Jump to content

Atmosph3rik

Alpha Team Vanguard
  • Posts

    1187
  • Joined

  • Last visited

Everything posted by Atmosph3rik

  1. So here's a question. What are children born on Ailoth called?
  2. No of coarse not. Come on now. Are we even having the same discussion? That's what the Safezones are for. Hindering PVP. Not cramming things down people's throats means that you'll have to accept being hindered a little bit. If I can accept being hindered, then you should be able to also.
  3. That IS what I said... Both should be available to enjoy. And neither should be or are planned to be crammed down anyone's throat. As long as you get that, then I think we're on the same page here.
  4. See I don't think it is being crammed down your throat. As long as doing those things aren't required to enjoy the game. You might not have the best scripts or the pointiest spaceships, unless you buy them. But that's fine right? And if i'm not in the mood for PVP I definitely can't go wherever I want, or do whatever I want. But as long as I can hang out in a safezone then that's fine too. Right? The only thing in this thread I have issue with is this idea that if people don't like PVP they should just git gud and defend themselves, or pay someone else too. Or go hide underground or something. You can do that if you want. But that's an activity. Part of PVP. If i'm not in the mood for PVP. THAT is what the Arcship Safezones are for.
  5. @MookMcMook Yeah it's an awful slogan. I probably wouldn't use it in public. It is easy for me to forget why it might sound awful though because to me Landmark was pretty incredible. I would still be building stuff in Landmark now if it was still going. But from the beginning Landmark was missing half the game. Plus a whole list of other problems I won't even get into. What we're all here for I think, is the MMO part. That's what made Landmark more interesting then your average 3d sculpting program. What I hope Dual Universe is going to be is a game that is fun for lots of different types of players. Not just builders, or pvpers, or explorers, or survivalists, or anything else. And personally my preference is that people be able to enjoy the parts of the game they enjoy without the other parts being crammed down their throat. That's what player driven means to me.
  6. @Hades It is Landmark in space. It's whatever I want it to be. It can be whatever you want it to be too.
  7. What do you consider the baseline is for an un-interfered-with sandbox then? Is it not realism? You're talking about being against change. But you're assuming the starting point. Based on what you want. The point of the game is that it's a fun and realistic sandbox. Pvp is part of that, but not all of it. And all the parts have to work together for the game to be fun for everyone. I think that's all anyone is really trying to say. I'm going to leave it at that.
  8. See the thing is for a game to be a truly realistic "sandbox" there would need to be permanent death. That's the only way the cost of going on the offensive vs defensive could really be realistically balanced. Anything short of that is going to require some intentional balancing. There's no such thing as "not interfering". It's a virtual world. The whole thing is designed. By not including permanent death. They're taking the first step towards something other then totally realistic. Which is good. But there's going to be more decisions too. To make the game fun. Weeeeee
  9. Until NQ tells us how they plan to do things we really just don't know how this all will work. What we know so far is that they plan to fully support multiple play styles including people who aren't really interested in PVP. And people who are. And they also plan to make the game as realistic and player driven as possible. That's going to be tricky. But like I said at the beginning of this thread that's also what makes DU exciting. No one should have to "just deal with it". The game should be for all of us. More people equals a successful game.
  10. And all the other safezones planned that were literally mentioned at the top of this page. Those too.
  11. Nope sorry. PVP is optional. And i'm not really interested. I don't expect to be able to do everything in the game all the time since i'm not really interested in PVP. Why can't you accept that you won't be able to attack everyone all the time?
  12. I think what makes DU so great is that at it's heart, it's about pvp and building. And exploration, and trade, and harvesting, and community. And you don't have to be into all of those things to enjoy the game. But the fact that it has all those things will bring more players hopefully. And I think we all know what really makes an MMO fun is the other players. The game that got me interested in building was Landmark. and while the building in Landmark was amazing, just building wasn't enough to make it a successful game. And from what I see of PVP games out there these days, most purely PVP games are popular for a few months and then everyone moves on to the next game. So we need each other. And we don't all need to force our personal play style on each other. We just have to give our money to NQ and then enjoy the game.
