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zywaar

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  1. I would love to have bombs dropped from a plane over a city... Just imagine the damage you could do to a well built city by carpet bombing the top of all of the builds. Even if the damage had a small radius it would take a lot of effort to restore the city and be more of a morale warfare.... could even maby be used to ransom a city if they had no way to take out air ships. If you could do this there would be a major role in somthing like a radar and AA weapons. Orgs might even put up a no fly zone policy over different areas. Not only a destructive weapon on doors but also a political persuasive tool.
  2. I would have to baord it and explore what was there. You never know... might be able to become a chaos follower....
  3. Hello again, I guess that not all elements need to have a influence range for working. Like the thrusters/anti-grav engines on a ship, automatic opening doors or auto loaders for a cargo ship. This was only a idea to allow balance so large orgs could not spam automation systems when they have spare minerals. Don't get me worng I'd love to see automation in the game but I want people to feel a need and purpose to go man elements in times of need instead of a ship of some sort or just building another automated factory next to the other one for just another person to man. I like the idea more of 10 factories with 5 people in each instead of 50 with 1 person in each for efficiency. The larger orgs will still spam because it is just easier but the smaller ones can then take a advantage of time. As for to much of a time sink it could just be on a time sequence instead of one after the other so the next script could start to run every second or so and then this way it can be tunable even to balance things out. I sure they could add different influence ranges and times pauses to different elements, element types or maby just only for weapons to be able to balance out to how they invision the game.
  4. Hi, New to the forums here but I had a Idea while watching the DUExplorers series on youtube. Super excited about the game and love the direction it is heading! Had a quick search here and wasn't able to tell if it been brought up before. My idea has to deal with the automation with the scripts. If the scripts had a area of influence and control other elements of the same type in that area in series. Example, Say the influence is 50m and you had 5 defense turrets in the area. If the scripts had a time stamp of when it was installed the newest one would be used and would do the same operation for all of the turrets one after the other. So one turret will lock and shot then another turret will lock and shoot and so on. If that turret with the latest script is destroyed it falls to the next newest one. This way if being attacked you'll have X number of turrets for the enemy to destroy but only one is firing at them at once. If you had them all manually operated you could have them all firing at once giving a good reason to operate objects in the game. From how I understand industry will work this could also work. Only one script in area will work at once so the production line in a factory is automated but the 'next step' will only go after the previous one is completed. The factory will have to have a order of what the scripts are done in. Manually controlling every 'step process' will have all 'steps' being done at once. You could build the 'factory steps' apart from one another to separate the influence zones and have them all operate at once but then you are constantly moving goods around to get them to build the final product which would be a time sink. Could also have it that if someone in the organization is in the influence range it works faster. Just a idea on how something could be done to 'balance' the automation of things in the game with the scripts and to have a clear advantage of having people to operate things.
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