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Carnage

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About Carnage

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  • Gender
    Male
  • backer_title
    Iron Founder
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    No
  1. Carnage

    SINGLEPLAYER?

    Of course you don't. it's already there, a prefix does not define a game, at this point I don't think you have the capability to contemplate anything outside your box of hot air. I don't care about Ark, I don't care about Eve. It makes his "points" if you want to call them that, logically invalid, just because someone can string words into a sentence does not mean it's a plausible point, a refutation does not address the context, and repetition does not make something possess greater value, most of it is dribble, reminds me of a particular world leader atm. I didn't refute myself, I've never said anything about a fully fledged single player game, that was the assumption you've all decided to go with, I'm not the OP, I stated my own simple concept, go see my 1st post here. And yes answer A is already planned, which is what I was basically speaking about, making Twerks entire "argument" some sort of self-indulgent delusion, because he's said that it can't happen because of specific choices and referring to such yes/no/maybe decisions as proof but as you said, there is something going on, but we''re not allowed to speak of it because "it's an MMO, it's an MMO, it's an MMO"... it's ridiculous. If you want him speaking for "the community" in the self-important fashion he does, where people can't even discuss theoretical possibilities without endless posts about 'it's an MMO, therefore it's an MMO' fine, but after looking around, I can see this has been going on for some time, so thanks for helping make the DU community a crappy place to come to for new ppl, I'm sure it will serve you well in the long run, the 3-4 of you that post on 98% of threads will have a wonderful forum together. I feel sorry for NQ.
  2. Carnage

    SINGLEPLAYER?

    The features that will be in the game can be clearly seen on the DU info page, I can see you have no regard for other ppl, and that in your mind your own inflated ego trumps all else. A single player instance IS a quality of life improvement for many people, as much as you seem to think you are, or that you're trying to be, you're not the centre of attention here, your ideas are not the crux of opinions. Just because you have decided that you don't like or want a test instance does not mean it's meaningless to everyone else (yes a test instance, as I stated in my posts, something akin to the current tech demo area, which IS possible because it already exists), what is 'quality of life' is relative thanks, it's not your opinion in your apparent delusion of authority. it's actually posters like you that crap all over a forum and turn others off of being here with your nonsense and hyperbole. I've learnt this in 2-3 days... I mean Jesus you even have a twitter poll for it from August... that's some serious douchebaggery you've been committing. You have all the tendencies of a narcissistic personality disorder, oh, you "proved" something by just stating the current concepts given by the developers and tossing in some "what, if, hows"... That's not how proof works kid. You think you speak for "the community", you seem to think you're the hero saving the forums from the masses when all you're doing is appearing pretentious and ridiculous given your fallacy laden statements. All your "issues" are easy, they are not even issues they are details and options that could be utilised if you consider them outside your tiny box, the discussing of which hurts no one and is kind of the point of a forum existing... Unlocking tech can be parallel with your MMO advancement, or not, it really does not matter because it affects nothing and most people will not be interested in a three planet area for long knowing they can enter the real universe. You seem to think this is a major issue for some reason, it's really not. A subscription is a subscription I see no reason why a sub is not applied to the game as a whole, no1 is asking for anything free of charge. And as for Lethys' third question: I would expect there not to be any NPCs, I would expect it to be a private offline segment of the game to text designs and concepts in that ultimately would work the same in the real universe. I get the impression when you lot say SP, you're assuming the entire universe with NPCs a SP quest and all the other bits as is expected in Squadron 42 for SC, that was not what I stated at all.
  3. Carnage

    SINGLEPLAYER?

    Sure, but there is no problem having a discussion on it. I mean that's kind of the point of a forum. Making suggestions and giving opinions (whether they would ever come true of not) then being told you don't understand what a single shard MMO is IMO just acting like a douche for the sake of being douche. Getting close to just blocking such ppl so their eye-rolling drivel is no longer visible.
  4. I was typing up a thread for Asteroids but seeing as this was just posted... How lucrative should asteroids be? As an example, the average amount of platinum in earth's crust is 5μg (0.000,005g) per kg, whereas a single 100billion kg X-type asteroid has an estimated 900g of platinum per kg... If this were to translate into the game, no1 would be interested in planetary mining.
  5. Yeah, that is the downside, I guess it's a matter of will the increased revenue of having a steam audience outweigh the steam cost. I definitely say still keep a separate launcher, I know steam is not for everyone.
  6. Carnage

    SINGLEPLAYER?

    It's like talking to unimaginative robots on these forums. So much for the 'ideas box' forums, say anything, get an automated support ticket response.
  7. Carnage

    SINGLEPLAYER?

