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michaelk

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  1. Like
    michaelk reacted to Slayon in Is there any cities constructed yet?   
    I'm still currently building a condominium, 40+ story, 300+ story  is the goal and small modern mansion, 3 story 1 out of 2 landing pads built, all rooms have a bathroom, kitchen, bedroom, living room and accessible public industry and space for rent. I thought long and hard about rent and space for ppl that wanna edit their apartment, industry or room. Like if anyone was to rent the 30th story apt and wanted to edit his or her floors, windows and elevator assignment. Only problem I ran into is how to set it up to where ppl on each floor has rights on their floor. Like how to allow apt 30 to edit their floor above apt 29 and roof below apt 31 without messing with their block rights. Can't figure it out but the only thing I could do is place small cores and set up super small spaces for each permission right. But you can't go below X20 blocks and some floors in this condominium are 10 blocks high lol. 
     
    There is already room for 3 ppl in the mansion plus a fancy main living room and bar but the condominium will have 160 rooms and a main lobby, bar, lounge, market [if possible] with elevators and special elevator lobby and personal container lobby. Quick elevator access and stair access to public industry rent spaces. And only 5 VIP landing pad penthouses on the top on condominium 1. I already started the lobby process and that is floor 1 foundation. When I get more static cores, there will be 3 floors 12 rooms for rent, all have kitchen, bath and two bedroom with custom lobby and living room space. 
     
  2. Like
    michaelk reacted to Moosegun in Is there any cities constructed yet?   
    Flying around I get really excited see thing build up, things that were small shacks a few weeks ago slowly becoming large intricate bases, the areas around the districts is full of them.  The only real large scale stuff i have seen have been major orgs though, what I am really waiting to see if when players from different orgs start to create for communal areas, really hope that starts to happen.  Quanta is easy to make at the moment, we need to be investing more of it into cool stuff like cities, roads systems and race tracks.
     
     
    And of course space casinos.......
  3. Like
    michaelk got a reaction from Moosegun in Not Punishing Desolation was weak and poor from NQ   
    100% that's just incompetence.
     
    See this thread here: 
    NQ's mods spend so much time on basic BS, they don't have time for much else. 
     
    I don't think they made an actual decision to not punish these people. 
     
    Hanlon's razor: "Never ascribe to malice that which is adequately explained by incompetence"
  4. Like
    michaelk got a reaction from Moosegun in Not Punishing Desolation was weak and poor from NQ   
    I don't understand why this is still a discussion to be honest. 
     
    Ex post facto is a solid legal postulate for a reason. You shouldn't punish people retroactively. If you want people to not do something, say so. That's among the most basic legal principles ever -- for a good reason. 
     
    Players clearly intended to harm other players, but that's ostensibly part of this game. You think that religious cult on Alioth is going to devote themselves to charity?! 
     
    Players shouldn't have to guess as to what NQ intended to be a valid mechanic; NQ has to do enough guessing about that, themselves. 
  5. Like
    michaelk got a reaction from Teufelaffe in JC - This game is not Ready Player One....   
    The creator of the oasis was a power-hungry eccentric that didn't remotely care about humanity. The easter egg was a selfish, irresponsible vanity that was all about Halliday's narcissism and ego.
     
    Even on his deathbed, he couldn't summon enough moral fiber to consider how his creation affects others! Instead, he wanted to make a contest that of course favored the powerful players that could afford virtual currencies...people that crave this sort of attention even in death are the worst sort of evil.
     
    The point of RPO is not "the oasis is so neat". 
     
    Halliday is the villain, not the hero. 
     
    If you want to mold a digital society, you should probably be able to understand the theme of a fairly one-dimensional pop-fiction book... ?‍♂️
  6. Like
    michaelk reacted to Mordgier in STOP the free repairs, fuel and teleports, cut the apron string and pass it to the players   
    The thing is, I think if NQ didn't offer TPs it would actually give the community a chance to help instead.
     
