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Halo381

Alpha Team Vanguard
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  1. Like
    Halo381 reacted to Archonious in City Planners / Urban Planners / Zone Planning   
    Many hope on that. But how will players act? Nobody can predict. How easy will be to make damage and to repair. How organised will be teams? How much players vision will vary? What I try to say, we think everything will go how we want. Same as most other players, but when our visions will clash, it will make a troubles =) I remember, when me and my friend played Space Engineers together, building same project was a problem very often. There were two of us, I can't even imagine how it will be "great" build with 10 at the same time...
     
    Of course, players can design some plans for cities during Alpha/Beta. Then organise team to reproduce this in release. Very hard to say even about that (it would be boring to reproduce somebody's plan for me, as an example). So we can dream, but we need to wait.
     
    Thanks,
    Archonious
  2. Like
    Halo381 reacted to Kurock in Aeonian Federation [Now Recruiting]   
    Do you want to build a city? Design buildings? Join Cinderfall Syndicate and help bring freedom and prosperity to all.
  3. Like
    Halo381 got a reaction from Vyz Ejstu in We're opening the doors. Come in.   
    This ought to be fun, count me in too 
  4. Like
    Halo381 reacted to Volkier in Ship Designs   
    Posted it some other thread but what the heck
     






     
    Still sort of work in progress - I don't particularly like the rear end, and the VToL thrusters need some love. Then add stuff like windows / unmanned turrets etc.
  5. Like
    Halo381 reacted to Vyz Ejstu in We're opening the doors. Come in.   

    The Aether wishes everyone on the Forums a splendid day. 
     
    We have been writing backstories that have been focused solely on the Aether and in a few parts, the Aether's allies will begin to bask in the lime light. However, we feel that keeping the lore to ourselves is in stark contrast to our values and principles of sharing with others. 
     
    As such, we have come to a general decision that the Aether backstories be modified to reflect all organisations and activities within Dual Universe (from a role play perspective, of course.) 
     
    It has been delayed but, war with the Mad men has been long in coming and it will be arriving soon. The "Mad men" are coined from the power hungry maniacs that seized the area surrounding the Ark ship in Dual Universe's original lore; the first of which you can find here. 
     
    It would be nice to see how the Aether handles some war in the lore, and it will be a thousand times better to work with as many organisations as there are to create a story that is made by the Dual Universe community, for the Dual Universe community and with the Dual Universe community. 
     
    This is an open invite and we greatly value your response; it's irrelevant if they are positive or negative. Should you want your organisation to be a part of this, believe that we could use your skill and ideas, or if you just want to help us a out a bit, please make your opinion and decision known below. We will get in touch with all of you. 
     
    Till then, we wish you all a wonderful day.
     
    "
  6. Like
    Halo381 got a reaction from Vyz Ejstu in Political Science (The Aether Backstory Part 9)   
    I'm loving this backstory! Keep it up, mate!!!!
  7. Like
    Halo381 got a reaction from Xplosiv in Joint Syndicate Defense Force   
    What makes me the admiral? Quite, frankly, because Astrophil saw qualities in me that he deemed worthy of this position. I won't claim to be the most experienced, or the best leader. But I am a good leader. I pride myself in being as un-biased and fair as I can possibly be. I pride myself on being adaptable, able to handle any situation I'm placed in calmly. I pride myself on being a quick learner, and a good tactician. 
     
    So, to truly answer your question, I'm the Admiral because I'm qualified to be. Perhaps not the very best, but at the end of the day, I've got the job.
  8. Like
    Halo381 got a reaction from decom70 in Joint Syndicate Defense Force   
    Hello there! I am Halo381, and I am the Admiral governing the Joint Syndicate Defense Force, or JSDF for short. Many people wonder as to what exactly the JSDF is. Let me explain: the JSDF is a mutual defensive coalition between the Member Organizations of the Cinderfall Syndicate. Our job is to protect the assets of the Cinderfall Syndicate Member Organizations when they are unable to. If all of your defenders are offline, you need but call and we’ll send a force to assist you in defending the facility until your defenders return from their real lives. Every Member Organization is offered this protection. All we ask is that you give us some of your time in return. The JSDF needs members, from both within the CSYN Member Organizations, and from individuals unaffiliated with any other org. Our gates are open; all you need do is enter.
     
