Jump to content

Vhaeyne

Member
  • Posts

    35
  • Joined

  • Last visited

Posts posted by Vhaeyne

  1. 5 minutes ago, Cergorach said:

    You keep forgetting: Time=money, so that time you spent on the game is effectively money you spent on the game. Depending on how much you earn in RL, that can be a little, that can be a lot.

     

    But you're equating paying more for getting more out of a service as a negative experience that influences your gameplay experience. How about graphics, if people buy expensive computer hardware they can get a better performance and better graphics, they effectively have a better gameplay experience then others that can't afford that computer hardware. Should we then all have basic graphics and horrible performance to make the baseline equal for everyone? I think not!

     

    IF you have 40+ alt accounts, you'll probably have access to every talent at max. Refining/production will probably be maximized for everything, just as with placing structures. I suspect you have dedicated miners, dedicated PVPers, placers, manufacturers. You want to explore it for quanta... With 40 characters? That is a PAIN in the butt with all the logins/vr sessions, that sounds too much like work! 40 characters doing 7 mining charges every day is just 6-7 hours per day of dedicated mini game! Doing the missioning system with 40 characters would have been a pain in the arse using the VR system, running multiple routes and VRing 40 toons in would have been a fulltime job already. That takes dedication, time, and effort to do on a regular/daily basis! What's your problem with that? Is that because you don't have or want to spend money=time on doing that as well? Or do you feel you need to do that to 'compete'?

     

    Then the question becomes: Could you compete with the person running a single account mining T3/T4/T5 mega nodes 100 hours a week? I sure as hell couldn't (nor would I want to)!

     

    I play my main with three alts, one dedicated ship builder (elements), two dedicated pilots, and my main is the refiner/production/miner character (with a bunch of other talents sprankeld in).  Those four did missions, two traded routes at the same time and VRing in to do the drop off and pickup. After I setup proper AP, landing pads, infra, testing, etc. The flying was not that involved (and was working on making it even easier). What took the most effort/time was the VR sessions and the re-logging of characters. I might eventually consider a fifth character. But 40 or more... Hell NO! ?

     

    But I pad $80 => €70 per year of game time per character, that's the price of a new computer game these days. Worth it for me at the time at this time in my life, there were times where that absolutely wasn't worth it. Not everyone's circumstances or resources are the same, expecting that they should be is naive imho.

     

    Thank you for taking the time to respond. This stuff is actually an eye-opener for me with DU specifically. I would expect it with something like EVE (Which I don't play because of P2W mechanics like Plex), but me and my org mates honestly did not think people were going this hard in DU. We thought maybe a handful of people might have two or three accounts from the Kickstarter. I am shocked to learn that there may be someone with 40 alts and people can casually have 4 alts. I did not even think people were paying for accounts at all yet really. I thought everyone was using the Beta keys from the Kickstarter like I have been. 

     

    I think it's ok for some games like Genshin Impact or even EVE to have p2w stuff. It's just not what I look for in an MMO. I came here to voice my frustration, and I feel I have accomplished that. I don't think DU is for me, but I hope you continue to get what you like out of it. 

  2. 1 hour ago, Kobayashi said:

    That DDoS effort is probably the stupidist thing I have read on this forum and that is saying something. Going to love to see your posts when territory war comes.......

    Really not surprised the game isnt as active on the web, it isnt live yet and it is not finished. Why would you overly market a game which is not complete, you just get angry people like you.  The fact they have not even HINTED at Steam yet for example, shows where they are in development IMHO.

    Personally I enjoy asteroids, I enjoy the community, I enjoy selling stuff to people and buying stuff from people. I enjoy going to the casino and race nights.  I LOVE risk, I want to be attacked, I want to be able to lose stuff.  I want to be able to salvage stuff.  I DONT want to "gather for myself and build for myself" like some sort of hermit.  That is a gameplay style I really dont understand in a sandbox MMO, might as well go play a coop game.  But I have no issue if that is what you want to do, all good.  Just that one of us is enjoying the game and enjoying the content NQ is adding and the other isnt, doesnt make the stuff I like invalid.

    "Playing as a vulture literally invalidates every play style NQ has tried to balance." What exactly does it invalidate? and why are they even trying to 'balance' anything now, nothing is valid until some sort of territory conflict is added, NOTHING.  Also, pretty sure that construct being abandoned and scavenging has ALWAYS been on the cards.

