Underhook
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Posts
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Underhook reacted to blazemonger in New Docking mechanic
And with it, NQ killed off some really cool and emergent ways of playing, like hauling containers for customers by maneuvering them on your ship and off again at the destination. All because they do not want to put effort into actually dealing with exploits. Once more those who abuse mechanics win and everyone else loses.
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Underhook reacted to Mordgier in Territory Control Unit Tax, How much is it
1 free TCU per planet per player.
2nd TCU per planet per player is 120, then 480, then 1,080....
So you should by all means try to place a TCU on every planet as it will only cost you the cost of the TCU which you can buy for less than the 'free' 100k you get daily.
After 7 days you can move your TCU.
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Underhook reacted to Mordgier in ship max weight
https://docs.google.com/spreadsheets/d/1RpzAyLLdENR88TYp3sk535fY9x4PBxKy5CbGBSGjQc4/edit#gid=723465479
Make a copy and off you go.
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Underhook reacted to Mordgier in Was todays update a disaster . Or just me?
That should fix your buried base at the very least - it may not fix your ship as that is an issue I've not seen.
If the cache clearing didn't seem to work, just try digging a single tile and it will hopefully all just magically vanish as it's not actually there - just your client thinks that it is.
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Underhook got a reaction from CptLoRes in Ore Refining Mass Broken? Devs please look
True that the game is science fiction not realism. Good science fiction in general follows science to some degree to make it feel possible. When we are getting basic math wrong it kinda breaks a feeling of realism (for me). The big issue for me though id that the game seems to want us to be smart, to work out ways to get an edge etc. Refining on a (non safe) planet is a risk. It means that you either have to accept loss if you get attacked or take measures to protect your assets. It creates game play. If it pays more to just land. Hide in a hole and fly out again. Well that seems bizarre. High risk and effort should give greater rewards, shouldn't it?
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Underhook reacted to ZeeckZero in Ore Refining Mass Broken? Devs please look
ahh yes, im sorry i see now what you are talking about, makes no sense to have 5 kg of ore and rock, refine it to get pure ore and end up with 10kg
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Underhook reacted to Elrood in Ore Refining Mass Broken? Devs please look
In that light, you definitely got a point.
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Underhook got a reaction from Haunty in Ore Refining Mass Broken? Devs please look
True that the game is science fiction not realism. Good science fiction in general follows science to some degree to make it feel possible. When we are getting basic math wrong it kinda breaks a feeling of realism (for me). The big issue for me though id that the game seems to want us to be smart, to work out ways to get an edge etc. Refining on a (non safe) planet is a risk. It means that you either have to accept loss if you get attacked or take measures to protect your assets. It creates game play. If it pays more to just land. Hide in a hole and fly out again. Well that seems bizarre. High risk and effort should give greater rewards, shouldn't it?
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Underhook got a reaction from Elrood in Ore Refining Mass Broken? Devs please look
True that the game is science fiction not realism. Good science fiction in general follows science to some degree to make it feel possible. When we are getting basic math wrong it kinda breaks a feeling of realism (for me). The big issue for me though id that the game seems to want us to be smart, to work out ways to get an edge etc. Refining on a (non safe) planet is a risk. It means that you either have to accept loss if you get attacked or take measures to protect your assets. It creates game play. If it pays more to just land. Hide in a hole and fly out again. Well that seems bizarre. High risk and effort should give greater rewards, shouldn't it?
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Underhook got a reaction from CptLoRes in Ore Refining Mass Broken? Devs please look
I think the mass(kg) of ore v's mass(kg) of pure is broken. That said its possible I'm missing something obvious. Let me explain and maybe the community can let me know if this is an issue or if I'm just seeing this wrongly.
Lets take Coal as our example:
1L of Coal has a mass of 1.35kg
1L of Carbon has a mass of 2.27kg (I do appreciate that a refined ore should have more mass. but keep reading)
We make 45L of Carbon from 65L of Coal Sooooooo
Coal 1.35kg x 65L = 87.75kg
Carbon 2.27kg x 45L = 102.15kg
difference is 14.4kg
So, we threw away 20L of volume and gained 14.4kg total mass. As far as I am aware that's impossible. The total mass would have to be lighter.
Why does this matter. Well I was watching a bit of Markee Dragon on youtube today and he was trying to decide whether or not to refine ore on the planet he mined it on before transport. Very important to maximise profits especially if you are using warp cores. He was having a really hard time understanding which was better, comparing litres vs mass etc. Thats when it hit me. Half the pures have more total mass in 45L than the 65 litres they were refined from.
Have I got it wrong or is this an issue?
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Underhook got a reaction from michaelk in What happens when all resources are mined?
I know exactly what to do when the resources run out.
We select the brightest and strongest among us and put them on a massive ship .
put them into cryogenic storage and send them thousands of light years away to a system with plenty of planets and resources.
Problem solved
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Underhook reacted to Anopheles in What happens when all resources are mined?
Aye, I love everything about Elite Dangerous, except playing it. Gameplay designed by engineers in a thousand shades of grind.
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Underhook reacted to Moosegun in What happens when all resources are mined?
True, width of an ocean, depth of a pond sadly...........
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Underhook got a reaction from GraXXoR in What happens when all resources are mined?
I know exactly what to do when the resources run out.
We select the brightest and strongest among us and put them on a massive ship .
put them into cryogenic storage and send them thousands of light years away to a system with plenty of planets and resources.
Problem solved