    If you are already a member of the Cinderfall Syndicate, then I will be pinning a form to the Discord channel. If you are not a member of the Cinderfall Syndicate, then I’d like for you to join. Our Discord channel is open to all, and if you have any questions about the Syndicate, they can be answered there. 
     
     
    NOTE: If you initiate a conflict, it’s up to you to finish it. The JSDF is not here to fight your wars for you, it’s here to give you peace of mind while you’re away from your computer.
  9. Like
    Halo381 reacted to Hotwingz in Cities   
    If NQ decides to add personal lockboxes to the game. Wich I think they will then residential areas will be a thing.
     
    In the beginning we will see the evolution from hamlet to village to town to city depending on facilities and population size. But eventually I see no reason why there wouldnt be skyscrapers and such.
     
    You will need a place to store your goods.
     
    I'm more concerned with things like doors and parking space. You'll need to recognise your hovercraft out of a couple of dozen and remember where your appartment is.
  10. Like
    Halo381 got a reaction from Dygz_Briarthorn in Some questions I have   
    Actually, this is not the case. While there may be planets with only one biome out there, I believe there are also planets with multiple biomes, and the starter planet is one of them last I checked
  11. Like
    Halo381 got a reaction from Vyz Ejstu in Intelligent Protection (The Aether Backstory Part 8)   
    I'm loving the series man! Keep it up!!!!
  12. Like
    Halo381 reacted to Kurock in Aeonian Federation [Now Recruiting]   
    Thanks Warden. Are you sure you don't want to join CSYN in a more official capacity?  You certainly have the knack to be a Jedi Master  Magistrar Or as a member organisation? Even if not, I am sure we will have many happy dealings in the future.
     
     
    To answer this, we are drawing up plans, but nothing is set in stone yet. Some of it depends on the uses and limitations of the RDMS (alpha and beta will give some idea of what is viable). What I can say is there will be residential areas, market areas and industrial areas, all of which we hope to hire/sell to those that are interested.  There will be some battle arenas, schools of learning and quest areas of which many of these will be aimed at newcomers, but there will also be something for more experienced players as well. Emberstone will be a neutral city, so anyone with anything to sell or quests to give can come and put them up.
     
    Will it be the Capital?  I never considered that. Time will tell.  All I can say is that it will be a massive undertaking that I hope to see to beautiful completion. Aided by some of the most awesome people in DU.
     
    Will you come build with me?
  13. Like
    Halo381 reacted to Warden in Aeonian Federation [Now Recruiting]   
    I'm not speaking in any official role here as I'm not even formally part of anything yet (but with good ties), thus Kurok can precisely reply to your questions.
     
    To give my input, however:
     
     
     
    As for the question whether it could be the "true capital": I would consider this possibility as emergent gameplay is the holy cow. To roughly quote the Necromongers: "You keep what you kill".
     
    And in that sense it would be "You keep what you earn". In many online environments players cannot fully or at least widely dictate the setting. Here it's very much likely and intended.
     
    They are among the largest organizations or alliances so far and are so far spearheading the largest city project - at least I don't know of any others yet in that area. Others may come up and perhaps challenge them or offer alternatives, but they are in a lucrative and advantageous starting position. In addition comes the manpower.
     
    To summarize for me it boils down to: If they can pull it off, they deserve it. If we assume other competition arises over time and they don't disband and change plans, they'll at least be able to create a notable city on Alioth that will attract people and perhaps exert influence on other areas to join up with that.
  14. Like
    Halo381 reacted to Semproser in Collision damage - workaround suggestions   
    I completely back NQ decision to have no collision damage in the game. Although cool, it very rarely works well with voxels, and it is never ever cheap in terms of calculations. Just look at the mess that is Space Engineers - any kind of collision and you drop frames like nothing I've ever seen before. 
  15. Like
    Halo381 reacted to Dinkledash in Subcomponents   
    Thanks for the support.  I agree that it would have to be something that's in the initial release, but maybe not in alpha.  If we said that R&D was boring because it was too simplified, we could get them to allocate resources to designing a deeper R&D (and component interaction) system.  Imagine if your post on the starship is in engineering and you have to monitor the power plant.  It sounds extremely tedious, doesn't it?  Basically you're waiting around until there's some combat damage to the component and then you hit the repair button.  
     