    Look at the Fuel Rats in Elite.
     
    I'm personally totally down to fly out to help someone recover their ship.
     
    Unless your ship teleported 5km into the ground, it can be recovered with the help of other players easily
  7. Like
    michaelk got a reaction from Orangeferret in JC - This game is not Ready Player One....   
    The creator of the oasis was a power-hungry eccentric that didn't remotely care about humanity. The easter egg was a selfish, irresponsible vanity that was all about Halliday's narcissism and ego.
     
    Even on his deathbed, he couldn't summon enough moral fiber to consider how his creation affects others! Instead, he wanted to make a contest that of course favored the powerful players that could afford virtual currencies...people that crave this sort of attention even in death are the worst sort of evil.
     
    The point of RPO is not "the oasis is so neat". 
     
    Halliday is the villain, not the hero. 
     
    If you want to mold a digital society, you should probably be able to understand the theme of a fairly one-dimensional pop-fiction book... ?‍♂️
  8. Like
    michaelk got a reaction from Supermega in JC - This game is not Ready Player One....   
    The creator of the oasis was a power-hungry eccentric that didn't remotely care about humanity. The easter egg was a selfish, irresponsible vanity that was all about Halliday's narcissism and ego.
     
    Even on his deathbed, he couldn't summon enough moral fiber to consider how his creation affects others! Instead, he wanted to make a contest that of course favored the powerful players that could afford virtual currencies...people that crave this sort of attention even in death are the worst sort of evil.
     
    The point of RPO is not "the oasis is so neat". 
     
    Halliday is the villain, not the hero. 
     
    If you want to mold a digital society, you should probably be able to understand the theme of a fairly one-dimensional pop-fiction book... ?‍♂️
  9. Like
    michaelk reacted to Mordgier in JC - This game is not Ready Player One....   
    ....and if it were - that would NOT be a good thing!
     
    Alright, this is something that's been bothering me for some time from JCs interviews - and yesterday's Easter Egg interview pushed me over the edge to where I really have to say something...
     
    First and foremost - lets face the reality that Ready Player One would be a horrible game for most people nor would the events of the book be enjoyable for the majority of the player base.
     
    If you're looking at your game and going "Hey look it's just like RPO!" - what I hear is "Look just a handful of no lifers got to have all the fun!". That IS the plot of RPO. A tiny group of players who take the game WAY WAY WAY WAY too seriously get to enjoy the content while the rest may as well not exist.
     
    The puzzle fit this perfectly. A tiny group of players with tons of NDA covered information going back to pre-alpha solve a puzzle while the rest of the community doesn't even know it exists. Yup  - very RPO.
     
    JC - The takeaway from the puzzle event should not be that "Look it was just like RPO! I did a good job!" - it should be that "The event was a complete failure and did not involve the majority of the community in a meaningful way, and was solved largely due to a bug and alpha knowledge that was not available to the bulk of the community."
     
    Please please please for the sake of DU - stop trying to make this game like a fictional book about a fictional game. You need to take a serious look at how other games have done community events and have managed to involve much larger groups of players. Everything from opening the gates of Ahn'Qiraj to the Elite Dangerous Alien events - yes they were flawed in their own ways - but by and large involved more people.
     
     
    Finally, this doesn't just cover events. The general game mechanics cannot be based on the mindset "Just like RPO!" - because I repeat - RPO would be a horrible game. In fact, I would go as far as saying if you are looking at any upcoming part of the game like AvA or Territory Warfare or Atmospheric combat and can say "This is just like RPO!" - then it probably needs to be reworked to NOT be like RPO but to be like an actual game that would be fun for more people.
     
    Once again - face reality - RPO was a no life simulator where only the no lifers mattered.
     
    This means designing things in consideration of players who are not willing to play DU 16 hours a day - and entire teams of such players.
     
    Players are not going to want to spend hours waiting for an attack on a territory to man the manual guns because you refuse to consider automatic defenses.
     
