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Redrick

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  1. Like
    Redrick reacted to Sabretooth in "Flat market map" of sanctuary   
    Well, its not really a map. But you never know where you are in this game because the entire planet looks the same. Its not like there are continents so you can look at the map and see where you are going. Also, what if you have multiple markets you have to visit?
    I have located some of the markets on sanctuary and tried to put them in a sort of 'flat map', putting the markets next to each other. Easier for route-planning
     
    northpole: 3
    upper sphere: 8 - 12 - 11 - 16 - 10
    equator: 17 - 6 - 19 - 2 - (9) - 13 -5 - 4
    lower sphere: 9
    lower sphere: 15 - 20 - (9) 18 - 7
    southpole: 1 -14
     
    Market 9 is below the equator and 'between' markets 2, 13 and 18
     
    I hope you understand what I tried to do here. Its very difficult to see where you are on the map in perspective to where you are going so i hope this will help a bit.
     
     
  2. Like
    Redrick reacted to Atmosph3rik in Past 15 core units...   
    You can create your own Org with only you in it.
     
    And there is a talent that will allow you to place cores with the Org as the owner, instead of you.  When you place a core there will be an option to choose whether you or your Org will be the owner.
     
    I can't think of the name of the talent, but it's in there somewhere ?
  3. Like
    Redrick reacted to NQ-Naunet in Talent Points   
    The points will be applied after a brief downtime starting at 9 am UTC | 4 am EST on December 17th.  
    _______________________________________________________________________________________________________
     
    Hello Noveans,
     
    December is halfway over, meaning the arrival of the new year is tantalizingly close! 2021 is sure to usher in some big changes, and we couldn’t be more excited to experience those with you. ?
     
    While we were rolling out 0.23.1, we noticed that players who had talents in training lost what was accumulated during our downtime. So, in the spirit of bringing out the old and ringing in the new we would like to offer everyone 1 million talent points (~1 week’s worth) to not only replace lost points, but also as a bit of a holiday gift! Build, explore and be merry!
     
    Thank you for your continued support. We sincerely hope that you and yours enjoy a restful holiday season!

    Sincerely,
    The Novaquark Team
     
  4. Like
    Redrick reacted to NQ-Naunet in This is Dual Universe   
    Hey there, although it's the weekend I'm interested in looking into this. Stay tuned!
  5. Like
    Redrick reacted to _Kiwi_ in This is Dual Universe   
    It was likely an exploit that they used, and you are not meant to disclose exploits on the forums, which is why they threatened you. However, as you were not the one that used it, I’m not sure how you would get in trouble for showing a video of a ship disappearing, and I hope Hyperion gets in big trouble for this
  6. Like
    Redrick reacted to XKentX in This is Dual Universe   
    We all know the state of PVP is beyond miserable and big engagements are rare.
    Here is our story of what you get when you try.
     
    We spotted an AC HYP Flotilla leaving Locobus to Alioth. They had 3 XS ships, 1 S ship and 1 M ship.  We were heavily outgunned so we had to improvise.
    The plan was to kite the XS ships away by showing only 1 XS core and then engage the M core with the rest of our ships (We had 2 S, 1 XS)

    Part 1) The trap:
    I am the pilot of the first XS ship that burned from alioth to intercept and then aligned back so they "catch up to me".
    The rest of the ships were held closer to Alioth (like 10 SU from me) so they engaged only once I kited the XS away.
    AC HYP flotilla cached up to me at about mid-way from Locobus to Alioth. I accelerated to max speed and got the M-Core at about 1-SU and opened fire with 4 L Railguns.
    About 5min later the XS cores undocked from the M-Core as expected but couldn't catch up to me as we were at max speed. M-Core started slowing down forcing me to slow down too so the XS cores can get a lock on me at closer range.
    I started changing trajectory as the XS cores were now slowly approaching me as I was not at max speed and slowly taking the XS cores away from the M-Core trajectory to alioth.
     
    Part 2) The sheep:
    Once I got the XS cores trajectory very well off the alioth trajectory, I instructed the rest of the ships to slow down and engage (so the M-Core that is heading to alioth will catch up with them, now without escort).
    That worked and the XS cores got their trajectories all messed up and flew in different directions leaving the M-Core ship alone with 2 of our S-cores (about 16 L guns) opening fire on the M-Core.

