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ForlornFoe

Alpha Team Vanguard
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  1. Like
    ForlornFoe reacted to Kongou in Character Customisation and PayPal   
    Thanks NovaQuark, you are truly some nice people. I don't really know what to say, thank you for at least making an effort to include the enhanced character creator for launch.
     
    You all continue to shoot past my expectations. I really wish the best for this team and hope the project succeeds overall and is a great success post launch.
  2. Like
    ForlornFoe reacted to MasteredRed in Character Customisation and PayPal   
    So I'm going to spend hours upon hours in character customization. NQ better allow me to access the character customization at least 3 hours before launch. Otherwise, I'm going to get a late start.
  3. Like
    ForlornFoe reacted to Vyz Ejstu in Organization & Corporation Branding/art (Idea Mega Thread)   
    "
    A wonderful day to you, Deadfire. 
     
    Before reporting anyone to the moderator, I calmly suggest you discuss the problem with him privately. It may turn out to be trivial: a few laughs or a quick solution is likely to follow. 
     
    Reporting is to be used whenever it is totally necessary, and not before. Kindly speak to him and satisfy your doubts before you report him. 
     
    Have a wonderful day.
    "
  4. Like
    ForlornFoe reacted to Deadfire in Organization & Corporation Branding/art (Idea Mega Thread)   
    I want to make this a mega thread of branding for the organizations in the game to get ideas for
    their branding. Please do not copy anyone's art fully without the creators permission. I want to make this thread a safe place for people to share there branding with others.
     
    (I am very new to the futuristic style of art but I will try my best to post logos and other branding ideas here)
     
    Style: futuristic flat , Abused flat
    - When I think of futuristic I think of flat clean looking art but there are also the places where this style doesn't extend to such as pirates , and aged industry branding
     
    How to chose your style:
    You will need to do research on what style you like so that you know before you start you won't have to scrap everything because it wasn't a style that fits you, it's all about the artist. If you feel like you like multiple styles try to combine them and/or make sample branding in both styles. I can't tell you how many times I have scraped entire UI folders because in the end the style didn't satisfy me. It all depends on how your eyes react to the colors , shapes , and story. Best places to look at styles in Google or art station.
     
    How to chose your colors:
    Another important factor in branding in your color. When you chose your colors try to go for colors that do nothing your eyes for most people it is bright white, yellow, and orange try to stay stay from these colors. When using white add some shade of any other color (gray and red) are best. So chose colors comfortable to look at (try not to use the colors that hurt eyes).
     
    How to chose your shapes:
    When you chose your style and color you need to chose/make shapes to combine together to make your branding. There are two types of shapes curved and sharp edged. Use which ever satisfies you. Another factor in shapes in shapes is font. Try to use clean (non cartoon) fonts for your branding as it has a more professional
     
     
    As myself, I will be working on perfecting my skills in making futuristic sharp flat branding/art style. Here is my first attempt at this style and I will be updating this post adding new branding in this style for people to gain inspiration to make their art as best as it can be. As an uninspired artist makes for the worst art.
     
     
    Please tell me what you think and share your branding you made in this thread to give others inspiration If you want me to I will continue to post my advancements in mastering this style. If you would like me to try and make branding for you private message me and I will see what I can make.
     
    Latest work:

  5. Like
    ForlornFoe reacted to SgtToothpaste in Objective Driveyards - Military Corp (Now recruiting)   
    Website
     
    Organization: Military Corporation.
     
    Objective Driveyards is a leading security and industrial corporation-state providing innovative spacecraft, solutions in autonomous systems, command, surveillance, strike, and logistics to government and private customers on Alioth and beyond.
     
    We hold ourselves to a high standard of quality, both in the products we deliver and in the way we conduct ourselves from fleet operations to customer service. We are in the business of securing a great deal more than just our place in the market, we are here to secure our customers future in Dual Universe.
     