  13. It stands for Application Programming Interface. It's how NQ would enable people to create programs that interact directly with data from the game. Like a marketplace app. I think. I really have no idea what that means though.
  14. What's different about PVP in Dual Universe is that the game won't be pitting us against each other. In terms of creating teams, and arming us, and spawning us on opposite sides of a map and saying GO. If that ship is going to come down and kill you, you'll probably have to give them a reason to do it. And if they decide to come after you, it's going to cost them. Maybe just some ammo, or maybe a few of your friends show up and they loose their ship. But unlike a lot of pvp games there won't really be an incentive for them to kill you just for the sake of it. Unless you have something they want. Or you did something they didn't like. But killing you isn't the point of the game. It's just one of many options. Personally i plan on spending most of my time hiding in a safe zone building stuff.
  15. Remember DU will have all kinds of vehicles and engines. This is going to be slightly louder. Then this. No matter the RPM. I think that's what OP was getting at. But what would be fun to me, engine size aside, is being able to decide whether a ship sounds like it's running smoothly. Or maybe it sounds like a super loud muscle car. Or a sputtering piece of crap. Some simple options like that could go a long way towards making each ship feel unique.
  16. I do love the different engine sounds of different ships in Elite Dangerous. Being able to tweak the sounds of your ship could help a lot with making it feel like the type of ship you're trying to build. In terms of it sounding like a rusty space bucket or a sleek modern ship. Sounds good to me.
  17. I think part of the problem is that the concept of automation can be interpreted in different ways. In a way the tech of Dual Universe is far beyond robots doing things for us already. We can de-materialize matter and store it in our suit, and then shoot it back out in any shape we want. So we definitely won't have to lay bricks one at a time or weld seams to build stuff. So in that sense technology is already automating things for us. But NQ does have to make a fun game for us to play too. So i can understand them needing to keep some things like gathering materials manual. Even if it doesn't exactly line up in terms of realism. Automating resource gathering might be good for the economy overall. But eventually the value of resources would go down as they start to be gathered in larger quantities. Which would make it less and less viable as an activity and a way for new players to get started in the game.
  18. I don't think building large constructs will be all that much harder then small. You don't have to place each voxel one at a time. Assuming you have enough materials, you can place a hundred voxels as fast as you can place one. What takes time is the details. Planning out the interior layout. Element placement and LUA. What takes time is the decisions that need to be made. What we will be able to do is pay someone else to do all or some of it for us if we want, by buying a Blueprint.
  19. In addition to those static build-able asteroids. Call em rogue asteroids or something. Not orbiting anything in our exploitable space. It's just an interesting thought. I like that idea of strange stuff drifting through space.
  20. The asteroid thing might be something worth exploring. Some kind of randomized space rocks that drift into our explorable space and back out eventually. They could contain rare elements or high concentrations of valuable materials. Finding them and exploiting them, protecting them and keeping them secret, could all make for some interesting gameplay. As long as it felt realistic.
  21. DU is up for Most Anticipated MMO of 2018 and Beyond too. http://massivelyop.com/2017/12/28/massively-ops-best-of-2017-awards-most-anticipated/ Probably not going to take the win in that category but we got mentioned in two of the Staff Picks. So that's cool.
  22. So this was a project i started in Landmark right at the end of Beta. I was going to get back to it eventually after the last wipe but never got around to it. It was meant to be a sort of Scifi condo that would be part of a modern city in a hostile icy environment. I know weirdly specific. https://imgur.com/a/bZobv
  23. Elite: Dangerous has something called "engineers". For anyone who doesn't play it's basically an NPC that you seek out because they are able to make specific upgrades to specific parts of your ship. Now obviously DU isn't going to have NPCs. But it would be interesting if after building a ship you might be able to go find certain players with certain skill sets. And they would be able to upgrade aspects of your ship, or specific elements. That way a player who might specialize in warp engines would have a way of earning a profit besides actually building and selling them brand new. And it brings some life and individuality to ships.
×
×
  • Create New...