    If instead you had a station that displayed all the subcomponents of a major system and there was actual stuff to do that could impact the power output, like changing the fuel mix, tweaking the pressure in the #2 fuel valve, examining the fuel tank for leaks from micrometeor impacts, then that becomes an actual job.  When the engine takes a hit and one of the fuel injectors goes off line, you have to check to see if the injector has taken direct damage or if it's a problem with the electronics, and hope you brought spares.  Or have time to fabricate a replacement.  It wouldn't just be an improvement in R&D, it would make running a starship much more fun.
     
    For small ships, it may make sense to use unitary components simply because you only have one set of eyes.  Perhaps it could be added later by leaving the unitary components in place and making the complex component systems more efficient and powerful, and allowing skills to be transferred to the complex component system.  That way people who don't want to have a screen full of nerd knobs at their station won't have to deal with it and their investment won't be wasted, but there will be an incentive to upgrade.
  16. Like
    Halo381 got a reaction from Anaximander in Death and all its consequences, food for thought? (Continued with latest info)   
    I'm all for skill loss upon death. It gives people extra incentive to not die, and it makes combat more... visceral (i dunno if that's the word I'm looking for). If you lose skill points when you die, you aren't gonna pull any stupid attacks, thus bringing about more emergent tactics. It also works with the lore or rez nodes (assuming I remember it correctly) where it's like a quantum teleportation of your person into being at the rez node. If this is the case, then it'd make sense that your brain prolly won't get put back together exactly the way it should be, thus causing loss of knowledge.
     
    I did see someone say that you should *gain* some experience from death, on which, to an extent, I agree. Mayhaps once a day, or a week, or something, if you die, your character gains experience or a perk in a certain skill tree based upon the cause of their death that works towards rectifying that. It could be useful, or not quite so much depending on how you look at it. Say, if you stepped on a mine and got blown to bits, your character walks more slowly now for say... 6 hours, but if you've got a 5% higher chance of noticing mines or something. Some temporary perk, so that the system won't be extremely broken. And you can only get one of these temporary perks once a week or so. Call it Combat Experience.
  17. Like
    Halo381 reacted to Anaximander in Death and all its consequences, food for thought? (Continued with latest info)   
    I did say the skill loss system should be tied to how far the RN is from your location of death.
     
     
    You die far far away? You'll lose skill points probably. Like, in the middle of deep space. 
     
     
    Space-truckers will probably sell on THAT for their prices on hauling.
  18. Like
    Halo381 reacted to wizardoftrash in City Planners / Urban Planners / Zone Planning   
    A user or org that sets up a TU will be able to control building plivlages. I've got a guess on how "lot management" will work.
     
    We already know that Core Unit elements are what makes somehing a construct, and also restricts the size of that construct. I'm willing to bet the owner of a TU can effectively create lots by placing Core Units spaced out from each other (allowing room for roads) of various sizes. The owner of the TU can sell the Construct (consisting of just the Core Unit for the lot) along with the rights to modify that construct, without surrendering general build privlages within the TU.
     
    This would allow a player to purchase a lot within the territory that would restrict how large their structure can be. I could buy a lot and build a shop there, maybe even a parking garage if I had enough space. The same permissions that prevent a player from building in-between lots could also prevent players from building additional cores in their lot to increase its size (though a clever TU owner could build vertical lots that have multiple cores linked together hidden in a centeal column for a skyscraper lot).
     
    On the flip side, the owner of the TU might ALSO have blanked building rights for the city as a whole, and can modify the structures (despite being owned by other players) through the TU's permissions to connect roads and sidewalks to people's structures, and to endforce the rules of the city.
  19. Like
    Halo381 reacted to Code24 in Interactive Maps: The Foundation of the Explorer Role   
    I have a few ideas regarding interactive maps/star maps.
     
    Star Map 
    Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning  Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
    Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
    Discoverer can opt to have their name undisclosed
    Data from multiple players can be merged onto one data chip
    Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
    Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
    Potential Effects
    This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets,  others will do so on contract, and some will do it just to benefit their organization.
  20. Like
    Halo381 reacted to Warden in Naming Planets and Star Systems   
    If there's a long war between factions or alliances and one side finally takes over a planet, it would seem logical or good to be able to rename it for obvious reasons. For example it was a capital of an Empire once. Another Empire took it. They rename it because the old one had the name of the losing Empire in it.
     
