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Sabretooth

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Posts posted by Sabretooth

  1. 19 hours ago, Catarix said:

    I personally think it is possible to satisfy both builders and PvPer. DU has all required mechanics now. I offer:

    1. reduce safe zone only to zone around Alioth, moons and 2 initial planets and interplanetary space around them. 

    2. remove all save zone around other planets

    3. turn on planetary battle according space rules (Construct vs construct) 

    4. Add powerful shields and base weapons to protect planet and orbit bases 

    5. make T3-T5 production possible only in PvP zone. (for example in safe zone all strong power sources are blocked by some suppressor, including weapon and T3+ production)

    in this case builders can build everything they want in safe zone but PvPer should build in PvP space and protect it. 

    everyone are happy  

    oh man.... Ive read so many me, me, me, me posts from pvp lovers, its becoming embarassing to me. 85% of this game is PVP zone, but you still want more, up to 99% or even a 100% of all area MUST be pvp. Also the me, me, me, me, with the ores. Like special ore should only be availabe to people who want to pew pew or risk to pew pew. Builders cant make elevators or gates,! I could agree with 1 or 2 pvp planets, so there can be war in gravital air (thats why they could introduce gas-giant planets'') and could have, like 5 times more T5 ore in those zones.

    And tell me, if there is no safe-zone, would you build a base, that will take 8 months to complete only to see it destroyed in 2 days by [fill in a name like Legion]?

    The list of players that rage-quit because of the loss of 1 m-core while hauling or d/c while trying to land, goes on and on... losing a whole base WILL make people throw important stuff(read: desktops, laptops, deskchairs, keyboards, mouses, coffeecups, headsets) through unopened windows. I can assure you that

     

    As a builder, I was satisfied with the way it was set up after 0.23. I could build and mine whenever and wherever I wanted. Never been into pvp territory in 16 months of playing. The fact that 'Legion had won DU' didnt bother me at all. I would never meet a Legion pvp ship because I do not come into their space. So I wont see their builds unless its on a tube video. 

     

    And so, this game was fine as it was: a sandbox building game (with pvp possiblities) and expanding the building part would also benefit the pew pew people.

    Because pew pew people also like to build a home base, they also like more cockpits, they also would like to colour their wings and engines on their ships.

    This dumb focus on pew pew play is not the thing that needed attention.

    I think having a pet would attract more players to come back than the 'pvp-improvements' they have made. They could have introduced pets, that have abilities that boast your character, like boast building speed or adjustor power(being explained as agility). Also let them have talent points also, maybe only develop when you take them with you. Just to display all the pets (read: DU pokémon) would be something people would visit (builders that visit pvp players, wtf???)

     

    Character creation, is something that this game lacked for almost 2 years now, (there is a new update that adresses this, I think)

    just a spacesuit colour,

    in an mmo space game.

    Please help me God, at least give us more humanoid races, like having a tail, or a shark's head

     

    But as I was saying in my first post: nq is trying to proof me wrong, let see what will happen

  2. What is in this game that make people think this is the next gen EVE?

    Seems more like people try to talk this into the next EVE.

     

    Its because of power, who will have the most power in a world wide single server mmo.

    Thats why lots of people want a wipe, they have lost against Legion and want a new chance. 

    Thats why some want no safe zone and planetary warfare, they want to rule all.

    Although the planets still look empty as bleep, its an investment for the near future.

     

    If they do wipe, nq can make this solar system half the size for better performance. Remove some planets, nobody is building there anyway.

     

    Naaaah.

    I still think this game was at it best after 0.23. For me it was too bad that they didnt focus on expanding the building part. sliding doors xs, l or xl. Making use of the element skin tab, having more tools to work with soil.

    Have more types of cockpits, hybrid engines, waterengines. 

    People could pew pew or build or do whatever. The more you can build the more you can do whatever you want.

     

    And yes, CS builders know that a build project can take months or even years. And after all that time, nobody but you knows about it.

    The space station I had took me about 7 months to build. Make quanta, get the ore to build, buy the spacecores and elements, building a better ship.... And that was just the groundwork, no decoration or anything.

    Decorating it fully would take me at least another year. 