     

    There won't be any posts from me when the territory wars come. I already talked it over with my org mates. None of them want to play if there are handout caches from players who already quit all over the place. If you could PvP for them, that would be one thing, but they ain't going to have atmo combat in time for that.

     

    I love Risk vs Reward too, but I also don't love being a slave to a game every 13 weeks and I don't love people getting their free shit from their vulture play style with no risk.

     

    I hope this game continues to satisfy you, and I hope it does well on Steam. Have a good rest of your day.

  3. 6 minutes ago, Kobayashi said:

    In your opinion...... love people who think that their playstyle choices should be trust onto everyone.  Salvaging is salvaging, one mans trash is another mans treasure.  You are probably the sort of person who thinks pirates are evil too.  Well done for ignoring the other items on the list too lol.

    BTW that population graph is completely made up, no idea where it gets its figures.  I would suggest population is probably lower than that, it is a beta, the game is still being made and a lot of people wont pay to play a beta, still cant work out why people are bothered about pop in a beta game.  Personally I am taking it casually until I see what the ACTUAL game is like before I start busting a blood vessel.

     

    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.

     

    Why not? "It's how they choose to play the game!"

     

    Playing as a vulture literally invalidates every play style NQ has tried to balance. 

     

    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG

     

    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.

     

    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?

     

    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 

     

    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 

     

    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.

     

  4. 8 minutes ago, Kobayashi said:

    You are just making stuff up now, there is NOWHERE you can see the pop and general consensus is the game has got busier since patch for obvious reasons - people coming on to try stuff and protect their assets.

     

    https://mmo-population.com/r/dualuniverse/

     

    The entire Discord only has 20k users. Half of those users are not even active...

     

    8k is likely a generous estimation of the player population.

     

    Most of what I see in #discussion on discord are people talking about how shitty NQ or how NQ don't care to fix or balance "X".

     

    If there is positivity out there, I have not seen much of it.

     

    8 minutes ago, Kobayashi said:

    Autominers are not the only way to make money in this game, not sure why people are so obsessed with ORE.  I made billions hardly doing any mining.

    - you can make stuff and sell it (using purchases ore)
    - you can design stuff and sell BP (someone I play with sold three ship recently for 185 million EACH)
    - you can do missions
    - you can mine asteroids

    Soon you will be able to find and take other peoples abandoned assets.  Think even a fraction outside the box and there are a lot of ways for even new players to pay the bills and make a good profit.

     

    Finding and taking other people's stuff just because they did not pay their taxes is the most low-life way to play a game I could possibly imagine.

     

    There is nothing balanced or rewarding about taking advantage of a shitty tax system. The game would be better off if the shit just got deleted.

  5. 10 minutes ago, lunaprey said:

    I 100% agree. I play this game to have fun with a single account, not to turn it into a full time job with multiple accounts.

     

    By designing the game such that multi accounts are given a huge advantage, DU is hurting themselves by stabbing their own small and loyal player base in the back

     

    NPC delivery missions are the same way. It's totally meant to encourage alts. I know someone who has 40 alt accounts and is so rich. It's disgusting and infuriating. 

     

    40 alt accounts? That is worse than I ever imagined.

  6. 9 minutes ago, Atmosph3rik said:

    Every time i go to work, i get this nagging feeling like I could be at home playing DU too.  It sucks.  But it's not anyone else's fault, or problem.

    Inequality outside of NQ's control are not what I and other people are upset about. 

     

    What NQ can control is how fair of a playing field they provide in their game. 

     

    NQ has made a change to the game that incentivizes people to spend money on more accounts to gain a larger pool of HG tiles and calibration charges.

     

     

    9 minutes ago, Atmosph3rik said:

     

    The idea is for everyone to be able to enjoy the game.  If you have time, you can use it to make more money.  If you have money, you can use it to save time.  

     

    I don't see any difference between DACs and alts.  and i don't see any difference between someone who has a lot of disposable time to put into a game they enjoy, and someone who has a lot of disposable income.  I am a bit jealous of anyone who has both though  

     

     

    I don't enjoy the game as much when I know the devs are restricting my experience to sell me an alt account. Calibration charges could have been earned through in game activities and not capped.

     

    I remind you that even if I had all the time in the world to play DU. I would still be capped at 5 HQ tiles and the same calibration charge rate.

     

    Even so, just because it is unfair that some people have more disposable time does not mean that its good for NQ to take advantage of someone who has more disposable income.

     

    I am lucky enough to be in the position to buy as many alt accounts as I could stomach, logging on to and keeping track of. Yet, I won't because things like this piss me off.

