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GarbageKnight

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Everything posted by GarbageKnight

  1. Big second it should let you go for as much as you got in honeycomb to cover it.
  2. I agree took me minutes to place stuff for my new lowest weight warp bike. It took a few days to get the elegant look without overload on weight. But got her to 59.5 tons with good controls and stopping power so you don’t burn up on reentry
  3. I’m lvl 3 on pretty much all but working on engines breaks adjusters to 5 slowly
  4. I THINK AS A BEGINNER, one should not have to dig in the F&&KING DIRT for months to have some fun. and i have not met a SINGLE ALPHA player that tells me, ah you know 10 or 12 break will do ya...they always tell me YES, or N+1....or X+1... personally i really like being able to hit CTRL , and my ship actually stops.....not glides 1-20 KM past the target, and slaps its fully loaded ass into whatever is in front of it, or below it... but after i sell my next PALADIN...yeah sold one 90 million BTW... i am going to stop putting more than 6 large containers on M cores. Unless it is for AGG unloading... < market ORE sale, or items manufactured sales. cause 10 containers is just a lot of weight to design anything nice for. the PALADIN only has 8 containers, and its ass to fat for me, and im all about a thick booty..but that is just to much to keep its sleek 1950 retro space age feel.. so it took longer to do it right...to compensate for the BIG ASS. so i figure 180 million Quanta, should design a great L core hauler.
  5. I did this with one of mine. basically a tube with wings...but with style, looks like a some stealth military, with scales on it. named the Scarab, best selling ship in my fleet. and every customer i get on that one LOVES IT, and wants me to build a bigger one for them. so i am working on the XL model... little wider, 2 more large containers. it is so compact to fuel it up, or move things you have to use sideways elevators to get around in it. and it comes warp ready, or with a warp drive installed buyer preference.
  6. I like this idea, a really rare large engine, with Good fuel economy, high speed, and thrust like a maneuver. and each one is equal to 2 large military and 1 maneuver engines. mixed....
  7. no i mean LEGIT let PvE be a selection on the core, and it allows you to over lap 2 elements. but only 2. since it is a glitch people have somehow figured out.
  8. So i have had even more time doing Voxelmancy, and building ships. Here is the rundown in some detail. SHIP 1 - NAME : SCARAB so i made a M core hauler, version one, giant Hexagon with 10 L containers, Anti Gravity, Lua scripts, had 120 Airbrakes L, 120 Retro rockets L, 30 Basic Atmos L , 2 XL Space Engines, 4 L ATMOS tanks, 4 L space tanks, 30 Large Vertical thusters. it could haul 3.5 Kilo Tons, and fully loaded weight was 7 KT. but it could fly, but it was like a ugly brick, with a massive cross section. flying it loaded or unloaded was annoying. VERSION 2 - height of one large container, Width of 1 large container: CROSS SECTION REDUCTION SUCESS. SCARAB 2.0 - had 2 large containers, 50 Large Airbrakes, 40 Retro Rockets Large, 6 large engines, 2 large stabilizers, 2 large space engines, 6 large Vertical thrusters, 2 M fuel tanks atmos, and 1 Large space tank WARP DRIVE. could not even break atmosphere LOADED, had to increase to 10 Large engines making it less eye appealing. But loaded or unloaded due to the VERY SMALL cross section, it flew like a FIGHTER JET. could do a full 180 degree turn, dead stop from 3000kmph, in half a hex, and fly in the opposite direction. flew so fast in atmosphere speeds of up to 1400 kmph would have to slow down not to burn up just flying regular. FLYS AMAZING HAULS FULLY LOADED HEMATITE, STOPS ON A DIME, but needs more than 2 containers. banks, pitches and yaws, like a FIGHTER JET....best ship i ever set foot in to date. AND SEVERAL HAPPY CUSTOMERS WITH THIS VERSION.... VERSION 3 - not built but drawn up and getting ready for