Jump to content

IvanGrozniy

Alpha Tester
  • Posts

    186
  • Joined

  • Last visited

Everything posted by IvanGrozniy

  1. Imagine making a game and saying that... it's baffling considering the reason people play games in the first place.
  2. EVERYTHING Etenral posts you should do your best to pay attention to, he's not just blowing steam, this is the mind that will fix the game!
  3. yup.... ez ban bait. Generally speaking, fix the game mechanics. Written rules are going to be broken, there will never be enough case-by-case manpower in order to judge these things. Game mechanics should dictate what is feasible and what is not. Otherwise the devs are fighting their own sanbox because of broken mechanics to the point where the sandbox is not a sandbox anymore.
  4. This statement is an oxymoron... how do you play in a sandbox? However the hell you want! It's a sandbox
  5. Based on the numbers some of us can pull, it's projected that June/July is the bottom of the money pot.
  6. That isn't the problem for DU. The problem was bad management, bloated growth for no reason, and well... again.. .super bad management, including the ones who were closest to JC. Duh, programmers are programmers and they will make the game per the design given to them. The problem is that whatever happens higher up screws up development. You need a game designer to design a game, not psychologists. Good game designers implement plenty of psychology knowledge into games, but fundamentally, a skilled game designer does not try to change the gamer so that they play the game the "proper" way (JC already proved that this doesn't work), rather a good game designer understands human nature and designs the game so that it has optimal risk / task / reward systems and utilizes the strengths of human nature in the design. These two approaches are fundamentally different. We have been experiencing the former approach through alpha and beta where the gamers were forced into certain play styles to accommodate JC's "vision". Nothing wrong with the vision, everything wrong with what the vision actually means and the way to get there.
  7. In DU context, miners need L weapons regardless of their core size. At least someone would think twice before trying to blow them up. Either that or more meta restrictions.
  8. Well I actually agree with you in a lot of respects here. But I don't think we need more mechanics to solve the solo non-viability issue, we need less restrictions. I mean, better mechanics would be nice, but if we were lazily working with only what we have: Why can't a solo pilot operate any guns larger than xs? What is the reasoning behind this? To encourage teamwork? Seems silly to me, in pvp big battles multicrew ships would still have a lot more advantages over solo ships anyway because engineers could repair ships and restock ammo containers while solo players have much more limited abilities, although if they had L weapons they could still pack a punch. But limiting solo players to only xs guns exasperates gameplay issues rather than solving them. Why are there restrictions on sizes on cores? One of the arguments for this was to make other ship designs besides borg cubes viable. This is false. The Boo L core gold ships were made prior to that limitation and they kicked ass. But the result of the demands for limiting weapons sizes to core sizes was this: XS, S, and almost all M ships are non-viable against the meta L ships. Consequently, you might as well delete XS, S, and M weapons from the game because they are rubbish compared to L weapon stats. But now for a bird's eye perspective: When a company sets out to make a sandbox where "you can do anything", and creates mechanics and building modes that offer various customizations and changes, what inevitably happens is the emergence of meta, and best case scenario, 2 or 3 metas. But it's usually one. And that makes all of the customization and cool designs and doodads irrelevant and useless. Customization and freebuilding is cool and all but utterly useless when you ty to accomplish anything, especially in PVP, when you are not building around the meta. Mortal Online 2 will suffer from this, Starbase will suffer from this, Space Engineers suffers from this, Elite Dangerous, Star Citizen, countless games suffer from this phenomenon. The net effect of this phenomenon is that the devs are then forced to counter the emergent meta builds with more restrictions and limiting mechanics to the point where the restrictions become absolutely absurd. Imagine creating a sandbox where you can do anything and then proceed to fight your own sandbox that you created in order to govern fairness while the kids in the sandbox refuse to learn the meta. It's a losing battle, by default it's a sunk cost with diminishing returns. DU suffers from this to a great extent and will never achieve balance. If it does, it will either be the balance of Eve or it will not be a sanbox.
  9. look man, AvA is not going to happen, pvp doesn't matter man, all that matters is twitter posts of hardworking builders creating creations man
  10. It is beyond all logic and reason how some "ship builders" (I'm being so.... so.... generous right now) have no clue what a pvp ship is in this game, or at least what armor is. What exactly do you mean by giving them more of a chance? No... if people actually learn to read they'd realize that you don't make haulers with no armor.. you don't want to use fancy voxelmamcy that does nothing to protect against bullets... you don't fly in the pipe. I mean... just this last bit, in all my flying with naked haulers I never once encountered anyone simply because I never fly in the pipe. I know, just a personal example but... there are builders who have been in this game for way longer than me and they still have no clue. I don't get it. Also not saying this system is perfect. Frankly it's a shit show. But... nah... giving them more chances is like trying to improve on stupidity.
