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Qddiez

Alpha Tester
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  1. Sociopaths? Splendid! Good thing there are other sandbox MMOS out there that attract less or no sociopaths thanks to their well thought game mechanic. It's not a question of being a carebear (to each his own playstyle) but rather of being griefed/ganked by your average 12years old moron (no offense, just a stereotype but somehow true), without consequences, just because they can. I think I'm done here, have fun!
  2. Maybe it would be simple if everybody would be more or less on the same level power wise but what about when faction A is 10x or more faction B? Faction B could ally itself or something but zergs will always rule at the end. Imo it would be so much better if there would be a game mechanic that would actually make consider pros and cons of attacking someone form a strategically point of view and not just for the lulz of it. Balancing a game play well is far away from "simple" and something most MMOs are still trying to achieve.
  3. I've never played EVE but I've read/heard lots about it and seen many vids and I concluded it's not for me. So if DU will be too close to EVE it won't be for me either. No problem there, to each his own game. I understand the nature of an MMO/sandbox risk/reward etc. but I don't understand when trolling/griefing/harassing (and most important ganking) is not only allowed but encouraged, even if indirectly. I know those things can't be totally eradicated but at least they can be dampened. And to leave the player community to self-regulate is madness imo, as zergs will prevail every time. I'm a casual player and play for fun. Fun! I encounter enough jerks in RL and in my job, and to have them in my games as well... no thanks. I will still follow DU development and see how it evolves. It's a great project, but like some will be driven away by the subscription model I will be driven away should the game play be too loose. I know, I know... I go play the Sims now... Thanks for opening the discussion GIJhen. This very subject was on my mind as well.
  4. It's a very useful feature, all forums should have it, and I appreciate it greatly.
  5. I agree they are two different games (never understood the apple/oranges thing, after all they are both fruit so it should be good j/K ) and that SC won't have proper crafting/creation as DU will. However it will have tweaking/overclocking of components which coupled with the modularity of the ships should be interesting enough. As for the flying mechanic hopefully it will improve, it isn't finished yet. And I'm not so familiar with Second Life but that's even far away than apples and oranges imo.
  6. Or the voice of alcohol? I'm equally hyped for both games. Last SC presentation was really convincing imo and DU looks even more promising, which is a lot. I'm waiting for Infinity: Battlescape by I-Novae Studios. Smaller scale (solar system) and centered on pvp if I'm not mistaken, which is not exactly my thing btw, but still worth checking out. Edit: about Battlescape maybe it would be more exactly to say small focus instead of small scale because iirc the solar system will be in scale, so pretty huge, but it won't have infinite star systems. And "small" is quite relative here.
  7. Well, DU looks and sounds so good that is impossible not to have high hopes!
  8. And what about spying, will it be a thing?
  9. I've just arrived here and already give my 2ยข opinion : of course there is always room for improvement, but forum looks ok imo, so far so good.
  10. Sorry if I sound dumb in my insistence about this topic, but I want to make absolutely sure. If DU will get on Steam will it be on Steam only or both on Steam and the website? I'm not sure I understand properly. Afaik you can add non-Steam games to its library and play them through the Steam layout anyway, but others require the Steam client with all the bells and whistles, if only for the updates and DRM protection. Few games, like i.e. Kerbal Space Program and No Man Sky are available from Steam but also from their own site the first, and from GoG the second. I guess that KS backers will get the full released game regardless of Steam?
  11. Thanks for the link and info, yamamushi.
  12. Yes, 100 players seem to be the limit, per instance. But depending on need there are supposed to be several instances at once accommodating more players, seamless between one another. But again, how exactly it will work if ever it's unknown at the moment. And one of the major obstacles seems to be the net code.
  13. That's why they are rewriting most of it and even adding procedural generation. Whether they will be able to pull it off it's another matter.
  14. I see what you did there! Btw where is the name coming from, why "Dual Universe", is there some lore explaining it?
  15. Ok for bringing it to Steam too, but not only I hope. Like Kerbal Space Program which is available on Steam but also from their own site. I wish more titles would do the same.
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