build. will now design around engines height and width. keeping to same delta wing voxelmancy shape. to ensure a sleeker look. will increase cross section by double or 2 large containers length on its X axis, and Height by half a L container. SHIP 2 - PALADIN - FLYS GREAT - still did not design around engines so her butt is fat... looks like a 1950s space rocket, meets modern space ship, meets WARHAMMER. lots of glow light show... wish i t would let me upload a pic but file to big. 18 large engins, Anti Gravity, not lua scripted yet, cross section goes fully across Medium core, but less than half the height.... 8 Large containers. breaks for day, retros for day, but well hidden in the voxels, Medium, and small wings for that 1950s feel and shape. nice delta curves, and engine bays, hours spent designing. ALREADY HAVE A BUYER FOR 75 MILLION to TOKENIZE it- if interested Blueprints are 15 million, will be setting up a dispenser at market 16. BUT WHAT I HAVE LEARNED is that NQ needs to maybe make it where you can set the construct to PvE, so that you can then stack elements, but only 2 at a time, to sleek up ships. since increasing power, and other things can be abused. that way if 20 engines are needed to ensure the ship can fly fully loaded. then you can stack them in the space of 10 engines. ( there is a way to glitch elements into each other, but i do not know how to do it, but i have already seen it, on ships parked at ZENITH, and BLACK SUN. not owned by either or the corps, maybe memebers, maybe just people who left their ships there not sure, dont care? but i sure want to know how to do it...LOL SO HOW SHOULD YOU DESIGN - as a beginner. 1 LARGE CONTAINER FULL OF HEMATITE 4 large engines, 4 large Vertical thrusters, or Hover pads, 10 MINIUM Large Air breaks, 10 MINIMUM Large Retro rockets, and 8 Medium Ailerons 16 large adjustors. < with no piolet skills this will Leave atmosphere loaded with HEMATITE, fly in space, hover nicely, will stop on command, will land very softly. WITH LV 3 skills, 2 Large Engins, 2 Large Vertical thrusters or hovers, 6 Medium Ailerons, 8 Large adjustors....and JUST KEEP THE BREAKS WHERE THEY ARE...BREAKS ARE YOUR FRIEND...never can have enough BREAKS... HOW MANY BREAKS TO USE? YES.... SKILLS NEEDED to improve Vertical Thrust skills, hover skills Aileron skills Container Skills - reduces weight and increases hold size. Engine Skills Space Skills Ajustor Skills FULE TANKS SKILL WONT KILL YOU, to again increase efficiency, reduce weight, and increase capacity of tank. all these can be found under PIOLT SKILLS with the EXCEPTION of the CONTAINER SKILLS. BEST VOXELS to use for ships CARBON - anything lowest weight. 22 kg per vox. PLASTIC - 27.63 kg per vox ALUMINIUM - 27 kg per vox CARBON FIBER. 27 kg per vox to help reduce voxel weight, you can use glass as a filler, at it has a 162 kg weight difference from the same space taken from voxels. < VERY WEAK ELEMENT drop ship to hard, breaks, fart wrong breaks. advantage in PvP you can walk on it, and not fall though all the holes in your voxels. after your ship is blow to pieces. WARNING If you see a really pretty ship, and you are just drooling over it, look at it, how many containers, versus how many engines, adjustors, wings and ailerons, IS THE SHIP PRETTY, AND CAN HAUL FULLY LOADED, or IS THE SHIP JUST PRETTY...but the first time you fill her to max capacity, will she slap into the ground and cost you everything in repair bills.. Market 16 right now has 2 ships that are VERY PRETTY nicely done voxels...well layed out, all kinds of beauty.... but even with LVL 5 pilot skills, will FLY LIKE A TURD SHAPED LIKE A BRICK... has 6 large engins for 8 Large containers...2 large space engines...below minimum breaks, air and retro, below min adjustors, and wings, and ailerons....so buy it, and beware....looks great, but that things is not going to fly for crap when loaded. it might fly fine at 40% or less load. but at that point it is wasting weight on container space you cant use. well you can use, but end up wrecking the ship becasue you did.
