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Zarcata

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Everything posted by Zarcata

  1. Right. This information finally belongs on the table. Now, not in a few weeks or months.
  2. The same with archeage (unchained) They have broken the game with their wipes
  3. I see the problem with the wrecks more in the fact that it makes no sense to look for them directly. The value of a wreck is out of proportion to the effort and the associated costs. At the same time, there's no reason for players to go into space at all, just to find one by chance. Because there is no reason why you should "explore" space. This is where we should start and create game content that lures players into space without obliging them to do so. - Include all planets and moons in the achievement system - Introduce profession of archaeologist who can find small mini treasures with a device like the DSAT (only smaller), these treasures then give housing collectibles, vases, statues, pictures, old furniture,...at the same time these finds are also a part of the achievements collection. - The universe should be more interesting, more moons or smaller planets, gas clouds, asteroid belts or a debris field from an ancient battle... - There should be small safezone areas, spread all over space, just enough to place 10 Space-Core-L in them. So players could build their own space bases "somewhere" in space and have a permanent safezone there - whoever builds there first wins the minizone. Accordingly, there should be many of these zones, after all, the solar system is huge. If these ideas and more are in the game, wrecks would also be more interesting again, since you could stumble upon them by chance on exploration flights or adventures.
  4. I rather think that those who are interested in DualUniverse have been here for a long time. Whether alpha or beta, many players had come to test. Many players have left again, for many reasons. Even now, a player could always test the game or watch videos to take a look at the game, as well as look through the forums to see how the community is on it and the interaction between players and that between NQ and the players. The game is not necessarily a bright star on the gaming market, which is expected by many potential players. DualUniverse is more of a small game with very limited content, so it only attracts a comparatively small target audience and will be able to retain an even smaller group. If the game were to offer even more content to position itself more broadly from player interests - then growth can be generated, but currently it is not interesting enough for many. Sure, you could attract a mass through a lot of advertising for the short term, but they are more like locusts, because they come, lead the servers to the load limit and are quickly gone again. That should not be in the sense of NQ.
  5. I bought a subscription because there was a statement about there NOT being a wipe for release. The only exception would have been if it was an extreme case from a technical standpoint and all other options were exhausted. The partial wipe of the terrain alone is borderline, as is the corewipe that follows. basically, the game is becoming more and more restricted in its promised freedom without being expanded in any meaningful way. A sandbox-style MMO should offer more than DualUniverse currently does in order to survive on the market in the long term and expand more broadly over time. It doesn't make any difference, if you make a partial reset, it would be even more unfair, because depending on how you play, one player will be punished, another rewarded. Either there is a complete reset or none at all. Where I would prefer no reset and for new players then simply the new solar system, as it was addressed several times as a "suggestion".
  6. It lacks interesting content especially for the beginning, just getting to know the game, exploring a bit like in many games then the typical lvl progression, skill points to improve the character, get stronger, chase a story and be part of it.... the tutorial itself is rather daunting due to its scope, purely in terms of time already, as well as the startpostion, which so far has been extremely crowded and with all sorts of constructs like spam is scary.
  7. However, the current game content, even with the upcoming update, will not be able to attract masses of players or even keep them in the game for a long time. Those who might be interested in the game are here or have been here playing. I can't really think of any reason why players should invest over a year in the game, there is simply no game content that is worth it (long-term game content). I think (can also be wrong...) you should do everything to make the current players happy and stay in the game, also you should win back lost players with great, new content, then new players come out of interest, if there are fair catch-up mechanics or integration mechanics. (These have been posted several times as ideas here, including by me).
  8. For me it would be really very interesting why NQ would even consider a wipe. Only when we know this reason can a serious and meaningful discussion take place. Without a reason it is just hot air that is produced without having any benefit.
  9. Just add a second solar system for new players, there they can start from 0 and build their own society. At a later time, you can then build huge space gates through large community projects to connect these solar systems. Win-win for all.
  10. With NQ throwing the wipe around again as a discussion, the assumption is that there will be a wipe. If a wipe would be excluded, one would save this discussion and would have simply written, "there will be none" and the topic would be settled. NQ could have prevented all this discussion and excitement along with the fears of the players that is currently rolling through the game and here through the forum. Instead, I think it is observed how big the outcry of a wipe will be. Is therefore the same scenario with action - reaction as then with the core limit.
  11. Since the game in general is just a kind of time loop, a wipe would only make me stop playing. What's the point of putting the years I've put into the game and paying for it again? It doesn't make sense since there is no real new content either. The game itself won't generate a huge amount of player hype upon release either, as this game is more of a niche product that tends to attract a very small community of players, most of whom are already in the game or have been and left. So I, for one, have no fun in collecting all the skill points again over years, to grind again millions of ore and build up again everything that has already been built up in the course of this time. A half wipe would also make no sense in this respect, because everything you let the player keep in a wipe is a game advantage, which would cancel out the wipe idea, because absurd.
