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Yuu

Alpha Tester
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Everything posted by Yuu

  1. FrogSwarm isn't considered as one ? ^^
  2. Thanks. I've never participate to an alpha before, so I'm interested of doing so. More so for NK and their growing reputation of listening to the players points of view. And even if mechanisms will change before the release, mastering the voxel based building system will take time, so I wish to try it early.
  3. So saaad... I pledge in the beginning of the month, and was growing impatient to join the game. Thanks for your answers ! I will just have to wait for an official announcement.
  4. Hey ! Over here Emperor ! Follow me quietly... It is not safe for you to claim high and loudly such things ! Wanna attract some BOO, and became the next "accident" ? No, no ! You need to lay low... Observe and learn, as you are not the first to try to unit the people. And for the one who succeed before you, you may became a nuisance. Look, and listen. This world is already building itself, and some forces must be taken seriously. Now, about those... "Secret plans" as you called them... I may be able to keep them safe for you... What do you say ?
  5. Nine month ago, NOVAQUARK was announcing is roadmap (Roadmap). On it, they say they were aiming for "1st half 2019" for the ALPHA 2, named "Dual Evolution". Today, on the 23th ot April, they still have more than 2 months to keep this schedule. But it's look like the Alpha 1 is ending too, with only one last session planned (planning). So, maybe, it is time time for round 2 ! And time to let the new contenders enter the Ark ! And the program is mouth-watering ! Mass production, market, skills ! Does anyone know if the world will be reset between the alphas ? If it's so, players from Alpha 1 will only keep their original blueprints, is that it ?
  6. I agree, and there have already been a lot of topics around the idea of connecting constructs : Force field/ray connectors Docking mechanics Merging Constructs. Connecter ... For me, the ability to connect things, and movements between them, is an important feature missing in the game (as far as I know). I was thinking of mechanical connexions, but magnetism would add an nice Sci-Fi feeling.
  7. It's not the moderator we need but the moderator we deserve.?
  8. That's... Wonderfull ! Shockeray, you rock ! We should create a cult in your name ! For my information, how do you get those informations ? You use NK organizations page to extracts informations on organizations and members? With this software, is that possible to add information, as the kind of organisation they are ? Like a color legend for mercenaries, pirates, traders, designers... And is it possible to have a second, lighter version, with the "main ones", of over 50 members ?
  9. Interesting proposition. The game in itself will be hard to understand for news players (protection system, global and local social codes, politic, geography, even history...). It's a lot to catch up if you don't join in the very beginning... Having the ability to travel freely with a unique currency will make things a lot easier. But you can combine the two systems ! It will be more or less important depending of the importance of "local ressource", I think: Imagine a large asteroid field far from everything else, and mostly composed of a really rare metal. On sectors far away, this ressource will be very rare and expensive => You will be advantage to sell it to the best auction, so in the "game currency", because you will have more buyers. But on the asteroid field, other commun ressources could be scare there, like fuel => If you sell fuel there, it will be best for you to exchange it against the rare metal directly.
  10. As is the component creation. For a simple construct yes, but for ones with complex components, they will also have to buy it, or at least buy the service of building it (if it's not one of their specialty). There is many services witch don't require assets (or not directly) => Intel, advice, management, thievery, murder, communication , trade, teaching... Assets make them easier and more effective, but you could start a service with only your brain . (Not talking about organ traffic here, as it will count as Primery sector activity ! ^^) The right management will indirectly allow it, with a barter mechanism. And you could always mine back the materiels and sell the component => Only the blueprint cost will be lost. Well... The risk of having your asset destroy or steal is much more likely than to have some rich problem as loss over asset restitution ! ^^ I think profitability will be calculate on a "annihilation risk per day" ! ^^
  11. Isn't it going to be something like : Asset value = Materials value + Blueprint value + Component creation value ? "Component creation value" => Component may take time, skills and workstation to create.
  12. I agree that it will be the first and most evident standards on ship dimensions. So it will work. Yet it's a cubic volume, and I think most of the ships will be ether "long" or "flat". But I don't think a lot of them will use the 3D limit of the core size. So it will not be optimized in terme of space. That will not be a problem for little docking areas, but it will became an efficiency problem for big ones.