  9. NO! i am sorry to say but this game is like Eve online. It is what it is, till what it is get stable. It is like any economy in its infancy. It will get better overtime. But with players coming and going in this beta 1 stage it is going to be wonky. Also the game not being optimized right now makes for more wonk. Then them still adding features. Everytime you log in there is that CHECK LIST of things to come. If they wipe the server one, people will lose all there progress at this point in the game. two there would be nothing to buy or sell on markets, it would make getting everyone rolling even harder with schematics. They would have to BOT the market with buy orders on everything, so the ambitious ones would get things moving. It would take months, and months to get back to a good staart.
  10. I did it, i came in a few days before schematics were a thing. I still have not really trained any flying skills. I build ships that get in and out of Alioth atmos fully loaded 8-10 Large containers. i have 3 medium ships, 2 small, one XS, all on large containers, 1-10. i have millions from mining. thats what i use now to make and sell ship designs. just spent 4 day, and 15 hours a day building my best hauler yet, and already have a buyer for 75million tokenized. and 15 million for blueprints...so i am doing well, and if i can fly it, then anyone with skill could fly it better. i design all my ships for my skills, so that it is going to haul, and fly, with next no problems. cause crashing a ship sucks azz. but there are issues with the game no doubt. when your game crashes for no reason, play all day no problems, then all of a sudden you can do anything without the game crashing on you. the flying bugs where your yaw or pitch gets stuck, so you have to try and land while doing loopty loops, or spinning like a top. issues that alpha players have delt with since jump. i also think they need to touch on a tiny bit of optimization just for the lag at markets. they should remove all the ships that never leave the markets, or all the crap at markets. or they should start charging a dock fee, to stay on market deck for more than 3 days, it starts charging your character exponetial ammounts...first day 100k then 300k, then 900k, then 1.8 million, then 3.6 million each day your ship is there, and you are active, but if you are offline and not active after a month, they take all your money, for dock fees, and then DELETE YOUR STUFF left at market. or make it open for anyone to take it. but money is not a issue, it is just boring as hell to go after, mine your tile, sell that stuff, get off SANCUARY as fast as possible and go to Alioth, mine some more...and then start making a warp hauler, and go mine better places to make the money you want to do the things you want. But making money is not a issue. i mean i have a massive hauler that can carry 3 or more Kilo TONS that MILLIONS OF ORE....and i have only been playing since 2 days before the schematic thing. thing is i make all my money now selling ship designs to others... cheap route buy my blue print, more expensive route buy my ship... why is the blue prints cheaper, becasue i keep the ship... why is buying the ship more expensive, becasue now i have to take a blue print, go fetch or mine for mats to make voxels, so i can BLOOP another one out for sell. I only make haulers too. becasue mining is 99% of the game.
  11. Well my latest ship has 950000KN of break force LMAO....stopping 10 XL containers on a dime is nice....LOL flies like a brick though...due to bullsnot cross section mechanics...started a rebuild...even got myself AGG.
  12. WELL SINCE THIS WONT GET FIXED! I WILL TAKE A NQ GIFT OF 200 million QUANTA...or 5 MILLION SKILL POINTS in return. but i prefer quanta.
  13. I only think the bots should be used for right now on outter ring planets and, moons outside the safety ring. like ion, locobus, feli, where prices are way though the roof for stuff. becasue no one is there. so it gives people a way to sell ore, when they are out there, seeing there are also no real buy order, on those moons. so say you go on a mining trip to get something higher teir, any low teir ore you can dump to bots, to pay for the fuel and warp cells to get to and from the outter ring, while bringing back whatever it is you went out there to mine. but the inner ring.., and more lived on worlds. there really should not be bots. but other than that, NO BOTS ON INNER RING PLANETS WHERE MOST PEOPLE ARE RIGHT NOW.
  14. maybe for you, but it cost one of our guys, 200 million..for containers, industry machines, and schematics to make 10 cells per hour...200 million quanta.
  15. there is no WAY in HECKABOO you can stop that ship hauling 1.5 Kt with only 1 L airbreak... maybe 1.5 KL, which is 1500L,,, but you cant even get 1.5Kt off the ground with less than 20 LARGE hovers. i Just stop my ground hover truck with 3 L air breaks, and only 1 L container full. and it still had some drift to it.