    Our mission is to be at the forefront of technology and innovation, delivering superior capability in tandem with maximized cost efficiencies. The security solutions we provide help secure freedoms for our Corporation as well as those of our allies within the Cinderfall Syndicate. Squarely meeting our obligations, fiscally and technologically, isn't just a business goal, but a moral imperative. To that end, as we evolve as a corporation, the responsibility we feel for our customers and our members grows with us.
     


     
    O.D.Y. focuses:
         -Organized PvP/ Fleet Ops
         -Industry/supply
         -Ship/Weapon Contracting
         -Security Contracting
         -R&D
     
    O.D.Y. Provides:
         -Organization and cooperation
         -Command structure
         -Voice comms
     
    Structure
    The Corporation relies on organization to succeed, and is thus a strict meritocracy. The corporation is controlled by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations, and manned by specialists with appropriate skills. Each branch is independent to a degree as each is controlled by one of the three directors, but ultimately answer to the CEO.
    The branches are:
     
    Objective Navy:
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet, and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
         Pilot - Pilot specializing in either strike craft or larger warships.
         Commander - Officer in command of a large, crewed warship.
         Crew - Entry level warship crew, manning the critical stations on larger vessels.
         Security - Infantry unit skilled in ground combat.
        Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
         Intelligence Agent - *REDACTED*
     
    Objective Industries:
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions. Indi
    Ops personnel fill the follow roles:
     
         Miner - Raw resource extraction.
         Technician - Refining and manufacturing.
         Engineer - Industrial construction/development.
         Shipwright - Shipyard operation, starship construction.
     
    Objective Dynamics (R&D:
    The scientific branch of the Corporation, lead by a head Technocrat who is part of the Corporate Council. This branch develops tech and designs blueprints, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
    Roles include:
     
         Researcher - Develops new designs and blueprints to be tested and refined.
         Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
         Tech Agent - Specialist skilled in capturing and reverse-engineering tech and blueprints.
     
    Recruitment
    O.D.Y. is currently recruiting players interested in flying under a Corporate Charter, and eventually becoming full members. The lucky few who prove yourselves in the early days of the game will go on to shape the organization that Objective Driveyards will come to be!
    If you are interested in one or more of the roles described above, and feel you have the vigor and ambition to forge this path, contact one of the Corporate Council members:
     
         CEO: Code24
         Strategos: SgtToothpaste
         Director of Industry: BliitzTheFox
  6. Like
    ForlornFoe reacted to Code24 in Contractual Corporate Peace Accords {CCPA}   
    Alpha is not likely to have Construct vs Construct combat and all progress will be wiped for Beta, so this seems perfectly reasonable. Although, I think that at least one person should be shot just make sure that game mechanic works. Any volunteers?
  7. Like
    ForlornFoe reacted to Wilks Checkov in Contractual Corporate Peace Accords {CCPA}   
    Contractual Corporate Peace Accords {CCPA}
     
    (For  and during Alpha early awakening phase)
     
     
    This accord is brought forth onto the members of the ARK to bring a ceasefire during the period of early awakening "otherwise known as {Alpha}" so that the focus can be aimed toward the development of further features and or equipment. 
     
    This accord asks that all participants refrain from the following actions during the allocated period of time:
     
    Active and Open War Declarations Any unwarranted KOS (Kill on Sight) activity Unwanted/Unwarranted Griefing against other items/constructs unless specific permission is received from the title holder and or owner.  
    This agreement will be null/void on release of the second early awakening phase "otherwise known as {Beta}." During this period of second awakening any and all hostilities and or open testing of weapons systems will be permitted.
     
     
    "The purpose of this aforementioned pact is to ensure all parties involved in the early awakening phase "or {Alpha}" do not engage in any form of unwarranted hostile activity. Instead their time will be focused on participating in bug testing, conceptualization of new features that could be added into the game, and testing of game functions."
     
