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CodeInfused

Alpha Team Vanguard
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Posts posted by CodeInfused

  1. 4 hours ago, blundertwink said:

     

    I said "the one person that bothers to DM you...", not that one person will view the content. Perhaps you should double check what I'm saying before you guess. 

     

    But that's not really the point, I don't care one way or the other about this person's content or if it's good or bad or if it has a few thousand views or a few million.

     

    What I have an issue with is coming into a forum and demanding that people only DM you and declaring you'll ignore comments...in a forum.

     

    So it clearly wasn't about discussion at all for the OP, it was about everyone else doing stuff for the sake of this person's YouTube channel. 

     

    I think it's arrogant to do a "survey" that was never going to have enough replies to mean jack anyway in this sort of way...again, don't care about this person's youtube channel or if it's good or bad because that isn't the point. 

     

    All fair points honestly. And I never demanded responses, why/how would I even? I'm asking for people's opinions :)

     

    The reason I'm asking for direct messages and not conversational threads is several reasons actually. 1) Some people may want their answers to be private and not discussed. 2) Some people enjoy being lurkers and don't want to have a conversation. 3) I could use a 3rd party website to conduct a survey, but I'd likely get less traction that route. 4) In a forum thread, it can be derailed because someone decides to troll the responses of people just answering their thoughts. Thanks for being the case in point :)DMs solve all of the above.

  2. Hey Noveans :) I'm working on a video, and I'd like to put forth a short survey. I want to know your honest most favorite thing and most hated thing about Dual Universe. Pick only one thing for each side. And I'm doing this in an odd way, I'm requesting for anyone who wants to share their answer to submit it directly to me by direct message. Your responses will be private, and your name will not be shown in the video nor given to anyone else. I want to encourage completely honest answers, as I try to gauge the state of DU's launch. I'll keep collecting answers until Tuesday the 10th.

     

    EDIT: 

    To be clear, feel free to discuss in this thread, but conversational comments from here wouldn't be considered as a part of the survey. Thanks! 

     

    FYI, I very likely won't respond to these messages.. not sure how many participants I'll get.

  3. IndyHUD 1.3, now has DE and FR translations (Lua Parameters) thanks to @Ikara2184 and @EliasVilld 

     

    ### v1.3
    - Added DE and FR language translations for menus and machine states
    - Added a 3rd mode for Containers, "full" shows all names within range (screenshot 1)
    - Added a corner highlight on machines that are set to "run forever" (screenshot 2)
    - Improved the foreground highlight of boxes being hovered on
    - Improved maintain levels when pending
    - Improved max machine load (no limit found yet)
    - Minor performance improvements

    https://github.com/codeinfused/Indy-Hud

     

    3rd mode of SHIFT+G

    Screenshot (835).png

     

    Indicator for machines set to "always run"

    Screenshot (836).png

  4. 14 hours ago, Pragna said:

    is it possible to check the schematics left in machines?

     

     

    This is already included in the HUD... however, that API function doesn't truly work at the moment. It's listed in NQ's "known bugs" updates, so hopefully that means they can resolve it soon. Then this HUD will already be pulling that data.

  5. In theory this script can handle 7000+ units in the construct. There are some scaling caveats of course. Data fetching is slower with more units to read. And depending on how tightly packed the area is, and what you set your config MaxDest option to; the AR render might be laggy. But the largest test I've run on so far was around 2k elements.

  6. 8 minutes ago, Jeronimo said:

    well done!

    some credit would have been apreciated aswell

     

    one thing i would add, is constant display of container names
    when expanding industry and adding machines and containers, its just necessary for easy linking from far, specially for ppl doing 1 item per container

     

     

    Hi! I've heard you had one, but I haven't found it. I saw on a stream the one at Hadron (is that yours?) and thought this looked like a fun project for me to tackle in my own style. For names, you can hover over the box and it'll expand to the name (perhaps not as convenient as always showing). I'll play around with a setting for "always showing" in the next update.

  7. https://tinyurl.com/indyhud

     

    IndyHUD v1.2 Major Update
    ## Changelog
    ## v1.2

    - FIXED: initialization load bug for larger factories
    - Improved position of status box
    - Improved render performance when maxDist is lower and filters are applied
    - Reduced hover hitbox of distant units
    - Increased overall opacity
    - Added visual distance scaling of mini-boxes
    - Added recipe data to status detail view (optional)
    - Added containers to machine list (optional)
    - Added font size option (in Parameters)
    - Added opacity distance option (in Parameters)
    - Added hotkey to reload machines and location data

  8. 5 hours ago, Jinxed said:

    how is this even possible? I can't even....

     

    wow! I'm gonna have to download this and check it out.

     

    The magic of Lua :) You should also check out the AR Damage Report by Koruzarius, similar concept to this (and the inspiration for this project), but shows all the damaged elements on your ship in AR.

  9. 1953603188_Screenshot(791).thumb.png.a7dba283ebc847943d4abf15a515ca84.png

     

    Added a new augmented reality HUD for tracking the output and states of your factory's industry machines. This display is free forever, and simple to set up (you just need a programming board element).

     

    The display can filter the view by status type, and you can filter with search keywords.. industry unit types or output product names (partial searches work). For more info, demo video here:
     

     

  10. 19 minutes ago, Sephrajin said:

     

    Erm, me confused now.. like really confused...

     

    It just seemed to work on a naked cockpit (construct exists of core, hover seat & cockpit), it seems to work on the cockpit.

    However, my previous statement was correct- in regard to the Vecter MK2 (3.8 mil with 16 kl cargo from UEF store).

     

    When a construct (hover seat) was owned by the org (upon spawning it, the org was selected, rather than "private/user") it would not show up.

    But it would show up when the construct was owned by user ("private") while shared with Org.

    (either way, they were not placed by me, but I "applied" the hud)

     

    Anyway, we just dismantled this, and mate rebuilt the construct for Org (core, hovereat, cockpit) and it seems to work fine.

    Which is the reason for my confusion, as we did try at least a dozen times which is why i wrote the previous statement, as it just didnt show the hud on the spectre mk2 which has a cockpit.

     

    idk, seems like magic at random will...

     

    There have been a few issues lately that seem to relate specifically to UEF ships. The hud community has been looking at it, it's certainly strange. There's issues with vertical boosters on UEF ships as well for some reason.

     

    Also of note, there's a large update to Albatross available now, 2.2.0 with lots of various fixes to check out:

     

    https://github.com/codeinfused/Albatross-HUD-Community/blob/main/Changelog.md

  11. On 10/10/2022 at 4:23 PM, Montage said:

    I removed the seat, deleting the DRM custom HUD and it worked. 

     

    Yes, DRM means you do not have rights to edit the seat. So the only way to change it is to remove the seat and put another down (or clear the data on the original from in your nanopack)

  12. In build mode, there's a tool for Linking, looks like a chain (it may not be on your toolbar by default). That is how you can manually link specific fuel tanks to specific engines.. or link electronic elements together (doors, switches, etc).. or in this case, link a radar to a flight seat.

  13. On 10/5/2022 at 11:33 AM, OktaviusClimberus said:

    i get the errors since the last patch:

     

     

    Yep this is a known bug in the HUD. It's due to a fuel tank on the ship that has been renamed. If you can find the fuel tank and restore the name to the standard format, that will fix it for now. A proper fix is coming very soon in version 2.2.0, likely in the next day or two.

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