  16. Yeah one person had it right on the nose. Make breaks stronger someone will just build a ship that hauls more. But if you set limits to the core then they could limit the max number of air breaks based on the best safest hauler made. Like right now my ship is doing a great job of hiding 57 large air breaks, 14 mediums left over from xs cores and S cores. And 10 smalls. For a whopping total of 81 air breaks. Which gives me 46g’s of stopping power with no break skills trained. I currently have 25 large retros 10 medium and 17 smalls. Also placed well as they cannot hide in my ship. but to get off the ground I need no less than 24 large vertical thrusts or 24 large hovers. 12 n 12 is a good mix as low g planets I do not need much to get a full load airborn. but with some skill I managed to hide all this in a ship that resembles a 3D version of the ship from Atari space invaders. But no warp core. I just dock to a friends bigger hauler and he warps me at cell cost. but as for warp cores they need to get rid of cells and just make it cores only so 1 for small 2 for med and 3 for large for warping a hauler. also escaping PVP is easy without warp. Rockets they are space nitrous... get up. Nitro away. Warp... done.
  17. Ok so here goes. NQ - we made a voxel game, look you can make movies ships, or all kinds of ships, that are all pretty, and awesome. But making the right angles, and curves welll....HAHA that stupid hard as hell, go learn 100 hours of voxel mancy, to learn how to make a right angle curve in a half circle, without looking like LUMPY CRAP... oh and. PRETTY SHIPS ARE NICE...BUT ARE AS FUNCTIONAL AS A FLYING ROCK...HAHAHA. ME and everyone else - I want a hauling ship that looks like the Millennium Falcon ----YEP IF THE FALCON HAD 100 AIR BREAKS, 100 ALIRONS, 100 RETRO ROCKETS, 100 Vertical Thrusters, 50 LARGE fuel tanks, 40 LARGE ENGINS, 10 XL SPACE ENGINS... a cockpit just big enough to fit you in it barely.... BECASUE THE WHOLE SHIP IS FILLED TO THE BRIM WITH FREAKING CRAP....so when hauling 6-10 containers of stuff, YOU DO NOT SLAP INTO THE GROUND AND EXPLODE...or BLOW UP IN ATOMOS DURING A REENTRY.... and WARP.....HAHAHAHAHA better warp empty, and sell your load wherever you are...casue the CELLS will cost you as much as you will make selling the ore, or parts you hauling to market.... 1 medium ship with 6 containers.....90-100 cells, FULL CONTAINERS...200+ cells.....for 1 trip...WTF? warp cell production....200 million for the schematics.....to make 10 cells per hour.....so you can afford 2 warps...to a mining location and back for 300+ warp cells....30 hours of waiting to make that many cells... better go mine mega nodes of gold, to recoup the loss, and make a profit. so making a movie ship, or a pretty ship is great...but functions like a flying TURD....see UEF store... so if you want function, well just eat get ready to fly a ship that is nothing but elements...made into structure, and use as little as possible....or none at all.....to keep weight down.... I have SEEN WITH MY OWN EYES a ships DECK WAS NOTHING BUT AIR BREAKS.......retrorockets, just to support 10 Large containers full of ore....becasue otherwise IT WILL NOT STOP OR LAND WITHOUT EXPLODING.... I TESTED THIS KNOWING BETTER - droped the 4.xx million for hauler on UEF. could not even break atmos empty....just becasue i had 3 sticks of gum and a yoyo in my nanopack. TOO HEAVY...LMAO. SO I MODIFIED IT...from 2 large engines and a medium. to 4 LARGE engines 2 Large stabilizers, 4 medium ailerons. STILL COULD NOT BREAK ATOMOS..... so i started digging. SO MANY UNEEDED LAYERS OF METAL VOXELS making it HEAVY AS HECK.... some places the voxels were 4 layers deep... I hacked the bottom entry off, moved storage to top, took out passenger seats, hacked the back half off.... used 2 fuel tanks for space engines Large, 2 atmos tanks M, went to 4 LARGE engins.... took out all the extra layers of uneeded voxels...and flew off into space.. loaded it...and could not stop..and BLEW UP hitting the ground...becasue i couldnt fit the 100 airbrakes needed to stop.... so i flipped the core to face to the top, fippled the gyro, started to fix the voxels...and well its a nice shell to make a purdy SLAVE 1 boba fett ship...that will fly...but serves no purpose...other than