     
     
    By agreeing to this accord you accept and agree to the following:
    That this is an alpha and should be used/treated as a time to participate in the games development, not in hostile actions.   
  8. Like
    ForlornFoe reacted to Code24 in City Planners / Urban Planners / Zone Planning   
    Latest Kickstarter Update:
     
  9. Like
    ForlornFoe reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi ChipPatton and welcome to our forum.   There has been indeed a few people on the Kickstarter saying DAC was a "Pay to Win" feature. We also replied to why it wasn't and why we went for this feature.  We also agreed that it probably wasn't a perfect model, but it was the best we found until now.    This was our official reply:    
    The DAC/PLEX/CREDD system isn't at fault there. The problem is elsewhere because without this system, the problem remains: it's just hidden. And it's not because something is hidden that it doesn't exist.   The people we got in contact with (probably your officers) turn a complete blind eye on our point of view. They didn't try to understand our position or even suggest an alternative. It's always easy to blame or criticize something without trying to come with a better option.   In this situation, how could the discussion go anywhere? Threatening to cancel the pledges (and doing so) won't change the situation either if there no dialog and just threats. We want to listen to feedbacks from all people interested in our game and take them into account, but without constructive feedback helping to find a good compromise for both sides, it's not possible. Also, while we want to satisfy as much players as possible, We are also aware that we can't satisfy everybody.    In any case, we remain open to discussion if you have more to say on this topic.   Best regards, Nyzaltar.
  10. Like
    ForlornFoe reacted to Anonymous in My Community Has Withdrawn Our Pledges   
    Please - before there's another round of forum bashing people for having opinions, concerns or otherwise - let @NQ-Nyaltzar sort it out.
     
    Flaming every thread about the business model in know way helps the community grow, discourages dialogue, and suppresses the free and frank exchange of ideas.
     
    The OP, and @EagleOne in another thread had either valid concerns (which Devs have addressed - they don't need our help) or suggestions (which were flamed down rather than being taken on-board and passed on to NQ with a thanks for the idea) - frankly, the Community response has been a little disappointing.
     
    It's going to be a long and lonely 2 years if we're not welcoming and constructive. Yes - the threads frustrate you all, but you win more friends with honey than with vinegar.
     
    2 cents.
  11. Like
    ForlornFoe reacted to wesbruce in Ship Designs   
    We will be mining long before we are flying so I'll be doing something like the traveller RPG.  

  12. Like
    ForlornFoe reacted to EmperorToch in <Recruiting> The Solar Empire   
    Heres a link to get you to our org page quickly!

    https://community.dualthegame.com/organization/the-solar-empire
  13. Like
    ForlornFoe reacted to Danger in Looking for a guild   
    Forget the promises made for distant future. If you have alpha/beta access, join Alpha Academy, org where you can play & test with others as soon as alpha starts and decide what exactly will you do much later. No promises, no commitments, no limits. After release you can keep playing with those you met or just do whatever you want.
  14. Like
    ForlornFoe reacted to Tumeden in Forum Appearance   
    You can switch to the mobile view on the PC by clicking change theme in the very bottom left corner. This may help? It's the only other template available to choose from.
  15. Like
    ForlornFoe reacted to Peregrin in Dual Universe Lexikon   
    Greetings, fellow explorers, builders and settlers !  
       
     
    Dual Universe Sleepers is a fansite presenting daily infos on your favorite game, along with (soon to come) fan productions such as an illustrated timeline and themed wallpapers.  
     
       
     
    When the game goes live, D.U.S. will also form an informal network of observers within the galaxy, bent on collecting and recording knowledge and history. You can even join it right away without leaving any organization you already belong to.  
     
       
     
    This is all in the "humble beginnings" stage, but will flesh out over time; any advice and participation is welcome !  
     
       
     
    You'll find a weekly roundup on this thread every sunday, feel free to comment and suggest, as all of this is just taking shape.  
     
