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MilanF666

Alpha Tester
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  • Gender
    Male
  • Location:
    Czech Republic
  • Alpha
    Yes

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  1. @Annabella I see. Not good news for me. Thanks for the info anyway. ?
  2. discordauth:IaY05pfoxWgRLHSK1ql6hKjgzX1uEDHDQgxhooFcu7E=

  3. Those components could be saved to the blueprints and be sellable as any other creations. It's the same as with any other Lua scripts in the DU. And it could be very easy for the user. For example: On button pressed: door.rotateTo(0, 180, 0)
  4. No, it's exactly the opposite case, I want to create a ship like they are now, but to be able to add some functional objects. Not only premade components from NQ, but my own.
  5. Let's say I want to have on my ship an openable back door/ramp. Or in my base a hidden door, which will look like a wall and will move to the floor when I approach it. I have an unlimited number of examples that would be possible.
  6. Or there could be some joint component that would do this functionality. If we can change the light by a signal, why not to move or rotate an element?
  7. Elements could have a parent-child hierarchy. The upper-most parent (a root) would be the core of the object. The origin of the world coordinates (point 0, 0, 0), would be in the center of the objects core. A pivot point of the element could be set only inside of his bounding box (of the element). The position and the orientation of the element would be relative to the world (the core of the object) or to his parent (the core or another element inside the object). There could be a limit for the hierarchy depth (2 or 3 should be fine for the folding wings, retractable landing gear and so on).
  8. I think that an ability of setting a position and/or an orientation of the voxel elements by a Lua script is pretty essential feature. Just imagine what fantastic creations could be made. Static elements are fine, but moving elements would be so much more interesting. Any user defined/created doors, elevators, ships changing an angle of their wings and so on.
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