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DarkTemplar

Alpha Team Vanguard
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Everything posted by DarkTemplar

  1. Keep it up Cybrex! I hope there will be some merch for us none members as well.
  2. I feel like the best way for it to be done is a small scale refinery through a persons inventory. Can only refine basic/common materials at a slow rate. There could possibly be bigger/better refineries on the Novark which could introduce thievery and the like. (Not saying its a bad thing(
  3. Welcome to the Universe and forums! Always good to see new members. We hope we will be able to see hostile fauna and the like at some point. But not sure otherwise. As for things you might need to know, everything can be found in the forums. I advise taking a look at the current orgs and finding one you like to start off with as they will be able to answer questions. Oh, and be careful about bringing up the P2W topic, its been exhausted.
  4. They (NQ) have said that you need to be nearby for the script to be in use as it runs on the client not serverside afaik.
  5. Welcome to the forums! Feel free to ask questions and you'll get an answer from some of us no lifes. Do you happen to be a programmer as well?
  6. Im going to cruise around with Vanguard doing what we want. Mining, fighting, building or shit-talking. Doesn't matter as long as its with friends.
  7. Do you think we could get this pinned? I know the devs wanted to keep the discords seperate from the forums. But this is a big source of everying DU related for new members.
  8. Without multiplayer, the game is effectively nothing. Just a different skin of games like Space Engineers or Empyrion. The devs have said they want to see emergent politics, which a playerbase is needed. If you really wanted to play DU "singleplayer" simply roam solo and avoid others.
  9. Hey man, welcome to the forums! Got any question or anything like that, jump over to the Dual Universe community discord https://discord.gg/DTqcfKa
  10. I think Wilkes means some sort of tether cable you attach to the ship to reel yourself in quickly. And I can see the usefullness for it as well. Out mining on an asteroid. You scanners pick up some hostile IFF while you are out of your ship scanning something. The tether allows you to get back to your ship quickly. It could also be helpful for mid-combat repairs on the exterior armour.
  11. I think we should leave it at that. NQ, would you be able to lock this thread? Its going around in complete circles with the same arguement made. If people are curious they can reread all 12 pages of debating, that should be enough info for them.
  12. I do like the idea, although I think it adds some unnessecary strain to the server with the calculations. (Damage, Radiation range, all that) When a no build zone could achieve the same thing. In saying that. They could implement blocks with different strengths and resistances that you could place closer to the thrusters which would also block more radiation. These armour blocks would have to be monitered by an engineering crew to make sure they wouldn't decay/crumple/break and let the damage seep through.
  13. Don't like it, don't play it. Simple. The Devs have already thought this through, and most people can see the reasoning behind it and understand.
  14. The thruster component could add some sort of no build zone extending from the intake and exhaust, which would be different with each thruster.
  15. Also keep in mind that alpha is for testing everything. So that means writing in bug reports and helping NQ find them. And suggesting how they could go about improving it. A lot of people seem to think that Alpha is simply early access and they will have a great time mucking around with friends. Not saying you wouldn't have fun.
  16. From the videos/gifs we've seen already. Im pretty sure it gives a building grid overlay when we are in build mode.
  17. It could be an addition to some sort of cartographers tool. Useful for measuring out distances and levels. Although you should be able to do it with the in game map. If its anything like other games.
  18. Yes. All the yes. But a reason why the bugs/monsters arrived in the first place could be the introduction of stargates.
  19. And while you can have asymetrical ships. Positioning of ship thrusters according to mass will be something we need to pay attention to.
  20. I thought we shot this discussion point blank with a shotgun. Obviously it went straight through people's heads.
  21. Good luck with your confederation. While I know you have already contacted me. We would be happy to take on any contracts you might have.
  22. I like this idea. And certainly hope there will be some PvE aspect in the future. As we know, it most likely won't be implemented at launch, probably a year or two later. And because of that, players will be set up with resources guns, ships, whatever. I think the monsters spawned should be difficult to take down, and a proper challenge (for moderatly geared people). This means there is a need for well equipped players to actually go out and take down these nests. Regarding the nests, I don't think there should be something limiting a planet getting overrun by these monsters (please be bugs). This will mean you can't just leave the nest. The only proper way to stop them is to take out the nest. Although there should be a limit for how close these nests will spawn. My thoughts is have a pretty large distance between nests, but have their nests zones/territory intersected. Lore wise, I definitly think we need monsters. Unknown planet with completely new ecosystem? Gotta be guys on the top of the food chain before we arrived.
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