    Why? Because there is lots of other things to see and do in this game.

     

    But what I did miss the most in this game is the survival aspect. Health bars for food, drink and energy.

    Actually making use of the plant element for fruit, the sink for water and chairs and beds for power-up.

     

     

    Ok Ok Ok last story:

    Late summer 2021 I was on DUCreators website, searching for bp's. When I got the coords, I flew over to alioth, I thought it would be a 2 day trip. Well I spent over 2 weeks on Alioth, admiring the bases and malls that where build where I needed to pick up the bp's .

    Some bases where abandoned, I knew that because their shops had old cheap prices. Christmas time!! I would buy up everything until I could carry no more.

    If they owners would come back to the game after a break, they would have seen that they didn't build all that for nothing.  Sabretooth was here!!

    Too bad you cant leave a message in the message box for the owner.

    Then I went home to Thades. And you know, landing on my station really felt like coming home.

     

     

     

  3. 1 hour ago, Walter said:

    People like different things like it seems you like Gundam from your Profile Picture and for me these the most ugly mechs in existence but me not going to a Mecha Anime Forum to complain about these and make them to be removed

    Nice trolling, its Abominus, an american transformer.

    And I do not want pvp to be removed. If the story of this game is that we have found a new home and we must build our society, then focus and try to extent the building part. 

    The reason people want to destroy, yes that is a complaint from me, but its still a free world and people should do as they please. But I can surely vent my opinion on this, can I?

    If you want to wake up after a 10000 year sleep and the first thing you think is: how do I get to be the most powerful and be able to destroy my neighbour, then thats your free opinion. I just think thats nothing to be proud of.

     

    49 minutes ago, Msoul said:

    The goal is, and has always been, to attract both builders and pvpers. The main reason that building features in DU are more polished than the combat ones is simply because they were developed first and NQ has thus had more time to refine them. I think all the key features are now in place and pvp is already becoming quite enjoyable despite its shortcomings. What we really need is a pre-release balance pass for both PVE and PVP. The risk vs reward model needs to be tuned so that the influx of players are more willing to take risks and venture outside the safezone. Either reduce the penalties associated with losing a ship or teach new players, early on, that they should not fly what they can not afford to lose. Also the actual risk need to be relayed better. So many of the players I chat with assume that stepping outside the safezone means instant death when the reality is nothing like that. I know this sounds like common sense but I think it needs to be emphasized.

     

    Maybe we need an advanced pvp tutorial or some sort of instanced battleground where players can get a more realistic perspective on pvp?

    There is absolutely no need for players to ever get into the unsafe zone, since you can just warp to the outer planets.

    But where are the extra building expansions? We can only make balls of soil, wtf??

  4. What also bothers me with this pvp-war thing, is that we have travelled halfway across the galaxy for 10.000 years to find a new home. Leaving our once beautiful earth behind. Finally we have found one, and within 2 months of arrival we are killing each other. Whats the point of saving our race?

    Also, I get it if there are big factions that fight over large area's of space and planets that have been aquired over the passing of centuries. That have large factories, space stations and bases.

    But the planets and space are still empty here, there is no legacy or anything to fight over. Its just fighting for the sake of fighting. Oh wait, they introduced alien cores. That piece of magic is what its all about after finding a new home, and at least its something.

     

    The point of relocating to another galaxy was to build a new world, thats what that arc-ship was for. How are we supposed to build a new world, if nq keeps limiting things.

     

    So, as some are claiming that pvp space fights in this game are very cool.

    Good for you and enjoy this, what I call, discount space invaders. Everybody has got his own poison.

    But for me it still should not be the focus of nq, it should be the building part. As we are BUILDING a new world, not fighting for a world. I like that there is PVP space combat, no matter how fugly, but (I repeat myself) the focus in building a new world should be building..

     

  5. This game was fine as a sandbox building game, kind of a big empty LEGO world.

    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.

    Train-set builders also do nothing but to watch their builds.

    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.

     

    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.

    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?

    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 

    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.

    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.

    I think, that players would subscribe just to see the amazing world that has been build by players. 

     

    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.

    But nq focused on destroying. Pvp, limiting and wiping that is.