    The M-Core, left alone without escort, decided to run to Alioth and accelerated to max speed.
    I changed my speed vector the other way and had intercepted the M-Core too (that was not planned but luck was on our side).
    We now had about 22 L Railguns all engaging the defenseless M-Core freighter.
     
    Part 3) The way out:
    We were firing at the M-Core ship for about 20 minutes and then one of our gunners reported a player-kill + a crash. It happens when you kill an avatar, a known bug since the start of beta. The gunner-killer crashes.
    The M-Core ship suddenly stopped (I assume, anyone who was on-board logged off or was dead). We all burned all our fuel to slow down and verified that the M-Core ship is now standing still and is a sitting duck.
    All our ships started approaching and continued fire on the M-Core ship and trying to evade some XS-cores that finally arrived to try to save the M-Core freighter. 
     
    Our own M-Core heavy gunship friend was about 40SU away and now burning towards us from Alioth so we didn't worry about XS cores spread all over as they are now outgunned and disorganized.
     
    The M-Core ship started trying to repair some parts and accelerating but it had all it's engines down due to being under constant fire of about 22 L Railguns for the last 20 minutes. It started spinning and couldn't keep up with the repair.
    Then, when AC HYP Gizzly ran out of options to survive, this happened:
     
     
     
    For those who don’t understand what happens, The M-Core is standing still, is under fire (so the warp drive is in cooldown) and it suddenly just disappears. All 4 of our ships on field (about 12 players) just had it vanish from their radar. Can I get the skill to switch Universe too ? This is Dual Universe.
     
    When I asked in Hyperion discord for comment, they threatened me that disclosure of this violated EULA and I will get a ban.
     
    I believe I can disclose the footage of my video and share my experience. I don't see any EULA violation here.
     
  7. Like
    Redrick reacted to Mamba_Lev in DevBlog: Construct Intellectual Property Protection & Blueprints Duplication   
    Let's call them BPO's and BPC's.
  8. Like
    Redrick reacted to Danger in Weekly Update & Minor Site Improvements   
    Novaquark, could you please do following things?
     
    1) add community portal and devblog button to top bar on forum (so we can get there more easily)
    2) add option so we can receive news from devblog to our emails
    3) post "Weekly Update" on devblog (and send to email) where you can tell us what are you working on, what troubles are you facing, what you are planning,... communicate with us:) I'm sure you are planning such thing, but now it's about week after KS campaign with no news. We can't wait to hear and see more stuff so we can post about it on forums, chat on discord, etc.
     
    Thank you,
    Danger + another 3000+ forum users :-)
  9. Like
    Redrick got a reaction from FrozenFace in Russian speaking pilots / Топик русскоязычных пилотов   
    Поздравляю всех принявших участие и поддержавших проект! Кампания преодолела минимальную запрошенную сумму в €500,000.
     
    Перевод девблога - Кастомизация персонажа и развитие.
  10. Like
    Redrick got a reaction from FrozenFace in Russian speaking pilots / Топик русскоязычных пилотов   
    6 тысяч бэкеров  \0/
  11. Like
    Redrick got a reaction from FrozenFace in Russian speaking pilots / Топик русскоязычных пилотов   
    Я бы отметил, что совсем неважно откуда человек. Общий у нас язык, сказки, которые рассказывала в детстве бабушка -)
  12. Like
    Redrick reacted to FrozenFace in Russian speaking pilots / Топик русскоязычных пилотов   
    Совершенно верно.
    Осталось 75к
  13. Like
    Redrick got a reaction from Anonymous in Russian speaking pilots / Топик русскоязычных пилотов   
    Я бы отметил, что совсем неважно откуда человек. Общий у нас язык, сказки, которые рассказывала в детстве бабушка -)
  14. Like
    Redrick reacted to FrozenFace in Russian speaking pilots / Топик русскоязычных пилотов   
    Интересно, сколько здесь народу с СНГ.
  15. Like
  16. Like
    Redrick reacted to Anonymous in Russian speaking pilots / Топик русскоязычных пилотов   
    Привет! Добро пожаловать!
  17. Like
    Redrick got a reaction from Anonymous in Russian speaking pilots / Топик русскоязычных пилотов   
    Привет пилоты, давайте знакомится \0/
    Надеюсь, что случиться полетать борт о борт и в этом проекте.
     
