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Atmosph3rik

Alpha Team Vanguard
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Posts posted by Atmosph3rik

  1. I think some people are more interested in making predictions, and being right, then having an honest discussion about why NQ would wipe.  And whether it would be good or bad for the game, in the long term.

     

    I'm very much aware that NQ could decide to wipe.  That's why i'm here discussing it.  But i only see one reason that they would consider it, and it's to provide the "fresh start" that the OP is asking for.

     

    Launch, and the first few days/weeks after the final wipe is a HUGE deal in persistent world games like this.  People want to be there for it.  They will pay to be there for it.  They already paid to be there for it.

     

    It's entirely possible NQ might be tempted to sell that product again.

     

    And with absolutely no other reason for a wipe, that's exactly what they would be doing.  Selling out the game's future for a quick cash-grab.

     

     

     

     

  2. 1 hour ago, blazemonger said:

    Whatever logical or reasonabel arguments would be presented to you, you wil always either spin or, rip them out of context them to suit your opinion or just plain ignore them if you can't. There is no point in arguing with you so no, I won't.

     

    As I've said before, we will know who is right in a few months time..

     

    You haven't presented a single reasonable argument yet Blaze.  Not One.

     

    Why would they wipe?

     

    Removing intentionally unabandoned constructs from sanctuary can easily be accomplished with abandonment if NQ decides that's something they need to do.  So you can forget about that one.

  3. 5 hours ago, blazemonger said:

    Also while yes, while your stuff would be safe on Sanctuary, a wipe, and the reasonable arguments for it,. would really be the only exception to that "rule".

     

    That is some hilariously flawed logic.

     

    A wipe is only an exception to that rule, if there's a reason for a wipe.  But breaking the "rule" is the only reason you can come up with.

     

    Obviously if NQ decides to wipe, they will wipe.  And you can attempt to predict what they'll do all you want.

     

    But you haven't put forward a single valid reason that they would or should wipe.

     

    Abandonment handles everything except sanctuary.  Which it doesn't handle because it's not supposed to.  And if they wanted it to, it could also handle sanctuary.

     

  4. 1 hour ago, blazemonger said:

    It will remove all the junk and the stuff left in the game once the beta keys expire.

     

     

    Abandonment will already accomplish that.

     

    And they just went to so much trouble telling everyone that if they ever decide to come back, their stuff would be safe if it's left on a sanctuary tile.

     

    So now they're going to wipe the whole game just to delete everyone's stuff from sanctuary?

     

    That would be pretty cold.  But also, really heavy handed, when they could definitely figure out another way to solve that problem.

     

    A wipe will always be on the table, if NQ decides one is needed.  And if there's a good reason i'm sure they will.

     

    But i don't see any reason for one.

     

  5. 55 minutes ago, blundertwink said:

     

    Someone stating that they'd rather not return unless there's a wipe isn't "demanding" anything. It's stating their opinion, which they have every right to. 


    No.  Let’s be real here, it’s not just an opinion on the game.  It’s an opinion about MY progress and enjoyment of the game.  If they wanted to start fresh they are welcome to.  But they are demanding that NQ force me to start fresh, because they think leveling the playing field might possibly re-ignight their interest in the game.  
     

    that’s a demand.  And it’s selfish.  

  6. 3 minutes ago, Pleione said:

    [filtered] like you caused me to leave Over...  I spent 3 years playing the game, wrote the friggen 30+ page FAQ the support team used back when there was one on Discord.  What have you contributed besides vile?  And yeah... I have been reading the devblogs when I catch them.

     

    I don't really care what you've contributed.  Nothing earns you the right to demand they tear it all down because you're bored.

     

    It's so mind numbingly selfish.

     

  7. You can choose from a direct mouse control, or a "virtual joystick" that allows for more fine-tuned control.

     

    For very small ships i use the direct mouse control.  But for larger ships i like the virtual joystick.

     

    You can also customize the key bindings in the options.  Different types of ships really require different methods of control, and everyone has their own preferences too.

     

    As for the graphics, in my opinion they are absolutely amazing.  The graphics are so much better than any other game that has any kind of building, and the building in DU is so much better than any of those games anyway.  They can't just flip a switch and make the graphics better, it would mean making an entirely different game.

     

  8. On 2/25/2022 at 9:09 PM, Zeddrick said:

    Of course not, but you misunderstood what I said.  If *your* construct is requisitioned by someone else then *you* get a blueprint of that construct.  Even if someone else has the DRM.  It was reported while the feature was being tested but nobody did anything about it.  That means that if your alt requisitions your constructs then the alt gets the construct and you, as the original owner, get a blueprint to rebuild what you lost.  So you can use the requisition feature to copy DRM constructs.