    It makes sense if this does not happen too often. Perhaps cap it at every two to six months or something. Or, in my book, more people benefit if you can rename them more than once than the other way around I think. But that's just me.
  21. Like
    Halo381 reacted to Vyz Ejstu in Reboot (The Aether Backstory Part 7)   
    Reboot
     
     

     
    We are fallen and destroyed.
    O how we are trodden under foot!
    Our glory is naught, but void…
    Brethren, we must return to the Root:
    Our erred paths we will avoid.
    We will not chase gold, fame or the loot.
    We will round as the cycloid,
    And we will start over from the Root.
     
    Lamentations of Nazrole Chapter 12:13-14. The Kalnian Books.
     
     
    I have always had a problem with tedious structure. From profitable, but snot-nosed mega corporations to the tiny, but nervous start-ups, they just seem to be addicted to mega-bureaucracy and exhaustive order.
     
    Tsk. And I’m part of the crappy system.
     
    Here I was, simply wishing to make a complaint about some idiot who decided to pinch my trousers while I was on the roof. To make a complaint, I needed to verify my identity (can you believe these people?! They didn’t verify everyone that left Earth while we were still there?), record or type the complaint (not without stating tons of useless information, of course) then queue up at a mile-long line for four hours and check back in a week for progress, because they were still setting up and securing the wireless protocols.
     
    Ahou.
     
    I deleted the file from the makeshift tab I put together in a couple of days and walked off the queue. If these people were going to waste their precious time on an unnecessary process, I wouldn’t be joining them. I had more important things to do. Let the idiot that stole my trousers keep them.
     
    “Heading somewhere, Satoru?” Jonathan asked me, blocking my path while at it.
     
    “Yes.” I said and looked him in the eyes.
     
    He looked away.
     
    Why do people always look away? What in the world are they afraid of?
    “We need your help with something. Care to give us a hand?”
     
    Nope.
     
    “What’s it?”
     
    He held out a funny looking kind of bag. What in the world was it? It looked like a space backpack from the early 21st century.
     
    “It’s a kadpack.”
     
    “It sounds like it as well…” I muttered, feeling it.
     
    “Sounds like what?”
     
    “..and it feels like something only the UN can make: horrible! What is it?”
     
    He looked puzzled for a moment, but quickly regained his stoic “don’t care what you say” face.
     
    “It’s a device that compresses matter and allows us to decompress it in any form, using this:”
     
    He held out a tube.
     
    “Interesting. I’ll get to work.”
     
    I took the tube and “kadpack” to the roof of my home Section and decided to decipher it.
     
    “You found something to interest you, finally.” Kuro said, and nestled up to me.
     
    I smiled a bit and connected my gadgets to the UN-made or UN-affiliated device.
    The data readings were easy to understand and within a couple of hours, I was shaping monoliths and statues with relative difficulty.
    One of the outlaws from the proximal Novark area walked up to me.
     
    “You learn fast.”
     
    His accent was thick and Russian. Every outsider is from Russia these days. Should I answer him? Mother told me not to talk to strangers…
    I built up a mound near his feet, just missing him.
     
    “Stop it, Oru.”
     
    I complied with Shiro’s soft warning and looked the big Russian in the eye.
    He turned his gaze away as well.
     
    What is it with these people?!
     
    “You killed the Grand Architect, yes?” I asked him.
     
    He eyes opened like a punctured can of pressurised gas.
     
    “No!”
     
    “Pity.”
     
    “Why is that a pity?!”
     
    Shiro quickly jumped in.
     
    “He’s not on the best terms with the Grand Architect.”
     
    “That’s not true,” I retorted.
     
    “He just broke the first law of survival.”
     
    The Russian looked confused.
     
    “Never look for trouble in the Wild.”
     
    His eyes cleared up a bit.
     
    “He came to help us— “
     
    “And he died. You killed him then. You couldn’t refuse his help and he couldn’t refuse the chance to be a hero. Both of you killed him.”
     
    From the looks of it, I was freaking this one out.
     
    “My name is Petrovsky. I’m the leader of the Resistance.”
     
    “…Outlaws…” I muttered under my breath.
     
    “Eidolon talked about you a while ago. He wants to meet you again.”
     
    Shiro gasped and gave me a pitiful look.
     
    “Good luck; you’ll need it.” She said and walked off.
     