    К вашим услугам организация Russian
     
    https://community.dualthegame.com/organization/605/
  18. Like
    Redrick reacted to HaidenFR in Dual universe - Visit at Novaquark headquarters   
    DUAL UNIVERSE
    Invitation at Novarquark

    Dual universe has actually a false reputation of being a mix between Space engineers and No man’s sky. It doesn’t helps.
    I’ve talk about that with the team...
    ...They’re not only doing a building game, at all. It’s a complete game, with everything you may expect from it, made by players who play games alike and who want to create their ultimate version with their own concepts. They’re playing the same games as you and they’re not willing to make the same mistakes.
    For now they’ve just shown their technology and they want to make a game as the same dimension as EVE online on which you’ve put some Minecraft mecanics in a ++ version

    I need to tell you that I was sceptical before going to Novaquark. I've a huge videogames experience so I hade a lot of questions.

    So, here's the interview. (It's my redaction, not exactly how they said it)

    TECHNICALLY
    - For Dual universe, you're seeking for a real big thing. Technically will it really be possible ? With how many maximum players visible ?
    For now it's a technical demo. When we've started the project it was on a multiplayer basis and not a solo one on which you add things.

    We're starting from a fresh new game, multiplayer in mind, we put the maximum and we adjust the things together.

    - At what distance you make elements of the game pop ? And when it's too far away, it doesn't pop ? It's showed but in low poly ?

    It will be in low poly. We're tweaking it as the project goes by.
     
    - Will there be differences between orbital flying and space flying ?

    For first the speed, maybe the vibrations, different motors will probably be necessary to control the player's progression. It will be luxury to have a ship who can do space AND planet flying. Our goal is more to have a ship carrying a shuttle to go on the planets. We'll also avoid big structures to go on the planets to don't see them crash on your little house without warning.
     
    - Will there be wheel vehicles and their physics ?

    It would make a lot of calculations so the size of the planets would be shrinked so no.
    But we'll have hovercrafts who follow the terrain.
     
    - What about aquatic vehicles ?

    It's hard to do in voxels but we want to make innovations with the voxels.

    CONSTRAINTS
    - Dual universe'll have limitations with the things we can build ? What happen if I build a giant penis ?

    Any building has a tag with the name of the person and you can report it. If it doesn't respect the rules of the game, the materials and buildings will be delete and the player may be banned.
    Next to that, what you can build, can be sold on the game market. I think the players
    will be more interessted to buy things with style, rather than the ones who don't match with the universe.
     
    - The pre made parts of the ships are a very good idea for me and when I see a ship it gives less the feeling of : "There are only cubes in this".

    We're putting these elements to inspire the players too. Some of them don't know how to build a ship, so we give some keys to them.
     
    - What if I wanna destroy a whole planet ?

    It won't be possible. The center can't be destroyed.
    Mining deeply will be a real career to avoid lava zones who'll be more and more numerous as long as you go deeper.
     
    - I'm a bad player so with 60 people I decide to build a giant cube around a planet, so no one can't go inside. How will you avoid that ?

    A good player will come destroy it.
     
    - How to control big groups of people that you can meet on games like survivals who are raiding or griefing anythings they find ?

    We don't want to break the game balance in any way.
    The start of the game will be safe to be able to develop yourself.
     
    COMPETITION
    - You know of course that there're others games who looks like yours in which I don't have to pay every month. Their first problem is their world is so big that we don't find any other player. How do you solve that ?

    We want to create a game to play for years, so the subscription is here to have everything to build new content. We wanna give more and more possibilities to the players.
    Dual universe isn't going to be another clone. We wanna do the ultimate sandbox game. We've played to the other games you're talking about and we allways thought that there is missing something, that's why we've decided to do our own project.
    For what you can do in the game, we believe that the community will do a big part for that in Dual universe.
     
    GAMEPLAY
    - What planets will have to give me the want to explore them ? Today the sandbox games are mostly with empty planets and sometimes a cave. This is not very interresting. What is exploration for you ?

    Exploration has to be not too easy and rewards you. It's hard to take off a planet to go to another one but there will be different ways to do it. You'll need players, materials, skills, fuel, make tests etc...
    Next to that we're putting a lot of work in the creation of the biomes so they all have a purpose and goals for the player. They're not just skins of the terrain, they all have their materials, aquatic lifeforms, animals, etc...
    You'll also can find wreaked ships, ruins and things that the players had built.
    In space you'll find minerals in asteroids or a secret base hidden by a player in one of them.