     

    NQ does not appear to care.

     

     

    If the person who made the Blueprint intended to sell one copy of the factory, and the steps you just suggested allow someone to make a second factory BP for free, then that's an exploit.

     

    They may not have figured out how to stop it yet, or made some big post clarifying that an exploit, is in fact an exploit.  But i don't see any reason to assume that they don't care.  That seems like dangerous advice to be handing out.

  9. 22 hours ago, VandelayIndustries said:

     

    Yes i but i feel like thats never happened ever, and if happens once i dont care.  But it comes down to lack of funds for NQ we all know it, they tell us all the time they are a small indie studio.  In a more perfect scenario if you left it there 7 days, it would then be "held in virtual jail" for another 2 days (for possible exploits idk) then you could retrieve it to be re-deployed but a significant fine.  If your ship is crap you can choose to let it die in there, or pay the fine.  But NQ would have to develop all that shit.  This was their easy way and not caring about fringe problems of someone leaving a ship at market. 

     

     

    I think the fact that you're in here giving people Eve PVP advice, in regard to how they should park their ship, in the safe zone, is a pretty good indicator that the system is a bit too harsh.

     

    NQ tried to kill two birds with one stone here.  The abandonment system was designed to deal with players who stop paying for a subscription.  Assuming a player knows that they stopped paying for a sub, and has every opportunity, and plenty of time to move stuff to sanctuary,  i think abandonment is a reasonably harsh penalty.   I don't think it's a good fit for dealing with market clutter though.  Because market clutter needs to be dealt with faster.

     

    I do think that market clutter needed a solution now though, so i'm glad they did something about it.  But i hope going forward they consider developing a system that isn't so punishing.

  10. 9 minutes ago, VandelayIndustries said:

     

    They buy another blueprint easy.  If that person isnt playing, then dont fly what you cant afford to lose in the pvp zone. 

    You’re missing the point.  This isn’t Eve, and not every ship in this game is disposable, to the person flying it.  
     

    if you don’t want to lose a ship, you definitely shouldn’t be using it to do anything outside the safe zone.  
     

    but if you have a ship that you don’t want to lose.  You shouldn’t lose it because you used it to haul ore to the market, in the safe zone, and your PC dies while you’re there.

  11. 57 minutes ago, VandelayIndustries said:

     

    Blue prints. Once its built, you can deploy it instantly.  That then goes back to EvE, dont fly what you cant afford to replace. Pretty simple.  YOU DO NOT REBUILD YOUR SHIP FROM SCRATCH EACH TIME YOU LOSE IT. you either deploy a BP or buy another token or BP from the vendor you got it.  HOW IS THIS SO HARD TO UNDERSTAND. I swear the IQ on these forums is in the double digits.

    What about people who buy ships with a DRM blueprint?  I would expect someone with such a massive IQ to have thought of that.  
     

    it’s also possible that someone won’t even be able to acquire a new BP of their ship.  If the person who built it isn’t playing anymore.  Making the ship irreplaceable 

  12. 4 hours ago, Verliezer said:

    Why would anyone leave a ship for 7 days at the market?
    Is it that hard to go to market, buy or sell your stuff and go back ........... even if your PC crashes (which probably is caused by all the clutter on the market by the way )

     

    I think you're misunderstanding me.  I meant that a component of my PC could fail, causing it to not work anymore.  So i'd need to replace it.  Which could take more than seven days.

     

    I don't think i've ever parked a construct at any Market for more than an hour or two.  But if my PC dies during that hour, there's not much i can do about that.

     

    The intent is to discourage people who are intentionally leaving constructs at the markets, not to punish people who are unexpectedly not able to login for several days.

     

    I like the timeframe.  Something should happen after seven days, that discourages people from intentionally leaving ships at the market.  But after that there should be a way to get your ship back somehow.

     

     

     

     

     

  13. I think NQ made a mistake in trying to combine the concept of abandonment and salvage, with the need to remove clutter from the markets.

     

    Having the Markets uncluttered is great.  I think we can all agree that it's a good thing.

     

    Losing your stuff eventually if you aren't playing the game, or paying for it, makes sense.

     

    But seven days is just too short.  Every time i park at the market now, it's hard not to think to myself "Gee i hope my PC doesn't crap out right now.  Or i'll have seven days to buy a new one, or i lose my ship."  That's no fun.

     

    I've considered setting up a system with someone else, where they have perms on my ships, so if it does happen,  i could at least have them move my ship off the market tile.