  7. 2 hours ago, Cergorach said:

    Then how would you call the player that has the time/inclination that plays a 100 hours a week due to living on unemployment benefits or being extremely rich? Time to win?

     

    How about dedication and effort to win?

     

    You should not be able to just magically achieve in games by spending more time. It takes effort and dedication with time to achieve anything.

    If not, then I am not interested in the game. Which is why I don't play clicker games.

     

    It is also why I have never been a fan of the EVE style passive skill gain system. I put up with it because the block game behind it is solid enough to draw me to DU, but that does not mean it is good or I like it.

     

    2 hours ago, Cergorach said:

    Of the two, which one is more iffy? Pay to win or time to win? How about friends to win? Natural to win? Luck to win? There are so many things people can have that an advantage over you, why worry about it? Are you being killed by the alt farms? No.

     

    How about social skills or being a likable human to win?

     

    Why worry about it? Because every time I am spending my last calibration charge I have the constant nagging feeling that I could have another accounts worth of return for my effort if I just paid a little bit extra. That is not the system I thought I was buying into when I backed this game on Kickstarter.

     

     

  8. 56 minutes ago, Cergorach said:

    How does one win at DU? How does one win at EVE? You don't. You can pay all the monies in the world and it won't do anything if you lack the skill/knowledge to use it.

     

    If you backed the KS and didn't get that they were copying the EVE concept of training, accounts, PLEX, etc. You always knew it was going to be like this. If only for the Talent training, the alt slow-boat pilots for moving bulk items at an affordable rate, do I need to explain the advantages of alts in pvp/pirating? This is always how it was going to be, you only just realized it.

     

    How does one win? That is pretty subjective in DU sure. I think a single person with alts having access to a lot more calibration charges and HQ tiles has an extreme advantage over a person with only one account. Many would and have called this pay to win.

     

    Nitpicking definitions of WIN is not going to change the fact that people are upset over a change that encourages multiple accounts. 

     

    Just because there was always going to be some sort of advantage to having an alt does not mean that NQ should encourage it.

     

    You simping for NQ is not going to change the fact that people are rightly upset about this.

     

    EVE is pay to win as well. Which is why I and many others don't play it.

     

    EVE being pay to win also does not mean that a block game like DU was predestined to take the worst parts of EVE. We don't have Plex. Which is good.

     

  9. Just now, Gunhand said:

    Intel.

     

    If enough Intel users report the same thing and enough AMD users report they can't then that will be the evidence to make a judgement.

     

    That being said, which is the correct way that the scanners are supposed to work? Are they supposed to shutdown after you travel a km or two or are they supposed to have unlimited distance.

     

    Should my refrigerator stop running when I leave town? Not if it wants to come with... 

     

    Jokes aside, I would like to know the answer too.

    My industry stays going all the time. I feel like scanners should be the same.

     

     

  10. 1 minute ago, Gunhand said:

    As the afore mentioned Gunhand I can concur the fact that I am able to travel great distances from my scanners and still return to find them scanning. I tested it properly yesterday and was 50km plus from the scanner and returned to see it still working. If video proof is required I am more than happy to post it.

     

    As to if it is an Intel vs AMD issue I have no conclusive evidence to point to it.

     

    You having AMD would be strong evidence that it's not the CPU brand... 

     

    What do you have?

  11. 37 minutes ago, Honvik said:

     

    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.

     

    Rant off

     

    Is this some kind of elaborate scam to get me to send you quanta to "test" and see if it's working?

     

    JK

     

    Feels bad.

     

  12. 15 hours ago, Cergorach said:

    WTF does it matter?

     

    It is extremely simple. This is a mechanic that incentives players to buy more subs.

     

    Such practices make the game by definition pay to win. If they wanted calibration charges to be in the game, there should be a way that you earn them by playing the game. This should be done in such a way that it is just as beneficial to have one account as it is to have unlimited accounts. The bottleneck should be how much effort you as a human can feasibly output into a play session, not how many accounts your disposable income can handle. 

     

    There is an infinite number of ways they could have changed mining so that there are fewer holes in the world. They chose to change it in a way that makes paying for more subs and attractive option. That is a problem for me as someone who does not like p2w and did not support DU in the Kickstarter thinking they were buying into a pay to win game.

