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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Because it wouldn't make sense to make bigger planets. 1) players would not see each other and their would be less interaction. 2) server load higher. 3) players too small + planets too big = getting lost with ease
  2. You miss something here
  3. I mind control your dogs with my mysterious pirate power and make them eat you. I am now king of the hill
  4. No arrest with some mechanic to counter that. Would be just bad and op if you could trap a player because of some invisible tag
  5. Automatic mining = bots would surely make mining more interesting.....not
  6. Org != Alliance. Big difference
  7. Even big, badass darius...mymy what have you done?!
  8. Proofreading is nearly finished now, so I thought it's time for a bit of story time. For reference https://board.dualthegame.com/index.php?/topic/1122-dual-universe-faqsources/ https://board.dualthegame.com/index.php?/topic/10000-kickstarter-ama-event-first-part/ and ofc https://board.dualthegame.com/index.php?/topic/10414-official-dual-universe-lore-bible/ As a roleplayer, the lore around the cryopods and mind implants for skill training ("loading" or helping you recover known skills faster) has one major implication: it means you forget/lose those skills which once had been known. So how does the Novark or Aphelia know what skills to what extent you once had? What if that implant works not in one direction (loading those skills to your brain) but both ways (kind of "extracting" or "saving" your memories, skills, knowledge, personality)? It would fit and explain (roleplay/lore wise!) one gameplay aspect: you have three characters per account.....and can do hilarious things with that! My backstory is about that aspect of the game and (hopefully soon) you will get to read it
  9. That, my dear sir, is just false. You can do plenty of stuff with the eve api. It's the most powerful intel tool in existence and I really hope we get it in DU to do amazing stuff
  10. https://board.dualthegame.com/index.php?/topic/10243-where-is-download-client-of-game/ https://board.dualthegame.com/index.php?/topic/10451-alpha-access/ https://board.dualthegame.com/index.php?/topic/10400-beta-test/ https://board.dualthegame.com/index.php?/topic/10441-when-will-the-alpha-be-downloadable/ Use search function of the forum
  11. Part 2 Techdemo - no one did this before. dynamic system - when distant - not so often updated - some thousand "people" on that demo - he skips voxels, seperate video available in english if you want - KS campaign did well, third highest result - good sign that DU is wanted and well perceived by people Question time - how monetized? P2P (10 - 13 € per month) with DAC (talks about it, but all is known to the forum). no sense in doing as some AAA title with 20h on gametime which sells for 60€ - blackmail problem, liberal economy? like eve - free economy but when something always goes against one particular person they intervene. Players drive the economy and safty is ensured by safe zones, territory, shields with 48h timers. It needs war and conflicts - otherwise it's not interesting. But they want both: big cities and conflict. Everything has to be balanced.What players want will be done - Consequences of AIs taking over parts of life or make humans no longer needed (automated cars, medical robots, AIs,...) ? Perhaps organize another conference for that. Otherwise it will take too long. RL and VL are both positive or negative for humanity. It's not only about entertainment. In RL you have different parts or groups of your job like works council, bosses and so on - in VL like DU you could have that too. SL is no game to him. It's more. - Value of the game and his motivation. When everything is possible and you create your universe, what is good and what bad? JC didn't quite understand that question NQs position: they don't intervene when players squabble, if it's within the laws (no racism for example). Fairness priciple: what comes around, comes around. No weapon on death star - funny and cool to build but not fair for players on the planet. If there is a dictator in DU who is aggressive and has pirates around him, he has to be dealt with by players, NQ won't say that he can't be that pirate. Iron sky for example is funny and hilarious but not meant in a neo-nazi way, but ofc you can't know what the director meant. Same in DU: It's always a hard decicion: if, in a player driven sandbox, a dictator who bullies others for his gain is he good or evil? - Not forcably there has to be capitalsm in the game or even civilazations. But there is capitalism all over DU like markets, supply/demand, contracts, ... so it implies it. Will it be fun for players to be broke all the time? note from myself: I'm at work atm, didn't understand everything there cause he talks really fast. And sloppy sometimes Missed some parts, but should cover the most interesting parts about DU Didn't listen to the girl, maybe in the evening
