Another test come and gone, two more rescues this session makes for eight in Alpha 2, and 22 total. Eight rescues is a little over half the number of rescues we made in the entirety of Alpha 1 so I think that's a good sign that people are taking notice! ---------- @Haunty made their first rescue on record on Thursday, saving @Dejwid who had made their first trip to space and unfortunately (or fortunately depending on your perspective!) crashed on one of Alioths moons. A helpful hint: Equip some reverse thrusters, turn and burn, or equip some space brakes. The second rescue which was actually made earlier that day was more of an assist. I suspect most Noveans are equipped with radios in their suits, but what if you weren't? What if you left your only line of communication on your construct, and what if your construct was floating over a hundred meters in the air due to a sudden act of Lord JC? Luckily we don't live in this world yet and we can still communicate outside the game! While watching the chat, I noticed that @Furaites needed some help. Less than ten minutes and one trip half way around the planet later and after an admittedly rough landing (ended up on my side) because of the previous weeks tinkering, we had our Novean on a one way trip up to their construct. With nothing further needed, rescue 21 was a wrap. Aside from these rescues, testers may notice a small advertisement at each district now. ---------- Outside the tests a minor addition has been made to our website. Normally after rescues are completed, rescuers will ask the former victim a few brief questions on how things went, along with any feedback they have for submission on our website on the Stats & Stories page. This process has been moved over to our website in the form of a new Feedback page. I am also seriously considering a minor color change. Testers would probably note that black is an oft used color for most all of my constructs. I just love how it goes with almost any other color out there, it just looks nice in general IMO. A couple of downsides do exist in the fact that it can be hard to spot at night (maybe a good thing?) and is also very hard to spot in space. This impression of stealth may be misinterpreted which could be unduly provoking from an outsiders perspective. Partly inspired by the US Cost Guard as seen in the E&E banner, and suggested by one of the organizations members, I'm thinking of a renewed color scheme replacing black with a slightly dark shade of white, red and blue for accent colors, and black as a lesser trim option. This won't impact the background of the website as the current layout makes it easy to read in gamers dimly lit rooms. Links however may go from red to the more traditional blue while the white font color will not change. ---------- Additionally last weeks feedback has been added to the website alongside this weeks feedback since both rescues were early on in the test. Thanks to all those that submitted their feedback which can be viewed on the Stats & Stories page. Finally, in more regrettable news, some of my hardware issues from earlier this month are back which means that I personally am out of commission as far as testing goes. Possible motherboard issue but I'm leaning more in the direction of the power supply. Throttlestop indicates PL1 in yellow under Core if that gives anyone any ideas, please discuss it with me via DM. Don't worry though, you can still find me on Discord both on Eyes & Ears Discord server and the Official DU Discord. Members of Eyes & Ears will still be conducting their rescues during tests like normal, just enter the 911 room in chat, or stick your head in our Discord and we will assist you the best we can. That's all for now, until next time, fly safe everyone! - DarkHorizon
  5. 20 Rescues! With this weeks longer than usual test, Eyes & Ears notched four more rescues to its belt, bringing the overall total to 20 rescues. @yamamushi made his first recorded rescue of another player out in deep space, 50 SU from Talemai. With a minor language barrier, Yamas linguistic skills proved exceptionally useful and with one medium space tank refueled, our travelers were on the (space?) road again. Just as that rescue was wrapping up, I was on my way to Madis to resupply a newer player who didn't expect fuel to be so expensive at their destination. In most situations I would have told this player to mine and sell resources so they can get to know a bit more of the game. Needing something to do, however, I went out to help. Early Sunday morning prompted a little bit of teleportation from Alioth to a player who had run out of fuel on their way to Talemai. Normally I would have made the manual trip myself, but in the interest of getting to bed I contacted someone from NovaQuark who was able to assist with my transportation. The very next day with another early morning rescue, our fourth call came in from a pilot flying away from Alioth and was unable to change course. After catching up and tinkering with their construct for a half hour, the straight flying Novean opted to leave the construct behind and was returned to terra firma. With the test now over, feedback is being gathered and I'll have it posted in next weeks update (should we make any rescues). Safe flying, DarkHorizon
  6. A Quick Recap I should post here a little more often. Thanks to NQ for clarifying the necro rule on org-registry threads! Well we're now just over one solid month into Alpha 2. I think it's high time to do a quick recap on how things are going with Eyes & Ears. Starting out as a mere idea in Pre-Alpha and fleshing out in mid-2018, the idea of a rescue focused organization was something I never thought I'd find myself doing in Dual Universe. In the early days of Alpha 1, Eyes & Ears made it's first official Alpha-1 rescue, Glavies. Throughout Alpha 1, the organization would answer a handful of distress calls from solo players that crashed their ships and were unable to repair or had simply run out of fuel. The highlight of Alpha 1 would turn out to be the Ministry organizations craft The Rex Liberata having run out of fuel with Bramse, PirateTrader, and WhiteMEat on board. Their anti-gravity craft was brought to a stop a little over 50 SU from Alioth and while a flight to them would have been easy enough, NovaQuark was intent on having them rolling ASAP. With Stormeyes assistance and some fancy teleportation, The Rex Liberata was refueled and it's crew were once more on their way. Further rescues would be performed in the lead up to Alpha 2. The week after Alpha 2's launch, two back to back rescues would be performed. The first rescue was simply returning a grounded