Jump to content

vylqun

Alpha Team Vanguard
  • Posts

    983
  • Joined

  • Last visited

Everything posted by vylqun

  1. i'd vote for shrinking the space between the stars by a lot, so that if we can travel within 24h with our normal sublight engines to neighboring solar systems. As for random encounters, few are ok, but if you find them literally everywhere its just boring.
  2. the proper way would be not actively promoting the enthusiasm as long as no stable beta version is available and delivering regular updates/goals to the community to prevent to "extreme" speculations. As long as the community is healthy that'll be fine.
  3. well, you could say it so, i'm against natural ore clusters replenishing. The ore and minerals which you get from plants and animals would've been the microparticles taken from the ground for the plants or, for animals, from the minerals which were enriched in the plants/animals they eat. So a biotope/factory or anything else which you could do on board of a ship would not work, except you get those mineral/ore rich earth from some planet and replenish it regulary but i think that would be to much effort, for the players as well as for the coders. (just think about it, if u're able to create a factory for farming low yield "ore"-crops, then you're probably powerful/rich enough to just find and develop an own mining site)
  4. i think i will have to dissapoint you there, stargates, if they exist, will have to be built by players, that means explortion has to be done with other FTL-devices. So it wont be as in the tv-show where you travel to long lost places with the stargates, you can only "discover" places which other persons already visited and deemed to be worth it to start heavy development o that system, because stargates will be extremely expensive.
  5. I'm not for ressource respawn as it is completely illogial. The problem with newer players could be bypassed by introducing plants/fungi/animals that accumulate metals and other minerals that they can not digest in their body, thus new players could hunt the fauna/flora to aqcuire small amounts of ores etc. needed to get started before moving to a new continent/asteroid/planet/system for some serious mining buisness (if wanted).
  6. especially as pre-beta guilds are usually short-lived, thus not worth the effort.
  7. u dont exactly get what i mean, no. with defensive structures i meant turrets, maybe shields with limited hp, that can be broken through if you deal enough dmg etc. i didnt talk about a time limited impregneable defense.
  8. my answer to this would be a simple "no". It should be increadible rare to have Territory which is protcted by the system. If you fear that your buildings could be razed while you sleep, then invest in defensive structures.
  9. They oculd probably do that with a reputation system, attacking non-agressive players and other "bad" actions reduces reputation and the reputation could influence npc-prices, maybe taxes to the system etc. On the other hand that might also be pretty hard to code, because if you would create ur own dual universe religion you probably would do a lot of good things in the name of your god, but others probably see that as not so nice
  10. I'm against restricting item drop from TU-owners, as it would annihilate every kind of pirate/robbers/etc. gameplay who dont want to only focus on moving targets. I'd rather have some systems that will interfere with the respawn, be it that the data transmitted is incomplete and the killed attacker will lose increased stats upon revival combined with an increased respawn time.
  11. so basically as suggested in this thread (not the opening post tho)? https://board.dualthegame.com/index.php?/topic/427-ship-build-components/
  12. No, they wouldn't slip through each other, as nora said, that drive, (which is btw. only mathematically possible if you ignore physics), works influencing the space surrounding the spaceship, anything that enters its sphere of influence would still interact with the ship inside. I also don't get how your "quantum-multi-world" drive is supposed to function. Derived from your description its continous small teleportations, which in itself might be ok, but has nothing to do with (what i suppose you mean with "quantum-multi-world") the additional dimensions if you postulate a multiverse, but that just wouldn't work because you either are at the same location in space if you switch dimensions or at a completely different location, in both cases you would not archieve "small teleportations" while jumping between dimensions. "The engine works by "enforcing reality" in a radius around it." honestly, i'd rather have reasonable ftl-drives for dual universe, somethinq that you could find in hard-scifi, not some random things you would rather find in fantasy-scifi. the alcubierre is really close to the limit for that, but something like a reality overwriting drive definitely crossed that border^^
  13. you should be able to create mechs, body armor and small exoskeletons might be a bit to small for now tho
  14. no, i dont know starmade. And i certainly would welcome a crafting system where not every part looks exactly the same, because thats just not doable, we have different types of flash storages exactly because there are small errors within the production process wich cause slower speeds etc. I wouldnt want those modifiers to be completely random tho, i'd like it to be something that can be trained, so if u keep researching thrusters wich weight a little bit less then the items crafted by you will have a higher chance to get those modifiers within a certain range..
  15. Its not in pre alpha and there is no alpha build out yet.
  16. From a scientific view i would ignore the "warp" kind of travel as it is highly unlikely to ever exist. The spin theory gave us a means of scientific possible FTL travel. Basically because gravity isn't bound to our dimension,it overlaps to the other dimensions (there's a theory that dark matter is exactly that, gravitational influence of stellar bodies from other dimensions), so if we know the exact gravitational map of a star we can identify it in every other dimension and thus chose a dimension with the shortest range to travel to our destination (actually the "slip stream" engine from the show andromeda was kinda like this, one of the few possible FTL concepts) so as summary, ignore the warp, just use sub light and ftl which, as ingame mechanic, means jumping from solar system to solar system. one of the benefits of that is that every solar system can be its own shard reducing the requirements for the coding and server structure a bit.
  17. in my opinion you think a little to macroscopic, i'd rather have smaller, more universal components with which we can buildmost of those bigger ones, for example energy weapons, shield generator, tractor beams and some kind of thrusters all evolve around shaping energy and emitting it. So you could have different types of energy scources and energy emitters, let me give u a little rudimentary example: Energy scources could have the properties "Power/Fuel, Power/s , Fuel needed, waste heat, " Energy emitters "power used/s, Power emitted, waste heat, shape, expansion/contraction speed, distance" and those you could combine with fuel tanks of your choice etc. so if you want to create a shield you use an energy scource with low power/fuel, moderate power/s and you probably dont care for waste heat as you can just add a lot of heatsinks, the energy scource will then be combined with an energy emitter with low power/s, high power emitted, spherical shape, no contraction or expansion and the distance defines the radius of your shield. If you want a tractor beam you'd take an energy scource with high power/s, combine it with an energy emitter with high power emited and an energy emitter with adjustable shape (by the computer) and adjustable distance, the contraction speed would be the speed with which you pull the target. an energy weapon would be a energy scource with high power/s and low waste heat, an energy emitter high power emitted, cone shaped and high expansion speed. The fuel tanks used would probably small, high efficient fuel cells. etc. etc. its just a rough example, but something like that would make things far more interesting and gives a lot more oportunities for creative design.
  18. then we will send you one copy of the inofficial "alpha release vodoo" which may or may not reduce the time of waiting for the alpha by some unspecified period of time
  19. hm, 1,5km battlestations. will we be able to ram planets?
  20. 1) single shard 2) yes they will 3) no concrete information yet, i personally rather dislike alpha access for money tbh, it makes many impatient ppl who are potential money bags leave in dissapointment because they don't understand that alpha means access to limited, unfinished content for the purpose of bug finding and mechanics testing.
  21. i think gravity would take to much additional calculations as it influences every object, especially if u have gravity gradients or "hotspots"
  22. to make it less boring i'd say its hexadecimal and means 217 days to go for some alpha play (probably overbearing optimism)
  23. Oh, right, i forgot,sorry my bad. Still weird coloring tho But i sure wouldn't have thought that google translate is so bad in case of russian -> english.
  24. i used some random picture upload service from google, used deviant art now, hope that works and i geuss its time for some thread cleaning again xD
×
×
  • Create New...