looking nice.... My M core Hauler...has some shape to it...but mostly to hide the 100 air breaks L, the 100 retros to go into it, the 12 L engines, 8 M engines, the 50 Ailerons. the 4 Lage ATMOS tanks, the 8 Medium space tanks to fuel all the Hovers and V-thrusters, and still need more breaks...retros...and figureing out where to put warpcore...and remaining 3 L containers..and not have it look like flying Square plate.. right now IT LOOKS LIKE A 3D version of the ATARI SHIP from - Space invaders... but i might have to mod it into a just the FLYING PLATE OF ELEMENTS so it just FUCNTIONS and flys... SO NQ IN END - BUFF FREAKING PARTS...SO WE CAN MAKE PRETTY AND FUNCTIONAL SHIPS...... not just one or the other....cause i want a cool looking ship that can HAUL or PVP....not a Pretty ship, or a flying plate that hauls, or a BOX that fights.... OH AND FIX ANTI GRAVITY...that is just stupid.... also add ION engines or whatever you want to call them.. that can do both SPACE and ATMOS... like the USS enterprise....that had a crew of like 5000 people...and carried away ships, and MILLIONS of tons of cargo....on 2 engines.. not 200 slapped to a plate, with 500 wings, oh and 1000 air breaks, and 1000 retros, and 1000 hovers, and 1000 thruster, and 1000 adjustors, and 1000 fuel tanks...with a AGG the size of the empire state building, that need 1000 pads....and a forever warm up time...and if you change one tiny thing....the whole system resets...and you rage smash your keyboard. i know its all COOL IN GAME PHYSICS OR WHATEVER WHATEVER.....but if i can warp to a planet standing on a plate in space, jump off fall into the planet from space, and not burn up in atmos, or die on impact...but watch my ship explode cause it cant slow down..cause it 100 breaks shy of stopping right... FORK YOUR DUMB PHYSICS...
  18. I like the idea of RARE findable blueprints. this could go for making XS to L weapons, SHIPS, ect.. that becasue you are using that core, you get extra stats for what you put into the structure. maybe old alien temples...or something. that are underground on certain tiles...and you find them though scans...as ANOMOLYS.
  19. NQ - you really need to think of different game grinds to add to the game. most needed PvE weapons for your character. Alien creatures that can be hunted and killed for resources, to add to making stuff. like say wearable or installable upgrade units. To give you better skills, to give machines or even engines advantages. also opens up PvE weapons crafting. for pistols, and rifles to be made. but they have to be made worthwhile..to give it value. Even make it where you can craft Core Life units, so that destoryed elements can be restored...without needed another element to replace it...so if you crash your ship 100km from a market...you can restore the core...and fly back to base. but you can only restore so many times before i cant be..like ship elements...why not use scrap....looks like a core is filled with something...some chemical, that might only come from animals. so ADD THAT, plus scrap to make it fly. the hunter can craft upgrades for engines - that use less fuel, increase durability. increase speed and power... this way you can make a ship look good, without needing to have 900 engines jammed all over it to get it to fly...so people will make less flying boxes with 500 engines on the back. 250 of which are needed to just lift the ship. and ARMORER - where any voxel can be used in machines to make ARMORED VOXELS. these voxels can protect ship elements in case of crash... or even armor plates that can be placed on our around elements to protect them in crash... but there is a damage threshhold...so putting 5 billion plates on a ship wont make it invincible.....just heavy and clunky.... LOWER THE AMMOUNT OF SCHEMATICS NEEDED.... schematics are attached to your character, not a machine. so get schematic, LEARN it, so then you can use that for whatever machine(s) so say pure oxygen...learn it one time...any recycler can make oxygen now, that you own. but even if shared, that person would have to learn that schematic to use that machines functions. so you do not have to have eleventy billion schematics. X ammount for each machine. anyone else wanna add to this feel free..as i think up more.. ill add more.
