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Kurock

Alpha Team Vanguard
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Everything posted by Kurock

  1. I like the idea of apprenticeships and this can be done in game to teach others the "soft" skill and by that I mean the skills that the player learns on how to play the game which is completely separate from in game stats/skills. I dislike the fast tracking of skill gains. This will be abused no matter what form it takes and will narrow the "correct" way to play DU. There should be no "correct" way.
  2. Kurock

    Spawning

    AFAIK the only one time teleport is when a new arkship is discovered and people want to switch to the new starting area. While certainly convenient, a one time teleport to an org facility it is unforgiving of mistakes, and limits player interaction. Why not organize ferries for the newbros? And if another rival org gets wind of a reinforcement vessel, people have to get creative. Yes, pirates may need to smuggle out their new arrivals. That's call emergent gameplay.
  3. Greetings fellow Dualers eagerly waiting for the arrival of alpha (September) and closer to the present, this months dev diary. The mission To make Dual Universe fun for all players. It is that simple and that difficult at the same time. While we have multiple projects to achieve this, your input is always welcome. Join us Cinderfall Syndicate (CSYN) is recruiting on all fronts (if you want to do something specific, we most likely have a place for you), but most of all I am looking for individuals that are willing to join the already talented team of researchers - The blueprint creators. A group that puts together prototypes and generally figures out how to best put tube A into slot B. LUA and CSS scripting happens here. miners - The ones that extract/retrieve the ores from the ground. Led by KittyKhatt, the importance of these tough resource gatherers cannot be emphasized enough. constructors - Take the blueprints and resources from the top two and make them into a reality. This group is also tasked with setting up forges, printers and infrastructure in general. We cater to many different play styles. If your dream is, for example, to build space stations, we can make that dream come true. Come have a chat at in our discord server to find out more.
  4. Like most things, it's not that cut and dry. It should be fast/easy to learn the basic skills. This way new people can quickly gain a taste for how the various aspects of the game plays before choosing a specific path to concentrate on. Does this mean you can quickly learn how to create advanced techs? No.
  5. You speak of bringing balance to the forces. I can support this.
  6. Q: How do you specialize if you have a circular skill tree? A: Make the circle bigger. A slightly longer answer is having a few more "bridging" skills when switching between two major "trunks". A person that specializes in one trunk will then necessarily be further along then someone that started on another major trunk and bridged over. A way this could be implemented is to start in the middle and as you get further away from the center each skill takes longer to train. Welcome to the skill forest: A good skill forest is worth exploring. Edit: Picture is from Path of Exile and you do not start from the center in that game.
  7. I think I am just reiterating what others have said before me here... but here goes anyway. DU is a sandbox game with aspects of exploration, construction, combat, politics and economy. No one of these are more important than the other and it is not required for all players to like all of those elements. It is a design decision that a player may choose how deep they wish to go into each of these aspects. Don't like politics? Be a neutral party that does whatever. (Just don't be surprised that annoying a large organization might have some repercussions.) Don't like playing in the markets? Just use the auto-price match functionality at a market of your choice. Finding hauling goods from afar tedious? Hire someone to do it for you. The point of a sandbox game is to set your own goals. Be it making loads of money, owning a planet, or kicking over other peoples sandcastles. There is no storyline or quest givers beyond what the players create. Point is: do what you want to do but accept that the other aspects of the game will also be there for people that are interested in them. Edit: TLDR; its like what Twerk said, but put nicely.
  8. "He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent!" And it just so happens I just got a fresh shipment of fluorescent voxels. Welcome to DU
  9. "Duals" is the only one I would vaguely be interested in using. "Aliothians" because everyone is reborn on Alioth (sometimes more than once). This once is cute because when the next arkship is found, it will be on a planet with a different name and people can be named after that planet. But this name is not very unifying. So "Duals" gets my vote until something better comes along.
  10. Great stuff. I found I liked the whole thing right up until it ended. The end makes me sad. because it just cuts out. And it was over. Then sadness. Which was only driven away by starting again from the beginning.
  11. I do speak under correction because nothing is set in stone, but this system sounds like you will actually play the game rather than grind the game. Sounds great to me.
  12. Welcome. Always glad to see new faces joining the fun. Is it too early to shout "Go Geckos"?
  13. Why DAC? Besides the reasons already stated, (and this was probably mentioned before) but having DAC also reduces the blackmarket for "gold farmers" since players will actually pay NQ for a DAC rather than paying a dodgy site that may promise X amount of in-game money. I expect there will still be some, but vastly reduced. Why is this a good thing? Because it makes the "real money injection" visible (rather than secretly happening behind the scenes) and ensures the money goes to NQ rather than dodgy third parties. People with money will pay money. Having an official and regulated place for that is always a good idea. Leveling skills Skills will be learnt passively offline in real time. So there is no power skill leveling. Playing more does not give more skill. No amount of DACs increase this. Back on topic According to https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/ there may in the future be a cosmetic cash shop. No mention of any tie in to DAC on that and I don't see why there should be. As long as the shop remains cosmetic (no boosts in game of any kind) it will never be pay to win, no matter how you try and slice it. As such there is little reason to split a DAC into bits to make a pseudo premium currency.
  14. I do not expect to see automated drones in DU. Remote drones possibly, but not fully automated ones. And if there are autonomous drones I expect they will be very limited in function. Though even these are a bit worrying. Why? Because everything built in DU is a construct. We see ship, hovercraft, building, drone. The game only sees constructs. Anything you can tell your "drone" to do can also be placed on a hovercraft/ship. An automated battle/mining fleet is exactly what NQ do not want. Why? Because marginalizing players is not the point of the game.
  15. Autocomplete is a curse. But to reiterate... OP: Please post organization advertisements in Arkship Pub.
  16. Belated welcome, BMC. I look forward to seeing how you resolve the dichotomy of the honorable mercenary.
  17. My question would be more along the line of "What CSS will DU support?". Not all browsers support all CSS operations/features. Is CSS3 included? Or is it simply too early to tell?
  18. Welcome to DU Posting here and chatting on the discord servers are a way to pass the time until alpha. And yes, many groups have started a DU community in for various games (e.g. Minecraft, space engineers, Conan, Hellion, etc). I suggest dropping by the discord servers to find out more.
  19. Welcome. You will have to explain what you expect a federal entity to look like.
  20. Excellent work. A great visual representation of what few knew.
  21. See? President Void understands.
  22. No. (for reasons already stated) However I am all for a large organic life form that roams the stars that people can attack if they so wish but actually is not aggressive.. and have others frown on them because the creature is harmless. Like a whale. A space whale.
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