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Koffye

Alpha Tester
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Everything posted by Koffye

  1. Look what I got I've got a jar of dirt
  2. Update 1.1 comes with 29/11 Update 1.2 brings: Looking further into the future, What’s in the 1.2 Update? - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar. - New tools for finding wrecks and a minor revamp of the radar system. - Changes to the Deep Space Asteroid Tracker and the asteroid system. - Adding the ability for repair units to use scrap. - New Orbital Delivery Challenge. Maybe the planets coming back with 1.3 in february or march? (But NQ will not enter the chat here, we will not know it for a long period)
  3. (NQ) Ignoring everything in several threads isn't really very good practice on Forums... Certainly doesn't help the player which seeking help and answers.
  4. Facing the consequencens of their own action is not their strenght.
  5. Nach einer Woche kannst du die TCU mit dem Deploy Tool wieder einsammeln. Eine Ausnahme bildet die Starter-TCU der Planten Haven + Sanctuary, die kannst meines Wissens nach nicht wieder aufheben.
  6. The only thing I desire is more honesty and more communication. It doesn't have to be 10 pages full of information, but tell us smaller pieces of that. Even of your "roadmap" 1.1 and 1.2. Give us a little inside of your world. What is hard in your development right now? What are the current challenges you are trying to get fixed up to December? @Anderson Williams In my eyes a community-manager should be the bridge between the community and the company, and not a player based council. “Ask Apehlia '' was a good start, but we clearly need more…
  7. Guess they avoid interactions with us and can't take criticism/feedback. Why I am saying this?: Every few weeks a NQ-employee is sticking out his head and interacting with the players (discord), receives backslashes and starts to ghost the players again. And I guess they learned we would use their words after month or years against them..
  8. MU's kannst du nur auf einen statischen Kern setzen und somit musst du zuvor die Territoriale Wabe beanspruchen (claimen). Zudem muss deine beanspruchte Wabe mit Steuern bezahlt sein, damit auch Erz abgebaut wird (--> Sanctuary, Haven bilden als Starterplaneten eine Ausnahme und hier müssen meines Wissens nach keine Steuern gezahlt werden)
  9. I agree. In one hand the new balance system of max. speed and mass is interesting and have created new opportunities. On the other hand i am not interested in a 7 hours mission trip. I dont see this as an amazing gameplay mechanic and in the meanwhile i have to play other games or watch videos.
  10. Haha. I checked the time stamps. Guess I'm being a little unfair to the mods. It was not 3 weeks Event Started April 16th ; end April 25th we had to wait 2 weeks and not three
  11. Reminds me about the easter egg event, where the winner will be announced soon. After some week a Mod told us they will release the information "very soon". Unfortunately, we had to be patient for 3-4 weeks.
  12. This is also one of my favorites ^^
  13. Oh, yes. Good point from you. I hope they will choose one major timer for all features and that very soon...
  14. It goes further. Applied to a handfull of players in my organisation. We had entcountered that sometime ships would jump away from the ground and start spinning, after someone used the maneuver tool. Made an ticket for that, but could not get it on video.
  15. Ich kann nur sagen mit den Infos auf Alioth mal rumzuspielen. Nimm dir nen XS Dynamic Core, ein Tank, Adjusters und Bremsen. Als Spielwerkzeug nimmst die Hover Engines und ein Container das du dir belädst. Hover Engine = 50.000 Newton Und dann kann man sich die Zahlen (Newton, G-Kräfte) mal Ingame betrachten, mal mit Zuladung mal mit weniger Ladung. #-#-#-#-#-#-#-#-# Haha. Das hier ist mein Notizzettel: Newton 1.000.000 Kilonewton 1.000 Meganewton 1 Beispiel 10MN = 1 kT | 1MN = 100 Tonnen | 10.000 Newton = 1 Tonne Somit kann ich gut einschätzen was ein Schiff an Rohleistung hat. Unser Atmo Hauler hat 49,4MN. Also lese ich sofort 4,94 kT Schubleistung auf nem 1G Planeten raus. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# Dann mache ich mal Mathe. Will mal wissen wie viele XL Engines ich alleine für die Fracht 10L Container mit Hematite benötige. Cargo Beispiel mit Hematite Vollbeladung -- -- -- >> Lvl 5 L.Container mit 192kL - Hematite Ore 5.04 Kg/L 192.000kL x 5.04 Kg/L= 967.680Kg ||| 967.680Kg x 0.75 = 725.760kG <--- Masse Redu Skill Bei 10 Container L ---> 10x 725.760 KG = 7.257.600KG // 7257,6 T Gesamtmasse: 7257,6 T *10 = 72.576,00kN wird gebraucht um das zu bewegen *Thruster Space 72.576,00kN : Advanced Maneuver Space Engine XL 29.160kN = 2,48 Aus 2,48 mache ich mal 3 XL Basice Engine. L Triebwerke kommen mir nicht dran. Soll doch keiner denken ich kann mir keine XL'ler leisten
  16. 10.000 Newton bei einer Schiffsmasse von 1 Tonne um ein 1G Schub zu erzeugen. Der Basic Atmospheric Engine XS hat zum Beispiel 10.000 Newton kraft (Irgendwie müsste nen .Doc rumgeistern mit den man dem Schub ausrechnen kann. Alternativ selbst ausrechnen) Edit: https://docs.google.com/spreadsheets/d/1RpzAyLLdENR88TYp3sk535fY9x4PBxKy5CbGBSGjQc4/edit#gid=1660356926 --> Der Ersteller sagt man soll sich eine Kopie erstellen, damit du die Werte editieren kannst.
  17. QoL - Improving the little things Dissamble feature for player owned cores. Some leftover voxel chunks cannot be found and the owner is not able to locate, it. It is forcing player to give up on their core or they need the help of an GM.
  18. QoL - Improving the little things Quote: "Please? Orange, Black, Red, Mid-Dark blue or give us RGB option like we have on light pls! /thanks"
  19. This is nuts. Nothing YOU as player should fix
  20. Z P J A Z C i L Nice List. thx. Show me under under 1 second where the controller seat is. Will be not possible, because it is not sorted. But okay. Let fix the problems for NQ instead they are fixing a little QoL themself.
  21. Bitte die Kern Anzahl von deiner CPU im spiel halbieren. Das ist tatsächlich Performance verbessernd. Schatten nicht ausmachen, sondern nur auf "low" stellen. --> Sollte eure CPU entlasten und gleichzeitig ingame die performance verbessern
  22. Du könntest Ingame einen GM fragen, ob der deinen Character Komplett wiped. Dann kannst du neustarten und deine Tile neuwählen
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