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SimonVolcanov

Alpha Tester
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Everything posted by SimonVolcanov

  1. No, but I have actually spent days eating and drinking nothing but milk and sugar cubes...
  2. I wish I could take time off... but I don't think that's a wise move in the first month of a new job. Especially since I'll be living in company quarters.
  3. Well. I think this counts as the actual Alpha, even if NQ doesn't consider it as such. But I'd rather take this perfectionism over an unfinished final release any day
  4. still, it's a unique area, ressources or not. It's where every new player will spawn, so merchants and recruiters will pay a fortune to use the space
  5. In that case, the org that secures the most of the safe zone will probably become one of the most powerful...
  6. I do like building underground bases, but might also spend some time topside to construct "Hotel Volcanov and the adjacent Volcanov Casino, including a garage and refueling station™"
  7. While wiring up a huge ship might create many jobs for engineers (or rather electricians at that point), it also makes ships insanely more vulnerable. Because now you don't only have to protect your modules, but also every inch of wiring and fuel tubes to keep this shit running. Plus wire repairs on the run might be a bit complicated... I dunno, I'm split on this.
  8. inb4 Nyzaltar posts "I win" and locks the topic
  9. Alright, yeah, 6 zones. The shield as a "second skin" would be actually good, as I see it. And ya can still put my original zone idea on it. 4 equally split along the long side, 2 on the short sides. If it's not zoned, a basic energy-based shield system (you hit it anywhere, shield energy goes down) could be implemented temporarily until a better solution is found.
  10. Problem I see with this is that stealing wouldn't be viable anymore. You have a superior concept of a ship? All the more reason to protect it. This on the other hand would be cool. These two ideas don't necessarily exclude each other.
  11. One way to solve this would be one shield bubble, parted into hexes and you can assign up to 4 zones to those hexes. Limitations would be that all hexes have to be assigned to a zone.
  12. Well, I'd say they'd have to either send someone to pick them up or transfer them creds for a taxi. Otherwise people who want to transport players over longer distances would be out of a job... it's the "convenience of some over the job-diversity of many" problem again...
  13. You also gotta consider that the easiest solution might not be what fits the DU narrative. Sure, not having teleportation in a huge base or city might be a pain, but allows for more creative solutions, like "trains" (basically a hovercraft in a tube). And things taking actual time makes you appreciate them more, which is why I think teleportation might not be the best solution for DU.
  14. As long as I can choose Simon Volcanov, I don't care how exactly it's processed.
  15. If they don't regrow, as huschhusch hinted at, Wood (or biomass, or whatever trees are made out of) might become a luxury ressource, with high rarity, but little actual use...
  16. Howdy hi ho, fellow architects of this fine world! Since scripting will be a big part of the game and not everyone grew up indulging themselves in various programming languages, I thought I'd link this little LUA tutorial here that I stumbled upon while improving my own LUA skills.
  17. I wish I could really enjoy the Alpha, but since I'll start my first job on 1. Sept. I might not have much time... but I'll try to get every minute out of this sweet sweet Access
  18. Whenever someone brings up multiboxing and stuff, I think of No Game No Life, where the girl plays on 4 devices at once in the first episode
  19. I'd prefer a more diverse crowd. More timezones covered = good.
  20. Well, I'm not a full furry, but a Brony, so that kinda counts, doesn't it?
  21. You Americans already are the second-largest group...
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