     

    But that shouldn't be necessary.

     

    Clutter at the markets could just be moved, or compacted automatically, with a fee to get them back, or something like that.  The idea is to force players to not leave crap at the markets.  But i think that could be done with in-game disincentives.  Something that hurts, but makes you want to play more, if it happens, not less.

     

    A fast and harsh system to get people to stop leaving junk at the markets is exactly what we need.  But abandonment is too harsh.

  14. 3 minutes ago, Namcigam said:

    In that regard, There is no need for "bad tiles" that shouldn't be a thing. You shouldn't have to Easter egg hunt for a good tile that's the kind weird shit I'm talkin about that doesn't make any sense to me.

     

    You don't have to do an easter egg hunt if you don't want to though.  it's a game.  People do it because it's fun.  You can just buy eggs at the grocery store.

     

    If you don't feel like playing this game, then don't.  You can take the money you were going to give NQ and spend it on a nice trophy that says, "I WON DU!"

     

    That way you get what you want, and we all still get to have fun playing a game.

  15. 7 hours ago, Namcigam said:

    I don't know what that means, I've paid for several months of this game but I will share with you the straw that broke the camels back for me, It happened last night, I have been against what they did to the ore distribution from the start for many reasons but last night out of boredom after calibrating my mu's on Lycobus I decided to stay and hang out for awhile instead of flying back to do a round of hauling missions which is what I usually do. Instead I wanted to trying picking up rocks again like when I first started playing I'm using 4 mu's on four tiles cost me millions territory units, static cores, large containers mu's etc. I'm mostly mining Natron there is hint of pyrite on the tiles single digit L per hour enough to be annoying honestly but anyways I decided I might be productive to go ahead and pick up rocks 20L per rock which in my opinion is a special level of cruel mind you. I do this for awhile and it was nostalgic for awhile it did bring back memories of when I first started playing that bit was kind of nice then I take a break check my inventory and realized picking up the ore 20L at a time is faster than 4 mining units on 4 tiles... That is disgusting and the nail in the coffin for me that's how absurd all of this mining unit shit is The mining you do when you first start playing is more effective and more efficient then all of that expensive junk along with the expensive taxes. All of that bloated travel time setting up the bases calibrating etc. etc. and you are literally better off mining natron at sanctuary one rock at a time... That observation has made things very clear to me. My concerns are and have been quite clear and relevant and you can choose to ignore them or dismiss them but they are undeniable. Picking up ore one rock at a time is not my idea of fun so picking the ore up one at a time for hours at a time isn't going to happen even though it is more productive and efficient than at least 4 mu's perhaps even more than 4 mu's it's beyond disappointing.  I can't do it.

     

     

    You really need to buy a territory scanner if you don't have one and find better tiles to mine.

     

    I scanned for hours on Lacobus, and eventually found a cluster with about 150l/hr gold, 100 Pyrite, and 40 Natron.

     

    So i have 7 territories on Lacobus with a t2, t3 and t4 MU running on each one.

     

    And before i did any of that I also spent two days scanning on Alioth and found a cluster with about 150l/hr of Malachite and 400l/hr of Bauxite.  And then i spent a few weeks selling the ore from those tiles before i could afford to buy the t4 mining units to mine the gold on Lacobus.

     

    Ore is distributed in areas of higher and lower density.  So if you find pyrite, then somewhere nearby there is probably tiles with a much higher yield.  If you have three territory scanners, and scan at the intersection of three tiles, see which one has the highest yield, and then move in that direction, and scan again.  Keep doing that until you find something better.

     

     

     

     

  16. 5 hours ago, CptLoRes said:

    I get the feeling that NQ has always made a point of not copying functionality from other games and instead make their own unique solutions. With limited success I might add..

     

    That's funny because it seems to me like NQ went with the initial mining system, because that's how other games like Minecraft and Landmark did it.  And they never really considered whether it would be a good fit for DU.

     

    Having a fully editable game world is awesome.  But that doesn't necessarily mean that digging holes needs to be a major part of the gameplay.  I think the first few games that did it, just wanted to put the feature front and center.  Because it was new.

     

    As far as mining simulators go, DU's first iteration was a lot more fun than mining in Minecraft or Landmark.  But does anyone really want to play a mining simulator?

     

    I'm here to build spaceships.

     

     

     

     

     

  17. You keep skipping past all the entry level content, right to the most profitable and hardest thing.  And then you try to do it with no research, planning, or effort, and when you fail, you come here and blame NQ.

     

    I can't speak for everyone, but most of us here are benefiting from each other's knowledge and experience.

     

    There's nothing wrong with listening to other people and letting them help you.  I do it constantly.