    Players are not going to want to fly dedicated gunners or escorts for every single hauler just because they may get attacked.
     
    Players are not going to want to sit in their ship for hours watching the radar while their orgmates mine out an asteroid.
     
    I could go on and on, but the core point is that the game mechanics need to be designed around giving people who do not no life the game a chance to have fun and stand a chance in pvp vs those that do.
  10. Like
    michaelk reacted to Frisskk in Stuck with my new Dragonfly ship   
    Thanks guys
    I finally solved my problem...furthermore with an easy way...
    I used the "Maneuver tool" to repositionned the ship straight
    And as a bonus, I even was able to change the HUD config as suggested above
    It's really a great HUD
     
  11. Like
    michaelk reacted to Moosegun in Would you leave if they wiped before Launch   
    I think it is great that we have a solid 8% who will continue to post memes............
  12. Like
    michaelk got a reaction from Mordgier in Stuck with my new Dragonfly ship   
    Are you hitting "W" to move forward? Use mouse wheel to go "forward" (control throttle) and W/S to tilt the nose down/up. 
  13. Like
    michaelk reacted to Lethys in The market UI   
    EVERY UI needs work....
  14. Like
    michaelk reacted to Moosegun in Is 100% repair meant to stay? Would very much like a Dev comment.   
    I am currently doing a series of videos about how to do other careers than mining in DU, our org is basically a network of independent businesses where we plug in players to allow them to do create there own business doing what they want.  I now never have the time to mine, i have several players who never mine, some build, some haul, some trade other members goods, infact the only people that do mine are those that want to.
  15. Like
    michaelk reacted to Mordgier in The lag is strong with this one...   
    Well yeah - people would freak out regarding whatever their answer is regarding Alioth. There is no answer that will please either side.
     
    Unfortunately when people don't have an answer, they assume the worst. This goes both ways. I have heard PvP players whine that NQ is too busy appeasing pvers and pvers whine that NQ wants to force pvp on them. (For the record - there is no pve in this game. You as the player do not fight anything besides other player. Your ore nodes have never attacked you.)
     
    Same goes for TW, same goes for all the pvp mechanics, industry mechanics etc - the less we know the worse situation we tend to assume - I mean obviously right? If it wasn't bad - they'd have told us right? So it must be REALLY bad!
     
    Personally I think that NQ is just well - really bad at communicating and not prepared to deal with the scope that they are tackling - not that they have some awful secrets about the state of the game or ability to implement planned features.
  16. Like
    michaelk got a reaction from Anopheles in The lag is strong with this one...   
    They've yet to prove that it will work in a real-world setting. They've done simulations/benchmarks, which mean very little...
     
    Network ops scale exponentially. There's 10 people moving around a room. Each of those 10 clients must sync their position with the server. To show other players moving, each client must synchronize the positions of the other 9 players as well. If another player walks into the room, it requires exponentially more resources. Obviously this is a very simplified example, but shows why massive player interactions are difficult. 
     
    There's a reason they split people into 10 different starting cities....their promise of huge battles and big cities shouldn't be taken that seriously IMHO...I've yet to see any evidence for this being realistic (yes even post-beta which is only expected to last a year). 
  17. Like
    michaelk reacted to Mordgier in The lag is strong with this one...   
    Eh - I don't really agree with you.  Yes the game needs a lot of things. NQ/JC are aware of it.
     
    There is quite a bit of unique tech in this game. You really think you can just log into AWS and setup a server mesh that 'just works'. 
     
    What DU does is very unique - there isn't a game like DU today period.
     
    I do agree that JC needs to stop looking at how a book about a fictional game did things and starts to look at how games that work today do it. Specifically when it comes to pvp, territory control and mitigation of griefing and handling other uhh 'open world pvp tactics'. I keep saying this over and over - JC really has no idea how hilariously grief prone DU will be with territory control.
     
    I am not at all upset about the current state of DU.
     
