Hello again,
I guess that not all elements need to have a influence range for working. Like the thrusters/anti-grav engines on a ship, automatic opening doors or auto loaders for a cargo ship. This was only a idea to allow balance so large orgs could not spam automation systems when they have spare minerals. Don't get me worng I'd love to see automation in the game but I want people to feel a need and purpose to go man elements in times of need instead of a ship of some sort or just building another automated factory next to the other one for just another person to man.
I like the idea more of 10 factories with 5 people in each instead of 50 with 1 person in each for efficiency. The larger orgs will still spam because it is just easier but the smaller ones can then take a advantage of time.
As for to much of a time sink it could just be on a time sequence instead of one after the other so the next script could start to run every second or so and then this way it can be tunable even to balance things out.
I sure they could add different influence ranges and times pauses to different elements, element types or maby just only for weapons to be able to balance out to how they invision the game.