    Well, maybe it's something that should be considered as an option, that's what I'm saying in my post, a single player area offline would be useful. I was under the impression a forum was for constructive opinions, ideas and discussion, I feel like you're just throwing down 'dev facts' at me for the hell of it with the underlying point of 'nope it can't happen because it just can't'. I mean there is no reason it can't happen, we already know a simulated game instance can be hosted on a computer, it's not a difficult task to make it an option it's entirely up to NQ's prerogative.
  8. I used iron as I would assume it's going to be an essential abundant resource in order to make the point that groups of people could just use it to screw everyone in the surrounding area, call anything and everything contraband, it's all illegal and they will confiscate all of it, it's no different to a bigger empire just saying they want your stuff or they will crush you, and in that case it's not law, it's just people being knobs in game, which is to be expected anyway. Universal control I doubt would be good in the long term for the game, in it's most extreme form it could bring a halt to the game entirely, it's not like IRL where death can be a finality, we don't resurrect and remain in control IRL. If a group with enough power just decides to take control of the space outside the Arkship safe zone that could be a huge issue. Well yeah I'm not saying that there cannot be a reason for a contraband to be outlawed, my comment arises from the fact that in any other game, what constitutes laws and what items are considered contraband are essentially based on a background game mechanic build into the game that the player needs to bypass as a part of the mechanic, and that is something as far as I've read, and what Warden implies in his quote above, is that what defines contraband is decided by the player base. And in that case, two problems arise; 1) as I said above, anything can just be called contraband like basic resources, and Alpha Empire that can do anything in the game they want because essentially they are the law is never going to end well. 2) how would anyone even police it? it's not like the LUA scrips can build a police force to confiscate specific things, which means it will be players, doing it, which is no different to just anyone ripping off people under the name of this 'law empire' which in the end is not really doing anything lawful at all. So while the ideas of contraband existing are fine in theory, I can't really see them actually working, being able to actually be inforced, and then not being abused to hell even if they were by miracle able to be established. In the end that just begs the question of 'what is a law' is it just a rule made by the guys with the most power? In that case, it's not law, it's tyranny, meaning you're not running a black market or illegal items, you're just moving stuff a bigger power want to own. I get the idea of it, but without an underlying law mechanic, working based on the developer wishes I cannot see it ever working properly with just player input alone.
  9. Carnage

    SINGLEPLAYER?

    o.O That doesn't mean my point that a single player area to play around in and to test things is not still valid, I'm not sure what point you're trying to make...
  10. Carnage

    SINGLEPLAYER?

    I think some sort of single player has its place, maybe not the entire universe, but being able to simulate a few planets and some void somewhat like in the tech demos can be of massive benefit. In Ark we used to just head off into single player and test out designs for things we planned to make on our online server so we were not wasting online time and resources on something that might not go to plan. I'd definitely like to see a 'playground' you could screw around in while not online.
  11. I'm not really seeing the validity of the contraband idea, If we the players are making the universe populated, who is the law? Will there be an empire of some type emanating from the Arkship? Who are we avoiding with contraband, a police force or military of some sort? This requires some serious NPC population behind it, if not that then are we talking about a player empire trying to impose laws on the universe, and on what grounds does something constitute it being contraband? Without some sort of behind the scenes enforcement, a player based empire could just say iron is contraband, and confiscate all the iron being used by other players...
  12. Yeah, devs released it and basically completely removed all the mechanics they had been working on (and us giving feedback on) dumped all the crafting aspects and made their main interesting mechanic (mining with thumpers) yield no materials (as there is no crafting to use them on)... there is nothing left but the world itself and a few of the main missions, but apparently the entire dev team has left the company now... it will never get an update, it's just been left to rot.
  13. And this is what I mean by 'serious' because SC, COD, UT etc, the FPS interactions are their primary mechanic, they have a very specific direction and action based experiences, sure SC is also very space combat orientated but really that's just an extension of the FPS when it comes down to it. I understand DU will have elements of all that in it, I'm not suggesting that stuff will not be destroyable of there will be no PvP, but there seems to be the suggestion that DU will be comparable to SC, COD or UT in their moment by moment action and game focus which I know is just not going to be there as the primary focus of the game, because frankly if destroying stuff, space battles and killing ppl in FPS was the only drawcard of this game, I'd not even be here, there is plenty of that to go around already. I'm not suggesting they are. 1) and that's why the situations you'll be in are not as serious in my opinion. I'll be getting around to reading/watching what is available in time, only so many hours in a day.
  14. You're welcome to your opinion, but from the perspective of someone still learning about the game and its scope, there appears to be a focus in DU that is vastly different to that of a game like SC. Sure the mechanics you point out may well exist in the final game, but I cannot see it ever standing up to the AAA FPS games out there in an FPS scenario and given what the information seems to be pointing towards it never should. I'm not seeing the high stakes risk and reward twitch based mechanics that defines the FPS genre here at all. But I do see a vast 'minecraftian' element that those games will always lack for the sake of simplicity, and that is a mechanic/genre that is severely lacking in modern games, sure many games try to have an element of it to varying degrees but nothing really comes close to minecraft, few games let you terraform or script mechanics in the way I've seen/heard about in DU and that will be a big draw card for DU in the future. Your optimism is nice, but I'll retain my opinion and scepticism on the apparent direction of DU for the time being.
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