    - A universe with 30 planets and people rather than a universe with 250 planets with no one and allways the same things to do sounds more interesting for me. What do you think about that ?

    Our universe will expanse as players come in the game. The more player are in Dual Universe, the more we will add elements to, then we'll give access to stargates who'll bring you far away in the universe.
    We also want to implement safe zones to encourage people to regroup.
     
    - Will there be aliens ? NPCs ?

    The game is about the humans who're searching a new planet. The game has a story. So we're just thinking about humans and animals. But you'll have elements to make alien looking ships.
    For the NPC if by that you mean : The magician standing in front of his house, you won't have that.

    - But a city without NPCs walking by will make it look dead, no ?

    What will be constructed will be at the scale of the player population of it. So like in real life in the street, you're not allways seeing people, you'll not see players if they're not using their colony. But it will take time and investment to build these colonies so there will be players in.
     
    - The players' ships and buildings will be saved ? Tradable ? What happen if my ship is destroyed ? Can I make it again with a saved blueprint or will I have to do it again from scratch ?

    Yes, you'll have all of this and the ability to build back your ship if you've saved the blueprint.
     
    - What about the character creation. What will be the options ? Will we all have the same look ?

    There will be a character creation : man, woman, face details, haircut, nickname, logo, etc...
     
    - Will you put ranged combat on foot ? Melee combat ?

    The combat will be a lock and fire system. (Nok : Not a Tab + skill, I asked) The goal is to have a tactical combat more than a reflex combat and also because of the technical issues a too fast fighting system may create latency, etc... (Nok : So it would look like a Star wars galaxies system on its end)
     
    - How will be the space combat system ? Simulation ? Arcade ? Shields / Armor / Pilot (dead) like in most of others space games ?

    We're looking for somewhat of a realistic lock and fire space combat. A tactical combat. You'll have to hit the shields, scan to find where are the important parts of the ship to destroy them, etc...
     
    - In a multi crew ship, what are doing the other players ?

    A ship will need a lot of things to work. You'll have to close doors to take off, people in the turrets, others who'll make the power go to the speed or the shields, etc...
     
    - Someone is boarding my ship. Is it more interesting for him to destroy or hack a door or make a hole in my ship ?

    It depends of your ship construction. The ship will define its weaknesses. If you've put a strong door, they'll hit the shields. If you've strong shields, they'll hit the door, etc... Following that idea. It's up to you to enhance your ship structural after that.
     
    - Will there be any fuel ? Will I have to eat, drink or sleep ?

    Let's take an example. A player wanna explore a cold and far away zone. He'll have to equip himself with clothes to go there and have the supplies for that kind of expedition.
    In that way the more you're prepared, the more you'll be rewarded.
     
    - What happen when I die ?

    For now it's a respawn, after there'll be penalties, but it's still in the works
     
    - How will be the economy ?

    We're looking for something close to EVE online for that with markets that players can make. There can be different markets next to anothers and who compete.
    In these markets you'll be able to sell materials, objects, constructions, DAC (Subscription tokens).
    At the beginning we'll put bots, as it was on EVE online, to have a working market since the start. When it'll be working, we'll delete bots as more as players will come in.
    We have knowledge about the economic systems, so we'll make sure it's never blocked.
     
    - What are the careers planned ?

    You can see that on the Kickstarter
     
    - Will there be a criminal system ?

    We want the community to control that. For example if this group is know to be agressive, the communty will see if it has to be stopped or not. It may create police players group to stop them.

     
    Other things to notice :
    - They'll put free extensions to add specify content like : Stargates or Weather system (I mean tempests, etc...) and so on.
    - When you're in the cockpit, you can see your body in full 3D. It will be improved.
    - You'll be able to tweak your ship. With the LUA system. So it will really be your ship and with that you can expand his value on the market
     
    Now it's up to you to decide.
     
    Thank you to Alexandre Moufarek, Ludovic Serny, Jean Christophe Baillie, Berjamin Berteau and all the persons who've answered my questions. They were passionate players and very easy to speak with.
    In case you forgot, link to the Kickstarter : https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg

    Thank to all. It was Kendan for whyshouldiplay
     
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