       
     
    "As we go forward without hope of return, we sleep. And we dream."  
  16. Like
    ForlornFoe reacted to NQ-Nyzaltar in DevBlog - Organizations: build your corporation, faction, nation or empire!   
    (Posted Friday 20th of March 2015 on the DevBlog)
     
     

     
    One of the ambitious and new aspects of Dual Universe is that traditional organizations that are found in other video games, like guilds, nations or corporations, should actually emerge in the game. This means that we have to design a generic structure to represent the union of several players, without biasing it towards one particular type of organization or another. The term we use to designate this structure is "organization". A state, a city, a guild, a nation, a group of pirates, an alliance, etc, are all organizations in the game. They differ in the particular way they specialize the generic definition, and in doing so they specify political orientations and implicit organizational goals. Let’s have a look at how it works.

    To start with, organizations are divided into legates and members. All legates are not necessarily members, and vice-versa. The legates literally own the organization, which is divided into several shares that are distributed to the legates. Members don’t own the organization, but they have what we call “roles”. Roles are defined by a set of rights, duties and privileges that apply to members. A member can have one or several roles (and, as an legate can also be a member, there can also be roles for legates, but not always), and a role can be fulfilled by one or several members. Roles can be organized hierarchically, so that sub-roles inherit their default set of rights/duties/privileges from their parent.

    One could say that legates are making decisions regarding the organization structure, while members are more in charge of running the organization. The mechanism by which legates make decisions is voting, with a weight based on the number of shares owned by the legate. A delegation system enables certain legates to gather the voting rights of other legates. This delegation can be limited in time or not, and can be for every vote or for certain types of votes only. Note that the wording used here, “vote”, induces a notion of democracy, but this is not necessarily the case. In an organization where all legates have permanently delegated all their voting rights to one single legate, you have a de-facto dictatorship. Intermediary cases involve a parliamentary system, where a subgroup of legates concentrate the voting rights of all the others, but none of them can rule alone. All nuances are possible.

    There are several types of votes that legates can cast, but one crucial type is about creating roles and assigning/revoking members in those roles. Other types of votes involve approving new legates or revoking them, deciding whether organization shares are tradable or not, and many subtles details on the voting system which are meant to prevent obstruction situations.

    Roles, as we said, are about rights, duties and privileges. Rights are defining what a member can do with the organization properties. Can you open containers? What type of containers? Can you access the bank account? Can you delegate your rights to other members? Can you fly ships owned by the organization? Can you control the organization territory system? Can you create subroles? Can you hire/fire members? etc. Duties are things like paying taxes on your in-game revenues or when using certain organization property, obligation to deliver a certain amount of certain assets per month to the organization, etc. And finally, privileges are things like salaries, insurances in case of death, protection in case of aggression, and other practical in-game benefits.

    And last but not least : legates and members can be organizations themselves. As such, organizations can be hierarchical, like an alliance, a federation of alliances, or any kind of union.

    Now, what can you do with this? Let’s try to build a corporation: you have a board of shareholders, representing all legates through delegation. They elect a CEO, who is a member with a special role that grants him/her the right to create subroles (head of marketing, head of RH, etc) and who will run the company. Each member gets a salary, and the profit of the company is shared among the legates with a dividend mechanism (voted by the legates). This is pretty close to how a real company works. Now, can we imagine creating a democratic nation? In that case, every legate has only one share of the organization and is also a member. Voting can happen through parliament representatives through the delegation mechanism by the legates/members (same thing here). Member roles’ duties include paying taxes, and privileges include possibly a minimal wage (sort of “salary”). A president role can be created and granted subrole delegation powers and full access to the nation’s assets. This president can create roles for prime minister, ministers, etc.

    We will provide default templates for typical organizations, but it’s easy to figure out how you could create an interplanetary alliance of planetary organizations, themselves organized in a hierarchy of nations, cities, etc. Corporations can be members of nations, with specific roles separating them from regular citizens. And you can also structure corporations in a hierarchy of conglomerate, trusts, etc. Now, can you imagine how you would like to create your own organization, your own political system, your own subdivision between legates and members? We hope to see pretty amazing things emerge from this, let us know what you think!

    JC Baillie,
    Project Lead
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