  11. I've had the router quit on me multiple times because of the sheer amount of data being downloaded to play this thing.
  12. 2nd Eve, Son of Cain, but it's minecraft.
  13. Well.. If I use my tinfoil hat... 1) NQ won't remove safezones because of carebears. And I don't mean builders or industry players or haulers... I mean carebears. It's a state of mind. 2) NQ won't remove safezones because they can't. We have never seen pvp on planets. Not in any video ever. Why is that? Considering they don't even have raycasting obstruction, pvp would be asanine on planets. I reiterate. We have not ever seen even a dev screenshot of atmo pvp. At all. Space pvp Is a shitfest. Because it was cobbled together half hazardly to tick the roadmap pvp box. It's not even designed for atmo pvp. It's an engineering abomination at its current state. The reason we have such large no pvp zones around planets is likely to do with performance reasons first. The reason every planet is a safezone is because the current pvp system only sorta kinda works in open space. Safezones are a way to restrict the lackluster unperformant pvp mechanics to only open space.
  14. Cease this heresy! No good ideas are allowed. Too much.... Stop! This is not an mmo! This is a single player mining sim in a single shard!
  15. For sure... for one, a complete wipe has too much cost for existing player base partly because everything just takes too long. And then... it's not like anything will change given 2 months..
  16. I like how people defend their "there's plenty to do in the game right now" with market stuff and building. I see that only as settling for less and just a workaround around the current lack of game content. "I mined only once and never again"... sure you can do that but your gameplay then revolves around min-maxing market tables. There are way too many niche justifications for the current "game loop". And they all suck. "Just build something and sell it", "Just start an org that does x or y", etc etc... that's it... that's the whole game. Meanwhile someone has to mine the mats for the ships and buildings... What is happening here is what happens in the real world... not everyone is a business man who doesn't have to mine for money. The people who "don't mine" in DU are riding the pareto distribution wave on the top end and fail to see the actual boring grind of the game... all they say is "there's plenty to do, you don't have to mine if you don't want to, markets are easy". Mmmkay. This is it.. this is the whole game.
  17. You're saying the community magically changed when beta hit? How is that possible? After beta, it became too toxic... well... I do eat seeds as a pastime activity but... what actually changed is NQ communication, not the community. Alpha had at least a modicum amount of feedback and communication between NQ and community. That disappeared after beta dropped. Someone at NQ, likely at the tippity-top, decided it was a brilliant idea to push out patch .23 despite pages and pages of ATV feedback saying this is the wrong move. NQ goes silent. Tidbits of communication are vague. For some weird reason they decide to create public testing server and scarp ATV completely.. Imagine a game that is a beta which is actually an alpha with a test server and a live server... there are more ironies there than in a wet paper bag I'm sure. The community hasn't changed. NQ has. Naunet left. Game designer left. Stephane D'Astous left... there's actually quite a list of people who have left... all within the last few months, latter end of 2020. NQ never talks about what's actually going on in the company, they only make vague statements and brace for impact when they could just be clear as to wtf is actually going on. But no... "everything's fine". Game is heading in the "right direction". Meanwhile the community gets screwed over again and again. Yeah.. it's the community that has changed. Clearly.
  18. are you advertising a different game on Du forums? Please be careful and don't advertise if that's what you're doing. Just keep this in mind.
  19. There were literally pages and pages written by ATV to NovaQuark not to push the .23 patch. There were pages and pages and forum posts galore by ATV folks about game mechanics and things not to avoid. Not to say ATV didn't have problems. But it seems like JC and / or the other people in charge don't give a damn. Literally every stupid thing that happened at beta launch (market bot orders being one) people warned NQ against. The whole thing can be summarized like this: ATV and community - here's a nail, don't step on it! NQ - ow look, a nail, I wonder what happens if we step on it!
  20. It isn't based on any new technology. Literally everything in DU is unoriginal. Down to the voxel system, which was a 2002 paper by a couple university students... see here: https://onedrive.live.com/?authkey=!AEvwC4fqcCK0Lug&cid=279C0413866AC417&id=279C0413866AC417!867593&parId=279C0413866AC417!2514&o=OneUp. Another game used this very paper in their game, and that game collapsed do to a host of reasons, lack of pvp being a huge part of it... and a lot of those players then came to DU. Rinse and repeat. Arguably the only thing that could be said to be unique is the spaghetti json that servers and clients exchange with each other known as the "single shard" universe. Which again, isn't unique either. And it's already proven NOT to be scalable at all. Plus source code is leaked, so... yeah... nice words, nice marketing, but nah fam, that's not the reality. For this to truly be an mmo, A LOT of work needs to be done on the low level... the more top-end systems they add the worse the underground gets.
  21. you'll change your tune when you get all game mechanics figured out and start peaking under the curtain.
×
×
  • Create New...