  12. Part 1 very interesting video, but nothing too fancy about DU. Short topic summary: - whats a MMO? - civilization building game, emergent gameplay, build a society - first of its kind - problem of mmos - continuity - and different aspects (craftig, history, player interaction, building, cities,..) - DU wants to be more than that, giving players the oppertunity to do whatever they want - DU consists of defenders, traders and pirates and let them interact - we will see what happens - Nation, orgs, corps - all possible and wanted - other games: you have predefined techs, provided by the game. in DU you can invent new things (he meant only blueprints here - so ship designs) - limits on War (safezone), france is too afraid to attack anyone (hahaha on that one) - reconciliation has to be emergent if its feasible (doesn't take too long, is fun, ...) - one standard currency (too complicated trade otherwise) - necessary for emerget gameplay - further down the road we will have different nations, governments,... - DU will be a thinktank for new ideas because of emergent gameplay Demo gameplay - pre alpha, not finished yet, blah blah blah - Alioth is the planet, there is a backstory, we can edit everything (minecraft anyone?) - can modify environment - complicated to do (program wise) - there will not be 7 billion inhabitants, so planets have to be scaled down - only he has godmode, noone else. only for showing the demo - sun is going around planets for now, not yet possible to let planet go round / "real" sunsets, you can watch live - builds a ship, simple physics in building it but fly mechanics are in place (not as much as in kerbal space program); automated lua scripts or you program yourself - RCS / gyroscope will be there too - much more simple than what you do (at nasa) - 1-5% (estimated by NQ) of players will really get into building grand ships - not everyone will get really deep into the game, which is fine because of markets - space station hard to build, lots of resources needed, defense needed, good connections - death star reference - LOD; difficult with fully editable environment - shows scale of ship to station and command center; screens for information display - lags in game now because not optimized, only pre alpha - corvette for 50 - 100 people, fully editable - planet biomes: forests, can mine there, build a house (or in the mountains) - everything is persistent with todays techs Organizations - guilds, with a goal; shows community page. 30k views on page, over 900 orgs, TU over 270 members, all kinds of orgs: designers, podcasters, military fabricants,... - they provide sandbox - we do whatever we want; unbelievably scope of game; - everything matters - when a station is destroyed you built for months, it matters. - no death, because players are clients. no good economic strategy to let them die - territory units: hexagons with pentagons. control that tiles, construct things there; geostrategic/mineral rich tiles will be fought over Further sheets of presentation - RDMS, control who can do what - ships are physically there and stay while offline. markets need to be physically there with containers. no fixed price, you set it - capitalism. markets even on stations. - they don't want a mad max environment (so the safe zone), because then no markets can evolve. Building defenses like walls needs time, will not be there from the start so you need a safe zone - RN: crucial to know where those are when someone attacks - will be sent to next one. - exploration: finding new planets, resources,.. - contracts: jobs for people: i need x - backstory: it exists but not interesting for audience.
  13. Stating it again: this thread is about your experience with other games and what you didn't like about them. What could those games do better than they did? This is not so much about DU and how different DU will be, or what possible other mechanics there are in place. It's only about OTHER games and their failings.
  14. I know that. This is about eve and, like the topic of this thread, about bias. Those are/were issues eve had which are imho simply bad, either by design or because they patched it because of some carebears feeling unsafe
  15. Teamspeak Sooo... people don't care about it. They won't use it much. It's only mildly useful (read: senseless). You can remove them with ease (which leads to my boring chain). So why waste resources and manpower on it to implement that? Besides: I don't think you know why I'm opposed to it. Obviously
  16. Yes. It's like going online on TS FIRST and ask if everything is clear before you log into eve. If you can't do shit about that tag, it's just op. In a game there always has to be an action and a reaction. Cause otherwise I just tag anyone because why not? May be handy later? Can't remove it anyway and even if they know it they will eventually forget it again. I really see no point at all in such a feature. Besides: manually hunting down your prey by dscan is the most hilarious profession in eve. Very satisfying
  17. If they can't be removed by a hacker -.bad idea and just op. If they can - do what I said. No point imho
  18. Boils down to: Everyone constantly checks their flags, gets them removed, done. Pretty boring?
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