    I shook my head and followed the…Petrol-ski. That what his name, wasn’t it?
    He tried to start a series of conversations with me, but after I ignored him, built up wood around his feet and shouted at him to shut up, I think he got the message. I wasn’t a hostile person, I just don’t like talking to strangers or people in general, especially when I’ve been awake for close to thirty hours.
    By the time we’d made it past noisy populated and windy sparse areas, through damaged grass and between machinery, the foreboding sky looked exactly like Petrol-ski’s face: there was going to be some heavy rain soon.
    He led me past armed guards and into a pristine Section where an AI ruled over and enslaved the men that contributed to its creation and continued existence. The room reeked of upper-class attitude and I could sense most of it was coming from a robot that shouldn’t even have emotions.
    The walls were whitewashed and the floor was overlaid in black marble. A silver chandelier adorned with over-sized diamonds and sparkling sapphires hung from the roof, amidst pearl lights that shined even more than it did. The e-textile seats looked way too comfortable for the precarious situation that we found ourselves in and I just had to wonder how full of senseless vanity these humans and AI could possibly be.
     
    “Satoru Masanori. It’s nice to see you.” Eidolon said, rising from the heavily ornamented white throne.
     
    Seriously, robots that fly need to sit on thrones, even if they don’t have legs? Laughable!
     
    I chuckled to myself and scanned the bewildered faces of the poor slaves in the over packed room.
     
    “You are to reply me when I speak to you, Satoru Masanori.”
     
    I would have looked this AI in the eye—if it had any eyes, and I could bet the Novark on this: it would turn its eyes away. An AI like this has many secrets to hide and it would need to hide some scars if it dared to address me in that tone again.
     
    “I decide when I’m to reply to a piece of floating metal with a circuit board in its head.” 
     
    Jonathan shook his head and stepped out.
     
    “You are socially inadequate, Satoru Masanori.”
     
    “You are physically lacking in adequate humanoid body parts yourself, Eidolon AI.” I replied, trying to step out, until four guards blocked my path. 
     
    Sigh. Not Io as well…
     
    I looked Io in the eye and he looked at Eidolon.
     
    “We are not done, Satoru Masanori.” The AI stressed.
     
    I spun back and hurled Io’s gun at the AI, hitting it squarely in the middle.
     
    “Stop talking, Metal Head!”
    The gasps in the room should’ve been audible for thirty miles round. Even thunder sounded its voice to add some dramatic noise to the scene.
    Eidolon was clearly not pleased, and to be frank, neither was I.
     
    “We were interested in your capabilities and intellectual capacity. We think you are what we need to move forward, in the light of Hisashi Susumu’s death.” Eidolon said calmly.
     
    To be honest, this was sudden…
     
    “You…want to make me the Grand Architect?”
     
    “Yes. You already did cause quite a ruckus with the Defence Department. It was you that left Olympus Ariana into the forbidden area, wasn’t it? You caused some people quite a headache and their jobs as well.”
     
    I looked at Kurotou, who glared at me.
     
    “I don’t like the “didi”. Is that a problem?”
     
    “Let me ask you a question, Satoru Masanori. Can I call you Satoru?” Eidolon asked.
     
    “No.”
     
    “Very well. If you were the Grand Architect, would you have gone to the Novark the way Hisashi Susumu did? Would you have intervened on behalf of the Resistance?”
     
    “No.”
     
    “Why?” 
     
    “Why should I?”
     
    “Explain.” His voice sounded tired.
     
    “Intelligence should have gone first and scouted. The Resistance forces are simply being freeloaders with little to offer, no offence, Petrol-ski.”
     
    “His name is Petrovsky.”
     
    “Whatever.” I muttered.
     
    “Protecting and organising ourselves is our priority. Anything else can wait.”
     
    Eidolon turned back to the chair and paused.
     
    “You are not someone I want to work with. I don’t like you. Let me be crystal clear: I hate you, Satoru Masanori. However, you are what we need: your mind and skill is what we can’t do without in the leadership position. You aren’t the first person on our list, no, you are the last person I would even consider. Nonetheless, you will be the next Grand Architect—rather, you are the Grand Architect.”
     
    I whistled and smiled at a boiling Petrol-ski.
    Outside, the heavy rain began to fall.
     
    “Good. I have my first command for the lot of you.”
     
    “Oh? So soon?” Eidolon asked, clearly being sarcastic.
     
