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Belorion

Alpha Tester
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  1. Like
    Belorion reacted to Thunderblaze in Market Inventory & Splitting Stacks   
    Can we please have the ability to split stacks in market inventory? Currently, players must buy ore in 500k chunks if they want to pack it up for mission creation purposes since thats about how much fits in an expanded parcel container XL -- and unfortunately, those can not be container hubbed together currently. 
     
    Having the ability to split stacks would allow players to place large buy orders up and split up into mission packages from market inventory as needed. This would help make the most out of missions, and provide a quality of life improvement. 
     
    Thank you!
  2. Like
    Belorion reacted to Jeronimo in Radar API getConstructWorldPos(id) (please de-nerf it)   
    We had it a while back in alpha, the getConstructWorldPos(id) for everything, without transponder, then players started to make construct following construct scripts and amazing AR scripts, which displeased JC who nerfed it hard.
     
    While players outsmart limitations and already found other ways, to get a coordinate, with triangulations, why keeping this function nerfed?
     
    At least allow us the use of getConstructWorldPos(id) for all statics and space cores and why not for stopped and unboarded dynamic cores .
    Numbers of abandoned constructs of all types and sizes, in atmo at any altitudes, and space, agg plateforms, elevators towers, floating bases etc... are increasing day by day
     
    The multiplications of sophisticated autopiloting scripts for example, where those coordinates information are crucial for good functioning and obstacles avoidance, this getConstructWorldPos(id) nerf just making piloting scripts uselessly heavier, therefore impacts on performances
     
     
     
  3. Like
    Belorion got a reaction from Sabretooth in Why i Leave DU   
    @Chorum Sorry, but you flew in the pipe. You should be prepared in advance before you fly into the PVP zone. Maybe this picture helps you for your next trip.
     
    btw: there are no territory taxes right now, so dont cry.
     

  4. Like
    Belorion reacted to Sabretooth in Why i Leave DU   
    Im sorry but I think you started this game, wanted to get rich in 1 day and when that didnt happen you decided to abandon the game. A thing a read a lot here on the forums, written by new players who barely played a month. Maybe these people should search for more information about the product they are buying instead of just jumping in and afterwards complain about the game.
    Cant say im gonna miss these new players who come into a game and when they are not top of the list within a week, they quit.
     
    I have been a solo player for 16 months, been into the pvp zone only once and I warped. Got my sanct tile and a space base.
    Easy playing as a solo player, but some people are not satisfied unless they rank among the highest.
     
     
    AND WHY DO PEOPLE WHO COMPLAIN ABOUT TAXES DO NOT JUST BUILD A SPACESTATION THAT IS TAX-FREE????
    I can go for weeks on my station, just building stuff. Only fly off to get some market items or do missions to make some money. It wont get you rich but it does give you fun gametime instead of doing the chores for taxpayement.
  5. Like
    Belorion reacted to Koriandah in Why i Leave DU   
    Yes because Orgs can outcompete a solo player in pretty much every section apart from creative things such as ship building and voxelwork. This game is based on civilization building and players organizing together. You can of course play solo but it will be hard - which I see you already experienced.

    Your criticism is just "game hard when alone" and half the things you mention are new player mistakes such as going into pvp space without shields/radar or a clue what a pipe is.

    C ya
  6. Like
    Belorion got a reaction from OrionSteed in Asteroid mining   
    The PVP zone is simply not intended for solo players. Find an organization, then you can mine there as well.
  7. Like
    Belorion got a reaction from Akroma in [ABUSE] PVP asteroid   
    Its just lame how its actual is. People park their ship in the safe zone and just jetpack the ore over.
  8. Like
    Belorion got a reaction from Omukuumi in [ABUSE] PVP asteroid   
    Its just lame how its actual is. People park their ship in the safe zone and just jetpack the ore over.
  9. Like
    Belorion got a reaction from Aranol in [ABUSE] PVP asteroid   
    Its just lame how its actual is. People park their ship in the safe zone and just jetpack the ore over.
  10. Like
    Belorion reacted to Aranol in [ABUSE] PVP asteroid   
    It's happen often that Alioth/Madis /Thades PVP asteroid spawn very close of the safe zone limit
    In that case you have tens of ships at the safe zone limit, and players flying with their nanopack to the PVP asteroid, and come back to their ship as soon as their nanopack is full.
    Is that really the gameplay NQ wants ? Those players completely avoid the risk/reward mechanics !
    Can we just have a limit so that PVP asteroid never spawn so close of the safe zone (something like 30su)
     
