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Posts posted by XKentX
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On 4/24/2021 at 4:39 PM, Triopalite said:
New players are the dream NQ are probably missing out on, they need more players. So get some yt advertisers to plug your product.
We all know that.
2021 is the test, get to Christmas and they might make it. My guess is, unfortunately, it will be gone by then.
Quite sad really.
New players ? You have no mercy to human kind sir !
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What's the point in the market if it has like 2% of the products ?
You can't build anything due to schems.
You can't buy anything as it's on d6/d7 and you crash on approach.
There are some that wanted survival, here it is. Survive.
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1 hour ago, RagingTeaPot said:
I feel like you might be trying to make a point, but I can't quite put my finger on it ?
All my stuff is floating in space far from any seriously populated planets and is only accessible by ship. You'd also need to know exactly where it is. All that other stuff you listed sounds like a lot of work (which is the main reason I bailed on the game/work simulator), although Rick Astley on loop would be cool.
Rick Astley in a loop is like the only new content since beta start and surprise: it is made by a player, not NQ. Doesn't mean that NQ will not break it in their next "screen patch" tho.
Oh, and you can't build anything as there is that schematics thingy if you didn't know.
In the other news, there is about 1 warp per 6 hours to/from the outer planets so game is sky high on player activity and we should dedicate the next patch to performance tuning bringing no new content.
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On 4/19/2021 at 5:53 PM, Revelcro said:
I would guess a decent amount of us poking around with amusement at the forums here have actually stopped playing daily. Including you and me. As it is right now i'm not sure "diggy diggy hole in space" would have us screaming back into the game en mass. Digging and mining was not the greatest fun loop on the ground, in space it would also get old pretty fast. Especially since the mechanic to do so would not likely change much.
They could eliminate the digging portion and just have us find higher tier ore in zones (that you could camp or patrol) as fully ready to be mined ore-roids and miners could risk going into those zones if the reward was high enough to risk whatever ship they made for the job. But i'm afraid we might be looking at what will essentially be hexes floating in space, possibly even able to be scanned so you can see what is in it. Amusing at first but long term we would not be able to tell the difference between the "roid" in space and just another hex on a planet. I guess we will find out.
Why don't they introduce a gun named "mining laser". You can lock an asteroid and turn the gun on. While it is on, it eats fuel (space fuel I guess) and ore appears in the cargo container you have linked it to...
There is literally 0 stuff to implement as they can make an asteroid a type of "core" that is already able to be locked by space radar...
If someone takes a spaceship, gets to an asteroid, pulls out a sci-fi gun-like-shovel and starts digging its just LOL.
If NQ needs more details there is that game(hint:my avatar) they can check out, it has this part sorted since beta.
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Hmm. So at least I hear voices about PVP now.
Should start checking in more than once a month...
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What's your problem with L cores ? They are just a couple of mil now. Do you really use anything other than L ? Why ?
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18 hours ago, Daphne Jones said:
NQ did mention at one point that we would get 3 characters on our account, but it's been years since I last heard anything about that. Still, it might happen. (I think we have to assume nothing JC promised is guaranteed any longer unless it was a stretch goal.)
They can't properly implement billing system when there is only 1 character. Let's them not focus on trying to make it work for 3 now...
I fear for the linked container if they touch it.
- blazemonger and Daphne Jones
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58 minutes ago, Revelcro said:
I hear your pain, I really do. But let's be realistic. Who are you going to pvp right now?
I don't even play right now but we are talking future and fixing stuff so let's talk fixing and not just adding asteroids with 0 risk again as that guy proposed.
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I am sure we have like 20-30 ppl playin
- Revelcro, JohnnyTazer and Sabretooth
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Why people think a passive income that requires 0 brain activity is any good to any game or in-game economy ?
**IT IS NOT**
Everyone will put the "mining unit" and get like X amount of ore per day. OK, first the price of ore will go down (no more mining and selling) then the price of all the products go down(as ore is now slowly flowing freely) so all the wanna be producers will suffer.
You will not become rich when everyone gets something, you get rich when you stand out of the crowd and do something unique.
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3 hours ago, Icaris said:
I dont really get why need a puzzle etc, just spawn asteroids around a planet deep in PvP zone, ( Ion, Symeon etc ) make sure that they are rich on high tier resources, since there is no ship mining etc, sadly there have to be a safe zone around the asteroid so people wont lose their ships while there are inside a hole. But make it small 0.5 SU or so.
Than let the combat begin....
A hammer is all you need to drive a nail, stop trying to build a nuclear powered, smart hammering solutions. Just spawn some rocks with ores in it, THAT is all we are asking for. No puzzles etc ( because lets face it, last puzzles NQ created was terrible )
No just no.
Safezone again ? NO !
If you have a safezone there then you can afk mine this "high tier" spot, put your nose out, smell if there is anyone and warp away or wait until there is no one there.
OK on what you suggested but no safezones, wanna mine high tier resource ? Drop a xs core with containers and mine there while your friends protect you.
Sorry "solo" players, this is an MMO game. Figure it out on your own.
NO MORE SAFEZONES
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If you make at least 50% what's written there in coming months, you saved your game.
- Clipper, Doombad, Vifrevaert and 5 others
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What the hell is there to optimize ? Do people still play ?
TLDR: No content anytime soon.
Please keep paying as DB costs are high.
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What the hell is it doing here ?
BOO selling ships now ?
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Getting rid is easy.
Making use of requires work.
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A little update:
Both ships "mysteriously" disappeared from our base. We have a "visitor logger". Were surprised to see NQ-Deckard visiting our base...
That Ellias guy that asked me to give him his script back, stopped answering after the have ships disappeared.
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Just now, carijay766 said:
What would your common sense say?
Common sense says the pilot that set the course is responsible. Same for DU:
If the owner set a course of the ship to PVP space from safe space the passenger that jumped into the ship is not to blame for it going into PVP space.
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4 minutes ago, carijay766 said:
Yes "in theory" your ship should be flying on and on, its just a server limitation that it doesnt not a mechanic to avoid your ship from moving, the intended mechanic is exactly opposite. If they could they would make the move constantly. That wass the idea about the change.
The point is that the ship IS moving, it's not the player that made it move. IT IS MOVING ON IT'S OWN. The owner sets the trajectory not the passenger.
If I, as a passenger, board a plane that flies into a mountain because the pilot set the course into a mountain and jumped off the plane. Am I responsible for it colliding ?
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3 hours ago, Triopalite said:
Cheers for that.
It's not a good sign, but we'll see.
and NQ has 180k euro left to burn out of initial what 22 mil ?
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The roof is on fire
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Talking about fixing DU industry in April 2021 is like wondering if your sunglasses match your suit while standing on aboard the Titanic at 15th April 1912.
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BTW: a little more info how the guy got that ship.
He VRed there... He didn't fly there on his own construct, there is a public VR on that station. Therefore it completely eliminates any construct manipulations he just VRed there and was running around.
All of the problems with PvP right now
in General Discussions
Posted
ATM game becomes a shitshow even with 5v5, different people see same ship at different locations and there are always the "lucky" ones that get all their shots as "miss" due to server being unable to calculate whatever it needs and just dumps the shots as "miss". You talk 1000 vs 1000 ?
Skill based ?
Did you try following another construct at least at like 10,000kmh ? That thing jumps like a frog, even "lock and shoot" is not sure where it should shoot at.
To make it remotely skill based they have to replace the engine, in other words, make another game.