tester to a construct they respawned from in Alioths orbit. After some time spent debugging their craft, a second call came in from a tester flying to another planet. Unfortunately due to problems out of their control, they were unable to make it all the way with the fuel they had on hand so more was flown out to them and they were able to safely land. Through these activities during tests, Eyes & Ears - Search And Rescue has successfully run 14 rescues in Alpha 1, and thus far, two rescues in Alpha 2. Our membership has also ticked up to eight members. Additionally two organizations, Vulture Cooperation and DYNAMIC AEROSPACE INDUSTRIES have formed partnerships while Albatross Inc in discussion with us. Eyes & Ears has also tentatively acquired a launching platform in Tortuga City. Details haven't been ironed out but we hope this location will make a great first location off Alioth from which we can launch rescue operations from. If your organization would like to form a partnership with us, feel free to get in touch with me privately and we can discuss things. Alpha 2 is looking bright so far even though I've been personally hampered with hardware issues and have been unable to participate in recent testing. Just because I am down, however, does not mean the rest of the team is out! If you ever find yourself in trouble on the test server, feel free to enter the '911' channel. Since it's hard to see if anyone's actually listening, another option would be to head over to our Discord. Friendly chat is also always welcome so stop by and say hi, we don't bite! Outside of testing, things have been quite mild. Earlier this summer, the Eyes & Ears website has seen a minor face lift in its design and a few things like parallax backgrounds were removed to simplify the design. The 'Our History' and 'Media' pages (with signs by @Geo, and an inspired logo by @Spiridon, thanks again both of you!) are both fairly new so check them out! 'Stats & Stories' has been filled out with 12 separate pieces of feedback by those who have used our service, check that out as well. That about wraps things up. Safe flying, DarkHorizon
  7. Perhaps an additional module that can be installed on a ships cargo scanner that can be used to scan other ships in visual range? Drugs can be concocted or diluted in a way to reduce their detectable signature, but the downside is that the drug has less of an effect on the end user.
  8. Man the last time I saw red, yellow, and green dots in my browser bar was in elementry school when apple had those desktop monitors with the colored and transparent back ends. Have you tried clearing your cache and cookies or even another browser, because the server status page should look like this.
  9. This had to happen sooner or later. Fine, I'll get my lawn chair... Good luck and godspeed, if I run into a wall of beautiful red, white, and blue, I'll know who it is.
  10. Hey, I shot you a friend request on discord but I didn't know you restricted messages from non-friends / mutual servers. I pulled my request after you accepted not realizing that and now I can't poke you on Discord so if you could hop over there please and thank you.  ?

  11. Please message me here or on the DU Discord (I should be pretty easy to find there), I really don't want to clutter this thread up with me me me. Thanks!
  12. I see that this hasn't been linked to yet so I'll just leave it here. https://support.dualthegame.com/hc/en-us/articles/115002472234-AVX-instructions-required-to-run-Dual-Universe
  13. Not to build up unnecessary hype, but the latest schedule for alpha testing only extends to the first test of this month. That's of course not to say that they could be so busy that they can't plan out the future tests, but you never know. If there was ever a more anticipated time for Alpha 2 to start, it's this month. Of course like Lachenlaud said above, as optimistic as I am, I also wouldn't be surprised if a delay was made.
  14. I won't link to it since the ampersand symbol borked things right now, but just search Eyes & Ears - Search And Rescue and you should find it.
  15. 8 members. :c I wonder how many handfuls are just placeholders waiting for the game to come out before inviting all their friends in from other games.
  16. Where the heck can I find my sent private messages...  ?

  17. Ahh, unfortunate indeed. You can read up on the NDA here which extends per my knowledge all the way until either the start of beta or release, but I can say for sure that the entire alpha phase is under NDA and such content can never be disclosed publicly until pretty much the end of time. If you feel that you can't uphold the NDA then feel free to poke support as I believe they have a very generous refund policy, but don't quote me on that.
  18. If it's not to much to ask considering I'm not a dev, consider keeping your old GPU around and NQ might gather some performance statistics based off your build. As the game gets optimized, those entry requirements should come down so who knows. I'd agree on considering that 1660, oh, and your english is fine. ?
  19. Aside from what has already been publicly discussed (which you seem to already know), an exact date hasn't been nailed down yet. NovaQuark is vague with their timeline to keep people from setting expectations on the flow of development which can lead to disappointments if those expectations aren't met due to unforeseen bugs and delays. Sorry if as players/testers, we're being a little vague on details that NQ hasn't already discussed openly. We're all bound by an NDA and breaking it can lead to some pretty severe consequences.
  20. If you can dream it then you can DU it, or at least within the devs provided means.
  21. Usually the introduction section will get you approved faster if you haven't been already.
  22. 30,000 simulated players all across the planet, my my my... It would be nice to see it scaled up to all in one area. Hopefully a future stress test can up the ante with thousands of dynamic constructs. I'm curious to see how things have improved since that city building project we had around this time last year.
  23. Hey, that actually goes in the status updates of your form profile. If you need some help figuring this out, just run the command ~forumauth help in the discord server and a video will pop up. If you still need help, ping a member of the discord staff!
  24. If you want to submit the bulleted organizations within the organization that you had linked to, please provide links to those organizations. If you'd like me to submit only the linked organization, please specify this.
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