    And now you are here, a full wipe (so no world) and a few players.

     

    Pvp bashing by me:

    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?

    Pvp in this state kicks out the creativity of building. 

    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.

    Tactics do not exist in this game.

     

    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.

    But hey, nq is trying to proof me wrong, so ill keep an eye out.

     

     

    Edit after 5 likes:

    Its about this game being fine after 0.23

  6. NQ's wipe is like: someone you love but everytime you ask him/her to start a relationship he/she says 'I dont know'.  Asking every day for a month and still: I dont know...

    Can we just date, can we just be friends on Facebook? I dont know...

     

    So the thing imma trying to say is how lots of (ex)players are acting on this forum. Its almost pathetic to read and see. 

     

    Dont you guys get the message??? Make up your minds and continue with your lives! 

     

    No means no!!

     

    I myself renewed my sub in January, 8 days later the pancake-wipe update was introduced to me and I instantly quit. I am a grown man over my 40s and I do not fool around. The deathmeter-wipe put me on the edge and the pancake-wipe pushed me over.

     

    I wish all the ppl who play and who dont play lots of fun, but people please.... Be a sensible adult and quit being stubborn. 

     

  7. On 2/4/2022 at 6:14 PM, blazemonger said:

     

    Your subjective view is that most players have multiple orgs, how do you know and what defines "most" in this case. I'd expect NQ has a much better view on this annd your opinion or assumption is just that. That said, single players using multiple orgs to gain access of hundreds of cores for themselves is _exactly_ why these changes are coming. This is not a single player game and one player should not use the loophole of nested orgs or even just multiple orgs to be able to use an excessive amount of cores. once implemented you by yourself can have 200 cores.. If you need more you can go and shop around for them.

    I think NQ has been very clear on the why, there is no way to justify you by yourself using a multitude of server resources that exceed what you contribute in subscriptions. Others shoudl not have to pay for your desire to do everything yourself and so if you want to persist in doing so, you hav ethe option to pay for multiple accounts and in doing so pay for what you use. I know it may sound harsh and I pretty much expect you do not want to hear it but it's wha they call reality. 

     

    And you have a choice to deal with it or not, either way, NQ is right here and is making the correct choices, even when it may upset or even drive away a select few as in the log run, their choice in this will enable a sustainable game.

    That NQ was going to address this has been known for a _very_ long time. It's really not new or unexpected at all.

    Omg, you are acting like such a fanboy!! NQ doesn't need your protection, didnt you know that?

     

    As for the multiple orgs, its only logical to add another org instead of training lvl 5 when you need more cores quick. And I do not think that I am such a genius that Im the only one who came to that conclusion, 16 months into this game.

    I also have 5+ mill talents points still to be used, I think I would be one of the few players who can instantly train the new coming core talent system to its max.

     

    Im a proud builder in the form that im proud of ALL my builds of many games. I still have my cities xl maps from 2009! 

    So if this game decides to delete my builds, I dont like it and now I moving on to another game. I haven't logged on since this announcement and I have never used a MU (so demeter almost made me quit but I stayed to empty my inventory on builds). And now i cannot continue building.

    This, and the (imo) changing community is what has driven me out of this game.

     

    And 'a good excuse' doesnt do anything for me. NQ could have said: we lower the max amount of cores because we don't like spaghetti. It would still be the same for me and I would gave the exact same reaction. Ive got into this game because of the things it advertised back in 2020. Not of the things its advertising now. So I move on.

     

    Before we had 275 cores times 5 (5 orgs) and 17 of our own which is 1392 cores. Maybe even more with sub-orgs.

    NQ wanted to cut it down to 3% of that!! Come on man... If your company asks you if you wanna take a paycut to save the company, you would never expext a 97% paycut. I would quit that job! And so its the same for me in this game.

    How can 1 prepare for a 97% cut? 

    And so after many protests, tge cut down is 'only' 85%... Which is still a lot for me. 

    If you cut anything I really like in life to 15%, then Im not into that no more.

     

    I wish others nothing good or bad, just carry on with your lives and Ill carry on with mine.

    I am not going to "rearrange my constructs" with other players to save them. That is something I will not do.

