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Yoarii

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Everything posted by Yoarii

  1. Yes, including the new space market. Give some love to dispensers.
  2. Shameless bump. Please NQ, can you say anything about this topic?
  3. I know this is a sensitive subject, but isn't it time to bring back element destruction also in PvE? Personally, I think it is a must for a functioning economy. What are your thoughts on the subject?
  4. Split the player population in two? No, that is as bad as wiping. Newbie: Help! Vet: Sorry, can't help you. I'm in quarantine. NQ: Look at the new caves and environments we introduced, go play with it. Vet: Can't, I'm i quarantine.
  5. Goes wild - how? We need more details to help you. That said, I hope you've already asked in chat in-game for help. If not, please do. There are lots of helpful players willing to help out.
  6. Dispenser API. When? Is it supposed to be player-made content or NQ-made content? Why won't you give us the tools to build cool things? Why another NQ-made market? You're killing player markets instead of supporting them.
  7. Yes please, let us move multiple elements at the same time.
  8. Nothing is ever deleted from the containers when you take damage. If you're experiencing that, it's a bug and should be reported as such. The damage calculation/propagation does need an overhaul - just ask anyone slightly touching the light posts when landing on a market... I'd prefer NQ makes the already existing "Repair unit" actually *repair* items using scrap instead of just switching damaged elements for new ones.
  9. That's 3D rendering engine, not a physics engine, is it not?
  10. I assume they are. NQ: Please consolidate all rules to a central place where both new and old players easily can find them. Maybe even via a link in the launcher?
  11. Yeah, a "Karp" in the middle of the forest? Sadly that player quit
  12. I think it's a great idea. Eve has something like it and it's great fun to hunt down anomalies and/or players with it.
  13. I love the Lua-part of the game. However - that is just another AFK-gaming loop that already exists in form of missions. That kind of game play has no room in a game imho.
  14. @Lethys is sadly correct. Even though it would add so much much coolness, awesomeness and immersion I don't think this will ever happen.
  15. No. Just no. The DSAT mechanics is, imho, an utter disaster. It's literally fly to position A, then B....to E. It's just a time sink without any fun. It needs to be reworked into something that players can learn to be good at, while having *fun*. *Finding* a wreck should only be half the enjoyment, the hunt for them must the enjoyable too, as should the hunt for asteroids.
  16. I do imagine that. It would be awesome. A reason to fly your ship!
  17. I haven't done any wreck searching myself, but I agree with previous posters. Make salvaging a viable game loop for people to enjoy. However - the game also needs an element sink. Once built, a ship is forever unless you PvP. There's such a huge amount of elements in player's pockets right now it's not even funny. Add wear and tear to elements and let us RECYCLE them into the a percentage of the parts they were made of (not ore). This would open up for another game loop between salvager and manufacturer.
  18. It would make things easier for some, but I think it is generally a bad idea. As the creator of a design, I determine its looks and performance. If I want it to have X, Y and Z, then that is what it will have - unless the buyer puts in the work to rework it after purchase/build. On the same topic - I'm all in favor of a tool to replace elements of the same size and model, but only after the construct has been built.
  19. Practically no difference from the current core-system
  20. I too thought this was bug at first, but I can see use for it. I do however rather press END to reach the same position, than having to press HOME every time I select a new vertex to edit. A toggle for this would be great.
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