  13. Hi ! I have mixed feelings about your proposition. I'm interested in having in-game interactions with non-sentient animals and vegetables. But why would earth-life be compatible with the planets we will discover ? The one we will land upon may be, RP speaking, as it would have been chosen for this purpose. But what about the others ? So life yes, but locals ones or adaptable ones. Food mechanism : it's an interesting mechanism, but the more realistic you want the system to be, the more aspects it has. And I think this game try to make things in a realistic way, or don't make them at all (as for terrestrial vehicle). Exemple 1 : If an energy system exist, and is affect by hunger, you should be able to die from starvation. And then what happened if you can't connect for one week ? Adding an auto-eating feature ? What about the ones wishing to stay in space ? Obligation to make big reserve, or include a farm inside their ships ? It will make the colonisation of planets without life really hard to make... Exemple 2 : If you included food mechanism, what about the others human needs as sleep, water...Same difficulties applies. I'm not saying it's a bad idea, just that it may need a complex integration.
  14. In don't find the Youtube video, but they where saying that they will create templates for organisation, such as guild, pirate or democracy. But they were just templates, and the system allow you full customisation of rights and obligations. Wich make most elements of your proposition possible, if you combine them with right management. But I don't think they would implement "city core unit", for a specify kind of organisation : The players will have to adapt their rules to the game mechanisms such as rights management of territory units. But this system is not optimum for larges organisation, so maybe adding a way to manage a network of territory unit ?
  15. Isn't it just the same quantity of voxels, but arrange in a different configuration ? So the technology they put in place should work too, no matter if it's "natural" element or construct.
  16. Thanks ! Well, if the game work correctly with my config on alpha two, I will keep it for 1 or 2 more year I think. So no problem for NQ if they want feedbacks on that !
  17. At least using the server status page you can know the minimum time we will have to wait. So eager to join !
  18. Thanks for the detail ! That's an interesting project, and I believed it could work if enough people are willing to join you. As I already have plans on my own, I will not join you directly, but I will keep in touch : our two groups may help each others from time to time.
  19. Moreover, in avatar VS avatar fight, it may become an "Fortnite" gameplay wich could ruined the aspect of a landscape really fast... Or you could by a really nice road, and someone may just randomly decide to mine it... It's a nice idea, but difficult to manage.
  20. Maybe just an element able to be linked to an other identical element, like an airlock system, with only physical connexion.
  21. Hi Seth ! Are you starting this Eden Republic from scratch, or do you already have members ? Does this organisation have a purpose or a guideline (other than being a democracy) ? You are speaking of a project... Or do you intend to apply the democratic concept to the max, and wait for the members to vote those ? By the way, nice work on the design of the logos, especially the second on.
  22. Well, hi Lincoln ! Nice to learn that... You... Hum... Exist ! Yeees ! Welcome abord young old wathever... fellow ! *Somebody help me here ! He is looking at me...*
  23. Hi guys / ladies / whatever you identify yourself ! This is Yuu (short of Yuuyake) speaking ! I'm one of those french guy. You know : good food, good wine, bad service... Just to say that I'm not an native English speaker, but I will try my best to avoid people reaping off their eyes. I'm a gamer (what a f*****g surprise !), but I mostly play strategic games (currently a Stellaris addicted), and RPG from time to time. Other than that, I like Sci-fi, manga (not so much on anime), board games, rock/metal... I have a dark sense of humour (Desproges style), but will try to keep it casual in the forum. Wouldn't want to pay for your therapy... I plan to join the Alpha2 with a little group of friends, and I'm eager to try the game mechanisms, the voxels building most of all ! I intend to be active ingame and in the forum, but not to join a big organisation. At least not at the beginning. See you soon on the Arc
  24. The fact that there will not be NPC is one of the core orientation of the game : they want that everything that happen in the game will be based on humain decisions. I'm sure some people will be unsettle by the sand box mechanisms, but then again, as a player, you could see that as a buisness opportunity to propose quests to those players. So no "sentient" NPC is a viable decision as long as players are numerous enough, and have some nice ideas. But for "no-sentient" NPC like animals, it would be a nice gameplay element : hunting, taming, breeding... And if wildlife is dangerous, it may force people to regroup and create "protected area" that would be lively.
  25. Those are some really nice ships ! So eager to build my own ! And some of them may feet pretty well together... Imagine a fleet composed of "Pegasus MC 400 V2" (@Tango_Lima), "CronaelMain" (@Cronael) and "The Goblin Shark" (@OneThousandStars). Hope to see a new contest soon !
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