     

    I took the risk of paying for an unfinished game. NQ took the risk of loosing players. Its just life.

     

    Yes you players who stay can all haz my stuff. I hope they will bring much joy to others.

  8. Nope, still dont like it, I dont like to be restricted in a former free world.

     

    You gave me the chance to save my current 175core spacestation(org 1) and the ship-shop (org 2), but afterwards I cannot expand it.

    I also wonder how it is going to affect my current slots. If you save my station and shop, will I stil have 100/100 slots?

     

    And yes, under 40 orgs have maybe over 200 cores, but most players have multiple orgs that work as one. I have 1 org that handles the spacestation cores, and another org that handels my ships and the shipshop. So its a bit, you know, not fair to say that there are ONLY 40 orgs that are over the 200 cores. The setup for this game made it so that we had to make 'divisions' for our builds.

     

    And the game looks empty already, with just landscapes and few buildings. How are you at NQ going to implement content with these building restrictions?

     

    Also Id like to invite a few devs to come to my base and you can takedown my "MEX 5 series Flight" M-core ship. Maybe then you will realise how much time that takes, and you wont just throw a statement out that reads: "just tear down your builds".

     

  9. On 2/1/2022 at 6:05 PM, NQ-Nyzaltar said:

     

    Except there isn't currently any financial issue in the company. The budget is tight but Novaquark is in no danger at the moment. The current limitations that are going to be implemented in game are meant for long term sustainability of the game (more info on that in the next reply from the dev team).

     

    So you have the money but this is because of the long run?

    So youve decided to destroy our builds, waste our time and take our money without a proper a decent warning. Just like that? Rapping about a vertex tool for many months but leave us in the dark about these new limits and trying to limit players with max 42 cores (because of protest its 200 now, your plan was 42!!)

    I do not think thats decent of you, and I feel tricked by you guys. I think that you guys were afraid people would not extend their subs if you would warn us about this update, and that is correct! Therefore I think you tricked a lot of us by not being sincere. Since this is, by far, not a sudden decision at your side.

     

    So ive started up an old *insert game* map of 4yrs ago, guess what? It is still there and working! Most games ADD stuff so in the future you can just expand old builds.

     

    Ill be glad to help you with your server problems. As i have no desire to build in this game anymore.

    Ill make a personal video of my builds in this game so i can at least look back at what ive achieved and wanted to contribute to this gsmeworld.

     

    It was fun while it lasted

  10. Ive played a few games that were in development, way before release.

    Other than tweaking a little bit here and there, the games mostly added stuff.

    It was more like: wow, Im going to upgrade my base/avatar/vehicle with this new cool option!

    In this game its the other way around, introducing a game and then take away features.

     

    Better to start small and end big, than to start big and end small.

     

    9 hours ago, Overstimuloredom said:

    I allways erred on the side of caution, measuring my plans against NQ's etc... Never had any "big bad surprises" but I will admit that I didn't "do" a lot yet considering how rich I am (around 350m in quanta and schematics and something between 5-10 million liter ores). I'm basically somewhere between 500-1000h grind deep, and still regularely flying one of my first ships ?.

    It seems like common sense to me, but I do understand the frustrations... There is one silver lining though: constant changes means the game is evolving at a decent speed. You got to chill out people, keep some motivation for when the game really launches ☺️.

    Maybe its true that you better stay away from investing big in this game and wait silently until release.

  11. 1 minute ago, blazemonger said:

    Let me just say that you simply do not have enough information to judge what those of us who have been here for 5+ years and logged for the first time 29 September 2017 know, leearnt or have seen NQ do. You also do not know of the level and amnout of feedback we, as early backers, provided NQ early on and what NQ did or did not do with that. You really only know about the tailend of it and the fallout that followed.

     

    So I can't blame you for not knowing, I can question the ease with which you seem to dismiss that you may not have all the information others have. That is just ignorance and makes your comment on this fairly meaningless.

    You are right that im not an alpha backer, but it also is a different company right now.

    And Im not into what you were promised, Im into what I have experienced.

     

    If you think my comment is meaningless to this topic, then Im sorry. I might have understood it wrong.