    I AM upset about the lack of communication and clarity about the future mechanics. Hell, explanation of exactly how current pvp mechanics work would be a start. Don't tell me players have figured it out, ask 10 different people and get 10 different answers.
  18. Like
    michaelk got a reaction from borzol in Would you leave if they wiped before Launch   
    I think NQ should do what they said.
     
    If they do a wipe, it should come with refunded playtime -- it's a massive bait-and-switch otherwise. You can't promise one thing to get people to open their wallets, then decide that actually that was a lie so sorry.
     
    Attracting players is not the most important thing for an MMO! Going free to play would "attract new players". 
     
    The key is actually retaining those players. 
     
    A reset doesn't fix anything...it literally just puts the game back to where it was at beta launch. For what reason?
     
    A few months later, people will still be like "well I'd play...but I don't want to be behind". Actually no...you wouldn't play. You'd build a speeder, get bored, and leave like many others. 
     
    No one is entering DU and leaving because they feel like they can't catch up on talents...there's a billion and one other reasons they are leaving that need to get fixed first. 
  19. Like
    michaelk reacted to Mod-Mondlicht in Removal of Postings   
    This is correct. The reason for the delay is that it's currently a bit hard to keep up - some people don't seem to have read the forum rules and working through reports takes its time.
    The forum rules can be found here:
     
    Excerpt
    This is the most relevant forum rule and reason why that thread was hidden. @Cytoxx please remove the link and title-quote from your original message - thanks! The only two things to do with exploits are 1. report them to NQ and 2. avoid using them.
     
    I'd like point out this recent announcement by @NQ-Naerais
     
    A bug or exploit does not need to be listed there in order to be prosecuted if used, so I'd strongly advise to always report at support.dualthegame.com if there is any doubt. I'm not familiar with the development schedule, but I'd think that every issue gets tracked, assigned a priority and will be taken care of as soon as possible. If the support is delayed or the issue doesn't get fixed within a day, a week or even a month it doesn't invalidate the forum rule posted above: promoting exploits is prohibited. As posted by @NQ-Naerais: exploiting is prohibited as well.
     
    I'm not a GM or CM, but as it's hard to keep up with the frequency of forum rule violations, I imagine it might just be as time consuming to keep up with in-game rule violations - so I'd personally advise to not mistake it as okay or not prosecuted to use an exploit, just because there's no notice or sanction shortly after. Analog to this I too have my todo list for threads and members to address/sanction for spamming, trolling (provoking), flaming (insulting, attacking), profanity and so on. Meaning: better not let yourself be inspired by other's violations  
     
    If it's just one answer on a thread the moderation team would just hide that one answer. But if others already quoted and commented it can get very difficult to clean up. If it's too difficult or the original posting already violates the forum rules (which can't be cleaned up either) the according thread will be hidden entirely. Sorry for the resulting inconvenience - in order to avoid it I suggest to just report clear violations of the forum rules and not engage the violation on such a thread.
     
    If there's a valuable discussion to be had in line with the rules it's always an option to open up a new thread for this. But as thread starter be mindful that if it's a sensitive topic it can easily get out of hand and might be treated as mentioned above - so it's in the interest of everyone who wants to have a friendly and open discussion, to not engage to provocation, but just report the according comment and keep it calm and polite otherwise. Thanks!  
     
    @LouHodo no, he just wasn't sure why that thread was gone and made a suggestion for improvement. Your posting reads as if you think this was wrong, but please try to see the positive side of it and keep it constructive, as I take the positive from your posting and agree that issues with moderation should be taken to moderators and not discussed directly on the forums. Two reason for this are that 1. the moderation staff can miss such topics while 2. members on their own can't answer the question "Why?" or solve issues or change how moderation is done without talking to us, the moderators.
     
    Next time something vanishes and it's unclear why, please just send a private message to me and I'll look into it to provide an answer  
     
    Mellow greetings
    Mondlicht
  20. Like
    michaelk reacted to GraXXoR in Removal of Postings   
    Remember, it's far better when only a certain subset of the players get to use an exploit. That way it maximises the differential and disparity caused by the exploit so that only those in the know get to benefit from it..