  20. So here is my thought.. keep the mining as is....but let small to large nodes respawn once a month. but not mini mega, and mega no respawn.....same when they introduce asteroid mining. Keep the bots, to make the sell price on ore worth it the grind. now add auto mining drills. you can have 3 small ones going at any time mines like 1000L of chosen ore T1 per hour. you have 2 Medium miners going at any time, mining any T2 or T3 ore, at 500L of a single chosen ore per hour. you have have 1 LARGE miner going mining T4 or T5 ore, at 250 L per hour. in total you can run 3S 2M and 1 L all at the same time... Small miners can be used on any planet, < can all be used on single tile, but no other miners can be on that tile OWNED ONLY Medium miners can only be used outside Starting territory..or SCANCUARY MOON.. Can be used in same tile, but no other units OWN only. or can be used if only one small miner is present. Large can be used on any planet outside SCANCUARY...but you can only have 1 on a plot, and no other mining units for that same tile. you must own that territory for at least 15 days before you can use it, it can be placed down, and a timer showing how much time you have before you can turn it on. Auto miners take damage over time. a small will last 48 hours before scrap is needed to repair it. Medium will last 72 hours before repairs are needed. Large will last 4 days before repairs are needed. only Medium and large can be linked to containers. smalls will fill up and need to be emptied every 4 hours of mining. The distance they can link are equivalent to the distance you can mine linked to a container. but each miner can only mine the ore available on that world. Now if max your mining skills out... you can unlock using double the amount. of miners. but same rules. the limit of miners, stops them from being all over, the limit per tile stops a tile from becoming a huge lag zones, plus see first part not having a tile with 10000000 miners in it. Only be able to mine ore available on said planet forces people to branch out. having to own the tile... stops people putting them everywhere, and for the LARGE units..keep people from taking over a tile with a miner on it. also make people have to stay put in one area...you know time sink...something they want. but NQ can run with this, and do what they want, but it would be a good starting point.
  21. It needs more features...and will all my waiting giving it lots of thought.
  22. it still wont let me pick them up...so either cool down or bug.
  23. I agree calling it Minecraft in space is a massive compliment. I could do a ton in Minecraft that did not revolve around me digging all day. right now I’m on ion, our org moved, I busted my ship. All I can do I stand around and watch skills train. Because I can’t go dig holes to find ore. No parts on ion market to replace broken parts. I have made several snow wieners. And naked lady statues that were huge to pass time. But the guy who can take me back to where we moved has been waiting days to get his ship out of orbit. sure I could build a hover track. But that takes voxels if you want it nice. Voxels take mining to make. just to do a fuel station to supply myself and sell a bit took 6 refiners, 24 medium containers, 6 chem units, and 6 recyclers. 3 Kergon, 3 Nitron, 2 carbon, 2 silicon, 2 silica, 3 hydrogen, 3 oxygen...schematicsto make and I went medium to make a decent starter player set up... until I get more processing to make oxygen and hydrogen as biproduct more effectively. Trying to use small container was just bull poop. They filled up with trash and I had to keep splitting stacks to make it work. but still requires 99% mining to do anything. So mine all the time play game 1% sucks.