  12. I see a lot of people here are easily convinced. Only took NQ 1 time to be a little bit honest and lots of people agree like slaves.

    And peoples also believe that it is the complete truth, while im convinced its not. I think a expensive and difficult project like the vertex tool is costing more money than it will bring in. But hey, lets introduce that and cut away something else!!

     

    This is not a problem that nobody could not see coming, why such a drastic rule now? They could have said in July: in a year with release, there will be a core building cap, so dont go overboard with your builds. But they act like its something they had never seen coming.

    Everybody knew there was a 30.000 player test, but it seems nobody at the office was thinking about 30.000 players having 100 constructs with each construct having 100s of elements. But now everything is a suprise and will cost too much money to implement.

     

    I think a lot of players are afraid that this game might make it, and thats why they are afraid to quit. So they suck up every excuse NQ has for changes and hope for the better.

    I am certain the goal is not to make this game work, its to experiment with the things they can do.

     

    Most developing games ive played just added stuff to the game before release. This one only removes stuff.

    Ill be watching DU vids and posts and keep an eye on this 'game'... See if it will ever be a succes. And if it is a succes, what kind of game is it?

  13. Well its definite then, all my projects are now cancelled.

    Poorest and lamest excuse again it makes me want to vomit every time I read it...

    The "We listen to the community but its too expensive so we are sorry" excuse. Oh please stop it!

    Im not going to let you use me anymore for your deceiving plans.

     

    So my answer is: see you around! See if that helps anything for ya!

     

    As for the "can I haz ur stuff" bit, nq provides this for you!

  14. Im rage quitting this game, im in rage of the devs with their stupid limitations which gets all the fun out of the game. Also every limitation is a message that you have done a lot for nothing.

    I can say goodbye to all my work of the last 10 months... What a waste of time this game turned out to be!

     

    Please be honest and put this game back in alpha state, because this is NOT a beta!

     

    Could you devs start a discussion of the game that started in august 2020 and the game you are trying to make, so we all can be honest and know what we can expect?

  15. 4 hours ago, Warlander said:

    They should have just wiped the server with geo reset and downsized as tht was the time to full wipe and set standards and they wasted the op. Really the need to downsize the scale of the solar system is its too much for the server to handle apparently on top of core limits

     

    Maybe the map should be one planet with different moons. Make the planet bigger (50 su diameter) have the moons at 150 su away or something.

    Having 1 planet with totally different biomes, continents and rivers.

     

    Invest more in environment design instead of this lazy ass random generated alioth rainpuddle planet.

    4 hours ago, Warlander said:

     

     

  16. -schematics introduction which resulted in many useless factories. Factory-wipe!

    -wiping (resetting)  the planets  because of 'too many mining holes'

    -then came the claiming of old abandoned structures (wiping structures).

    -Then wiping of many dynamic cores because of the 'brake update" and "stacking".

    -Now the wiping of giant structures by a core limit.

     

    Guys... We are wiping our own game!!

     

    Build back better NQ?

     

  17. Man p1$$ off with these devs...

    Really really what the hell is this?

    Are they saying once more: you have wasted all your time and money! It was all for nothing!!!

     

    I have a 170+ core spacestation based on an asteroid in thades rings.

    I started building in april and while its base is finished, I am now 9 months further and making it beautiful with trees, npc's and lots of different coloured ship.

     

    Its a place for myself to enjoy all my builds. I have never touched a MU because I had so many ore in stock.

    I was planning to take a break from the game and leave the base for many others to enjoy and see some ideas.

     

    So many times these devs are saying to builders: you have just wasted all your time and money for nothing.

     

    This is the final straw for me.. I will play because my subscription is still on for 3 more months. But after that I am never coming back to a game that wants to delete all my VERY HARD work.

     

    Not even asking devs why they are doing this. They can stick this game......

     

    And to all those NQ fanboys who actually think this is a good idea: go ahead and play a game in an empty world.

     

    Im going to Narnia....

  18. People who love this stacking update are just DU fanboys. Making up excuses for NQ's strange choices. Saying things like: the brake change is logical, or that things always change in a beta version. You cannot die in this game, we can breathe in space, nor do we need food or rest.