    “Yes. Reboot. Destroy and restart every single thing. Reboot from scratch.”
  22. Like
    Halo381 reacted to SimonVolcanov in Traveling cities?   
    How about a huge hovervehicle? I mean, the upkeep would enormous, but with enough people and solid administration, it would be possible
  23. Like
    Halo381 reacted to Daphne Jones in My Community Has Withdrawn Our Pledges   
    I wonder what games the OP's community approves... not WoW (game tokens)... not Star Citizen (cash purchase of game credits with a limit per time)... not Entropia (real cash economy - that one is certainly pay to win by any standard)... I was gonna say Runescape would quality - back when I was playing it they were stalwarts against pay to win... but gold farmers beat them and now they have a game token system (like WoW - a lot of their recent changes seem like WoW-light.). And of course, Second Life with game money on an open market - not that there's a clear way to win there.
     
    Maybe I just don't travel in the right game circles, but I can't think of anything that would meet the OP's standard.
  24. Like
    Halo381 reacted to wizardoftrash in My Community Has Withdrawn Our Pledges   
    Just consider the consequences of day 1, when 20% of the player base starts with 6-20 months worth of DAC's that they cannot protect. The most involved members of the community, who's kickstarter usernames are public and probably their ingame usernames, can be targeted harassed and hunted down for a chunk of their kickstarter pledges. That seems ridiculous right? Hence the distinction.
     
    I just don't understand why being able to steal DAC's is so important. A player can inject DAC's into the economy for goods and services, and you can undo their work and steal their goods. Isn't that equivalent? Is that not good enough? If the answer is no, wouldn't it just boil down to wanting to be able to digitally steal someone's wallet? (kek that's too bad not going to happen).
     
    Lets imagine a world where you can't steal DAC's (you know, the world as it's currently going to be)
    Lets say at month 6, Territory Units are in high demand and are very resource intensive to build (TU's). These are physical elements that can be built, bought, sold, transported, stolen, destroyed etc. We reach a point that there are enough DAC's in the market that people are willing to trade DAC's for TU's. They are each worth roughly the same spacebux, another currency that can be stolen, destroyed, etc, and they have been equivalent for about a month and are likely to stay equivalent for a while.
     
    Why isn't stealing a TU enough? You can turn around and trade it for a DAC. The guy you stole it from traded a DAC for it in the first place. Sure, the demand for TU's could go down, or the supply could increase and hurt it's price, but its the same for DACs. The only real division between stealing DAC's vs TU's in this scenario is that one has an IRL dollar value.
     
    So is this boiling down to you guys wanting to be able to really mug people in a video game? That's how it seems
  25. Like
    Halo381 reacted to le_troll_des_bois in Letter of appreciation to Novaquark   
    I just got back from the event held in Paris at Novaquark offices. I had to leave a little early, but still, this was quite an awesome evening.
     
    I'd like to thank all the team members at novaquark for hosting this event, you guys rock ! 
    Quick run down of events for those who didn't attend:
     
    - Introduction to the dev build we would lay our hands upon a few minutes later by the man himself: JC Baillie
    - Fool around with the dev build previously showcased in NQ videos with some members of the dev team to help us out when needed 
    - QA session with JC again
    - Little drink with the rest of the team and attendees
     
    Where do I start ? 
     
    First, we met very dedicated and enthusiastic people at NQ. At no point did I feel I've been fed some PR bull*hit, or that the enthusiasm or willingness from dev to talk about their game was faked.
    These guys really want to push themselves to deliver the best possible experience with this project, that's for sure.
     
    I viewed JC as a strong leader, with a clear vision for the game, an acute knowledge of the challenges ahead and how to overcome them. From what we've seen from the team, my guess is that this project is in pretty good hands.
     
    As expected from a dev build, the control scheme and performance were not ideal, but it ran perfectly. The nice thing is that the game ran on a server, meaning that we had 5 computers running at the same time with people fooling around.
    I gotta say, seeing people zooming by in a newly built ship (the first one was built within a couple of minutes), or vandalizing editing those already placed by the devs was really cool.
     
    There was a lot to cover during the QA session and little time to answer all the questions, but the community managers who waited for us with the drinks were kind enough to answer all of the remaining questions. Thanks for your golden patience and, again, enthusiasm guys !
     
    I'm glad I was able to attend and meet the people behind the project, it really gives another meaning to my backing on KS.
     
    Anyways, thanks again guys, and all the best for the things to come !
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