  24. 1 mine rocks, use crappy hover to sell rock to bots. 2. use money to buy ship parts - to build ship that can carry more rocks - while traing up mining only skills 3. mine more, train more, sell more. 4. Make bigger ship to haul more rocks to sell to bots. 5. mine more train more sell more rocks to bots. 6 BUILD BIG SHIP to scan for large underground rocks to mine, then sell to bots, while more mining skills train. 7. mine more, train more, sell more. 8. BUILD MASSIVE SHIP WITH WARP TO TRAVEL TO OTHER WORLDS IN A BLINK----WHY? 9 TO MINE MORE, DIG DEEPER, BUT NOW ON ANOTHER PLAENT....YAY END GAME! wheres the PvP - dead due to industry change. where is the industry - WELL YOU GOTTA MINE MORE, SELL MORE, TRAIN INDUSTRY- 10 so you can start making a starter factory. 11. MINE MORE SELL MORE TRAIN MORE INDUSTRY 12 - now spend that all on thousands of schematics needed to produce anything at a rate you can profit off of. but basic stuff only right now. 13. MINE MORE DIG MORE SELL MORE TO BOTS, TRAIN THAT INDUSTRY. 14. Buy a dozen more machines, 15. MINE MORE SELL MORE, TRAIN MORE. 16. now SPEND ALL THAT ON THE 500 SCHEMATICS you need to run the next set of machines you bought. 17. MINE MORE SELL MORE TRAIN MORE.....at some point you might be able to use the ORE TO ACTUALLY MAKE STUFF WITH INDUSTRY...but not yet... 18.... 19.... 20..... 21........... 22.............. BANG BANG BANG BANG BANG....sound of keyboard keys hitting the floor. NEWS : in news today, developers of game Duel Universe, sent out an apologies, for all the computers that players smashed, in frustration, becasue all they did was make Minecraft Eve online. With the promise of more..but somehow went sidewise somewhere... in other news, NQ uses the tears of players everywhere to make new, life extending tea.
  25. So first off its still beta, so the game is not optimized. I too have a great gaming rig, runs everything but crysis at max LOL. It is the starting area in general, So many players have left ships, voxels, and all sorts of trash all over the place, where it is like its trying to render a million objects at one time. SO LAG FEST at main starting planets market, you still get lag outside that area from time to time, nothing a delete cache wont fix. I actually find DELETEING CACHE before logging in, will make the start area pretty playable without lag. but after the game starts to suck up all the info in the area, then the lag starts to happen again. They plan on removing all these parked object eventually. Because its just like a giant scrap yard...of peoples crap ships, wrecks, etc just sitting there. Like a maze navigation getting in and out of some markets. BUT ALSO AGAIN ITS BETA! as for the CYBERPUNK 2077 FAIL- that is all the gamers fault, they said not ready push back, like 2-3 times, and wanted to push it back again becasue it was not fully ready.... But the gamers were pissing and moaning for it to be released...so they finally gave in, along with trying to cash in on the holiday season, and not waiting yet another year, and eating the losses from it. that tied to PS5 launch....so they bit the bullet, released it to shut gamers up, and to make back some money spent...and well....gamers got what they begged for.....even though they said they really wanted to push it back again....but they were under lots of pressure from all sides... hopefully NQ gets this game right, before full launch... like No destruction PVE parts, better mining, different kinds of grinds for the quanta, instead of 99% mining.... cause right now this is how it goes. 1. mine rocks on the ground while getting better mining skills. sell rocks to market bots. 2. buy parts to build ship that can hold more rocks from differnt areas on planet. 3. now mine some more, for more rocks, just a bit more efficiently. while more skills train. and selling rocks and ore nodes found from skills. 4. Buy bigger parts to make bigger ship that can carry more ORE FROM NODES ONLY NOW.....casue your mid level mining. 5. Mine more, and more, to sell to bots on market, while more mining skills train to really give you some distance deep ground mining to get those MINI MEGA NODES..or MEGAS that you run across. 6. USE THAT MONEY - to BUILD A REALLY GOOD HAULER TO CARRY LOTS OF ORE, AND NOW SCAN TO FIND THE MEGA NODES, and MINI MEGAS so you can mine those some more. to sell to bots to make money. while more the rest of your mining skills start to max out, and inventory skills ect. 7. TO MAKE WARP CAPABLE HAULER TO TRAVEL TO OTHER WORLDS...SO YOU CAN DIG HOLES TO MINE NODES DEEP UNDERGROUND BUT ON ANOTHER PLANET....YAY END GAME!
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