  11. Like
    Belorion reacted to Devian in IT's a Trap Trap - AAR Battle report   
    Detailed after action report of todays fight Zombieland vs Legion includes great video Google Doc to AAR
  12. Like
    Belorion reacted to Greasie in Feli Blockade!   
    The AC has grave concerns over intel received this last week of missions being introduced into the universe. There are several groups of shady organizations delivering contraband out of Feli to several surrounding planets.
     
    These shady organizations in question have been disguising dangerous shipments as mundane and routine ore and mineral shipments, such as scandium and chromium. Core Samples from these intercepted shipments are rumored to have been transported to the AC's home world where their best and brightest scientists will conduct further analysis. These materials can ABSOLUTELY not reach the hands of citizens for it could be devastating to the population!
     
    The AC has formed the largest fleet the universe has ever seen to combat this threat and stomp out illegal and dangerous activities. Effective immediately all vessels seen attempting to leave Feli must stop and submit to cargo inspection or be immediately disabled.
     
    All civilian traffic is warned that a convoy of AC haulers transporting valuable space fuel for these operations will be transported to the planet of feli at 3pm EST. This convey is being guarded by the AC fleet and unidentified vessels will not be allowed to approach.
  13. Like
    Belorion reacted to Heartbeat1 in Hyperion/AC vs Boo at the Star Wars Event   
    Hey everyone,
    so the event was a few weeks ago but no one talks about what happend their.
    At the moment when at every PVP Battle something wierd happens and an Member from Hyperion taken part of it, everyone says that Hyperion is using Cheats or Glitches.
    Yes the two ships which takes part of this Battle uses Stacked Elements and Burried Elements, but both is allowed from NQ at the moment and thats really not the Problem.
     
    After this Battle we dont know what happens, so we decided to do some research. We figured out one really big Problems that game has at the moment.
    We have this Information a really long time but i dont know why my Leadership or NQ didnt put an offical Statement on the Forum or so.
     
    So what we figured out:
    If your ship gets enough DMG from PVP fights your PC uses much ressources.
    In this Fight the most AC members shoot with Railgun which makes good Damage but the Damage per Seconds are low. Both Hyperion ships shot with laser which has after Cannons the highest DPS.
    Both Ships got 4 Seats of Laser which means per Ship 24 Lasers. At the moment Hyperion engaged the Boo Ships their getting so much damage in an shot time that their PCs are "Burning".
    The pc off the Pilot is the "bottleneck" in this Part, on his PC the Ship gets calculated. But the biggest Issue in PVP fights at the moment where the Damage at the Voxels, at every shot your PC Downloads the "new Voxels" of your ship. The Boo Ship got a really big Part of Gold Voxel which creates microvoxels with every shot/damage so your PC Downloads really much Voxel changes.

    We tested it and the Download is the biggest Problem in the actual PVP.
    My PC in the Video got:
    i7-8700k(overclocked to 5.0Ghz), 32GB Ram, Readon RX 6800XT, Samsung 970Evo M2 and and 1Gbit Internet Connection.

    First test
    11 Gunner, 50 Missiles, 4 Railguns to a Plate of Gold Voxels
    Most shots missed, network spike 40Mbit/s, lowest FPS around 20
     
    Second Test:
    8 Gunner, 48 Lasers to a Plate of Gold Voxels
    Min of FPS: 2, Network spike to 254Mbit/s

    Third Test:
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, Network spike to 159Mbit/s

    Fourth Test:
    Ethernet Limited to 16MBit/s 
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, it takes around 2 Minutes to load every Voxel Change.

    You can watch these Results in the Video:
  14. Like
    Belorion got a reaction from Captain Hills in Bug: old Scanner Result not showing scanning results anymore since 0.25.6 or 0.25.5   
    Just put it in some other container, then the values should come back
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