  13. 4 hours ago, W1zard said:

    A lot of peole don't want to play a Beta (especially with so much bugs as DU have right now).
    Also right now there is a lot of mechanic-changing updates and tweeks going on, you can't be sure what to expect.
    "Launch" will be consireded from people around there that a game now is in a stable state.
    I personally have a lot of friends that like the concept of DU, but won't be playing until the game hits it realese date.

     

    From what i see (discord activity, flying constructs at distant planets, ingame chat activity) this update bring numbers up, not down. Not sure if this will last long, but that's my observations.

     

    Of course, I want nothing more than for you to be right. I did not pop on the forums because I hate DU. I came here to voice my concerns. 

  14. I am pretty sure the idea behind extra beta keys was for us to hand them out to friends and family to expand the player base. Not multibox and increase our personal calibration chargers by 10 per key.

     

    They have taken the perfectly serviceable gameplay loop of mining and turned it into a painful pay to win mechanic.

     

    This is disgraceful and needs to be called out.

  15. 2 hours ago, decom70 said:

    I scanned for 2-3 hours yesterday evening before going to bed. Guess what? Its all Bauxite (and a lil Quartz). And terrible rates around 300-400 too. Wheres all the other ore, especially the other T1's? Resources on tiles seem so rare now...

     

    My biggest fear was that this would be a chore. I hate chores. Mining was something I wanted to do. 

     

    When I was broke, I could take things into my hand and go mine. Now I have to babysit this system and plan ahead. I hate it.

     

    If I wanted to babysit and waste all of my free time just to maybe have something cool to look at in the end, I would invest in a salt water fish tank. At least with a salt water fish tank visitors to the house would be impressed... No one likes it when they come over, and I try to show them the ships on my computer...

  16. 5 hours ago, joaocordeiro said:

    When ever NQ sees the need to raise the taxes, raise them.

    But dont start with and absurd value thinking about how it will be needed in 10 years when DU has 10M players. 

     

    There are not going to be 10M players ever. The ceiling for this game would be like 500k to 1M tops, "if" the game was good. Last I tried to look, the active population was around 8k and bleeding. I am sure this update did some damage to that number too. 

     

    It is depressing to play right now.

  17. I am pretty damn upset myself.

     

    Starting us with zero calibration charges was an extra kick in the nuts.

     

    My optimism is very low. This is not fun.

     

    The old mining was at least mildly amusing. This is just painful.

     

    I don't think I have been this annoyed with a game since No Man Sky launched.

  18. Its getting old. Seeing abominations every time I go into town. I thought it would get better back when the game came out. I thought people would come up with common designs and ways to build ships without just shoving stacks of wings and other elements all over the place. Zero honeycomb builds. Personally, I think it's a disgrace, voxel games.

     

    We have at our hands to tools to make some of the most elaborate ships of any game via voxelmancy and people can't be bothered to put a single voxel on their ship.

     

    Personally, I don't think it's because people want to min/max as much as they feel defeated by an oppressive build system. At every turn, we have to fight with the elements to make something that looks good. People go to make a cool ship, and they end up having to cover it in crap elements just to make it work. Voxelmancy is too hard and esoteric. So, people just say screw it and build without voxels at all.

     

    I have been tempted many times myself to do this, but pride has always prevented me from doing it.

     

    The solution, let us hide the elements with voxels or make hidable versions of each voxel. 

     

    The vision of having elements on the outside of the ship is not working. At least not for me. 

     

    People come to this game expecting to build, fly and see cool ships, and they are met with an oppressive system that restricts creativity too much and eye sores.

     

    The game is bleeding players with each update. People are rightfully mad about the brakes "fix". I am certain that will be the final straw for some players.

     

    Why not turn all of this oppression around by giving us the freedom to build cool ships? 

     

    Building and flying cool ships, what the whole reason I backed this game. Otherwise, I could have just played EVE, Elite, or Star Citizen.

  19. 1 minute ago, Warlander said:

     

    If you take more than a month youll likely be debt free. From what they said you had to laod the quanta into each of the tus you wanted to keep manually. I havent seen any kind of correction so you might come back to nothing if you dont play for 30 days and the jawas loot everything you had not in your bank account.

     

    You can only prepay 13 weeks. Which is a stupid limitation. We are already assuming I am leaving my sub going for the life of the game to keep my five HQs, so they might as well let me prepay longer than 13 weeks. 

     

    In addition, you pay weekly. So, debt starts after a week of unpaid taxes. 

     

    To take an extended vacation from the game, I would have to bust my ass saving for it and come back ready to grind right away. I could potentially come back too broke to fire my tiles back up and make any money.

     

×
×
  • Create New...