    If the news of the exploit became widespread then everyone would benefit from it and the sudden player parity and fairness would destroy the status quo.
     
    /s
     
    IMO, if NQ has no intention of winding back the earnings of players who use an exploit then the only fair course of action is to give everyone access to the exploit until it is fixed.

    Otherwise NQ are just entrenching the winners and condoning the behaviour as a valid machanism to get ahead of others.
  21. Like
    michaelk got a reaction from iNFiDeL in Would you leave if they wiped before Launch   
    I think NQ should do what they said.
     
    If they do a wipe, it should come with refunded playtime -- it's a massive bait-and-switch otherwise. You can't promise one thing to get people to open their wallets, then decide that actually that was a lie so sorry.
     
    Attracting players is not the most important thing for an MMO! Going free to play would "attract new players". 
     
    The key is actually retaining those players. 
     
    A reset doesn't fix anything...it literally just puts the game back to where it was at beta launch. For what reason?
     
    A few months later, people will still be like "well I'd play...but I don't want to be behind". Actually no...you wouldn't play. You'd build a speeder, get bored, and leave like many others. 
     
    No one is entering DU and leaving because they feel like they can't catch up on talents...there's a billion and one other reasons they are leaving that need to get fixed first. 
  22. Like
    michaelk reacted to Moosegun in Would you leave if they wiped before Launch   
    It is not about being a 'crybaby' it is about a company selling something and then completely going back on it.  If they had said that there would be a wipe, no problem.  If they had said they couldnt confirm anything, no problem but they didnt, they chose to soft launch the game.  Reading your post I am not even sure you know any of this.

    So you are completely missing the point, if you say to people - there will be 'no complete wipe' unless it is unavoidable and then people make decisions and invest loads of time and effort based on that. Then you turn around and decide that actually no, all of that time and effort would be lost, people will be pissed.

    The 'no wipe' decision was NQ's they made it, as such I committed a huge amount of my time, if they go back on that it is a massive FUCK YOU to me and others who have invested that time.

    I understand why they made it, they had to because they started to charge subs.

    Please note, I dont think they will wipe
     
    Oh and as you chose to call me both a crybaby and stupid, WTF is that username, are you 12?
  23. Like
    michaelk got a reaction from Emptiness in Would you leave if they wiped before Launch   
    I think NQ should do what they said.
     
    If they do a wipe, it should come with refunded playtime -- it's a massive bait-and-switch otherwise. You can't promise one thing to get people to open their wallets, then decide that actually that was a lie so sorry.
     
    Attracting players is not the most important thing for an MMO! Going free to play would "attract new players". 
     
    The key is actually retaining those players. 
     
    A reset doesn't fix anything...it literally just puts the game back to where it was at beta launch. For what reason?
     
    A few months later, people will still be like "well I'd play...but I don't want to be behind". Actually no...you wouldn't play. You'd build a speeder, get bored, and leave like many others. 
     
    No one is entering DU and leaving because they feel like they can't catch up on talents...there's a billion and one other reasons they are leaving that need to get fixed first. 
  24. Like
    michaelk reacted to Moosegun in Would you leave if they wiped before Launch   
    Would you risk alienating a large part of your playerbase, those that have been here for years and supported the game, to do that.  What purpose would it serve, apart form put us back to square one, having to build civilization again but this time with pvp in place.  Part of the benefit for this period of no pvp is it give civilisation a change to grow.
  25. Like
    michaelk reacted to blazemonger in Would you leave if they wiped before Launch   
    I honestly think this is one of the biggest misconceptions about a good number of those who make a case for an eventual wipe. It is _not_ about new players not being able to catch up at all. That is a nonsense argument in itself as in a balanced game, new players would be able to progress to a point where they can participate on equal footing fairly quickly and then specialize.
     
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