     

    If you chose not to, then it was your decision to make the game harder than it needs to be.

     

     

  18. 54 minutes ago, Namcigam said:

    No, I agree I didn't really enjoy the underground mining but hindsight is a bitch because that was a lot better than what is going on now. If I wanted to mine Natron I would go to Madis fill up a container as needed. Can't really do that now Asteroids are bait high risk low reward 5 scans plus fuel plus risk for 2 hours of mining is a horrible proposition. It's bad for business.

     

    When i need Natron i just warp to Lacobus and there's a container full of it waiting there for me.  /shrug

  19. 1 hour ago, Namcigam said:

    Before the new mining feature we were able to get as much ore as we were willing to mine and now we can't and hauling mission are way too slow, it's true the latter is an oldie but goodie but it is a perfect comparison to accentuate the tedium of both said tasks.  

     

    I don't know if you were here before Demeter.  But there wasn't as much ore as you seem to think there was.

     

    In the end there was still a lot of small nodes of low and mid tier ore, but it takes hours to find and mine small nodes.  And even those would have run out eventually.

     

    The ore supply was finite, they would have had to add another solar system seeded with more ore eventually, or the only method of getting ore left would have been asteroids.

     

    Almost all the mega nodes were either mined out or claimed.  And the people who made billions mining mega nodes put out quite a bit of effort to make that money.  It's not just mining, there was hours of scanning involved to find the mega nodes.

     

    You could spend all day scanning and maybe find nothing.  Or you could spend all day mining small nodes and make a few million at best.

     

    In the beginning it was a gold rush to find the high tier megas, and it was fun.  But it didn't last forever, and it wasn't sustainable.

     

    You can argue that the current system is too hard for you, or not fun enough, or whatever.  But your claims that everything was perfect before are just false.

     

     

     

  20. 6 hours ago, blundertwink said:

     

     

    This is a weird combination to me -- that the OP has somehow made "demands" about the game (in a post titled 'suggestions') and is even being selfish....because it doesn't fit with what you want for the game. 

     

    Seems (to me) like you're saying that DU is your game and that the OP should go to some other "restaurant" -- but it ain't your restaurant, either...hell, even NQ doesn't know what type of spice they'll be cooking with come opening day.

     

    So idk, maybe don't take it so personally -- You have exactly as much "right" for the game to align with your playstyle and game design philosophy as anyone else...

     

    Beyond all that...there's many options for making some aspects of the game more accessible and "easy" without eliminating challenge. It isn't a zero-sum game.

     

     

    Oh come on.  You're intentionally misrepresenting what i said.  I was responding to the OP saying their "suggestions" would benefit everyone.  I wasn't demanding that the game align with my play style at all, just disagreeing with the OP's claim that their "suggestions" would benefit me.

     

    The OP was making an assumption that everyone wants everything in the game to be easier and faster.  So i was explaining that isn't what i want.

     

    It's possible to make suggestions or share your thoughts about the game, without claiming to speak for large groups of people, or saying the game will fail if you don't get what you want.

     

     

     

     

  21. 19 minutes ago, Namcigam said:

    Nothing I mentioned takes away anything from anyone... Everything I mentioned would benefit everyone...this all pvp or nothing posture will result in less subscribers. you're analogy doesn't even fit original statement. Nothing I said was either or that's all you being narrow minded and short sighted. To use your analogy I want all the spice levels mild, hot, extra hot I want options, variety, not absolutes. trying to turn this into a black or white argument is pointless its never been a either or debate or at least it never should have been. Criticizing people for having or wanting a different play style isn't productive or useful.

    The problem is, making the game easier won’t benefit me.  Because I want a challenging game, that will still be interesting to me a year from now.  From my perspective you are taking a game that offers options for many different play styles, and demanding that they all be changed to your play style. there are so many options for things to do in the game, but none of that is good enough for you.  You want the highest rewards for the lowest effort.  But you don’t seem to be listenIng when we tell you that the rewards scale with effort.  So someone willing to put in more effort will always get more.  All you’re doing is begging NQ to tank the game’s economy.

  22. These posts remind of me of the kind of person who comes into a restaurant, and orders the spicy chicken, then sends it back complaining that it's too spicy.  They're so self-centered that it's impossible for them to entertain the idea that spicy food, might not be for them, a person who does not like spicy food.

     

    Do people who enjoy a challenge not deserve a game to play too?

     

    Would it be so awful for you to accept taking on some of the slightly less spicy challenges in the game, and allow people who enjoy a little spice to have some fun too?

     

     

     

     

     

     

     

     

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