    There is absolutely no reason for these changes and there is absolutely no need for them.

     

    Its just a big middle finger to builders. I can now throw away 1,5 years of shipbuilding. All for nothing. Even ships build with the brake change in mind are now 'broken' because of 'stacking'. My ships are parked at my base for display now. I had set up a shop with displayed ships and  bp's but I can throw away all 1000 bp"s now. The displayed ships need to be dismantled because they serve no purpose.

     

    And please... Can 1 fanboy please explain to me what shipbuilders are going to love this game more, because of these changes? I don't see any  players in the world entering this game because "the brakes are on the outside like it should be" or "its unrealistic to put engines next to each other". Someone please tell me what this improves to ones builds in any way.

     

    If it was like, putting elements close together will generate too much heat or something. Then it would be a challenge for builders to implement the cooling system. But now its just, because NQ wants to implement a fancy build system that is not even balanced in any way.

     

    Im pretty sure AGG pulsars will also be needed at the bottom of your ships soon. After that we will need shields to be in the middle of the ship, warp drives to be placed vertical. Fuel tanks cannot sit beside an engine. Lights on the left side of your ship must be green and for every passenger seat you must pay taxes.

     

    It simply doesn't make any sense at all and it will certainly not attract builders. Haven't seen anyone quit this game because the brakes are on the inside, but Ive seen people quit this game because they now MUST go on the outside. What will the mighty NQ do now?

     

    From a "you can do and build anything" game to a "meaningless chores and rules" game

  19. 1 hour ago, Overstimuloredom said:

    It is an issue, I lended my alt to somebody I know IRL and even though I've known him since preschool and we have contact regularily, it was awful and unmanagable.

     

    I'd give him what he needed to progress every time he found himself in front of an obstacle, he'd rip out all the elements, build something less functional for 3 days, try his luck once at what he wanted to do, and then either decide it was beneath him or waste another week on a crappy method. Like the guy was convinced he'd be mining faster if he first carved a tunnel grid into the tile, spent easily like 2 days tunneling before he turned his scanner on once... And thus I watched him fail upwards, and just kept providing him with more stuff, and more RDMS priviledges he kept constantly whining for instead of using the [filtered]ing game mechanism I tried to teach him for once.

    One day I show up and he basically helped himself for about 800kl ore... That is after allready having splurged every quanta he ever made when we split up bounty. Yup after he spent his, he started taking my half. Allways for projects stupider than the one before too, the guy had never hauled more than 300t and was sinking his ressources in a dynamic L core that filled out the whole space of the core, by the time I kicked him out of my account. Honestly I tolerate him bc I know him IRL, but it's really impressive how imperveous he is to advice and how talented he is to allways try the worst method first, which compounds into something truely awful because he can stick with something for years if it half worked once, and keep blaming it on the cirumstances if doesn't work when it shouldn't. Skilled all my talents to lvl3 too, even the ones I have at 5 on my main, he was just too special for any kind specialisation or planning ahead..

     

     

    Thanx man! This story cracked me up!

  20. 1 hour ago, Warlander said:

     

    Warfare is an important key feature that NQ uses to lure people into the game and has never sold this as a racing game and while I am sure that there could be some kind of draw to racing or space racing as a genre I think doing so could be done to an extent.

     

    NQ would need to:

     

    • Making a proper waypoint system that allows for multiple waypoints as a list and an element that players can interact with that with a yes/no checkbox to download the coordinate list.
    • Another element that has a que list of players interested in racing as well as a number of participants for each race.
    • Some kind of security system that you can have public ships for racing that if they try to leave the territory it will automatically enguage an autopilot to take it back to a preset location for that ship.
    • Some kind of auto repair system so that while in that territory the ship can be linked to a container within the teritory that will automatically repair damage so that ships are good to go with minimal or no effort.
    • A auto placement system for qued players to where it gives them temporary access to racing ships and removes access once a race has been completed and will automatically take all ships back to the starting race positions for the next race.
    • Some kind of perms to flag PvP within specific tiles as part of a racing system for races that lasts until a race is complete and tied to the racing Que Element in which a tile owner can have PvP flagged, set up teams or independent teamless options as well as the allowed weapon types or sizes as well as what can share perms in terms of what can be damaged in the case of interactive portions of races like triggers for collapsing parts of tracks, obstructions like voxel walls, etc as you could also allow the spectators to man turrerts orsomething.