  12. So this means that mission ships or transport ships carrying valuable ores, which could previously escape through clever turnaround maneuvers or luck, now have much less chance of running away to escape to a safe zone. So in that sense it's a buff for PvP pirates. The only interesting thing about the update for me is probably the star map, if it is well implemented and usable. But it's scary that this is supposed to be the last big update before DualUniverse is released. Sure, there could be many smaller ones, but I think real content or big game content will be missing. If that is the case, what should attract new players to the game or keep them in the game for a longer period of time? Basically, this update reads like a disappointment.
  13. That is simply nonsensical. There is no specialization if you have to skill everything beforehand to get something that is meta. The way to get there is the same for everyone, so it's not individual, it's just timesink. It would be really specialized if you could focus more on weapons and weapon size without skilling something you don't even need. The skill system in DualUniverse is just nonsensically designed. It only offers one thing, maximum skill duration, without really creating anything individual.
  14. There is no good argument in DualUniverse why you should rent an "apartment" from other players. It's just a bubble of some players trying to make sense of their cities or space bases that way. Any player could just quickly put a space core there as an "outpost or temporary storage". No taxes, no rent, no restrictions from design or anything else. In general, what do you need a home for anyway? We don't have any roleplay content in the game, we don't need to sleep or eat, drink, charge our batteries, we don't even need air to breathe, since we only consist of data that can actually be uploaded anywhere...whereby the VR limit is complete nonsense again...which contradicts the idea that we can simply upload ourselves after a death or through a planet transfer. You don't even need your own industry, because there are already enough players who can produce everything and undercut each other on the markets. Even PvP itself is boring, even arenas and battlegrounds in world of Warcraft are more interesting and fun. But hey, we just need a ship for mission packs to get Quanta. This is then taken for reserves to compensate for being shot down by pirates. Or you just build for a few weeks or months until you get to the core limit. Currently, I'm concerned that the next update is supposed to be the last major update before it's released. Meaning, diverse content to make the game more lively won't be there.
  15. It's sandbox content - create your own content as a PvP player. Instead, a lot of PvP players have joined the same alliance, destroying their own content. If everyone is on the same side, who is left to make war except those who happen to be traveling through space as hauwlers to save a few warp cells? Would it help if the largest alliance of PvPers simply split up? Already there would be two factions having fun shooting each other down.
  16. Currently, I would take the Borg station out of the list again. due to the further core limitation by NQ, I already had to remove >100 cores. thus, the station as such is no longer worth mentioning.
  17. Not necessarily, because new standards can also save an enormous amount of time. I understand what the contributor is getting at, as there are currently very good opportunities to switch to the better and more modern standard. It would certainly be worth considering.
  18. Why do you have to make everything more complicated? I play a game with an avatar who uses an account. I create various buildings and reach the core limit. Why should I want to get another account and thus a second avatar? It would be easier if I could just book more cores in the shop. I don't need another avatar, just more coreslots.
  19. Why, as soon as the planetary shields on the outer planets and moons drop, there is T5 only in the PvP zone. At the moment, many players have only fetched areas there because the peace zone is still activated there. If this falls away, T3-5 will only be found in better quantities on "PvP planets or asteroids. it will therefore become more difficult because the mass of ores will then certainly become less. Who knows, maybe we will also get T6 ores and elements soon, these can also only be found in the PvP zone.
  20. A sup-org did not have more coreslots than the main org, as these two shared the core count. I had tried this several times at the time. What was wrong with the sup-orgs was that you could take an infinite number of tiles cheaply.
  21. Thanks for the summary, I'm curious to see what all will be on the roadmap. Is there any indication as to when this will be available?
  22. Why not divide the industry sector into PvE and PvP elements? Just as there is equipment for PvE and PvP in many games, this could also be inserted for elements. Those who want to do PvP will then find corresponding PvP rewards there....
  23. I honestly don't understand why players who could have more fun in Eve are clinging to DualUniverse and hoping it will be an Eve copy. Just go to Eve to do PvP, it currently makes more sense at least. DualUniverse = voxel building game + other content. Eve = PvP game + other content So what should builders go for and what should Pvp players go for?
  24. That's nonsense! The problem is not players who build too much, but all the beta key players who generate costs but no revenue because there is no paid subscription. Take all the free players and convert them to subscriptions. Those who no longer pay lose their property after 4 weeks and it is released "for looting". I also can't imagine that these few players who have built very large projects are the problem, when at the same time we are talking about the fact that on average only 25 constructs were used by the players. Some players have only 1-5 constructs, others only 5-50...that should compensate for the few who build an enormous number of constructs. There were also several suggestions on how to compensate for these additional costs. Either through a premium subscription or through an in-game shop where you can unlock more places by paying extra for them. At the moment, it doesn't matter to me whether one player builds 1000 cores to create a city or 10 players create a city. In the end, most cities are unplayable in terms of performance anyway and have no "use" other than looking nice. For myself, well, I've made friends with fewer cores now - let's see when the next restriction comes, it wasn't the first downgrading of the limitations. But what is much more annoying is that there is hardly any game content that keeps you busy and makes it fun. By that I don't mean "obligations" like paying taxes or mindless calibrations - that's no fun! The game could offer so much more by now to give players variety and interesting content, instead it is still tinkering with basic problems as if it were more of an alpha.
  25. You can only really start with the game when it is released. We are currently in a kind of alpha beta phase. So anyone who assumes that nothing will change is unfortunately wrong.
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