FD3242
Alpha Team Vanguard-
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Everything posted by FD3242
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NO IT WILL BE ME.... FSH !!!
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introduction A year and a day. What an experience
FD3242 replied to Soarnir's topic in Org Updates & Announcements
mefish? MEFISH?!?!- 18 replies
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introduction A year and a day. What an experience
FD3242 replied to Soarnir's topic in Org Updates & Announcements
I talked to you once for like a minute on the DU discord. Do you remember me? No? Ok. :'(- 18 replies
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Post post... post... post post.
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His names not sapphire. It's @Mazillus.
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Let me get this straight... You want a super repetitive task to take longer?
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Did your display name get reset too?
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Did somebody fart?
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What should I do to upgrade my PC? (For Alpha)
FD3242 replied to Kuritho's topic in Off Topic Discussions
Assuming it works it should perform the same. The only downside is it might have some wear, which could cause it to break sooner. But you're always playing the lottery with how long a component would last, used, or new. -
Guys look it's on, "Sale" XD http://store.steampowered.com/app/275850/No_Mans_Sky/
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1:36 on the video
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Place your gaming Curriculum Vitae here!
FD3242 replied to Omfgreenhair's topic in Off Topic Discussions
Minecraft: My first video game, and it's still my favorite. Space Engineers Garrys Mod Planetside 2 Terraria Spore Planetary Annihilation: TITANS Factorio Eve Online: Never really got anywhere in it though. Kerbal Space Program: I tried I'm very bad at it From The Depths Doom 2016: I highly recommend this to anybody who has not tried it.- 25 replies
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Since the planet are planned to rotate the moon won't be static in the sky. Because of this I don't think this would be a good use of resources even if it was technically possible.
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I'm sure it'll be fun.
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Dual Universe DevDiary Update Video Guide
FD3242 replied to Shockeray's topic in General Discussions
Cool. This will be useful. -
This is the best progress update we have gotten in awhile. Very exiting stuff!
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I'm starting to see the problems with this idea XD. Still hopeful Novaqurk could figure something out.
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There are millions of voxels around you that the server needs to send to you. A few extra is not a big deal.
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It's not your job to correct my grammar. It just makes you look like an asshole. Pls don't. ------ It's really not a "(slightly) huge problem" It's only a small area. Probably like 5x5 meters. That's nothing compared to planets. Even with thousands of them It wont be a big deal in comparison. ------- In everyday use they would never get laggy enough to be an actual problem. If somebody wants the fill a giant area with them that's there problem as I suggested above it would just stop updating them if there's to many. That is if they can get enough. Again they should cost enough that somebody would not just spam them around. ------- MAPS XD. I'm talking about small 5x5 meter areas at the most. And they wont be stored on your client. I never said that. I said the changes will be handled on your client so the server dose not have to send you new info every time it changes states. Scripts are client side so anything that could effect it's state is already being ran on the client. ------- We really don't know how there voxel system works so the only people who can say for sure if this would be possible is Novaquark.
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I disagree. It would be a massive tool for builders.
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If your trying to say that this idea could reset the map It couldn't That would be stupid it would have a limited area of effect.
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Why wouldn't you?