     

    Many of those things have many uses beyond just racing as NQ should never shift their focus to any one thing in DU with so many things missing or being needed in game beyond racing.

     

     

    No no no, I like your ++ideas and you are in depth right. But to me you are going full Forza and thats not what Im trying to do.

    There is already racing, Im trying to implement very simple things to make it even more easier to do what we are already doing now!

     

     

  21. What if....

    NQ focused more on the ability to race?

     

    Racing is one of the most fun interactive things to do in this game.

    -Concentrating on hover vehicles, like more types of hovers and propulsions. And maybe that the lower you are to the ground, the faster you go (maybe this will be a problem on Thades..)

    -Easy ability to have checkpoints and lap-times.

    -Have packages WITH RIGHT CLICK INFORMATION so we can set them in dispensers for rally's or checkpoint controle.

    -Have *boop* options (or something) so there can be a 'police' kind of option. This can even be done with (ground/hover only) weapons

    -Please let us copy the way we have programmed a group of lights!!! To set up a group of blinking lights, each light has 5 parameters to set up, and for each time you have to right-click the light and go through the menu to select the parameter you want to adjust.

     

    This way the scenery can come in handy for racing. Also, for a rally, you can give your tile(s) up for a checkpoint and be visited. Muy-o mucho more-o interactivooooo

    And since there is a camera LUA coming up, it will be "easy" to follow as fan on a screen

    I would love to see a DU cannonball run.

     

    I also think this will attract a LOT of players, since we can design our own futuristic vehicle.

    And we dont have wheels in this game and we almost always fly, but with more improvement on the hover side.... 

     

    I think Im a f-king genius with this simple to implement upgrade, what do you guys think?

     

  22. 43 minutes ago, Zarcata said:

    What does unrealistic expectations mean?
    The game itself didn't want to offer rules per se, but to give players complete freedom in how to play DualUniverse. complete player-driven economy and co. There were no schematics or taxes, so you didn't need Quanta, but had to trade with players yourself. No matter if a ship or a voxel template, you just paid in ores. What was good about the system? Exactly, you could dig up ores whenever you wanted. There was no time limit neither in hours, days or weekly cycle. You could just log in and play.

    Currently, however, in order to play, you have to play some mandatory content, unless you mine your previous possessions and move back to Sanctuary. Alternatively, you mark your territories as HQs, but then you can't use the industry without owing taxes. Meaning, without these mandatory contents, one's game is slowed down tremendously, worse, once you enter the hamster wheel, you have to run, run, run or you go back for a break to recover.

    At the moment, if you want to play relaxed, just stay on sanctuary, set up your 4-5 MiningUnits there and build what you want with T1, you also manage to exchange T1 for other T-ore at the market. However, everything then in very slow play. I think a lot of players are now just bothered that a bit of that freedom has been taken away from them that drew you into the game in the beginning.

     

    This might be true for a lot of us (certainly for me), but doesnt apply to the topic creators complaint about leaving.

    How I read his/her post is that this is a new player who is suprised that he/she got shot at in the pvp zone.

     

    I have a space station, I started it in April and just got finished in November. And that was just the plain light grey aluminium build. No decorations or nice colours. Things in this game take time and I see a lot of post from newbs that do not have the patience for this, or didn't take this in account.

    How I read these complaints, is that they thought it was going too slow and wanted a boost in revenue and got out into the pvp zone to mine valuable ore. Then they got shot and now they're even further back than square one because they lost their (only) ship.

     

    And now with the tax system en MU's you got to have even more patience before you finally get where you wanted to go.

     

    If you enter this game in demeter and think this is the game from September 2020, than you are well misinformed.

     

    I like DU but if I found out about this game only 2 weeks ago or something, I would look at some tube videos (including the complaints), visit the forums and would eventually not even try this game. As it has no demo or skidrow version to try it out.

     

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